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Hello there, I made a blog post about the 10 best brawlers once, however I realised there’s some mistakes I made, and wanted to change it up a bit. I also did plan to make about the worst brawlers, so I decided to rank all brawlers instead. Here’s the ranking of all brawlers in my opinion


39. Jessie
Jessie Pin-Sad
[]

Jessie has always been in the bottom of the barrel, and unless there’s a huge buff or a rework for her, I don’t think she’ll ever rise up into anywhere higher

The reason why Jessie is so awful is because of her extremely poor independence, having low damage output, slow reload speed, below average HP. While her turret can help her, it’s too easily destroyed, even with Jessie’s energise star power

Her bounce shots, while useful when many brawlers are grouped up, is not enough to make her any better, especially due to her slow projectile speed. Because of this, I honestly think that Jessie is completely unusable at high trophies game play outside of Heist. Even with her niche strength, Penny is universally agreed to be the superior choice due to her mortar offering far more utility

Shelly Pin-Sad

38. Shelly[]

Although Shelly did receive some significant buffs from the last update, her weakness is still too easily exploitable. With awful damage output at a distance, Shelly is unable to deal with the higher tiered brawlers, which have superior range and speed

Shelly is however extremely dominant at lower trophies due to her powerful super, it does become less of a problem at high trophies as people will learn how to avoid it

As such, Shelly is still unplayable due to her significant weakness. I think she also needs a rework to make her less dominant at low trophies, but much better at high trophies

Nita Pin-Sad

37. Nita[]

The huge nerf for Nita’s gadget is the nail of the coffin, Nita was already mediocre at best in the previous meta, due to having lacklustre utility outside of her gadget, after the nerf, Nita is unable to do any support

Additionally, Nita has poor range, which means that it is very hard to get her bear, while also having low damage, meaning she’s unable to defeat enemies quickly

I honestly think the the gadget nerf was far too severe, maybe 0.5 seconds delay and giving her more range will provide her with more utility without over relying on her gadget. Without her gadget, she is much less viable in heist and Brawl Ball, while still being bad in everywhere else except for Gem Grab

Leon Pin-Sad

36. Leon[]

Leon was once considered to be one of the strongest brawlers, due to his overpowered advantages from his super, allowing him to get close for him to deal extreme damage. Ultimately, Leon was drastically nerfed via balance changes, to the point where he is near unusable in 3v3s

Although Leon can deal a bit of chip damage from a distance, the meta is filled with Gene, Poco and Pam which all counters his chip damage easily, and from a distance, it takes too long for him to get his super. Without his super, Leon is basically useless since most brawlers are able to predict his locations. Additionally, his super only lasting 6 seconds proved to be not enough. Leon also have below average survivability, which makes it even harder to get close

I think Leon do need some love, since he’s been quite awful for a while, they certainly need to revert some of his nerf, or at least make it easier to get his super

Crow Pin-Angry

35. Crow[]

Much like brawlers below him, Crow is historically been considered to be unviable. His unbearably low damage and HP has caused him to be unable to be support his teammates. His poison does cause enemies to be unable to heal, but it’s not enough, especially since there’s so many brawlers that has a healing ability, which counters Crow’s poison

While Extra Toxic does reduce enemies’ damage, and Carrion Crow does allow him to defeat enemies quicker, a lot of brawlers higher on the list does have good amount of power and survivability, so neither are enough. Crow’s Defence Booster gadget is very useful, but it does only have 2 uses, so Crow will have to be very cautious

Crow really relies on his star power and gadget, he’s still not good with it, but without it, he’s absolutely awful.

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34. Dynamike[]

Now, for a while, Dynamike was universally agreed to be the single worst brawler due to his weakness being far too severe despite having some strong strengths, most notably, his dynamites are too easy to avoid due to how slow they explode, which gave a significantly higher learning curve, which isn’t worth it since all other throwers, especially Sprout are much more rewarding.

