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==History== *27/6/17: **Spike's health was decreased to 600 (from 700). {{Balance|Nerf}} *4/9/17: **Spike's Super's slowdown lasts less time once out of its range. {{Balance|Nerf}} *5/10/17: **Spike's Super projectile was made to fly faster. {{Balance|Buff}} *7/12/17: **The health and damage statistics of all Brawlers were multiplied by 4. {{Balance|Neutral}} **Spike's Star Power Fertilize was added. {{Balance|Neutral}} *18/12/17: **Spike's Fertilize healing was reduced to 500 (from 600) health per second. {{Balance|Nerf}} *16/1/18: **Spike's reload time was decreased to 2 seconds (from 2.2 seconds). {{Balance|Buff}} *21/3/18: **Every Brawler's movement speed was increased by 70 points, increasing Spike's base movement speed to 720 (from 650). {{Balance|Neutral}} **All Brawlers' projectile speeds were increased by 9%. {{Balance|Neutral}} **Spike's main attack projectile size was increased. {{Balance|Buff}} *5/12/18: **The range of the spines in Spike's attack was decreased from 5 to 4.33 tiles. {{Balance|Nerf}} **The spines now split in a set pattern (instead of being random). {{Balance|Neutral}} *29/1/19: **Spike and its Pinky skin was remodeled and renamed to Sakura Spike. {{Balance|Neutral}} **Both Spike and Sakura Spike now have re-textured projectiles: ***Sakura Spike shoots flower-like projectiles instead of the normal Spike's needle grenades. Sakura Spike's Super was retextured and now has flowers. {{Balance|Neutral}} ***Spike's spikes were also retextured. {{Balance|Neutral}} *15/4/19: **Quickfire now takes into account the added range from the projectile splitting. {{Balance|Buff}} **Spike's effects were polished. {{Balance|Neutral}} *10/7/19: **Spike's Star Power Curveball was added. {{Balance|Neutral}} *12/7/19: **The Robo Spike skin was added. {{Balance|Neutral}} *29/8/19: **Spike's Fertilize healing was increased to 600 (from 500). {{Balance|Buff}} *23/10/19: **Spike's Fertilize healing was increased to 800 (from 600). {{Balance|Buff}} *7/11/19: **Spike's Curveball angle was decreased to 50 (from 100), and distance was decreased to 100 (from 200). {{Balance|Nerf}} *19/2/20: **Spike's main attack damage was increased to 520 (from 480) per spike. {{Balance|Buff}} *17/3/20: **Spike's Gadget Popping Pincushion was added. {{Balance|Neutral}} *7/4/20: **Spike's Curveball effectiveness was increased by 50%. {{Balance|Buff}} *13/5/20: **Spike's Popping Pincushion is no longer affected by Curveball. {{Balance|Nerf}} *2/7/20: **Spike's Popping Pincushion was retextured. {{Balance|Neutral}} *10/9/20: **Spike's main attack damage was increased to 560 (from 520) per spike. {{Balance|Buff}} **His Super charge rate increased slightly from Super attack. {{Balance|Buff}} *18/9/20: **The Mask Spike skin was added. {{Balance|Neutral}} * 15/12/20: ** Spike's reload speed was decreased to 2.1 seconds (from 2). {{Balance|Nerf}}
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