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==Useful Brawlers== :'''[[Pam]]:''' Pam's healing station can be important for keeping your team alive while pushing, and because Pam does the most damage in the game per attack, she is also excellent at playing defense against the enemy siege robot. :'''[[Jessie]]:''' During pushes or defending, enemies tend to group up so her bounce shot can deal high amounts of damage. Jessie's Super is also good for defense and control of the center. :'''[[Frank]]:''' With his Super, Frank can stun the enemy IKE turret and other enemy Brawlers. Also, while on defense, Frank can stun the enemy siege robot. Although Frank is good for defending and attacking, try to aim your Super so it doesn't destroy walls on your side, as it will leave your IKE open to attack. :'''[[Bull]]:''' With his Super, Bull can charge in and take out a decent amount of the IKE's health on his own. This makes him extremely useful in strategies that disregard the use of siege bots. :'''[[El Primo]]:''' Similar to Bull, El Primo with his Super can deal a lot of damage to the IKE by himself. He can also jump to bolts wherever they spawn with his Super or jump on a Brawler that is holding a bolt. :'''[[Barley]]:''' Barley can out-range the IKE turret with his Super which can deal 10% to 12% of the health of the IKE turret to it. He is also very good at controlling the centre. :'''[[Rosa]]:''' If her Super is active, the IKE will do minimal damage and Rosa can deal heavy damage with ease. Her Super only last 3 seconds however, so bear in mind not to overstay. :'''[[Gene]]:''' He can use his Super to pull Brawlers with bolts, pull Brawlers into the range of the IKE turret, pull the enemy Robot, or pull defending Brawlers away from the Robot. :'''[[Dynamike]]:''' He can be used for control and when pushing with your Robot he can do a lot of damage to the IKE. He can also destroy cover protecting your enemies' Brawlers and IKE. :'''[[Tick]]:''' Tick is very useful because he is able to provide a lot of control to allow his team to collect bolts. He can help his team trap opponents with a lot of bolts. His Super can knock the Robot back and also momentarily stun him. He also does quite a bit of damage during a team push. :'''[[Bibi]]:''' Bibi is very useful in both defense, offense, and collecting bolts. Her Super out-ranges the IKE turret and her main attack when her Home Run bar is charged can easily push away enemy Robots so your team has more time to defeat it before it reaches your IKE turret. The attack can also be helpful to push away any opponent that tries to collect a bolt. :'''[[Penny]]:''' Penny's mortar is a good tool for damaging the IKE turret as the mortar's range out-ranges the IKE turret, allowing it to attack from outside the IKE turret's range. Both of Penny's Star Powers are good too; Last Blast can do a number on both the IKE turret and enemies nearby while Balls of Fire can add extra damage to the IKE turret and nearby enemies. She should place her Super just barely outside of the IKE turret's range. :'''[[Jacky]]:''' Jacky’s Gadget Pneumatic Booster can be useful to secure bolts or take down enemies carrying them. The area damage from her basic attack can also keep enemies from collecting bolts, and her Super can pull the enemy Robot away from the IKE turret. :'''[[Sprout]]:''' In a similar fashion to throwers, Sprout can be used for control while it and its team collect the bolts. Its Super is particularly useful during an enemy push as the Robot will get blocked from reaching the IKE turret, giving Sprout and its team enough time to deal a good amount of damage to the Robot. :'''[[Lou]]:''' Lou can use his attack to freeze and keep enemies away from the bolts and to freeze the enemy robot from attacking the team IKE. He is extremely useful for making enemies slip on his Super, making it hard for the enemies to retreat with bolts.
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