However, while Dynamike still retain all his weaknesses, I will say that Dynamike has improved significantly in this meta, due to his Satchel Charge Gadget. While it still require very high skill, it allows Dynamike to potentially perform extremely game changing plays. Dynamike also have very high damage output if both dynamites hit, so if you hit an opponent with his satchel charge dynamite, they will be stunned, allowing Dynamike to defeat them with ease

However, due to retaining his weaknesses, this alone is not enough to make him get out of bottom 10

Colt Pin-Angry

33. Colt[]

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Colt is also been unviable for a very long time, much like Dynamike, Colt’s high skill cap has been a liability, which is made even worse when other sharp shooters such as Rico, Brock and especially Bea are considered to be significantly better

Although Colt has high damage, It’s not easy to land all of Colt’s bullets, which made him very inconsistent, and his range is also rather unimpressive as a sharpshooter, Colt’s low HP also means that he’s rather easy to be defeated

His star power does help alleviate some of his weakness, but not enough to make him better than other sharpshooters.

32. 8Bit[]

8 Bit’s significantly slower movement speed has been an extreme disadvantage for him. Although he does have higher HP, range and power than Colt, his survivability and offensive play is actually worse because he’s unable to run away or approach. This has led to 8 Bit being considered to be one of, if not the worst brawler in the game

In the recent update however, 8 Bit received a new star power, which drastically increases his speed. It helps him significantly. However, there is still a drawback: 8 Bit needs his turret in order to gain more speed, and the turret is still easy to be destroyed

Nevertheless, 8 Bit is slowly becoming usable, finally getting out of the bottom 5.

Penny Pin-Angry

31. Penny[]

Penny has been a rather obscure pick in the competitive meta, having low use rates across most modes. She does however have a decent win rate, since she’s very effective once brawlers group up, potentially dealing extreme damage, while her mortar gave her good control

Outside of those however, Penny doesn’t truly have any defined strength, while also having lacklustre damage, below average survivability. Much like Jessie, she also relies on her mortar too much

Nevertheless, Penny is a much better pick than Jessie, since her mortar is far more frustrating to deal with

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30. Piper[]

Piper’s lack of versatility is certainly a problem, she’s extremely powerful at a distance, but her awful damage at close range, low HP and her super failing to benefit her team significantly caused her to be a bit too one dimensional

Because of it, she does rely on her teammates to keep enemies away, however, high/ top tier brawlers such as Max and Mortis do harm her quite a lot, as their superior mobility helps them approach her easily

Piper can still be useful, but the general consensus is that Bea is superior everywhere outside of bounty

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29. El Primo[]

El Primo is the best tank counter in the game while also being a tank himself. However, he’s honestly downright awful if there are no tanks, since his lack of range means that he literally cannot get an attack easily.

El Primo’s super is quite useful on catching up enemies tho, and he does deal quite a lot of damage, so he can be really good in heist and siege. He’s also great in Brawl Ball with his Meteor Rush Star Power.

Even though El Primo counters tanks, he seemed to be overshadowed as they’re better at everything else

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28. Gale[]

In the previous meta, Gale was considered to be overpowered, as he has very high damage, and his jump pad is considered to be the most game changing, and having the most unfair advantage

Ever since the gadget got heavily nerfed however, Gale has not made a significant impact on the meta. Although Gale still posses high damage, his utility is severely weakened, and his snowballs is still kinda inconsistent sometimes

Gale’s super is still amazing tho, as he’s able to blow enemies away, giving his team more time to escape. However, Max is still able to overcome his super, so Gale definitely took a huge hit

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27. Colette[]

In my previous post, I actually placed Colette at #4, as her buffs seemed to be quite heavy. While this is still true, Colette has noticeably fallen off as the meta progresses, as she still suffers from the same issue as she did when she was literally unplayable (albeit to a much lesser degree).

It’s still not easy for her to finish enemies off without her super or gadget, and Colette also has below average survivability, meaning it could be quite risky to use her super sometimes.

I will say however, Colette can still be quite versatile on the right team comp, as she can help her team deal heavy damage to high HP brawlers, while the others deal with lower HP brawlers. Colette’s super is especially effective on finishing brawlers

Her skill cap is still rather high. If she does get buffed again, I do believe they should make her reload faster so she can attack more frequently, or her movement speed to help her catch up. It’s not necessary, but I just got her, so I will enjoy more buffs for her

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26. Emz[]

Emz is slowly catching back up to the meta, while Emz will never be as overpowered now that her gadget isn’t useful, she still has her super, which slows enemies down. This is especially effective as at a certain distance, Emz can deal heavy damage.

