Brawl Stars Wiki

Maintenance & Optional Update - December 18th[]

Bug Fixes[]
  • Win Streak is back and fixed!
  • Fixed Gadget Damage for Mortis, Rico, Spike and Brock
  • Localization changes for the Brawl Pass and Mico in some languages
Balance Changes[]
  • Fixed "play again" quest difficulty (it's now lower)


  • Fang
    • Hypercharge charge rate decreased to 20 (from 40)
    • Hypercharge shield decreased to 15 (from 25)
  • Edgar
    • Hypercharge charge rate decreased to 25 (from 40)

Additionally, there's a new optional update available for Android and iOS devices, with the following fixes:

  • Fixed the glitching leaderboard issues for certain devices
  • Fixed the issue with online friends not displaying correctly
  • Fixed the stuck "Free" Shop label

#StarrToon Patch Notes 12/12/23[]

New Brawler: Mico (Mythic)[]

Type: Assassin

  • Attack: Mic boom
    • Mico jumps forward a short distance and damages nearby enemies on landing
  • Super: Out of frame
    • Mico jumps high after a short delay, then targets his landing – dealing damage to enemies in the landing location upon landing
  • Gadget: Clipping scream
    • Mico screams at the closest enemy, dealing damage and slowing them for 2 seconds.
  • Gadget: Presto
    • Mico's next jump has a 34% longer range
  • Star Power: Monkey business
    • Every 5 seconds, Mico's next basic attack steals ammo from enemies
  • Star Power: Record smash
    • Mico deals 100% more damage versus non-brawlers
  • Hypercharge: Sound check
    • Mico’s Super also stuns enemies for 1.5s after landing
New Brawler: Kit (Legendary)[]

Type: Support

  • Trait: Recharging Super
  • Attack (unattached): Claws
    • Kit slashes in front of him, dealing damage in a cone
  • Attack (attached): Yarn Balls
    • Kit throws yarn balls while attached to a friendly Brawler, dealing damage in an area
  • Super: Carry me
    • Kit jumps and attaches to the back of another Brawler. Heals allies or damages enemies over time
  • Gadget: Cardboard box
    • Kit becomes invisible and charges his Super. Charges faster while standing still
  • Gadget: Cheeseburger
    • Kit heals himself and the friendly Brawler he is attached to
  • Star Power: Power Hungry
    • Kit gains double power from each Power Cube
  • Star Power: Overly attached
    • Increases the maximum duration Kit is attached to a friendly brawler
New Brawlers: Larry & Lawrie (Epic)[]

Type: Artillery

  • Attack: Ticket Dispenser
    • Shoot a ticket bundle that explodes twice after landing
  • Super: Call for backup
    • Summon Lawrie to help. Lawrie shoots nearby enemies with his Taser gun
  • Gadget: Order: Swap
    • Swap weapons with Lawrie
  • Gadget: Order: Fall back
    • Dash towards Lawrie while Lawrie dashes towards you, healing both for 33% of max health on arrival
  • Star Power: Protocol: Protect
    • While Lawrie is in range, transfer all damage to him instead of you
  • Star Power: Protocol: Assist
    • While Lawrie is within range – reload 30% of your ammo whenever he damages an opponent
New Hypercharges[]
  • Mico: Sound Check
    • Mico’s super also stuns nearby enemies after landing for 1.5 seconds
  • Dynamike: Boomer
    • Super bomb spawns smaller bombs
  • Edgar: Outoburst
    • After using Super, gain charging speed and reload speed for a few seconds
  • Fang: Dragon Kick
    • Charge through walls while dropping popcorn along the way
  • Crow: Utility Knives
    • Crow’s knives are piercing and are returning like a boomerang
  • Leon: Limbo
    • Leon stays invisible while attacking his enemies

New Gear for Mortis  - Bat Storm (Mythic)

  • Bats speed (Super projectile) increased by 50%
New Skins[]

Mini-Themes: Brawlidays & Dark Winter Tales

  • Santa Stu (149 Gems)
  • Grouch Mico (149 Gems)

The Brawlidays and Dark Winter Tales Skins will be released in mid-December

January Brawl Pass Season: Starr Toon Studios

  • Pinku Pawlette (Brawl Pass)
  • Kiiro Pawlette & Midori Pawlette Skin color variations (Brawl Pass Plus)
  • Toon Spike (299 Gems)
  • Final Boss Rico (Power League)

The Starr Toon Studios season starts on January 4th, 2024

February Brawl Pass Season: Year of the Dragon

  • KitBoxer (Brawl Pass)
  • KitBoxer Goldpaw & KitBoxer Darkpaw Skin color variations (Brawl Pass Plus)
  • Wukong Mico (299 Gems)
  • Antivirus 8-Bit (299 Gems)
  • Ferocious Fang (149 Gems)

The Year of the Dragon season starts on February 1st, 2024


  • Macaron Mico (29 Gems) - Releases in mid-December
  • Dark Angel Colt (Supercell MAKE, concept by Dodi, Angelo, and Kakatpoke – Free if claimed from the Brawlidays advent calendar, then 149 Gems) - Releases in late December
  • Billy the Kit (29 Gems) - Releases in early January
  • CCTV Poco (149 Gems) - Releases in mid-January
  • Larry & Lawrie Controllers (29 Gems) - Releases in early February
  • El Quarterback (199 Gems) - Releases in early February
  • Flag Bearer Piper (Brazilian Carnaval celebratory Skin - 149 Gems) - Releases in mid-February
  • Doll Jessie (29 Gems) - Releases in mid-February
  • W Otis (ZETA Division Brawl Stars World Finals 2023 Winners Skin - 149 Gems) - Releases in mid-December
  • Blue King Frank & Red King Frank (Supercell Store Exclusive Skin - 299 Gems) - Release date to be confirmed
  • Extra: Shelly base model update
Cosmetic Items[]


  • Mico Pin Set
  • CCTV Poco
  • Santa Stu
  • Grouch Mico
  • Toon Spike Set, Starr Toon Studios Set, Final Boss Rico, Pinku Pawlette, Kiiro Pawlette and Midori Pawlette, Toon Fight
  • El Quarterback, American Football
  • Flag Bearer Piper
  • Year of the Dragon Set, Dragon Trophy
  • Wukong Mico
  • Ferocious Fang
  • Kit Set
  • KitBoxer, KitBoxer Goldpaw and KitBoxer Darkpaw
  • Larry & Lawrie Set
  • W Otis
  • Dark Angel Colt
  • Blue King Frank Set
  • Antivirus 8-Bit Set
  • Spicy Mike
  • Burger Lou
  • Sugar Rush Sandy
  • Hypercharged Leon, Mico, Dynamike, Fang, Crow and Edgar


  • Mico
  • Brawlidays Kiss, Brawlidays Candy
  • Toon Spike, Final Boss Rico, Starr Toons Candy
  • El Quarterback
  • Year of the Dragon
  • 2023 World Champions
  • Kit
  • Larry & Lawrie
  • Blue King Frank
  • Antivirus 8-Bit
  • Hypercharged Leon, Mico, Dynamike, Fang, Crow and Edgar

Profile Icons

  • CCTV Poco
  • Santa Stu
  • Grouch Mico
  • 5th Brawliversary
  • Chroma Credit
  • Starr Toon Studios, Starr Toon Studios logo
  • Toon Spike, Final Boss Rico, Pinku Pawlette
  • El Quarterback
  • Flag Bearer Piper
  • Wukong Mico
  • Ferocious Fang
  • Kit
  • KitBoxer
  • Larry & Lawrie
  • W Otis
  • Dark Angel Colt
  • Blue King Frank
  • Antivirus 8-Bit
  • Spicy Mike
  • Super Fan Emz
  • Hypercharged Leon, Mico, Dynamike, Fang, Crow and Edgar


  • “The First” - Starr Toon Studios Brawl Pass Plus Exclusive Title
  • “The Golden Dragon” - Year of the Dragon Brawl Pass Plus Exclusive Title
  • “Am I a joke to you?” - Mico Mastery Title
  • “Meow” - Kit Mastery Title
  • “I am the law!” - Twins Mastery Title
Balance Changes[]


  • Colt
    • Reload speed 1700 → 1400 ms
  • Amber
    • Damage 200 → 220
  • Bo
    • Damage 600 → 700
  • Ash
    • HP - 5200 →  5400
  • Gus
    • Damage - 940 → 1000
  • Chester
    • HP - 3500 →  3700
  • Janet
    • Damage 940 → 980
    • Shots required to charge Super - 7 → 6
  • Pearl
    • Movement speed - 670 → 720
  • Surge
    • HP - 2800 → 3000


  • Charlie
    • Basic - Cooldown - 250 → 500 ms
    • Super - Duration - 7 → 5 sec
    • Super charge - 5 →  6 basic attacks
    • Gadget - Spiders - HP - 1100 → 700
  • Lou
    • Super charge from basic attacks 143 → 120
  • Spike
    • Gear - Sticky Spikes - Slow% - 50 →  30
  • Rosa
    • HP 5400 →  5000
  • Buster
    • Gadget - Slo-mo replay - Removed the slow component
  • Nani
    • HP - 2600 → 2400
    • Super charge from basic attacks 105 → 92

Maps, Game Modes & Rotation Changes[]

Hunters is the returning game mode based on player votes and will replace Duels for the next few months.

We’re also using this time when there aren’t any official competitions to make bigger changes in the map pool for most game modes where enough maps were in the backlog - so the map rotation should feel rather fresh.

The MEGA Pig event will now also feature new maps!

Since there are so many changes, we will focus on the new maps added to the game and won’t go into details on the removed maps.


  • Cavern Churn
  • Double Trouble
  • Dune Drift
  • Forsaken Falls
  • Safety Center
  • Skull Creek
  • Stormy Plains
  • The Galaxy

Brawl Ball

  • Backyard Bowl
  • Coarse Course
  • Encirclement
  • Galaxy Arena
  • Off the Line
  • Retina
  • Triple Dribble
  • Winter Party

Gem Grab

  • Arenè en Folie
  • Close Call
  • Double Swoosh
  • Hard Rock Mine
  • Last Stop
  • Minecart Madness
  • Open Space
  • Stay in your Lane


  • Belle’s Rock
  • Close Quarters
  • Flaring Phoenix
  • Goldarm Gulch
  • Healthy Middle Ground
  • New Perspective
  • Out in the Open
  • Waters of Doom

Hot Zone

  • Checkered
  • Open Zone
  • Ring of Fire
  • The Great Divide


  • Bridge Too Far
  • Riverbed
  • Safe Zone
  • Tornado Ring


  • Layer Bake
  • Shooting Star
  • Snake Prairie
  • The Great Open


  • Trials and Tribulations
  • Hunting Season
  • True Trail
  • Omega

Ranked (Power League)

  • All Modes:
    • Brawl Ball: Backyard Bowl, Triple Dribble Winter Party
    • Gem Grab: Last Stop, Open Space, Stay in your Lane
    • Hot Zone: Ring of Fire, The Great Divide, Open Zone
    • Heist: Bridge Too Far, Riverbed, Tornado Ring
    • Knockout: Close Quarters, Out in the Open, Belle’s Rock
    • Bounty: Layer Bake, Shooting Star, The Great Open

Map Environment Changes

  • Removed
    • Ghost Metro
    • Ranger Ranch
    • Mortis Mortuary (including Showdown)
    • Retropolis
    • Bizarre Circus
  • Added
    • Robot Factory (including Showdown)
    • Mr. P’s Snowtel
    • Fighting Game
    • Starr Toons (New)
    • Winter for 5v5 (New)
New: 5v5 Game Modes[]

The long-awaited 5v5 game modes are finally here! They are running as weekend events during this update cycle, and these modes feature bigger maps and have their own twist on the classic modes like Brawl Ball, Wipeout, and Gem Grab!

  • 5v5 Brawl Ball - It plays sideways! Also, the goals are considerably bigger, but with more defenders to get through, that won’t make scoring easier!
  • 5v5 Wipeout - Plays the same as the classic mode, but you play on a bigger map and need more eliminations to win!
  • 5v5 Gem Grab - Some maps feature 2 Gem Spawn points for twice the mayhem!
Brawlidays Freebies[]

Starting on December 12th, there will be an advent calendar in-game! Log in daily to the game and claim a gift every day, including a new FREE Brawler Mico (Mythic) and a FREE Dark Angel Colt Skin from the latest Supercell MAKE campaign!

The last day of the calendar is December 26th, so make sure you collect all your gifts before the end of the year!

New Brawl Pass & Brawl Pass Plus[]
  • Now, the Brawl Pass can only be obtained via in-app purchase
  • Brawl Pass seasons have become monthly, with each new season starting on the first Thursday of each month
  • Tokens and Token Doublers renamed to Battle Pass XP and XP Doublers
  • Brawl Pass Quests and progress requirements rebalanced to be easier to complete
  • Free Pass track rewards increased and added Starr Drops to the list of rewards
  • Bonus tail rewards changed to Starr Drops
  • New Brawl Pass features
    • You can now unlock any Brawler up to Epic or collect 1000 Credits
    • New Brawl Pass Skins every season
    • Exclusive Chromatic Name
    • (New) Extra Daily Shop Freebie
    • (New) Double Daily Battle XP
    • (New) Extra Daily Quest
    • Premium Seasonal Quest
  • Added the new Brawl Pass Plus, which also introduces additional benefits:
    • 2 Additional Brawl Pass Skin Color variations
    • Instant 20% Brawl Pass Progress
    • (New) Exclusive Player Title
    • More progression rewards!
  • Skins for Brawlers players don’t own can now be stored in the catalog.

A few weeks ago, we published an article comparing the rewards and benefits of the old VS the new Brawl Pass. Check it here for a more detailed view of how the Brawl Pass has changed, including the latest update.