However, Emz is extremely vulnerable if enemies does get close (not as much as Piper but still very badly), especially against Mortis and Surge, she is still countered quite easily. Now that her gadget’s nerfed, she’s unable to push enemies back effectively, as the enemies will still be able to approach her easily

Emz is considered to be decent in most game modes, even if the meta is somewhat against her

Frank Pin-Neutral

25. Frank[]

Frank is being turned against in this meta, as his delay on his attack has caused him to be extremely vulnerable, meaning he stand no chance against Tara, Max and especially Spike

Frank does however have his extremely terrifying super, being one of the best in the game, it does stun enemies and open up the map. Frank is extremely vulnerable to knockbacks however, tho his gadget can help alleviate that weakness

Frank’s weakness is quite serious, but FRANKLY, as long as he’s skilled enough, and have his teammates to help him, Frank FRANKLY doesn’t really disappoint at all.

Bull Pin-Neutral

24. Bull[]

I gotta be honest: I initially BULLIEVED that Bull sucked, i thought that his inability to get up close has caused Darryl to be far superior. I did realised that Bull does have his tough guy star power though, which noticeably improved his survivability, especially paired with Poco and Pam. Even though Darryl does benefit from the healers, his shield doesn’t last for enough time (0.9 seconds does kinda suck to be honest)

Because of this, Bull can be played quite aggressively, even when comparing to other tanks, which can force enemies to fall back all the time, or constantly getting KO’d. Bull’s lack of range, and his unreliable super however, means that he does over rely on healers

Regardless, I learnt that Bull does have his advantages, making him much better than I initially thought.

Rosa Pin-Neutral

23. Rosa[]

Rosa is also making a comeback for similar reasons as Bull. I did however think her super is much better, since it allows her to absorb so much damage, and her range and damage is more consistent, which makes her less dependent on healers. However she does suffer from similar weakness otherwise

Rico Pin-Neutral

22. Rico[]

Rico was always on the line where he was neither too strong nor too weak in any game modes, although he does suffer from similar issues as Colt, he does have the ability to bounce shot off walls, which is a massive advantage that placed him so much higher.

Rico also has his robo retreat star power, which could potentially give him a huge advantages as he can avoid enemies much easier, while approaching better.

Rico is still difficult to use however, and the bounce shot does require you to be more creative if you do want to get his maximum value

Brock Pin-Neutral

21. Brock[]

Brock is pretty good at a lot. He has solid damage output and range. Additionally, Brock also has one of the best gadgets in the game, being able to get through walls quite quickly and burst enemies down. He also have one of the best super and gadget in the game, making him very flexible. Notably, the advantages are enough to make him deal with Spike effectively

However, Brock has poor reload speed and HP. This causes him to be quite cautious, as he’s weak when enemies get close, especially due to his poor reload speed

While Brock is quite versatile, Bea and Nani are generally considered to be superior options

Bibi Pin-Happy

20. Bibi[]

Bibi’s biggest advantage is her speed, especially with her home run star power. It effectively allows her to bully slower brawlers, since she can avoid their attacks easily while approaching them, giving them potentially no chance, especially with her knockback. However, her HP is kinda poor with her short range (it was quite good before, but her HP was nerfed quite a bit), so she can also rely on her Batting Stance Star Power and her gadget.

Bibi’s knockback mechanic is kinda a double edged sword, it allows her to knock opponents back so she can escape or hit them to a wall so she can defeat her. If there’s no wall however, Bibi might knock them too far, giving them a chance to escape. Her super is also rather lackluster, as it’s  damage is mediocre. While it does go far, it can also be easy to miss if she accidentally hit her bubble gum on a wall, although it can also be used to bounce walls intentionally

Bibi is a brawler of extremes, her strengths are deadly, but her weakness makes her kinda polarizing.  While they’re overall on par with each other, I think her strengths are more defined since there’s not much brawlers that are similar to her.

Darryl Pin-Happy

19. Darryl[]

Ok, I may seem rather biased, as most players will say Darryl should be a bit lower, but I think the auto regeneration super is a huge advantage, which combined with his extreme damage, means that Darryl’s learning curve is potentially the lowest out of all brawlers alongside Poco and Jacky

If Darryl gets his super, he has no trouble in getting close to his opponents, and comparing to Bull, it’s much easier to control, so he is generally much less situational. However, this does cost his survivability being weaker overall. With his shield only lasting 0.9 seconds, Darryl cannot benefit from healers as much as Bull or Rosa. As while he can still be aggressive, Darryl will be taken out easier, especially if the opponent team has more damage

Even then, I think the auto regeneration super is too big of an advantage, so I think Darryl should be higher. Darryl is also more effective with Randoms because of it.

Jacky Pin-Happy

18. Jacky[]

Ever since Jacky’s gadget  got toned down, Jacky has always been at the upper mid - lower high tier areas. Jacky’s strong survivability (especially with her hardy hard hat), good super and the fact that she does not need to aim gives her a notoriously low learning curve since she was released.

Jacky’s weakness has been more exploitable ever since her gadget was nerfed. As she now has to be more careful from her lack of range. This has caused her to fall behind, especially after the numerous buffs Tara has received, as Tara can attack and use her super at a safe distance.

Jacky also benefit from healers, like other tanks. With her more defined strengths however, Jacky is the best tank in my opinion

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17. Sandy[]

Sandy is pretty good at controlling an area with his super, especially with his Rude Sands Star Power. Before he gets it tho, Sandy really isn’t all that threatening, since his below average damage and range means that he struggles to defeat enemies.

However, unless a Tara is on the enemy team, turning everyone invisible in the sandstorm for 9 seconds is quite impressive, it’s like Leon’s super, but way more versatile. The reason why it’s even better with rude sands is that not only it can stop enemies from healing, it can also reveal them if they’re hiding.

Sandy is completely carried by his super, it’s just that good, making up for his lackluster strength

Tick Pin-Happy

16. Tick[]

I’ll be honest: I hate this brawler. The mines were extremely irritating, so I think Tick is just downright anti-fun

Anyways, Tick really isn’t all that good for a while, until they noticeably increased his super charge rate. Tick significantly benefits from this, since he relies on his head to defend him because he has the lowest HP in the game, giving him more time to control an area

Tick also counters higher tiered brawlers decently, further contributing to him being a valuable counterpick. All of these reasons is why Tick made it so high

Anyways, starting from the next one are the ones that are significantly better than Tick and others lower than him

Nani Pin-GG

15. Nani[]

Nani has been doing very well as of recently. While she was initially thought to be one of the strongest brawlers after her last buff, she has not obtain the same level of success as other high-top tier brawlers. This is due to her extremely high skill cap. However, players has slowly been able to optimise her strengths, learning to get her maximum damage potential

Because of it, Nani has seen strong success at the highest level of gameplay, with her being quite good in every mode (but not extremely dominant). In addition, her super can offer immense utility, especially with her gadget. Do keep in mind that while she’s excellent on defeating enemies, she’s rather vulnerable herself due to her low survivability. Additionally, if she was knocked back when she’s using her super, it will be interrupted

Bea Pin-GG

14. Bea[]

Slowing down opponents is always an effective way to gain control, and Bea has numerous ways to slow down her opponent considerably, from her super to her gadget. Both of them pairs extremely well with her super charged shot, which can deal heavy damage if used properly. It also pairs well for her super to defeat them quickly.

This is enough to make Bea one of the most versatile brawlers in the game, especially with her excellent range, making her one of the strongest sharpshooters in the game, it’s also notable that Bea is able to counter Spike and maybe even Max effectively.

Mr

13. Mr. P[]

Mr. P’s popularity has diminished after his dominance in the previous meta. As the meta has buffed some brawlers, which can now counter him more effectively, and he has received a few nerfs to tone down his annoyance

Despite this however, Mr. P is still considered to be a nuisance to many, as his porters keeps on coming, forcing enemies to use their attacks against the porters, reducing their ammo. Mr. P also have good range, allowing him to attack at a safe distance

The porters especially are even more of a problem if the base is placed behind a wall, it will make it difficult to approach it when Mr. P and others are protecting it. Because of it, Mr. P’s win rate remained Strong. However due to his much lower usage rate, I can’t justify on placing him higher

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12. Mortis[]

Historically been considered as one of if not the worst brawlers in the game, this is by far Mortis’ best placement in the past 2 years

Mortis’ survivability has been noticeably improved from the previous balance change, I thought it wasn’t a big deal at first since it’s just his super recharge rate being faster, but against multiple brawlers at once, Mortis can actually use his bats much more frequently, making him much better at assassinating groups of brawlers. Combined with either of his gadgets, Mortis now has much better at killing and surviving

Although Mortis has noticeably more modes he is bad at than other high/ top tiers, he dominates modes that he’s good in. As such, Mortis has been very popular in this meta, especially at lower trophies (although not many players know how to use him). In particular, He is excellent when synergised with Tara, since her super can make enemies group up, allowing Mortis to assassinate them. A skilled Mortis player can make him work especially effective for the team

Barley Pin-GG

11. Barley[]

Barley has received numerous of useful new features that has greatly improved his viability. In particular, both his gadgets greatly benefit his playstyle on controlling the map.