Chroma Credits & Chromatic Brawlers Changes[]
  • Chroma Credits were removed from the game. Any remaining Chroma Credits in your inventory will be converted to regular Credits with a 1.85 ratio once the update releases
  • Removed the Chromatic Brawler rarity and moved all the Chromatic Brawlers to the Starr Road, with the following new rarities:
    • Epic: Gale, Colette, Ash, Lola, Sam, Mandy, Maisie and Pearl
    • Mythic: Lou, Ruffs, Buzz, Fang, Eve, Janet, Otis, Buster, R-T and Charlie
    • Legendary: Cordelius and Surge
  • In the case of Charlie, she will only show up on the Starr Road starting from January 11, 2024
Club & MEGA Pig Improvements[]
  • You can now share replays with your Club from the Battle Log or Club screen
  • MEGA PIG modifiers for December to February:
    • Ice Age (New)
    • Toxic Arena (New)
    • Unlimited Power
    • Classic
  • Maps
    • Gem Grab: Hard Rock Mine, Close Call
    • Knockout: Out in the Open, Close Quarters
    • Hot Zone: The Great Divide, Ring of Fire
    • Wipeout: The Great Open, Shooting Star
    • Brawl Ball: Triple Dribble, Encirclement
Trophy Road Reward Changes[]
  • Game mode unlocks were moved and can now be unlocked earlier in the path
  • Changed some of the Trophy Road rewards to Starr Drops
    • Rewards up to 10,000 Trophies feature more Starr Drops
    • A Legendary Starr Drop has been added at every 10,000 Trophies
    • A Mythic Starr Drop has been added in between the Legendary Starr Drops at every 5,000 Trophies
In-game Optional Ads[]

We’re rolling out an experiment in some regions of the world with optional video ads. These ads are designed in a way that aims not to disturb the typical gameplay experience; instead, they will offer players a way to obtain additional perks such as an additional Daily Quest, more daily Battle XP, or an additional daily freebie in the Shop.

Players with active Brawl Pass will already benefit from these perks and won’t be served ads.

Depending on how these optional ads perform within these testing regions, we may roll out this feature to additional regions later in 2024.

Win Streaks[]
  • Earn bonus Trophies for each consecutive win in Trophy matches
  • Win streaks begin at 2 wins and each consecutive win grants +1 Trophy, up to a cap of +5 Trophies
  • In Solo Showdown, finishing in 6th-10th position is considered a loss, 5th position is a draw
  • In Duo Showdown, finishing in 4th-5th position is viewed as a loss, 3rd position is a draw
  • Win streaks are only broken when losing a match (so draws will not break your streak)
Other Changes[]
  • You can now receive and store Skins for Brawlers you don’t own! These can be accessed from the Catalog
  • Now you can report Player names, Club names, Club descriptions and Club mail messages more easily from within the game
  • Club mail messages now auto-expire after 14 days
  • You can now sort Brawlers by Mastery in the Brawler screen
  • Credits can no longer be stored and once a Brawl Pass season ends, all the unclaimed Credits from that season will go either to the Brawler currently being unlocked, to the new Brawler being released alongside the new season, or to Fame
Bug Fixes[]
  • Various improvements and bug fixes

Maintenance - November 16[]

In this one, we're fixing some bugs and making improvements to Legendary Starr Drops!

  • Legendary Starr Drops will no longer give Gadgets, Pins, Sprays, or Profile Icons. These will move to Mythic Starr Drops only
  • Now, Legendary Starr Drops will only contain Star Powers, Hypercharges, Brawlers of Epic to Legendary rarities, and Super Rare and Epic Skins
  • You can still get resources from Legendary Starr Drops, but only if they are fallback rewards
  • To be able to make this change without increasing the total reward distribution we had to rebalance resources in other rarities, so Coins and Token Doublers were slightly nerfed, but
  • Gadgets, Star Powers, and Hypercharges probabilities got increased
  • Fixed an issue where some top contributors in the Mega Pig Club event were receiving double the Starr Drops than supposed

And in case you were wondering, we haven't decreased the chances of getting a Legendary Starr Drop as a result of all these changes!

Maintenance - November 9[]

  • Fixed an issue where players could still pick banned Brawlers in Power League
  • Fixed an issue where new players would lose Coins when autocreating a Club after unlocking this feature in the Trophy Road
  • Fixed an issue in Duo Showdown where players would spawn next to opponents on certain maps
  • Cocoons now deal damage or healing at the start of the instance rather than at the end
  • Fixed an issue where other types of damage over time would continue to have effect while inside a cocoon
  • Balance changes for Charlie:
    • Reduced cocoon duration from 10 → 7s
    • Star Power - Digestive - Reduced max HP damage from 50 → 25%
    • You now keep the same ammo after getting out of a cocoon that you had when entering

Optional Update (Android) - November 2[]

A new optional update is available for Android devices. Make sure to download it from the Google Play store to apply the following fix:

  • Fixed an issue that was causing a crash when entering the Shop

Maintenance - October 27[]

  • Fixed the issue with some Star Powers and Gadgets crashing the game
  • Fixed the issue with Sandy's Super and Otis' Gadget crashing the game
  • Fixed the issue where Pearl's Super damage was not taking accumulated Heat into account
  • Fixed the issue causing the Bye Club League login calendar to not appear to some players
  • Re-enabled the Hypercharge Unleashed event

Optional Update (iOS & Android) - October 26[]

An optional update is now available for iOS and Android devices! For the best in-game experience, make sure to download the latest version of the game from your App Store/Google Play Store.

  • Fixed the issue that prevented players from selecting the 3rd Brawler for Duels or interact with the rightmost member of a team
  • Evil Queen Pam's Spray is now visible

#BizarreCircus Patch Notes 24/10/23[]

New Brawler: Charlie (Chromatic)[]

Type: Controller

  • Attack: Yo-Yo
    • Charlie slings her yo-yo forward, damaging the first enemy hit and then returning back to her
  • Super: Cocoon
    • Charlie throws forward a bundle of hair wrapping around an enemy on hit, disabling them until the hairy cocoon is destroyed
  • Gadget: Spiders
    • Charlie releases 3 spiders that seek and attack the nearest enemies
  • Gadget: Personal Space
    • Charlie cocoons herself, healing 50% of her total health
  • Star Power: Digestive
    • Cocooned enemies lose 50% of their health while cocooned
  • Star Power: Slimy
    • Cocoon leaves a slimy trail behind it for 5 seconds that slows down enemies walking over it
  • Hypercharge: Pestilence
    • Cocoon spawns 3 spiders that seek and attack the nearest enemies
New Hypercharges[]
  • Rosa: Grasping Roots
    • Rosa slows down all nearby enemies while her Super is active
  • Maisie: Aftermath
    • Maisie's Super also shoots her basic attack projectiles around her in all directions
  • Lou: Slushie Storm
    • Lou's Super instantly freezes enemies in the area
  • Jessie: Scrappy 2.0
    • Jessie's turret has 50% more health and deals  20% more damage
  • Colette: Teen Spirit
    • Colette's spirit follows her during her dash, damaging enemies on the way
  • Charlie: Pestilence
    • Cocoon spawns 3 spiders that seek and attack the nearest enemies
New Skins[]

Event: Brawl-o-ween

  • White Wolf Leon (199 Gems)
  • Hoot Hoot Shelly (199 Gems)
  • Kabocha Fang  (149 Gems / 5,000 Bling) | MAKE Skin by GlowingShark

This year's Brawl-o-Ween Skins will be available in the Shop in late October

Season: Bizarre Circus

  • Dark Clown Sam (79 Gems / 2,750 Bling)
  • Cobra Lola (149 Gems / 5,000 Bling) | Power League Skin
  • Tusked Nita (299 Gems)
  • Ringmaster Byron (199 Gems)

The Bizarre Circus Skins will be available at the start of the Brawl Pass season in early November.

Mini-Theme: The Warrior's Journey

  • Dasis Grom (199 Gems)
  • Vanara Frank (199 Gems)
  • Brother Bo (199 Gems) & Supreme Bo Skin color variation (49 Gems) | Requires owning the Brother Bo Skin

The Warrior's Journey Skins will be available in the Shop in mid November

The Ghost Station Skins are coming back!

  • Inspector Colette  (149 Gems / 5,000 Bling)
  • Trash Panda Penny (149 Gems / 5,000 Bling)
  • Chainsaw Buster (149 Gems / 5,000 Bling)

These Skins will become available in late October!


  • Colt Base Model

Other Skins

  • Mecha Edgar 00 (49 Gems) & Mecha Edgar 01 (49 Gems) | Available when the update releases (these Skin color variations require owning the Mecha Edgar Skin)
  • Boy Scout Gus (29 Gems) | Available in the Shop in late October
  • Rosie Charlie | Available in the Brawl Pass as the Tier 70 Reward
  • Amazing Charlie (29 Gems) | Available in the Shop in early November
  • Hockey Mortis (149 Gems) | Available in the Shop in early November
  • Lavish Lola (149 Gems / 5,000 Bling) | Available in late November
New Cosmetic Items[]


  • Charlie set, Rosie Charlie
  • Mega Pig set
  • Hoot Hoot Shelly, White Wolf Leon, Kabocha Fang
  • Bizarre Circus Clown, Cotton Candy, Ringmaster Byron, Cobra Lola, Tusked Nita Set
  • Hypercharged Charlie, Maisie, Colette, Lou, Rosa and Jessie
  • Esports Set
  • Hockey Mortis
  • Warrior's Journey set, Dasis Grom, Supreme Bo, Brother Bo, Vanara Frank
  • Hot Rod Brock, Road Rage Carl, Baking Sale Barley, Lawless Lola, Rockabilly Mortis, V8-Bit
  • Evil Queen Pam set, Robo Mike set
  • Mecha Edgar 00, Mecha Edgar 01, Light Mecha Mortis, Dark Mecha Mortis
  • Jessie set (remodeled)
  • Foldable device


  • Charlie
  • Hoot Hoot Shelly, White Wolf Leon, Kabocha Fang
  • Bizarre Circus Clown, Magic Saw Set, Ringmaster Byron, Cobra Lola, Tusked Nita
  • Hypercharged Charlie, Maisie, Colette, Lou, Rosa and Jessie
  • Dasis Grom, Supreme Bo, Brother Bo, Vanara Frank
  • Evil Queen Pam, Robo Mike

Profile Icons

  • Charlie
  • Hoot Hoot Shelly, White Wolf Leon, Kabocha Fang
  • Camera
  • Bizarre Circus logo, Ringmaster Byron, Cobra Lola, Tusked Nita
  • Hypercharged Charlie, Maisie, Colette, Lou, Rosa and Jessie
  • Hockey Mortis
  • Warrior's Journey, Dasis Grom, Supreme Bo, Brother Bo, Vanara Frank
  • Hot Rod Brock, Baking Sale Barley, Lawless Lola, Rockabilly Mortis
  • Evil Queen Pam, Robo Mike


  • The Amazing (Charlie)
Balance Changes[]


  • Gears
    • Pet power - Increased power 20 → 25%
      • Pet power has underperformed in comparison to normal damage gear. They should be more in line for brawlers that can utilize both, so this is one step towards that.
    • Sandy - Exhausting storm - Increased damage reduction effect 10 → 20%
      • Now, even sandier!
    • Shield - Increased health 600 → 900
      • Shield is the only element that will not be affected by the % revamp. Making it % based would flip it from being great on squishy brawlers to great on tanky brawlers instead - which is not something we want.
    • Leon - Lingering smoke - Increased duration 1 → 2s
      • One second is all it takes - getting a takedown for me, possibilities...
  • Doug
    • Increased Super range 20 → 28
    • Increased Super width 50 → 200
      • Now, why would anyone want to miss out on the tastiest of hotdogs? This should allow Doug to properly use his super on teammates when he's full himself!


  • Gears
    • Speed - Decreased movement speed 20 → 15%
      • Welcome to the jungle - but slower.
  • Crow
    • Gadget - Slowing toxin - Decreased duration 3 → 2s
      • Gadget gear gave Crow a bit too much control, so tuning some of it down
  • Chuck
    • Chuck doesn't have his Super Charged after respawning (so it prevents him from using his Super while still invincible).
      • The train will be slightly delayed
  • Shelly
    • Decreased Super charge from Super 112 → 60
      • ANOTHA ONE - she's been too good simply at chaining supers off of supers.
  • Gus
    • Gadget - Kooky Popper - Removed knockback effect
      • With the combo of knocking back enemies + using the main attack, it allowed Gus, a support Brawler, to become a friggin' assassin.
  • Pearl
    • Gadget - Overcooked - Decreased extra damage 60 → 40%
      • Who let Pearl cook to this extent? It couldn't be me
  • Squeak
    • Gadget - Residue duration - Decreased duration 8 → 6s
      • Same as Crow's
  • Fang
    • Main attack - Reduced damage 1400 → 1360
      • Fang has been really strong lately, thanks to his Super charge buff + damage. While we want to keep him high risk-high reward, reducing his burst allows more brawlers to fight him even when he does come up to you
  • Buster
    • Main attack - Reduced damage 1440 → 1400
      • Buster, much like Fang, also saw a resurgence due to his stats being increased. This, along with the gadget gear for slo-mo replay, has made him a tad too strong - but the first step is to tune his overall stats down a little.
Maps, Game Modes & Rotation Changes[]


Based on the community vote, we've removed Siege from rotation and brought back Duels, which will rotate in the Community Slot together with Wipeout.