Despite his low HP, Barley is actually surprisingly difficult to be KO’d, since he can attack through walls, and he also have his Medical Use star power and Herbal Tonic gadget to keep him healing constantly. He’s also formidable at defeating enemies, with his Sticky Syrup Mixer Gadget and his Extra Noxious Star Power, which can make enemies unable to escape, giving him more time to deal heavy amount of damage

Barley do need to make sure enemies don’t get close to him, or else he will struggle to escape, even with his Sticky Syrup Mixer

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10. Poco[]

In the previous meta, Poco was a contender for being the strongest brawler in the game next to Surge. Poco obviously did take a hit after the nerf to his gadget, however, the sheer amount of healing he can provide is still insane

With 700 HP healing per main attack with Da Capo, 400 healing per second for 5 seconds with Tuning Fork, and very quick burst healing with his Super, Poco is the ultimate healer. With him, it is much harder for his allies to be defeated. If it weren’t for him, Bull, Darryl, Rosa and Jacky would all be ranked significantly lower.

However, Poco is quite lacklustre on his own, while he does have a quick widespread attack, his damage is just bad, so he cannot deal with brawlers effectively by himself. Because of it, Poco relies on his teammates as much as they rely him.

Nevertheless, Poco can create some really toxic combos, especially Poco double tank, due to how difficult it is to defeat them

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9. Pam[]

Pam certainly isn’t quite as good as Poco when it comes to healing, her long lasting and consistent healing is just not enough comparing to Poco’s high burst healing. What makes Pam slightly better than Poco in my opinion however is that she is far less reliant on her teammates. She has high HP, high damage, and long range, meaning Pam is a fighter, sharpshooter, heavyweight and Healer all at once

Even though the healing isn’t as good as Poco’s, it is still respectable, as the healing station allows the healing teammates and Pam herself to control the area, especially with her Pulse Modulator Gadget, Pam is also extremely lethal both from a distance and close up. From a distance, she can do good chip damage, since usually at least 3 of her scraps will hit, whereas at close range, Pam could deal more than 3000 damage per ammo, although it can be somewhat inconsistent sometimes as enemies will change their movement to make it harder to hit all of them

Pam will never disappoint with her extremely impressive stats

Surge Pin-Thanks

8. Surge[]

Surge. Is. Amazing. When we thought that Surge will be far less viable after the heavy nerfs to his To the Max star power, he has suddenly make a comeback as a huge counter for Spike. Additionally, Surge proved to be useful even with his Serve Ice Cold star power, allowing him to maintain his mobility if he do get to stage 2.

It’s mainly due to his gadget that Surge’s this high, as the teleport allows him to go through walls, this allows Surge to utilise his high damage to 3 shot most brawlers. Additionally, he’ll be able to upgrade when he gets 3 attacks, meaning by the time he finishes off enemies, he’ll get his super. The 3rd upgrade is very rewarding as well, as it gives Surge more range

I think that Surge needs a nerf to his gadget since the teleport is too hard to react against, I’d suggest adding a small delay after he uses it, or maybe make it so that he requires 1 more hit to get his super, slowing down his upgrades

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7. Gene[]

We all know Gene’s grab is extremely game changing, especially when paired with a teammate, he and his teammate can overwhelm the enemy in a few seconds. Gene also have his gadget which will fix his mistakes (if he grabs anyone he’s not supposed to), while his long, chip damage made it so that it’s difficult to avoid his main attack, allowing him to get his super consistently

Gene is an excellent support because of it, in addition to that, his Magic Puffs Star Power can heal allies by a decent amount. He’s also formidable on his own, since he can do the same thing

The amount of utility Gene provides is just amazing that I cannot put Gene anywhere lower.

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6. Tara[]

I’m so happy to see Tara being this good, Tara has been at the lower mid tier for so long, now that they got rid of basically all of her weaknesses she once had, she has been dominating the meta once again

Tara’s damage went from unbearably low to surprisingly high, with her good range, she can now chip enemies from a distance decently, her super, previously considered to be extremely game changing but too difficult to charge up, now charges up much faster, while still remaining as game changing as it always is, now that she only require 4 full shots to get it, this means that Tara is now far more potent without her super, while she can become much more threatening with her super sooner.