  • Bounty
    • Unchanged
  • Brawl Ball
    • Removed
      • Penalty Kick
      • Pinball Dreams
    • Added
      • Iron Bars (New)
      • Deadly Deflections (New)
  • Gem Grab
    • Removed
      • Deathcap Trap
      • Undermine
    • Added
      • Stacking (New)
      • Warehouse (New)
  • Heist
    • Removed
      • Pit Stop
    • Added
      • Hungry Hippos (New)
  • Hot Zone
    • Removed
      • Open Business
    • Added
      • On the Train (New)
  • Knockout
    • Removed
      • Flowing Springs
      • New Perspective
    • Added
      • Into Infinity (New)
      • Waters of Doom (New)
  • Showdown
    • Removed
      • Cavern Churn
      • Island Invasion
    • Added
      • Vicious Vortex (New)
      • Descending Dimensions (New)
  • Wipeout
    • Unchanged
  • Siege
    • Removed
      • All
  • Duels
    • Added
      • Eyes on the Ground
      • Devil's Pass
      • Cheeky Chokepoint
      • Battered Battlefield

Ranked (Power League)

  • Bounty
    • Shooting Star
    • Canal Grande
    • Dry Season
  • Brawl Ball
    • Field Goal
    • Pinhole Punt
    • Super Beach
  • Gem Grab
    • Hard Rock Mine
    • Double Swoosh
    • Last Stop
  • Heist
    • Kaboom Canyon
    • Safe Zone
    • Hot Potato
  • Hot Zone
    • Ring of Fire
    • Dueling Beetles
    • Split
  • Knockout
    • Goldarm Gulch
    • Belle's Rock
    • Out in the Open
Map Environment Changes[]
  • Removed Themes
    • Robot Factory
    • Enchanted Forest
    • Scrapyard
  • Added Themes
    • Bizarre Circus (New)
    • Mortis Mortuary
    • Bull's Diner
    • Mega Pig
Club League Changes[]
  • Both League weeks and Quest weeks have been removed
  • Club Shop is removed, and unused Club Coins will be converted to Coins & Power Points:
    • Half will be converted to Power Points, and the other half will be converted to Coins

New Club Event: Mega Pig

New monthly event replacing Club League!

  • Fill the Mega Pig to smash it open at the end of the event and get loads of rewards!
  • At the start of each monthly event, all Club Members receive 18 Tickets that they can use to play matches
  • Every win will fill up the Mega Pig with Coins, Power Points, Bling, and Starr Drops that will be distributed to all Club members at the end of the event
  • Reaching each Mega Pig milestone increases the amount of rewards you receive
  • The more you fill the Mega Pig, the more rewards you get! So, being in a full and active Club highly increases your chances of completely filling the Mega Pig


  • The rewards are always divided by how many members you have in your Club
    • There's a cap on the maximum rewards you can get if you manage to fill the Mega Pig with fewer members
    • This allows smaller clubs to also get the benefit of the event, but it prevents the system from being exploited if you have fewer members
  • To be eligible for the rewards, you need to win at least one game

Mega Pig Games

Together with the Mega Pig event we're introducing a new format featuring random game modes, maps and (new) modifiers!

The new modifiers are:

  • Super Bushy
  • The match starts with normal bushes, then the bushes start spreading in random directions every second
  • Instant Overtime
  • All objects disappear from the map (including unbreakable walls)
  • Unlimited Power
  • On death, Brawlers spawn a Power Cube that any Brawler can pick up
  • Classic
    • Just a good old match without any modifiers

Games during the Mega Pig event feature a simplified Ranked format:

  • No ban phase
  • No preparation phase
  • Synchronous pick-phase for both teams (blind)
  • Duplicates in the enemy team allowed

Our goal for this change was to improve the time it takes to get to matches while still allowing you to pick the best composition for the map, mode, and modifier.

Bye Club League Calendars Event!

After the update releases, there will be a 25-day login calendar to welcome the Mega Pig into the game and to compensate somewhat for the reduced total rewards, counting down the days until the 1st Mega Pig event starts!

The calendar features Starr Drops, new Pins and the last rewards depends on your highest-ever Club League Tier:

  • No Club, Bronze, Silver & Gold - Epic Starr Drop
  • Diamond, Mythic - Mythic Starr Drop
  • Legendary & Masters - Legendary Starr Drop on the last day

Club League Skins

Old Club League Skins will now be available in the Shop and the Catalog with the following prices:

  • Pizza Oven Ash - 149 Gems / 5,000 Bling
  • Chicken Rico - 149 Gems / 5,000 Bling
  • Potato Squeak - 79 Gems / 2,750 Bling
  • Lion Bull - 149 Gems / 5,000 Bling
  • Moldy Mike - 199 Gems

Other Club Improvements

  • The cost to create a Club now is 1,000 Coins
  • Clubs now unlock at 400 Trophies
  • Club search results should be better and now prioritize Clubs with at least 22 active members, cascading downwards in recommendations
  • Replays can now be shared in the Club Chat
  • Improved the ability for Clubs to invite players
Hypercharge Release Changes[]
  • 5 Hypercharges will be released when the update releases
  • Charlie's Hypercharge will be available later after the Brawl Pass season starts
  • Hypercharges will be available in the Shop for a discounted price of 79 Gems after the update releases
  • Hypercharge Collector's Packs will be available in the Shop for a discounted price of 144 Gems
  • Hypercharges will become available for 5,000 Coins after a two-week period
Hypercharge Unleashed Event Changes[]
  • You now get a random Hypercharge when completing the event Quest!
  • Changed the event Quest objective from Wins to Hypercharge activations in matches
  • If you already own all the Hypercharges when you complete the Quest, you will get 1000 Coins instead
  • Changed the default Gem to Coin ratio:
  • Old: 1 Gem = 9.3 Coins
  • New: 1 Gem = 10 Coins (+7.5% buff)

Re-enabled Standard Coin Packs, featuring new packs based on the new conversion ratio:

  • 30 Gems = 300 Coins (0% bonus)
  • 80 Gems = 880 Coins (10% bonus)
  • 170 Gems = 2,040 Coins (20% bonus)
  • 360 Gems = 4,680 Coins (30% bonus)
Bug Fixes[]
  • Fixed an issue where Rodeo Hank did more damage under himself than intended
  • Fixed an issue with tooltips on upgrading Jacky
  • Fixed a visual effect issue happening with Cordelius' jumps
  • Fixed the Takedown VFX crashing the game while spectating/watching replays
  • Fixed some jittery animations
  • Fixed visibility for unreleased Brawlers
  • Fixed an issue with Pearl's Hypercharge area
  • Fixed the targeting indicator not being accurate for a few Brawlers
  • Fixed other aiming indicator-related issues
  • Fixed some issues with Willow's Hex ability
  • Fixed an issue with Chester's Bell 'O' Mania not receiving damage buffs
  • Fixed an issue with Chester's Super after re-spawning
  • Fixed an issue with Gus' winning animation
  • Power Point cap is now completely removed
  • Changed Pearl's Mastery Title to “Let me cook”
  • Improved loading time when opening Starr Drop Rewards
  • 199 and 299 Gem Skins now automatically deliver all the cosmetics linked to the Skin

Maintenance - October 17th[]

  • Club League and Club Quests are being disabled in preparation for the next update!
  • You'll still be able to claim the rewards from the latest Club League and Club Quest season until the next update releases
  • Some server side improvements due to the issues we had over the weekend

Additionally, we're extending the Shooting Starr Drops event for 1 extra day to compensate for the downtime of the maintenance!

Maintenance - October 3rd[]

  • Re-enabled the Game Mode slots 5 and 6 with the following changes:
    • Slot 1 = Showdown 24/7 (Unchanged)
    • Slot 2 = Brawl Ball 24/7 (Unchanged)
    • Slot 3 = Gem Grab 24/7 (added 4 maps for a total of 8 maps)
    • Slot 4 = Siege & Wipeout (Unchanged)
    • Slot 5 = Knockout 24/7 (added 4 maps for a total of 8 maps)
    • Slot 6 = Heist & Hot Zone (4 maps/modes)
  • Updated Quest generation to match the new map and game mode rotation
  • Increased the Power Point cap to 99999. We intend to completely remove this cap with the next game update
  • Hypercharges can now be found in Legendary Starr Drops
  • Rebalanced drop rates and amounts of Coins, Power Points and Token Doublers received from Starr Drops
    • Players will receive less Power Point and Token Doublers, but instead will get more Coins from Starr Drops from now onwards

Android Optional Update - September 8th[]

  • Fixed the bug with the stuck notification over the Shop button
  • Fixed some loading issues and crashes

Maintenance - September 7th[]

  • Fixed the error with some Skins having extra abilities
  • Fixed Bull's damage reduction behavior outside of his Hypercharge state
  • Fixed Hypercharge Unleashed matchmaking logic
  • Fixed Showdown's map rotation
  • Fixed Bea's Rattled Hive Gadget - It wasn't causing damage if the bees gone outside the valid play area
  • Fixed Power League Skins availability
  • Increased the number of maps/modes in the Power League rotation:
    • Gem Grab
      • Hard Rock Mine
      • Double Swoosh
      • Last Stop
    • Brawl Ball
      • Backyard Bowl
      • Field Goal
      • Super Beach
    • Knockout
      • Goldarm Gulch
      • Belle's Rock
      • Out in the Open
    • Wipeout
      • Shooting Star
      • Infinite Doom
      • Layer Bake
    • Heist
      • Hot Potato
      • Kaboom Canyon
      • Safe Zone
    • Hot Zone
      • Dueling Beetles
      • Ring of Fire
      • Split

#RangerRanch Patch Notes! 05/09/23[]

New Brawler: Pearl (Chromatic)[]
  • Trait: Heat
    • Heat increases slowly over time. The hotter Pearl gets, the more damage she deals
  • Attack: Hot Cookies
    • Rapid fire hot cookies directly from the oven, damaging enemies on hit while slightly cooling the oven and lowering the amount of Heat
  • Super: Let out Some Steam
    • Release all the Heat in an explosion, destroying the environment, knocking back enemies, and damaging enemies around Pearl
  • Gadget: Overcooked
    • Pearl's next basic attack shoots cookies that are on fire, dealing extra damage over time
  • Gadget: Made with Love
    • Pearl's next basic attack shoots perfectly baked and still warm cookies, healing allies over time
  • Star Power: Heat Retention
    • Pearl's Super will only consume 50% of the Heat when used
  • Star Power: Heat Shield
    • While the Heat is over 80%, damage taken is reduced by 20%
  • Hypercharge: Pyrolytic
    • Pearl's Super leaves a burning area on the ground for a few seconds after use
New Brawler: Chuck (Mythic)[]
  • Trait: Start with Super
    • Chuck starts with his Super fully charged
  • Attack: Steam Engine
    • Shoot a cloud of steam from his hat, piercing and damaging enemies on hit
  • Super: Choo-Choo!
    • Throw a Post on the ground, damaging and knocking back enemies. While close to a Post, dash from Post to Post, damaging enemies along the way
  • Gadget: Rerouting
    • Chuck removes the nearest Post and fully recharges his Super
  • Gadget: Ghost Train
    • Chuck can dash through walls with his next Super
  • Star Power: Pit Stop
    • Increase the maximum number of Posts by 1
  • Star Power: Tickets Please!
    • Chuck's Super also steals 33% ammo from his enemies while dashing over them
New: Hypercharge[]

Hypercharge is a new item unlocked at Power Level 11 that makes a Brawler become stronger for a short period of time while also turning their Super into a more powerful version of itself.

Hypercharge charges up in the same way that a normal Super does but at a slower rate. Then, once your Hypercharge is up, you only have to press the new Hypercharge button, and it'll activate for your Brawler, engulfing them in flames and lightning!

The first Brawlers to receive their Hypercharge are Shelly, Colt, Bull, Spike, Jacky and Pearl, with each of them being released at a different time throughout the weeks after the update goes live.

Here's what Hypercharges will do for each Brawler:

  • Shelly: Double Barrel
    • Shelly's Super is 33% larger
    • Speed +25%, Damage +25%, +15% Shield
  • Colt: Dual Wielding
    • Colt's Super is 120% wider
    • Speed +30%, Damage +30%, +10% Shield
  • Spike: Blooming Season
    • Spike's Super has a 20% larger area
    • Speed +30%, Damage +20%, +20% Shield
  • Bull: Jaws of Steel
    • Bull takes 80% less damage while using his Super
    • Speed +25%, Damage +10%, +30% Shield
  • Jacky: Seismic Event
    • Jacky's Super slows down nearby enemies for 1.5 seconds
    • Speed +25%, Damage +25%, +15% Shield
  • Pearl: Pyrolytic
    • Pearl's Super leaves a burning area on the ground for few seconds after use
    • Speed +30%, Damage +20%, +20% Shield

Each Hypercharge will be available first in the Shop as a part of the new Collectors Pack offers that can be purchased for Gems or Coins, and after a two-week period, they will become available in the Brawler's profile screen to purchase with Coins.

You can also try out Hypercharges in the Hypercharge Unleashed event and even get Shelly's Hypercharge for FREE as a Special quest reward! (more info on this event further below.)

New Skins[]


  • Raider Cordelius (149 Gems/5,000 Bling)
  • Scorpion Willow (79 Gems/2,750 Bling)
  • Rodeo Hank (199 Gems)
  • Marauder Maisie (149 Gems/5,000 Bling) | Power League Skin

The Wasteland Skins will be released in early September after the Back to Ranger Ranch season starts.


  • Cheerleader Rosa (149 Gems/5,000 Bling)
  • Jock Stu (299 Gems)
  • Nerd Squeak (149 Gems/5,000 Bling)

The Brawl Academy mini-theme and Skins will arrive in the middle of September.

The ROBOT FACTORY Skins are coming back!

  • Caesar Sam (149 Gems/5,000 Bling)
  • Lawless Lola (149 Gems/5,000 Bling)
  • Desperado Poco (79 Gems/2,750 Bling)

These Skins will become available in September!


  • Mean Girl Emz (29 Gems/1,000 Bling) | Formerly called “College Emz”, she'll also join the Brawl Academy Skin group
  • Lil Helper Penny (Unavailable) | Changes apply when the update releases

These Skin remodels will be available when the update releases.