Tara no longer have any significant weaknesses, worst thing I can think of is that her HP is still slightly below average, but that weakness is quite negligible comparing to her strengths

Carl Skin-Captain

5. Carl[]

Carl has always been quite consistent, with high damage, good range, strong survivability and very strong super, it’s no surprise to see him being a top 5 brawler. He’s just so good in general.

Because of many of his positive attributes, Carl is a perfect Jack of all trades, he doesn’t struggle against anyone, his Star Powers just make his attributes stronger, as it’ll increase his DPS and Reload speed for Power Throw, whereas Protective Pirouette allows him to absorb more damage and become much more aggressive

You do need to be aware that Carl’s super does get interrupted surprisingly easily, but other than that, Carl is one of the strongest brawlers at the moment

Bo Skin-Horus

4. Bo[]

Tripwire. Just Tripwire. Bo is all the way up here simply because he’s hard carried by that gadget

So the thing is that Bo can instantly detonate his mines once he used that gadget, this particularly strong, as it now means that enemies cannot even get near Bo’s mines, or they’ll risk taking more than 6000 damage at once. Additionally, with his Snare a Bear Star Power, Bo is able to instantly stun them, giving them no chance to escape. As a result, Tripwire is arguably the most game breaking mechanic in the game

Outside of this, Bo has decent HP, high damage and good range, which is what most brawlers needed to be good, so Bo is still quite solid without it. He also have some niche strengths with his Circling Eagle Star Power, giving him and his teammates an advantage in  grassy maps, while his totem notably pairs well with brawlers with good supers

I definitely do think that there needs to be some delay for Bo’s Tripwire gadget, instant detonation is just too much......

Sprout Skin-Lunar

3. Sprout[]

Ugh, the nightmares are back. I’m sure we’re all sick of Sprout being absolutely broken, and yet, after the Gale meta, he’s back at the top 3, again.

Unlike before however, where Sprout utilises his Overgrowth Star Power for unfair range, he now utilises his Photosynthesis Star Power to giving him a massive advantage with bushes: not only do they give him a 30% damage reduction, he can also use his Garden Mulcher Gadget to heal 2000 HP, only sacrifice 1 tile of bush. Sprout also have the highest HP out of all throwers, because of it, his overall survivability is by far the strongest out of all throwers. It also means that he is potentially a mini tank if used correctly.

Even after Overgrowth got heavily nerfed, Sprout’s main attack explosion radius is still quite good, the way Sprout’s main attack work also makes it quite unpredictable. And his walls can block enemies, giving your teammates more time an potentially slow down the game, So overall I just think Sprout’s overall mechanic is just downright overpowered, and he’s definitely at the forefront nerf calls. My idea is to reduce the benefit he receives from bushes.

He only struggles if enemies get close, but it rarely happens if played correctly

Spike Skin-Mask

2. Spike[]

With heavy damage from both a distance and especially close range, with his gadget that deals even more damage if used properly, and with curveball making is even harder to avoid his attacks, Spike will literally eat your HP until it reaches 0.

Spike’s damage is just far too overwhelming, he can destroy anyone including tanks if they get close to him. He also have no problem on controlling an area, his curveball will constantly hit enemies easily, while his super slows them if they’re in the radius. It doesn’t matter even if Spike has low HP, his high damage, strong control ability and long range makes it difficult to even approach him, and even if they did, they’ll be taken down in seconds

Especially in Heist, Spike can destroy the safe by his own with no trouble, he’s just far too overwhelming after his damage buff.

Max Skin-Streetwear

1. Max[]

Max is just broken, like broken in every single aspect. She’s very fast in terms is speed and is even faster with her super, her damage output is high, reloads even faster with her Run n Gun Star Power, and she even has 4 ammos unlike every brawler except for Rocket No. 4 Brock. Excellent Gadget, excellent utility, easy to escape bad situations and even has good range.

I literally don’t see anything bad about Max, the amount of speed she has can pressure opponents easily, she also don’t have any bad matchups against anyone. Her worst matchup is probably Bea since she can slow Max down, but I think it’s an even matchup at worst.


And that’s all, than, you for reading my blog post

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