  • Periscope Pearl | Available in the Brawl Pass as the Tier 70 Reward
  • Mecha Edgar (299 Gems) | Available in the Shop in early October
  • Hanbok Mandy (149 Gems/5,000 Bling) | Available in the Shop in late September
  • Lunar Janet (199 Gems) | Available in the Shop in late September
  • Vintage Pearl (29 Gems/1,000 Bling) | Available in the Shop when the season starts
  • Inferno Chuck (29 Gems/1,000 Bling) | Available in the Shop in the middle of October
  • New Gear: Gadget Gear (Rare)
    • Allows one more usage of the chosen Gadget per game (3 → 4)
    • Available for all Brawlers
Cosmetic Items[]


  • Pearl Pin set
  • Periscope Pearl Pin set
  • Western Tumbleweed, Western Revolver, Raider Cordelius, Scorpion Willow, Rodeo Hank, Marauder Maisie
  • Bookworm, Diploma, Cheerleader Rosa, Jock Stu Icon set, Nerd Squeak
  • Hanbok Mandy, Lunar Janet, Lunar Festival Pin set
  • Mecha Edgar Pin set
  • Chuck Pin set
  • Hypercharge Pins for Shelly, Colt, Bull, Spike, Jacky, and Pearl


  • Pearl
  • Sitting Duck Target, Raider Cordelius, Scorpion Willow, Rodeo Hank, Marauder Maisie
  • Brawl Academy Spray set, Cheerleader Rosa, Jock Stu, Nerd Squeak
  • Hanbok Mandy, Lunar Janet
  • Mecha Edgar
  • Chuck
  • Hypercharge Sprays for Shelly, Colt, Bull, Spike, Jacky, and Pearl

Profile Icons

  • Pearl Profile Icons
  • Hypercharge game logo (Animated!!!!!!)
  • Raider Cordelius, Scorpion Willow, Rodeo Hank, Marauder Maisie
  • Brawl Academy Profile Icon set, Cheerleader Rosa, Jock Stu, Nerd Squeak
  • Hanbok Mandy, Lunar Janet
  • Mecha Edgar, Mecha
  • Chuck Profile Icons
  • Brawl-o-ween Profile Icon set
  • Animated Hypercharge Profile Icons for Shelly, Colt, Bull, Spike, Jacky, and Pearl


  • Just dough it! (Pearl)
  • The Maestro (Chuck)
Balance Changes[]


  • Hank
    • Base damage - 1800 → 2100
    • Base HP - 5400 → 5800
  • Buster
    • Base HP - 4800 → 5200
    • Base damage - 1320 → 1440
  • Byron
    • Super charge 4 → 3 shots
  • Bibi
    • Base HP 4600 → 4800
  • Nani
    • Return to sender duration 5s → 2s (this is actually a nerf!)
    • Base damage 700 → 800
  • Piper
    • Base damage - 1520 max → 1700 max
    • Homemade recipe - Nerf homing by 33%
  • Mandy
    • Base damage - 1200 → 1300
  • Leon
    • Base HP - 3200 → 3400
  • Sandy
    • Super charge - 7 → 6 shots
  • Fang
    • Increased Super damage 1000 → 1200
    • Increased Super gained from Super slightly
  • Willow
    • Base HP 2500 → 2800
  • Edgar
    • Base HP 3000 → 3300
  • Mortis
    • Long dash now charges regardless of ammo state


  • Squeak
    • Gadget - Residue - 10s → 8s
    • Star Power - Chain reaction - 20% → 15%
  • Bonnie
    • Basic - Projectile speed 4000 → 3800
  • Crow
    • Star Power - Extra toxic - 20% → 15%
  • Tick
    • Main attack Reload Speed increased by 4%
  • Tara
    • Base HP - 3200 → 3100
Maps, Game Modes & Rotation Changes[]

We've decided to make some bigger changes to available Game Modes and Slots in this update:

Slots 5 & 6 have been disabled for the time being. Control modes haven't been remotely as popular as the other modes. We'd like to find out if the improved focus has a significant impact on matchmaking times, especially for high-trophy players!

Bounty, Heist, and Hot Zone are still available in Friendly Rooms and in Map Maker.

Boss Fight, Big Game, and Robo Rumble will no longer be available during weekend events, but now we will rotate a wider variety of modes during weekends – including Heist, Hot Zone, and the modes mentioned above (with a Quest for 500 Tokens)!

Slot 1: Showdown (Solo & Duo) | Total: 8 Maps

  • Enabled
    • Dried Up River
    • Dark Passage
  • Disabled
    • Double Trouble
    • Scorched Stone

Slot 2: Brawl Ball | Total: 8 Maps

  • Enabled
    • Stepping Stone (New)
    • Penalty Kick
  • Disabled
    • Beach Ball
    • Center Stage

Slot 3: Gem Grab & Knockout

  • Gem Grab
    • Enabled
      • Last Stop (New)
    • Disabled
      • Gem Fort
      • Rustic Arcade
      • Deathcap Trap
      • Undermine
      • Minecart Madness
  • Knockout
    • Disabled
      • Flowing Springs
      • Deep End
      • Healthy Middle Ground
      • X Marks the Spot

Slot 4: Wipeout & Siege | Community Slot

  • Wipeout
    • Enabled
      • Layer Bake (New)
    • Disabled
      • Layer Cake
      • Dry Season
      • Snake Prairie
      • Hideout
      • Canal Grande
  • Siege
    • Enabled
      • Bot Drop
      • Some Assembly Required
      • Nuts & Bolts
      • Factory Rush

Friendly Rooms Only

  • Bounty | Total: 4 Maps
    • Shooting Star
    • Layer Cake
    • Canal Grande
    • Dry Season
  • Heist | Total: 4 Maps
    • Hot Potato
    • Kaboom Canyon
    • Safe Zone
    • Pit Stop
  • Hot Zone | Total: 4 Maps
    • Open Business
    • Ring of Fire
    • Dueling Beetles
    • Split

Ranked (Power League / Club League)

  • Bounty has been replaced by Wipeout
  • Heist and Hot Zone are disabled for the time being
  • The pool has been reduced to two maps/modes:
    • Brawl Ball
      • Backyard Bowl
      • Field Goal
    • Gem Grab
      • Hard Rock Mine
      • Double Swoosh
    • Knockout
      • Goldarm Gulch
      • Belle's Rock
    • Wipeout
      • Infinite Doom
      • Shooting Star
Map Environment Changes[]
  • Added
    • Ranger Ranch (New)
    • Robot Factory
    • Robot Factory Showdown
    • Ghost Station
    • Scrapyard
  • Removed
    • Darryl's Ship
    • Velocirapids
    • Rumble Jungle
Bug Fixes[]
  • Fixed a bug where Phoenix Crow had the wrong animations when airborne
  • Fixed a bug where long creator codes would wrap improperly
  • Fixed a bug where a change in device orientation could cause a match dodge in Power League lobbies
  • Fixed an issue where touches wouldn't register in specific places on the Quests screen
  • Fixed Janet's win animations
  • The Jock Stu and Mecha Edgar Skins will have new custom effects when you defeat an enemy Brawler. We plan to also add these effects to all the current and upcoming (and the previously released) 299 Gem Skins
Systems Related Changes[]
  • Daily System resets now happen at the same time each day, for all players:
    • Daily Quest Refresh
    • Starr Drop Refresh
    • Shop Offer Reset
  • Power Levels Changes
    • Power Levels will now increase Brawler's power from 5% to 10% with each Level
  • Quest Changes
    • When you reroll a multi-quest, now you should get another multi-quest but with a completely different set of Brawlers
  • Hypercharge Unleashed Event
    • A time-limited event where players can try the new Hypercharges by playing with any of the 6 Brawlers that will have a Hypercharge released with the update
    • Brawlers will be at Power Level 11 with all Gadgets, Star Powers, Gears, and have the Hypercharge unlocked
    • Every time players go into a match, they get a random Brawler picked for them
    • The game randomly selects a map from a pool of 3v3 modes
    • The event will feature an exclusive Quest to unlock Shelly's Hypercharge for free!
  • Hypercharge Collector's Packs
    • Each of the following Brawlers will have their Hypercharge released each week after the update: Colt, Bull, Spike, Jacky, Shelly, and Pearl
    • Collector's Packs are the way to own Hypercharges first, along with awesome Hypercharge cosmetics
      • Hypercharge cosmetics include a Pin, a Spray, and a special animated Profile Icon
    • Collector's Packs are available for 9,600 Coins / 299 Gems if you have the Brawler at Power Level 11
      • If your Brawler is not at Power Level 11, the Collector Packs will also include a discounted level-up value in their offer
    • Two weeks after a Collector's Pack releases, the Hypercharge will become available for 5,000 Coins in the Brawler's profile screen
  • Starr Drop Changes
    • Hypercharges will be added to Starr Drops around the middle of the season
      • Players will be able to receive Hypercharges even if the Brawler is not at Power Level 11
    • Reduced the amount of Token Doublers

Maintenance - August 15[]


  • Hank
    • Increased Base HP 5000 → 5400
    • Increased Super damage 1000 → 1320
  • Doug
    • Decreased Super charge (still 5 hits → no effective change)
    • Increased Base HP - 4800 → 5000
    • Super can now go through walls
    • Resurrected targets have 100% HP (up from 50%)
  • Rosa
    • Added Tank trait (charges super from damage taken)
  • Bull
    • Increased base damage 400 → 440
    • Increased Super charge slightly as a result
  • Gale
    • Increased base HP 3600 → 3800
  • Jacky
    • Pneumatic booster - Increased speed by 5% (from 20% → 25%) and duration by 1s (3s → 4s)


  • Shelly
    • Movement speed Very fast → Fast
  • Cordelius
    • Cordelius no longer charges Super in the shadow realm
    • Cordelius can no longer use Super in the shadow realm
    • Reduce silence time of Poison Mushroom from 1.5s → 1s
  • Crow
    • Extra Toxic Star Power damage reduction 25% → 20%

Bug Fixes

  • Fixed a crash that was happening when opening the game

Maintenance - June 30[]

  • Fixed a rare issue with the login calendar
  • Fixed several issues with missing elements of the Hot Zone environments

About the issues with the Esports Sprays purchases, we're refunding the players who got these by accident while the bug was ongoing, and the Sprays will then be removed from those accounts at a later date.

iOS Optional Update - June 29[]

A new optional update is now available for iOS devices. Make sure to download the latest version of the game from the App Store to fix the following issues:

  • Fixed a crash that sometimes happened at the end of a battle
  • Removed a redundant purchase button for Esport Sprays in the Brawler spray menu
  • Fixed Bonnie's default Skin
  • Fixed the Quest markers being visible on Events without an active Quest

We'll also release an optional update for Android devices soon to address these issues.

Maintenance - June 28[]

  • Fixed Map Maker maps that were using an incorrect environment
  • Fixed the border walls being destroyed on Overtime in Brawl Ball
  • Fixed Showdown wins not counting for Starr Drop progress
  • Fixed Gale's Twister Gadget being unfriendly to friendlies
  • Fixed Bo's unlimited mines on the ground

#EnchantedWoods Patch Notes 27/06/23[]

New Brawler: Cordelius (Chromatic)[]
  • Trait: Proximity super
    • Cordelius charges his super by being close to enemy brawlers
  • Attack: Mushrooms
    • Cordelius fires 2 mushrooms with his gardening tool in a short range in front of him
  • Super: This is my domain
    • Cordelius fires a shadow mushroom that passes through walls and on hit transfers himself and the target into the shadow realm for 8 seconds or until Cordelius or the target dies. Cordelius gains 20% movement speed and 30% reload speed inside the realm
  • Gadget: Replanting
    • Cordelius quickly scales a piece of terrain
  • Gadget: Poison Mushroom
    • Cordelius next basic attack also silences for 1,5 seconds
  • Star Power: Comboshrooms
    • If Cordelius hits the second mushrooms projectile on the same target as the first, the second deals 30% increased damage
  • Star Power: Mushroom Kingdom
    • When Cordelius enters the shadow realm, he spawns 3 mushrooms that heal allies and damage enemies for 1090 health on pickup

Cordelius will be released as part of the Brawl Pass rewards (tier 30) during the Enchanted Woods season.

New Brawler: Doug (Mythic)[]
  • Attack: Snack Attack
    • Damages nearby enemies and heals nearby allies. The closer either is, the bigger the effect. Healing is 50% effective
  • Super: Second Serving
    • Doug buffs himself or an ally, allowing them to revive with 50% after a short delay if they are defeated within 2 seconds
  • Gadget: Double Sausage
    • The next Snack Attack only does healing, but doubles the amount
  • Gadget: Extra Mustard
    • The next Snack Attack only does damage, but doubles the amount
  • Star Power: Fast Food
    • Resurrected allies gain 30% movement speed for 3 seconds
  • Star Power: Self Service
    • Snack Attack now also heals Doug, but at 20% effectiveness

Doug will be available to buy from the Shop in early August.

New Skins[]


  • Haunted House 8-Bit (149 Gems / 5,000 Bling)
  • Wood Spirit Chester (79 Gems / 2,750 Bling)
  • Stone Troll Lou (149 Gems / 5,000 Bling) | Power League Skin
  • Dark Fairy Janet (149 Gems / 5,000 Bling)

The Enchanted Woods Skins will be released in early July after the Enchanted Woods season starts.

Mini-Theme: Summer of Pirates!

  • Megalodon (199 Gems)
  • Sunken Chest Griff (149 Gems / 5,000 Bling)
  • Kraken Surge (149 Gems / 5,000 Bling) | Supercell MAKE Skin (Design by Steamfish)
  • Cursed Pirate Bibi (149 Gems / 5,000 Bling)

The Summer of Pirates mini-theme and Skins will arrive in the middle of August.


  • Phoenix Crow (299 Gems) | including new VO
  • Dark Tide Carl (39 Gems / 1,500 Bling) | Chroma (Captain Carl pre-requisite)
  • Stara (29 Gems / 1,000 Bling) | formerly called “Iris Tara”
  • Smuggler Penny (Unavailable)

These Skin remodels will be available on update release.

The Deep Sea Skins are coming back!

  • Postal Brock
  • Pharaotis
  • Sharktooth Colt

These Skins will become available in the middle of July.


  • Unicorn Bonnie (29 Gems / 1,000 Bling) | Available in the Shop in the middle of August
  • Footbonnie (29 Gems / 1,000 Bling) | Available in the Shop in the middle of August (during the Women's World Cup celebration)
  • Draco Doug (29 Gems / 1,000 Bling) | Available in early August when Doug is released
  • Poison Cap Cordelius (29 Gems / 1,000 Bling) | Available in early July when Cordelius is released
  • Spore-Mind Cordelius (149 Gems / 5,000 Bling) | Available in the Brawl Pass as the tier 70 Reward

New Gear: Super Turret (Mythic)

  • Increases the healing of Pam's turret by 20%
  • Available for Pam
Cosmetic Items[]


  • Cordelius Pin
  • Spore-Mind Cordelius Pin
  • Doug Pin
  • El Brown
  • Smuggler Penny, Saloon 8-Bit, Jet Ski Jacky, Wizard Byron, Director Buzz
  • Mushroom Danger, Haunted House 8-Bit, Stone Troll Lou, Dark Fairy Janet, Wood Spirit Chester
  • Phoenix Crow
  • Skull Relic Pin, Pirate Chest Pin, 2x Hook Pins, Megalodon, Kraken Surge, Cursed Pirate Bibi, Sunken Chest Griff
  • Red Card, Yellow Card, Vuvuzela, Whistle
  • 4x Velocirapids Pins
  • 2x Esports Team Pins
  • Grassroots Esports Pin
  • Creator Crown Pin

New Sprays

  • Cordelius Spray
  • Doug Spray
  • Megalodon, Kraken Surge, Cursed Pirate Bibi, Sunken Chest Griff
  • Toxic Mushroom, Haunted House 8-Bit, Stone Troll Lou, Dark Fairy Janet, Wood Spirit Chester
  • Phoenix Crow, Phoenix Fire
  • 4 Velocirapids Floaties Sprays
  • 10 Esports Team Sprays, 2x Esports Viewership Sprays

Profile Icons

  • Enchanted Woods, Enchanted Mushroom, Haunted House 8-Bit, Stone Troll Lou, Dark Fairy Janet, Wood Spirit Chester
  • Phoenix Crow, Phoenix Fire
  • Summer of Pirates, Megalodon, Kraken Surge, Cursed Pirate Bibi, Sunken Chest Griff
  • Golden Brawl Ball
  • Velocirapids


  • Toxic (Cordelius)
  • Wiener (Doug)
Balance changes[]

A recurrent problem with Star Powers and Gadgets is that usually, one of them sucks. Our goal with these changes is to make both interesting enough that they could be used in different builds or strategies! Also some needed buffs to Maisie and deserving nerfs to Hank.


  • Maisie
    • Increase basic projectile speed
    • Reverse dash gadget direction
    • SP - Pinpoint precision - 10% → 20% damage bonus
  • Ash
    • SP - Mad as heck - 30 → 40 % reload speed
    • Gadget - Rotten banana - 40% lost health 40% rage → 25% lost health 40% rage
  • Belle
    • SP - Grounded - Stop reload for 3 → 5 seconds
  • Gray
    • SP - Fake injury - damage reduction at full hp 25 → 75%
  • Dynamike
    • Gadget - Fidget spinner - Damage 1200 → 2000
  • Mortis
    • Gadget - Combo Spinner - Damage 1300 → 1500
  • Rico
    • Gadget - Multiball Launcher - 320 → 800 dmg
  • Lola
    • SP - Sealed with a kiss - Healing 100 → 150
  • Fang
    • Gadget - Corn-fu - Damage 500 → 750
  • Sandy
    • Gadget - Sleep Stimulator - Delay 2s→1.5s
  • Spike
    • SP - Fertilize - Healing - 800 → 1000
    • Gadget - Popping pincushion - Damage - 520 → 800
  • Emz
    • Gadget - Acid spray - Damage penalty - 20% → 10%
  • Bibi
    • Gadget - Extra sticky - Slow duration - 2 → 3s
  • Gus
    • Gadget - Soul switcher - self-damage - 15 → 5%
  • Squeak
    • SP - Chain Reaction - Damage - 10 → 20%
  • Carl
    • Gadget - Heat ejector - Damage - 1200 → 2000
  • Bea
    • Gadget - Rattled hive - Max Damage - 600 → 1000
  • Amber
    • Gadget - Dancing flames - Damage - 500 → 1000
  • Buster
    • Gadget - Utility Belt - Healing - 500 → 750
  • Mandy
    • SP - Hard Candy - Damage reduction - 20 → 30%
  • Bonnie
    • Gadget - Crash Test - Damage - 300 → 1000
  • Gray
    • SP - Fake Injury - Damage negation - 25% to 50%


  • Hank
    • SP - It's gonna blow! - 20% → 10% move speed
    • You now see Hank in the bushes when he is charging his basic
Maps, Game Modes & Rotation Changes[]


  • Temporary Mode: Payload is back with some highly requested changes!
    • You can now shoot and walk through the cart
  • Indestructible Walls are now destroyed in Overtime (so not so indestructible anymore)!
  • New Special Event: Mastery Madness (+50% Mastery gained)

Power League Season Reset

Given your feedback and the reduction of rewards, we've decided to change the Power League seasonal reset once again. We will no longer have a full rank reset between Bronze I and Gold III; players will return to the midpoint of the given ranks. Reset ranks will increase from that moment on, and, for example, players in Mythic II to Masters will reset to Mythic I.

Community Slot

You voted in-game, and the results are:

  • Takedown = 41% (Winner)
  • Wipeout = 24% (Winner)
  • Duels = 18%
  • Volley Brawl = 16%

A word on Wipeout:

We've received quite a bit of community feedback about Wipeout and Bounty being veeeeeeeeeery similar to each other, with smaller differences in rules but essentially similar goals. So we've decided to put it to the test: which of the two game modes is more popular in the day-to-day lives of our players?

Both modes will run on the same days (with a short time off-set of each other due to technical reasons) and we'll run the same maps in both modes every day. Depending on the outcome of this, we will consider which of the two modes will be part of the permanent rotation with Knockout moving forward.

  • Bounty
    • Added
      • Infinite Doom (New, previously used in Wipeout)
      • Slayer's Paradise (New, previously used in Wipeout)
    • Removed
      • Excel
      • Temple Ruins
  • Brawl Ball
    • Added
      • Center Stage
      • Pinball Dreams
    • Removed
      • Extra Bouncy
      • Make it Bounce
  • Gem Grab
    • Added
      • Undermine
      • Deathcap Trap
    • Removed
      • Acute Angle
      • Solid Center
  • Heist
    • No changes!
  • Hot Zone
    • No changes!
  • Knockout
    • No changes!
  • Showdown
    • Added
      • Cavern Churn
      • Island Invasion
    • Removed
      • Hard Limits
      • Skull Creek
  • Takedown
    • Added
      • Fractions (New)
      • Roundabout (New)
      • Ring of Death (New)
      • Poison Fields (New)
  • Wipeout
    • Added
      • Infinite Doom
      • Slayer's Paradise
      • Hideout
      • Canal Grande
      • Dry Season
      • Layer Cake
      • Shooting Star
      • Snake Prairie
  • Payload
    • Added
      • Shiver Me Timbers (New)
      • Walk the Plank (New)
      • Davy Jones' Locker (New)
      • Blimey! (New)
  • Ranked (Power League/Club League)
    • Bounty
      • Shooting Star
      • Canal Grande
      • Infinite Doom
    • Brawl Ball
      • Field Goal
      • Pinhole Punt
      • Pinball Dreams
    • Gem Grab
      • Hard Rock Mine
      • Crystal Arcade
      • Double Swoosh
    • Heist
      • Kaboom Canyon
      • Safe Zone
      • Pit Stop
    • Hot Zone
      • Ring of Fire
      • Dueling Beetles
      • Open Zone
    • Knockout
      • Goldarm Gulch
      • Flaring Phoenix
      • Belle's Rock

Map Environment Changes


  • Enchanted Forest (New)
  • Velocirapids
  • Brawl Ball Arena
  • Darryl's Ship


  • Stunt Show + Stunt Show Showdown
  • Arcade + Arcade Showdown
  • Deep Sea
New: Daily Starr Drops[]

Boxes are not back! But the excitement is!

Get random Starr Drop rewards just for winning matches!

  • Open Starr Drops the 1st, the 4th, and the 8th win of the day! A total of 3 Starr Drops per day!
  • Rewards will include Coins, Power Points, Credits, Bling, Token Doublers, Brawlers, Pins, Sprays, Profile Icons, Star Powers, Gadgets, and even Skins!
  • Gems, Chroma Credits, 199 and 299 Gem Skins, and Gears (all rarities) won't be included
  • Additionally, you can also collect a new set of Starr Pins exclusively from Starr Drops
  • Unlocks at 50 Trophies (automatically, not from Trophy Road)

In order to make the Starr Drop exciting in high-rarity drops, we needed to rebalance our reward economy. This means we had to reallocate some of the rewards from Power League, Club League, and Brawl Pass into Starr Drops.

On top of reallocating the rewards, we also increased the amount of rewards you receive by roughly 20%.

You now earn more rewards overall if you keep playing the same number of matches as before.

Changes: Power League Reward[]

Half of the rewards from Power League will be moved into the daily Starr Drops.

  • Bling reward for all Tiers reduced by 50%
Changes: Club League Reward[]

Half of the rewards from Club League will be moved into the daily Starr Drops.

  • Club Coins reward from all Tiers reduced by 50%
    • This affects both League & Quest weeks
Changes: Brawl Pass Reward[]

Partial rewards from Brawl Pass will be moved into the daily Starr Drops.

  • Credits Tiers on the free track will be reduced from 95 to 70
  • Bonus Rewards at the end of Battle Pass will be reduced (the difference multiplied by 50 Tiers will be moved into the daily Starr Drops)
    • Coins from 145 to 50
    • Power Points from 42 to 20
    • Credits from 25 to 5
Changes to Quests[]
  • Removed the following types of Quests from the game:
    • Social: Play in a team
    • Game Mode:
      • Heal “X” Health
      • Gem Grab: Carry gems for “X” seconds
      • Bounty: Finish “X” or more matches with 4 or more Stars
      • Brawl Ball: Pass the ball “X” times
      • Knockout: Stay undefeated for “X” rounds
  • New Quest types:
    • Multi Brawler Win Quests (Give players a choice between 3 Brawlers)
      • These will replace some of the weekly Tuesday and Thursday Single Brawler Quests with these
      • One of the 3 Brawlers will be a low trophy Brawler you own
    • Multi Game Mode Quests (Give players a choice between 2 game modes)
      • These will replace some of the weekly Tuesday and Thursday generated Single Game Mode Quests with these
      • It should always give you one game mode that is active
    • Rerolling a Multi Quest should give you another Multi Quest of the same type
  • The quest menu will now be accessible through the main home UI (located next to Battle Pass)
    • The Starr Road button will be moved next to the Brawler's button
    • Daily Play Tokens progress will be moved into the Quest menu
  • Brawl Pass Exclusive Quests will now track progress, even if Brawl Pass is not purchased
    • To collect the rewards of the Brawl Pass Exclusive Quests you still need to purchase the Brawl Pass
New: Welcome Back Rewards![]

Depending on the players' Trophies, after being away from the game for a long period of time, when coming back, these players will receive rewards and a unique experience to help them catch up on the missed time.

The rewards they receive are based on a percentage of the progress they would have made if they were playing actively.

Also, for active players, we'll release a unique 7-day Calendar available for everyone who has been playing actively. The calendar will be available for a limited time after this update.

New: Starr Drop Launch 7-Day Calendar Event[]

A 7-Day Login Calendar will be available for players over 125 Trophies and who have been active in the game (re-engaged players will see the new Welcome Back experience)

Bug Fixes[]
  • Minor bug fixes and improvements
  • Performance Improvements on some low-end devices
  • Added support for foldable devices

Maintenance - June 12[]

Balance Changes[]
  • Hank
    • Reduced main attack damage from 2000 → 1800
    • Reduced base HP from 6000 → 5000
Bug Fixes[]
  • Fixed a bug where Hank was getting too much power from damage buff sources (Power Cubes, Gear, etc.)
  • Fixed Hank's Super damage scaling when upgrading the Brawler
  • Fixed a bug that occurred when Hank used the Super right on top of a Brawler and dealt more damage than it was supposed to
  • Hank's Super charge now scales according to the damage dealt
  • Fixed Hank's VO when receiving damage

Maintenance - June 6[]

Balance Changes[]


  • Tara
    • Basic damage per card: 440 → 480
    • Cards to super: 12 → 11
  • Mortis
    • Basic damage: 900 → 940
  • Willow
    • Mind-controlled enemies now do not charge their super from damage dealt when mind controlled by Willow
    • Increase Super range 23 → 25
    • Willow now takes 25% less damage when mind-controlling an enemy
  • 8-Bit
    • Base HP: 4800 → 5000


  • Janet
    • Gadget - Drop the bass - Turret HP 1500 → 1000
    • Gadget - Drop the bass - Turret decay 50 promille → 100 promille (100 hp per second)
    • Base damage: 1000 → 940 Hits to super: 6 → 7
  • Max
    • Max HP: 3200 → 3000
    • Damage: 340 → 320
    • Super: 13 shots → 14 shots
  • Meg
    • Mecha HP: 4000 → 3700
    • Gadget: Jolting volts - 450 → 300 healing
  • Shelly
    • Star power - Shell shock - Slow 4.5 → 2 seconds
    • Base HP 3800 → 3700
  • Surge
    • Gadget - Power shield - Duration 5 → 2 seconds
    • Gadget - Power shield - Damage reduction 80 → 50%
  • Penny
    • Gadget - Salty Barrel - 2000 → 1500 HP
    • Base HP: 3400 → 3200
  • Ash
    • Base HP: 5400 → 5200
  • Bea
    • Super charge: 3 ammo → 4 ammo
Bug Fixes[]
  • Fixed a mind-controlling issue for Willow in Brawl Ball
  • Fixed an issue that resulted in Hank dealing inconsistent damage values

Android Optional Update - May 31[]

  • Added a button that allows players to dismiss the Power League Skin offer message when unlocking it

Maintenance - May 23[]

Trophy Reset Changes[]
  • Trophy Season length increased from 2 weeks to 4 weeks
  • Brawler reset reduced from 20 to 10 Brawlers
  • Added an "extra" threshold at every 25 Trophies after 500 Trophies (goes up to 1000 Trophies)
  • Decreased the number of Trophies you lose (Your current threshold -1 Trophy) e.g. 750-774 Trophies will reset to 749 Trophies e.g. 1450-1499 Trophies will reset to 1449 Trophies
  • Rewards per Brawler are now 4 Bling (501-524 Trophies) up to 64 Bling (1500 Trophies+) per Brawler
  • All changes apply to the current season, which will now run until Monday, June 12
Balance Changes[]
  • Gear - Vision
    • No longer reveals invisibility granted by skills (Sandy Super, Leon Gadget, Leon Super

Maintenance - May 15[]

Balance Changes[]


  • Chester
    • Base HP 3300 → 3500
  • Mr. P
    • Base HP 3000 → 3400


  • Bea
    • Charged shot damage multiplier 275% → 250% (3300 → 3000 damage at Power Level 11)
  • Penny
    • Base HP 3600 → 3400
  • Amber
    • Mythic gear - Slow amount reduced from 20 → 10%
  • Meg
    • Star Power - Force field
      • Duration 30 sec → 10 sec
      • Damage reduction 35% → 25%
  • Janet
    • Base HP - 3400 → 3200
  • Grom
    • Base HP - 3000 → 2800
Fixes & Improvements[]
  • Fixed an issue where the end-of-battle stats showed incorrect information in some game modes
  • We're testing a measure to reduce the amount of duplicated Brawlers in Showdown (no more Meg Apocalypse!)

Maintenance - May 3[]

  • Fixed the Power League Season reset rewards based on the player's Power League progress from the previous season

Maintenance - April 27[]

We're making a bunch of fixes for issues related to the new Catalog, crashes, and more. These fixes will be introduced via an optional update, so to apply these, make sure you download the latest version of the game from the Google Play Store or App Store!

Fixes in the optional update:

  • Fixed end-of-battle Highlights crashing in some situations
  • Fixed old Brawl Pass content appearing in the catalog
  • Fixed the game icon appearing broken on some Android systems
  • Fixed Gray's Star Power localization
  • Fixed the "New" red notification appearing stuck over the Shop icon
  • Fixed the issue where Detective Gray Noir Edition Chroma Skin could be bought without owning the base Skin
    • We're also offering 1000 Bling (available for 7 days in the Shop) as compensation to those players who bought both the Detective Gray Skin and its Noir Edition variation.

#RumbleJungle Patch Notes! 25/04/23[]

Welcome to the Rumble Jungle, Baby! You're gonna Brawl!

New Brawler: Maisie (Chromatic)[]
  • Attack: Pressure Rocket
    • Maisie shoots a projectile that gathers speed as it travels
  • Super: Shockwave
    • Maisie charges up for a split second, then creates a large shockwave around her, dealing damage and knocking enemies back
  • Gadget: Disengage!
    • Maisie blasts the ground, dealing damage and stunning enemies for 0,5s in the explosion while dashing backwards
  • Gadget: Finish them!
    • Maisie instantly reloads 1 ammo and increases the next pressure rocket damage based on the target's missing HP
  • Star Power: Pinpoint precision
    • Pressure rocket deals 10% extra damage at max distance
  • Star Power: Tremors
    • Enemies hit by Shockwave also get slowed by 20% for 2 seconds after impact
New Brawler: Hank - (Epic)[]
  • Attack: Balloon Blast
    • Hank starts blowing up a balloon that explodes after he releases fire or after 6 seconds, dealing increased area damage, max achieved at 3 seconds. Hank only has 1 ammo that recharges fast (like amber).
  • Super: Fish Torpedo
    • Hank deploys fish torpedos in all directions around him that continue travelling until they hit a target or a wall, causing small area damage
  • Gadget: Waterballoons
    • The next Balloon Blast also slows enemies for 3 seconds, the longer the balloon was held
  • Gadget: Barricade
    • Hank takes 40% reduced damage for 3 seconds
  • Star Power: It's gonna blow!
    • When Balloon Blast is charged over 80%, Hank gains 20% movement speed
  • Star Power: Take cover!
    • Hank takes 20% less damage while near a wall/box etc.

Hank will become available to buy from the Shop in early June.

New Skins[]


  • Jungle Queen Maisie (149 Gems / 5,000 Bling) | Brawl Pass Tier 70
  • Bananas Colt (149 Gems / 5,000 Bling)
  • Jaguar Spirit Meg (149 Gems / 5,000 Bling) | Power League
  • Leopard Max (79 Gems / 2,750 Bling) + Panther Max (You need to own Leopard Max -29 Gems / 1,000 Bling) | Chroma
  • Crocodile Buster (149 Gem / 5,000 Bling)

The Rumble Jungle Heroes skins will be released in early May.


  • Cerberus Tick (199 Gems)
  • Ares Nani (199 Gems)
  • Zeus Brock (199 Gems)

The Legends of Olympus Skins will be released in early June.


  • Knight Jessie (149 Gems / 5,000 Bling) + Shadow Knight Jessie (You need to own Knight Jessie - 49 Gems / 1,750 Bling)  | Chroma
  • Red Dragon Jessie (China Anniversary Exclusive Skin)

These remodels will be available directly when the update is released.


  • Harajuku Emz (79 Gems / 2,750 Bling) | Available during the Golden Week celebrations
  • Tech Maisie (29 Gems / 1,000 Bling) | Available in early May when Maisie is released
  • Goblin Carl (29 Gems / 1,000 Bling) | Released in late May
  • Leon the Stray (29 Gems / 1,000 Bling) | Released in late May
  • Kaiju Buzz (29 Gems / 1,000 Bling) | Released in late May
  • Blackbird Edgar (29 Gems / 1,000 Bling) | Released in late May
  • Bubblegum Bibi (29 Gems / 1,000 Bling) | Released in late May
  • Shark Tank Hank (29 Gems / 1,000 Bling) |  Available when Hank is released in early June

New Gear: Pet Damage (Epic)

  • Pets deal 20% more damage/healing
  • Available for:
    • Jessie
    • Nita
    • Mr. P
    • Tara
    • Penny

New Gear: Amber (Mythic)

  • Amber's Oil spills now also slow enemy Brawlers
  • Available for:
    • Amber

New Gear: Eve (Mythic)

  • Eve's Super now spawns an additional hatchling
  • Available for:
    • Eve
New Battle End Flow[]
  • Game Highlight
    • Shows a highlight from the game for everyone before the Battle End Screen
  • Battle End Screen Improvements:
    • Now you can see total damage, takedowns, deaths and more
    • Kudos: now you can give 1 Kudos if you like someone's performance (ally or opponent)
New Currency: Bling![]

We're removing Star Points and introducing a new currency, which is more descriptive of its purpose: Bling!

  • Your current Star Point Balance will be converted to Bling at a ratio of 10 to 1
  • Bling has a cap of 7,000
    • Your converted Star Points can go over the cap, but you can't collect any more Bling unless you spend the excess
  • Bling can be acquired in Brawl Pass, Power League, Trophy League, Quests & Challenges

Changes: Power League


  • The reward for winning 30 rounds is now a Spray instead of a Profile Picture
  • The reward for winning 60 rounds remains unchanged (Skin Purchase option)
  • The reward for reaching Gold I in the season remains unchanged (Profile Picture)
  • Instead of a one-time Star Point reward at the end of the season based on your highest Rank, players will now:
    • Receive 250 Bling every Rank up which can be claimed immediately and only once per season
    • When a new season starts, you can collect Bling from previous Ranks retroactively

Seasonal Reset:

The bi-monthly season reset is now more significant. The rationale behind this is that people can earn a considerable amount of Star Points without effort. In other words: earnable currency should be... well, earned! A positive side effect of this is that matchmaking speed will be faster, especially at the beginning of the season.

Changes: Trophy League

Season Reset:

The season reset will once again happen every two weeks, instead of every two months.. The big change is that instead of resetting all Brawlers above 500 Trophies, we will only reset your 20 Brawlers with the highest amount of Trophies at the Season Reset time.

We've also changed the reset table to emphasize the weight on skill over pure time investment, i.e. now you will be able to sustain your current Rank with minimal effort, even on the high end, while being able to slowly climb Ranks for Brawlers - which also should indirectly improve matchmaking because the upper end of the Trophy Range (750+) will become more competitive over time.

You will get Bling at the Trophy Season Reset. It will be based on how many Trophies your top 20 Brawlers have. The more Trophies, the more Bling!

Changes: Brawler Rank Up

Currently you can earn Star Points as one-time rewards at certain Ranks. You will now get the same amount but converted to Bling instead.

New: Catalog[]

Catalog is the new place to find and collect all cosmetics we have in the game! No need to wait for your desired Skin or Pin Pack to be in rotation anymore, it's now all in one place!

You can access it through the Shop and through the Brawler Page.

Skin Changes[]

Skins now have rarities:

  • Skin Rarities
    • Legendary = 299 Gems | Not available for Bling
    • Mythic = 199 Gems | Not available for Bling
    • Epic = 149 Gems/5,000 Bling
    • Super Rare = 79 Gems/2,750 Bling
    • Rare = 29 Gems/1,000 Bling
Brawl Pass[]


  • Tier 1 of the Premium Brawl Pass now grants you 2,750 Bling instead of a Skin
  • Tier 10 of the Premium Brawl Pass now grants you 1,600 Bling instead of a Pin Pack
  • Tier 43 of the Premium Brawl Pass now grants you a Profile Picture instead of a Spray
  • Tier 70 of the Free Brawl Pass now grants you 2,000 Coins instead of a Pin Pack


  • The Brawl Pass is still available for 169 Gems
  • The Brawl Pass Bundle including 10 Tiers is no longer available
  • We're introducing a new Brawl Pass Bundle including 5 Tiers for 9.99 USD (local currencies might vary)
Economy Changes[]

It's been about 4-months since we've introduced the new linear progression system for Brawl Stars and we've now collected enough data to make some small adjustments and tweaks to improve the system where it falls short right now.

Improvements for New/Early Players (Below 10,000 Trophies)

We've identified that New/Early Players unlock fewer Brawlers than intended and slower than intended. We've received feedback that unlocking Brawlers relatively quickly and hitting a wall once the first Mythic Brawler on the Starr Road becomes available doesn't feel great.

To solve this, we'll make the following adjustments:

  • We increase the amount of Credits on the Trophy Road between 1,000 and 10,000 Trophies
  • We add 2 Trophy Road Milestones with 500 x Chroma Credits at 2,000 and 4,000 Trophies
  • We are discounting the first Epic Brawler that players unlock by 25%, and the first Mythic Brawler by 50%, exactly like happens with Legendary Brawlers already.

Chromatic Brawlers

We will decrease the amount of required Chroma Credits to unlock Chromatic Brawlers in the earlier stages of their release:

  • Season 1: 2,500 (old: 4,500)
  • Season 2: 1,250 (old: 1,500)
  • Season 3: 500 (unchanged)
Poison Gas[]

Poison Gas now deals 20% of damage based on the Brawler max HP per seconds in the first 5 seconds of being in the gas. Then deals 5% extra damage per second for every extra second being in the gas.

This change applies to:

  • Showdown
  • Knockout
  • Duels
  • Underdog
    • Currently, it could be demotivating to see the "Underdog" banner at the beginning of a match. You can't do anything about it at this point, and you are more likely to lose Trophies if you are an Underdog. So we've decided to make some changes:
    • The Underdog banner will only be shown at the end of the battle
    • Underdogs will not lose any Trophies if they lose the match, but still receive more Trophies than normal if they win
    • The requirement to trigger Underdog decreased to 150 Trophies
  • Names
    • Player Names will now be visible for matches (3v3, Showdown) until 1,000 Trophies (instead of 600) and Masters (instead of Mythic) for Power League
  • Blacklisting of Players in High-End Matchmaking (800+ Trophies)
    • We've decreased the "blacklisting" time period after meeting players in high-end matchmaking. This will improve matchmaking time for high-trophy players and reduce the amount of Underdog matches, ultimately making matchmaking better.
    • This change also affects Power League and Club League.

We've added a new victory condition for Bounty. Currently, the match only ends after 120 seconds, with the team with more Stars winning. With this update you can also win by reaching 20 Stars, before your opponent.

Should no team reach 20 Stars before 120 seconds of playtime, the team with more Stars wins - as before. And if it's a Draw, then the team holding the Blue Star wins.

This change should help decrease the total playtime for Bounty if one team turns out to be STOMPING the other.

New Modifier: Showdown Top Dog (Temporary)[]

We're testing a new variation of Showdown (Solo, Team) without passive health regeneration!

Active healing abilities available to some Brawlers will work normally.

In addition, healing Hot Dogs will spawn around the map and drop from defeated Brawlers!

We hope to reward a more aggressive playstyle and discourage players from teaming.

If you are the last one alive, you are the wiener!

Community Slot[]

The results are in! Over 300,0000 of you voted on YouTube, and here's what we've got:

  • Volley Brawl won the vote with 60% of all votes and will be added to the game!
  • Duels were the runner-up with 18% of all votes and will stay in the game, however - we'll introduce new maps!
  • Hunters received 15% of the votes and won't be added to the game.
  • Basket Brawl only received 7% of all votes and will be removed from the game.
Save the Frogs Event[]
  • Similar to the Egg event from the prior season, but you collect Frogs instead (to save them!)
  • You can get Coins, Power Points, and Bling from the Frogs collected.
  • Before the soft cap of Frogs collected, players will get rewards in a range as shown below
  • There is a Soft Cap of 40 Frogs, meaning after 40 frogs, you will only get 1 unit of each of the rewards.
  • There's also a Hard Cap of 85 Frogs, you will no longer get any rewards even if you collect more Frogs and will get a message telling you to come back the next day.
  • Event will run between 3 to 5 days.
Cosmetic Items[]


  • Banana Colt, Crocodile Buster, Jaguar Spirit Meg, Leopard Max, Panther Max, 3 Wise Monkeys
  • Ares Nani, Zeus Brock, Cerberus Tick, Olympus Fist, Olympus lightning, Olympus Fire
  • Golden Week Cat, Golden Week Skull, Harajuku Emz,
  • Amazon Frog
  • Maisie Pins
  • Jungle Queen Maisie
  • Hank
  • Evil Gene, Robo Mike, El Rey Primo, Superfan Emz, Hermes Max, Catburglar Jessie, Knight Jessie, Virus 8-bit, Handsome Colt
  • Esports Leon, Esports Max

New Sprays

  • Jungle Spray, Bananas Colt, Crocodile Buster, Jaguar Spirit Meg, Leopard Max
  • Ares Nani, Zeus Brock, Cerberus Tick
  • Golden Week Spray, Harajuku Emz
  • Amazon Frog
  • Maisie
  • Hank
  • Bling

Profile Icons

  • Jungle Profile Picture, Jungle Mask Profile Picture, Bananas Colt, Crocodile Buster, Jaguar Spirit Meg, Leopard Max
  • Olympus Skins Profile Picture, Ares Nani, Zeus Brock, Cerberus Tick
  • 5x Golden Week Profile Pictures, Harajuku Emz
  • Amazon Frog
  • Deep Sea Profile Picture
  • Maisie
  • Hank


  • Maisie = Master of Disaster
  • Hank = Lil Tenant
Balance changes[]


We are having some competitive events right after the update, so we don't wanna shake the meta SO MUCH - with that said, we should have more balance changes later in the update.


  • Edgar
    • Base HP - 2800 → 3000
    • Now i'm aware that this is not the rework that was actually wanted. However, until we can deal with that, here's some more love for Edgar who is underperforming slightly. This should help him utilize his life steal passive better as he won't be defeated as fast.
  • Shelly
    • Movement speed - 720 → 820 (normal → very fast)
    • So now we finally know the answer to "WHEN ARE YOU GONNA BUFF SHELLY" - It's now. Congratulations!


  • R-T
    • Base HP 4100 → 3900
    • Time between attacks in split form 250ms → 500ms
    • R-T has landed in a pretty strong spot after the meta settled a bit. His 2 most significant strengths are his durability as a long-ranged brawler and the unload speed+burst of his split form, so we're tuning down both slightly. This should help a few interactions and put him in a more balanced place. We are watching him as much as he's watching all of us.



  • Meg now starts in her Mecha Suit
  • Mecha Suit has lower HP and damage
  • Mecha Suit no longer decays in HP
  • Mecha Suit no longer takes reduced healing
  • Mecha Suit Super charges from damage rather than over time

The rework no one asked for, but everyone wanted (or so we hope)! Meg has been performing quite well actually, especially at higher Ranks, but she's very much underused. We think many players never experience the joy of the Mecha Suit, just the fragility of her small form. Flipping the design on its head should help her feel better off from the get-go, but of course, we had to compensate by making her Mecha Suit weaker.

Maps, Game Modes & Rotation Changes[]
  • Volley Brawl
    • Active
      • Isolation Play (New)
      • Victory Road (New)
      • Smash Land (New)
      • Power Alley (New)
    • Disabled
      • None
  • Bounty
    • Added
      • Snake Prairie
    • Removed
      • Crossroads
  • Brawl Ball
    • Added
      • Make it Bounce
      • Extra Bouncy
    • Removed
      • Iron Corridor
      • Circular Motion
  • Duels
    • Added
      • Death Loop (New)
      • Eyes in the Ground (New)
      • Cheeky Chokepoint (New)
      • Battered Battlefield (New)
    • Removed
      • Iron Core
      • Grim Island
      • Four Lakes
      • Mogura Tataki
  • Gem Grab
    • Added
      • Rustic Arcade
    • Removed
      • Four Doors
  • Heist
    • Added
      • Split Second
    • Removed
      • Offset Heist
  • Hot Zone
    • Added
      • Open Business
      • Temple of Boom
    • Removed
      • Rush Hour
      • Triumvirate
  • Knockout
    • Added
      • Deep End
    • Removed
      • Step by Step
  • Showdown
    • Added
      • Flying Fantasies
    • Removed
      • Lush Poles
  • Ranked (PL/CL)
    • Bounty: Shooting Star, Dry Season, Layer Candy
    • Brawl Ball: Backyard Bowl, Field Goal, Pinhole Punt
    • Gem Grab: Hard Rock Mine, Gem Fort, Crystal Arcade
    • Heist: Hot Potato, Kaboom Canyon, Safe Zone
    • Hot Zone: Ring of Fire, Parallel Plays, Split
    • Knockout: Goldarm Gulch, Out in the Open, Flaring Phoenix

Map Environment Changes


  • Rumble Jungle (New) | Home of Bo, Nita and Leon
  • Stunt Show
  • Deep Sea
  • Arcade Showdown (New)
  • Stunt Show Showdown (New)


  • Robot Factory
  • Robot Factory Showdown
  • Tara's Bazaar
  • Candystand
Bug Fixes[]
  • Fixed a bug that allowed "Ghost" Friend Requests to block people's friends list
  • Fixed a bug with Detective Gray Noir's Super VFX
  • Fixed a visual bug with Bunny Penny and Dark Bunny Penny Turret Model

Maintenance 03/04/23[]

More fixes to Willow! ;_;

  • Fixes to her Sound and Visual Effects
  • Fixes to her attack logic (now she can break the breakable objects!)

Maintenance 30/03/23[]

Before Willow is out there, we are fixing a bunch of bugs related to her mechanics and making some changes:

  • A bunch of fixes related to her mind-controlling Super
  • Willow's main attack now deals damage on impact
  • Willow's Super Charge is a bit faster now, from 5 to 4 ammo

Maintenance 08/03/23[]

We are removing the LINE Messenger integration with Brawl Stars, so you can no longer add your friends using LINE. Players don't need to take any action regarding this case.

The reason why we are doing this is that this integration was crashing the game for some players

It's important to mention that:

  • You will lose the friends added through LINE Messenger
  • You won't lose your account progress
Other fixes:[]
  • Fixed player profile not saving your customization properly
  • Fixed an issue with Duo Showdown spawns for two new maps
  • Removed unbreakable walls from Basket brawl
  • Improved a few maps with unbreakable walls (including Brawl Ball and Duel maps)
  • Fixed "ghost" friend requests for a few players
  • Localized Titles have been changed - They are now closer to the English meaning (if it makes sense)
Fixes in the optional update (already available!)[]
  • Fixed Shelly voice line playing for other player profiles no matter the brawler selected as favorite
  • Fixed an issue where tapping a profile from friend requests or suggested friends crash the game
  • Fixed visual issues in the Shop and in the Battle Start Screen
  • Fixed a rare crash issue when editing your own profile
  • Fixed a rare crash issue with Gray's Super
  • Removed the connection warning in the pre-battle start for fast devices

#MysteryAtTheHub Patch Notes! 28/02/23[]

New Brawler: R-T (Chromatic)[]
  • Attack: Tap Target/Eat Static
    • Fire a projectile that marks a target. Any damage to a marked target will consume the mark, dealing bonus damage
    • If split, R-T and his legs blast a strong signal, damaging all targets around them
  • Super: Hide and Seek/Radar Waves
    • If not split, R-T splits, leaving behind its legs and giving its head a movement speed boost and changing his attack to be AoE (area of effect). Destroying either legs or head destroys both. Attacking as the head makes the legs do the same attack. Both mark enemies. The legs take reduced damage while split.
    • If split, R-T becomes whole, teleporting to its legs, healing and getting a temporary damage reduction buff
  • Gadget: In Line
    • R-T signals its legs while split, damaging and slowing all enemy brawlers between the two
  • Gadget: Hacks!
    • Instantly trigger all active marks on all Brawlers, dealing their damage
  • Star Power: Recording
    • R-T head and his legs take 20% less damage while split
  • Star Power: Quick Maths
    • Tap Target marks last 3 seconds longer
New Brawler: Willow (Mythic)[]
  • Attack: Lantern's Curse
    • Willow lobs her lantern, dealing damage over time to enemies hit in an area
  • Super: Hex
    • Shoots a single tadpole that latches onto an enemy and fully heals them. If it hits, take control of the enemy brawler for a short duration, allowing use of basic attack only and making them unfriendly for their team. Mind control breaks If the enemy brawler reaches 30% max hp or after 4 seconds
  • Gadget: Spellbound
    • The next basic attack will apply the entire damage portion in the initial damage rather than over time. Increase damage by 30%
  • Gadget: Dive
    • Puppeteer dives for 2 seconds. Becoming untargetable but unable to take any action
  • Star Power: Love is Blind
    • Ignite now also reduces reload speed by affected brawlers by 25%
  • Star Power: Obsession
    • The mind controlled enemy gains 75% movement speed while mind controlled
New Skins[]

Season: MYSTERY AT THE HUB - License to Brawl Skins

  • El Mayordomo (Brawl Pass Tier 1, 79 Gems)
  • Crimson R-T (Brawl Pass Tier 70, 149 Gems)
  • Mariposa Piper (Power League, 25,000 Star Points/149 Gems)
  • Detective Gray (79 Gems)
  • Detective Gray Noir Edition (Only available for Detective Gray owners - 29 Gems)
  • Alleycat Bull (149 Gems)

The Ayakashi Clan

  • Oni Otis (149 Gems)
  • Tengu Mike (149 Gems)
  • Kitsune Lola (149 Gems)


  • Bunny Penny (79 Gems)
  • Dark Bunny Penny (10,000 Star Points, 79 Gems)
  • Tanuki Jessie (149 Gems)
  • Beach Jessie (79 Gems)

More Skins!

  • Bell Nani (79 Gems) | Easter
  • Sultan Carl (149 Gems) | Lunar Brawl
  • Pop Star Janet (79 Gems)
  • Spirit Knight Frank (149 Gems) | Supercell MAKE
  • Patrol R-T (29 Gems)
  • Axl Willow (29 Gems)

True Silver/Gold

  • Gus
  • Gray
  • Chester
  • Sam
  • Buster
  • Mandy

What are Masteries?

Masteries are a new progression system that replaces the current Experience Levels. Your current Experience Level will be saved and be visible in the Legacy section of your Player Profile.

It's all pretty straight forward: you gain points with the Brawler you are playing by winning matches (Trophy League) or rounds (Power League and Club League). Gained points are multiplied based on your current Trophies and Power League rank as well as by becoming MVP of a match. The higher you are in Trophies/Power League/Club League ranks, the more Mastery Points you earn by winning. Given our previous experiences with Quests and how challenging it can be to create meaningful Quests (Pass the Ball anyone?!) which still have the goal of winning the game, we've decided to go with a pure win criteria instead of specific Quests.

Players will get an additional 20% more Mastery Points if they are the Star Player in a match.

Other things you should know!

  • All players start at Mastery Level 1
  • Mastery Points (and Levels) are earned per Brawler
  • Mastery Points (and Levels) only increase, you don't lose them by losing games (or rounds)*
  • Mastery does not reset
  • There is a daily cap for earning Mastery Points (similar to Experience Levels before) to make sure people play reasonable amounts of Brawl Stars per day and nobody goes completely bonkers!
    • If you reach that cap, it's a good reminder to take a break :D

* To give some more context on this decision: our goal was to create a system that is inclusive and accessible, rather than creating a new system only few people in our community will care about. The rationale is that if you play a Brawler long enough to gain the highest level of Mastery you will also have a higher likelihood of getting better at playing this Brawler throughout this journey.

What do you get for becoming a Master in a Brawler?

  • A cool new icon which is shown at the Battle Start and on your Brawler profile
  • Each Mastery Level unlocks one-time rewards, depending on the rarity of the Brawler: some rarities have better progression rewards than others
  • Rewards on the lower Levels are progression based (Coins, Power Points, Credits). Chroma Credits are only available on Chromatic Brawler Mastery tracks
  • Rewards on the higher Levels are exclusive cosmetic items (a new Pin, a secondary Profile Picture and a new cosmetic - Titles!)
New Battle Start[]

The Battle Start screen has been pretty much untouched since we've launched Brawl Stars globally in 2018 and we've decided that it's time to make some improvements. The new Battle Start flow will feature a map fly-through and then show a more detailed "player card" of the players who enter the match. It'll have slightly different formats depending on the game mode

Player Card

The Player Card is a mix of pre-defined information and custom elements which are configurable by you. The specific items displayed on the Player Card are:

  • Player Name with color
    • Your account name
  • Player Title*
    • Unlocks at the last tier of the Mastery Track
    • Once unlocked, it can be used with any Brawler
  • Fame Level
    • Needs to be unlocked first
  • Mastery Level
    • Uses your current Mastery Level with the Brawler you are using
  • Brawler with the Skin
    • Uses your current Brawler, and the current Skin you are using
  • Pin
    • Any Pin you ever unlocked can be used - even if it's Brawler specific
  • Profile Picture
    • Any Profile Picture ever unlocked can be used - you can use two at the same time
Cosmetic Items[]


  • Facepalm Pins for All Brawlers (on the Mastery track)
  • R-T Pins
  • Crimson R-T Pins
  • Willow Pins
  • Skin Pins for: Mariposa Piper, Detective Gray, El Mayordomo Primo, Alleycat Bull, Bell Nani, Popstar Janet, Sultan Carl, Kitsune Lola, Tengu Mike, Oni Otis, Spirit Knight Frank, Whalewatch Nita, Nutcracker Gale, Archvillain Bea, Underworld Bo, Horus Bo, Gladiator Colette, and DJ 3.M.Z
  • Event pins: Easter, Saint's Patrick, Lunar Brawl (2 Pins), Popstar, Esports Brawlers (2 Pins), Bunny Penny, and Dark Bunny Penny

New Sprays

  • Brawl Pass (2 Sprays)
  • Brawler Specific Sprays for: Gale, Surge, Lou, Colette, Ruffs, Belle, Buzz, Lola, Eve, Fang, Janet, Otis, Sam, Buster, Mandy, R-T
  • Skin Sprays (6)
  • Event Sprays (6)

Profile Icons

  • Brawl Pass (2 Profile Pictures)
  • Unique Player Profiles for all Brawlers (on the Mastery track)
  • Skin Profile Pictures (5)
  • Events Profile Pictures (7)

NEW: Titles

  • 66 New Titles (on the Mastery track)
Balance changes[]


  • Sandy
    • Basic attack - Damage - 860 → 900
    • Sandy has been out of the meta for a while due to both his previous changes and the map pool. Putting some power back in for his basics should allow him to duel more brawlers efficiently, while keeping his Super's utility in check. Let's see if he's going to be slept on afterwards.
  • Byron
    • Basic attack - Reload Speed - 1600ms → 1450ms
    • Our favorite snake oil merchant has found his business declining after the previous reload nerf. While we do not want him to be as versatile as he was previously, it's clear we went too far, and dialing back half of it should allow for him to be a better pick in certain situations.


  • Gray
    • Super - Teammates no longer teleport instantly
    • Say CHEESE. Gray has been enabling all kinds of cheese variants, mostly popular one being the Gray, Jacky, Bo combo. While we really like the flashy plays Gray himself can make with his super, it doesn't have to extend to his teammates.
  • Sam
    • Super - Damage - 1400 → 1200
    • Knock kn... wait I did that joke in the last patch notes. Ah well, he's a bit too good at sniping low health brawlers with his glove, and now has to get up close and personal for longer to take brawlers down.
  • Otis
    • Base HP - 3400 → 3200
    • You know that feeling when you are last pick in a PL match and your brain is kind of drawing a blank but suddenly you see a squid-like, ink-spitting, silencing creature appear with an angel-choir in the background? Just me? Regardless, Otis has been way too versatile in the latest patch, especially in higher level gameplay. He has really few poor maps and matchups, so tuning down his HP means those matchups should decrease while keeping his versatility somewhat intact.
  • Grom
    • Basic Damage 1160 →1060
    • He's been the go-to thrower on most maps due to his sheer output, which will be even more apparent with the walls change. Tuning him down preemptively should allow for other throwers also to see some of the spotlight
  • Poco
    • Base HP - 4000 → 3700
    • Poco's solos have been melting faces a bit too effectively, and the wall change will increase this. For a brawler that has so much healing in his kit, he does not need to be as tanky as he is, so we're tuning it down a bit.


  • Bo
    • Gadget - Super totem - No longer passively charges supers, but increases super charge inside of the totem for teammates by 50%
    • Increase Gadget area by 100%
    • Related to above, Bo's totem has been a constant pain in the a- I mean problematic. Before, it was Nani that utilized it heavily, and now it's enabling Gray/Bo/x strats. While it's clever, it offers very little counterplay and feels bad to be on the receiving end of. Changing the mechanic entirely will reward players for hitting their shots, rather than standing still in a circle, which feels like a much better experience for both sides. Hopefully we won't see more BOring (hehe, I'm so clever) strategies with the totem after this change.
New Permanent Slot: Community Events[]

With this update we're introducing a new Permanent Event Slot which gets unlocked at 350 Trophies, featuring two (2) Game Modes in a daily rotation. Community will be able to pick a different Game Mode for the upcoming season through a Social Media poll.

The first Game Modes featured will be:

  • Duels
  • Basket Brawl
The Return: Indestructible Walls[]

Indestructible Walls make a come-back to Brawl Stars and will be featured on most of our old maps. If you haven't been around during the early days of Brawl Stars when Indestructible Walls were a thing - it's really pretty straight forward: they are walls. They are indestructible. Fin. In combination with some of the balance changes, we hope the re-introduction of Indestructible Walls will significantly shake up things, and some maps will be a much friendlier place for characters with a short range or throwing projectiles.

Note: Indestructible walls in Brawl Ball and Basket Brawl are not destroyed during overtime


We've made a few decisions around maps: the best five (5) maps in each Game Mode will stick around.

At the same time, we've decided to increase the pool of maps from seven (7) to eight (8) maps per Game Mode, which in practice means that if you are only playing on certain days (let's say the weekend), you will still experience a variety of maps every week. To complete the map pool, we'll re-introduce some old classics and introduce new maps created by our community.

The new Community Events slot will feature four (4) maps per Game Mode for a total of eight (8) maps in rotation, and all maps in this slot are new: we've incorporated community feedback about previous Duels maps into these new ones and made each of them more distinct, including a map which will undoubtedly be controversial: Grim Island.

We've also moved the spawn locations for all Duel maps further forward to save everyone some valuable time and get to the action just a bit faster. The new Basket Brawl maps had a similar philosophy: the (literally) smaller design space created a situation where many maps essentially felt identical or at least similar. The new maps have much clearer designs with more or less obvious meta implications.

  • Basket Brawl
    • Dancing Roof (New)
    • Basket Fort (New)
    • Iron Curtain (New)
    • Green Meadows (New)
  • Bounty
    • Active
      • Layer Cake
      • Temple Ruins
      • Dry Season
      • Shooting Star
      • Canal Grande
      • Crossroads (New)
      • Nowhere to Hide (New)
      • Iron Standoff (New)
    • Disabled
      • Excel
      • Hideout
      • Purple Paradise (Friendly only)
  • Brawl Ball
    • Active
      • Backyard Bowl
      • Pinhole Punt
      • Sneaky Fields
      • Super Beach
      • Beach Ball
      • Field Goal
      • Circular Motion (New)
      • Iron Corridor (New)
    • Disabled
      • Center Stage
      • Sunny Soccer
  • Duels
    • Iron Core (New)
    • Grim Island (New)
    • Four Lakes (New)
    • Mogura Tataki (New)
  • Gem Grab
    • Active
      • Crystal Arcade
      • Double Swoosh
      • Gem Fort
      • Hard Rock Mine
      • Minecart Madness
      • Acute Angle
      • Four Doors (New)
      • Solid Center (New)
    • Disabled
      • Deep Diner
      • Undermine
  • Heist
    • Active
      • Bridge Too Far
      • Hot Potato
      • Kaboom Canyon
      • Pit Stop
      • Safe Zone
      • Cover Crowd
      • Offset Heist (New)
      • Center Control (New)
    • Disabled
      • Tornado Ring
      • Snaked Assault
  • Hot Zone
    • Active
      • Parallel Plays
      • Ring of Fire
      • Dueling Beetles
      • Open Zone
      • Split
      • Triumvirate
      • Rush Hour (New)
      • Iron Cover (New)
    • Disabled
      • Quarter Pounder
      • Controller Chaos
  • Knockout
    • Active
      • X Marks the Spot
      • Goldarm Gulch
      • Belle's Rock
      • Out in the Open
      • Flaring Phoenix
      • Flowing Springs
      • Healthy Middle Ground (New)
      • Step by Step (New)
    • Disabled
      • Riverside
      • New Perspective
  • Showdown
    • Active
      • Skull Creek
      • Scorched Stone
      • Rockwall Brawl
      • Feast or Famine
      • Acid Lakes
      • Double Trouble
      • Hard Limits (New)
      • Lush Poles (New)
    • Disabled
      • Dark Passage
      • Cavern Churn
  • Ranked (PL/CL)
    • Bounty: Canal Grande, Shooting Star, Nowhere to Hide
    • Brawl Ball: Beach Ball, Pinhole Punt, Iron Corridor
    • Gem Grab: Hard Rock Mine, Double Swoosh, Acute Angle
    • Heist: Kaboom Canyon, Safe Zone, Center Control
    • Hot Zone: Split, Ring of Fire, Iron Cover
    • Knockout: Flaring Phoenix, Out in the Open, Belle's Rock

Map Environment Changes


  • The Hub (New)
  • Rooftop (New) | Basket Brawl
  • Tara's Bazaar


  • Mortis' Mortuary (Regular)
  • Mortis' Mortuary (Showdown)
  • Ghost Station
  • Snowtel
  • Fighting Game
Updated Brawler Classes[]

Based on Community Feedback, we've decided to expand on the existing Brawler Classes with this update to make things clearer for everyone.

  • Damage Dealer

Damage Dealers main role in the game is to deal damage to the enemy team and objectives. Left unchecked, they are a constant threat to the team. Damage Dealers can either field highly sustained DPS or burst damage. Typically Damage Dealers are well rounded, with a good mix between damage output and survivability. Due to their damage potential, they are best suited to deal with Tanks and Assassins - but can be countered by Marksmen and Artillery.

  • Assassin

Assassins have abilities within their primary skill kit that allows them to close the distance to their targets and eliminate them with high burst damage. Most, but not all, Assassins have relatively low hit points and rely on their skills to stay alive and get out of hairy situations - but not being dealt with, they can destroy the backline of an enemy team single handedly. Assassins are strong against Marksmen and Artillery and have a huge potential to carry the team on their backs, but they are hard countered by Tanks and need to be wary of Damage Dealers.

  • Marksman (New)

Marksmen deal high amounts of damage over very long distances. They typically utilize single-shot projectiles, have a slow rate of fire and slow reload speeds. Marksmen cannot rely on their hit points for survivability, but most of them have secondary skills which allow them to escape close encounters with other Brawlers, at least temporarily. Marksmen are strong against most classes on a long distance but lack the sustained DPS to deal with Tanks. Up and close Marksmen can be dealt with by all other classes, but due to their low hit points they are specifically vulnerable to Assassins and Artillery (once in range).

  • Artillery (New)

Artillery Brawlers throw or shoot projectiles over obstacles and walls and consequently can utilize the environment very effectively. They typically have low amounts of hitpoints and combine elements of Controllers and Damage Dealers. Their damage typically lacks burst potential and stopping power, which means they have a hard time dealing with Tanks and Assassins. However, their unique ability to use walls can make them very frustrating to deal with, and their sustained damage can make it almost impossible to recover hitpoints.

  • Tank

Tanks can take a significant beating, either through sporting the highest amounts of hitpoints of any Brawler in the game or through a combination of passive and active skills which allow their survival. Tanks are typically very strong in close range encounters and directly counter Assassins. They have a fair chance against Artillery/Marksmen if they manage to get close enough, but are susceptible to the high damage output of Damage Dealers which directly counter them.

  • Support

Support Brawlers primary skills are built around supporting their teams in different ways. They can either provide healing for their team or other abilities to enable or buff friendly Brawlers - increasing everyone's chance to victory. Support Brawlers typically have a low potential for burst damage but fair hitpoints and/or survivability, and are targets for any Brawler with a high burst potential - primarily Damage Dealers, Assassins, Marksmen and Tanks.

  • Controller (New)

Controllers primary skills are built around the idea of controlling specific areas of the map, either by shutting down areas proactively or reactively with Area of Effect (AoE) abilities, allowing their team to take advantage of displaced enemy positions. Controllers typically have a fair amount of hitpoints and have a fair bit of variation between burst and sustained damage.

Bug Fixes[]
  • Fixed a few Skin VFXes
  • Fixed various localization issues
  • Fixed some pins not animating when used in chats
  • Added auto-donation for pins for certain Skins
    • Skins that have pins associated with them will be auto donated when you open the game
  • Additional Confirmations for shops
    • For all Gem purchases which didn't already have a double-confirmation for purchase, we've added an additional "confirmation" step to avoid frustration
    • Added additional confirmation dialogue to e.g. Club Shop
  • Club Shop QoL
    • Power Points can now always be purchased for Club Coins unless the Power Point balance is at cap
  • Added Support for Challenges with Unlimited Lives
  • Matchmaking Improvements for Team Modes
    • Once players have been found for a match, they are now more evenly distributed amongst both teams based on their total trophies

Follow us on

Maintenance 13/02/23[]

  • Server maintenance
  • Fixed the issue with some special game modes not being registered in the player battle log

Maintenance 26/01/23[]

  • Fixing Griff's Super working weirdly if used around the edge of the map
  • Fixed some weird behavior with specific offers in the shop
  • Removed Fame from profiles who had it without having all the Brawlers yet

Maintenance 12/01/23[]

Balance changes:


  • Stun - Reduced damage significantly (1400 to 200)
  • Stun - Reduced the projectile speed by 25%
  • Stun - Stun reduced from 2 seconds to 1 second
  • Main attack - reduced damage (720 to 640)


  • Reduced Super duration by half
  • Reduced basic damage (1480 to 1320)
  • Reduced Kevlar Vest damage reduction (20% to 10%)


  • Main attack: reduced projectile speed (880 ms to 840 ms - before December it was 800 ms)


  • Piano gadget - area decreased by 50%

Bug Fix

  • Fixed an issue that could cause players to be stuck on the loading screen for 24 hours
  • Fixed an issue where Mandy super hitbox got wonky after going out of bounds