Tick is a Common Brawler who is unlocked as a Trophy Road reward upon reaching 4000 Trophies. He has the lowest health of any Brawler but has high damage potential. He attacks by lobbing three mines over obstacles that explode on contact with an opposing target or after a delay. His Super detaches and launches his head, which chases after the nearest enemy and explodes, dealing high damage and knocking enemies back while also destroying obstacles. His first Gadget, Mine Mania, doubles the amount of mines that his next attack fires. His second Gadget, Last Hurrah, grants him a temporary shield before he explodes, dealing damage and knocking enemies back. His first Star Power, Well Oiled, allows him to self-heal sooner than normal. His second Star Power, Automa-Tick Reload, decreases his attack’s reload time.
When Tick attacks, he lobs a projectile over obstacles that splits into three mines that spread over an area. The mines explode on contact with an opposing target or after a two second-delay. The projectile travels slowly in the air, and Tick’s reload speed is very slow, but the damage of all mines is immense. The spread of the mines increases the further away they are thrown.
When Tick uses his Super, he detaches his head and launches it over obstacles. After landing, the head chases after the nearest enemy and explodes, dealing high damage and knocking enemies back while also destroying obstacles in a 2.67 tile explosion radius. If the head is destroyed before reaching a target, it explodes and still destroys obstacles but only deals damage if an enemy was in its explosion radius. His head can still detect enemies in bushes.
Upon activation, Tick's next main attack fires six mines instead of three, which deals double the usual damage in total. Like his original attack, the mines’ spread increases or decreases depending on the distance thrown. A Gadget symbol will glow above Tick's head signaling the Gadget's usage, as well as a glowing joystick. The Gadget's cooldown starts after using this attack.
Tick gains a 50% shield for 1 second and then explodes, dealing 1000 damage to enemies and knocking them back in a radius around him. This Gadget doesn’t hinder movement.
Tick's auto-regeneration now starts 1 second after being damaged or attacking instead of the usual 3 seconds.
Tick reloads 9% faster, reducing his reload time from 2.3 seconds to 2.08 seconds.
- Tick has the lowest health of any Brawler and a very slow reload speed, but his long range, area denial abilities, and high damage output compensate for these weaknesses. Hence, it’s a necessity to take cover and attack from behind walls while playing Tick. Tick thrives in maps with an abundance of walls such as Open Plaza because he can stay behind the walls and support himself and his teammates.
- Tick is very effective at control, which is amplified with his Mine Mania Gadget. Predict where enemies will head and throw your mines there instead of throwing your mines directly at them. This forces them back because if enemies walk into the mines, they’ll take a huge amount of damage. Tick can hamper enemies from collecting vital items or heading into vital areas such as the Gem mine in Gem Grab, Bolts in Siege, the blue star in Bounty, or the zones in Hot Zone by throwing mines at the above items or areas.
- Tick's head can inflict high area damage that can also destroy obstacles and is capable of chasing Brawlers into closed areas. His head can be easily destroyed from a range, so it’s best to use it against low-health enemies to force them to attack the head and prevent them from healing or an enemy who has used up all ammo. He can also use his Super in Brawl Ball on enemy defenders near their goal, because the head can defeat them with it’s high area damage as well as break obstacles to help teammates score at ease.
- Tick’s struggle in close-ranged combat makes him prone to being ambushed in bush areas. However, Tick also has an advantage in bush areas. His head can be used in bushes and it would detect and damage the nearest enemy while it would be unnoticeable. He can also throw his mines at narrow lanes so that enemies take damage, which reveals them and prevents them from from sneaking up on you and your teammates.
- Tick is niche in Showdown because of his long range, control abilities, and high damage output. However, he’s more effective in Duo Showdown because of a teammate that can mitigate his weaknesses such as his low health and his struggle in close-ranged combat. He can annoy enemies by placing mines all around them and they’ll have to escape by walking into the mines and taking high damage, and if the enemies aren’t already dead, Tick’s teammate can finish those enemies off. In addition, Tick can trap enemies in the poison gas by continuously deploying mines at exit points until they die to the poison gas.
- If Tick is being chased by close-ranged Brawlers, refrain from auto-aiming because Tick's mines spread out regardless of where he threw them. To defend yourself, aim mines slightly in front of the enemy, and the enemy should walk into the mines while chasing you. If the enemy avoids the mines, use his Super or Last Hurrah Gadget to knock them back into the mines. You can also defend yourself at close range with your Super or Last Hurrah Gadget regularly, but you must use them carefully. For his Last Hurrah Gadget, you should position yourself when using it so enemies aren’t knocked into a wall, because if they do, they can re-approach you. If you’re can’t position yourself because you’re playing on closed maps, throw your mines at your feet to further prevent a re-approach. For his Super, throw your Super in front of the enemy rather than throwing it behind the enemy. This is because if the Super is thrown behind the enemy, it could inadvertently knock them into you, whereas, throwing the Super in front of the enemy knocks them away from you, therefore allowing you to escape.
- Tick’s mines are more effective if Brawlers like Gale, Bibi, or Gene push, knock, or pull enemies into them, dealing massive damage to the enemies. If you see the respective Brawler with their disruptive ability charged up, you'll want to throw your mines in the direction the enemy will head.
- Tick can discourage enemies from using teleporters or launchpads by deploying his mines to the location where the enemy will end up, guaranteeing massive damage if not defeating them once they land or teleport. This is a viable strategy in some maps such as Ends Meet and Gem Bash. If the enemies manage to survive, he can place extra mines in front of or behind of the teleporter/landing area depending on the enemies’ movement.
- Tick is a useful asset in Knockout. Tick is most useful in closed maps where he can hide and attack from behind walls. He can control areas with his mines and his Super allows him to finish off low-health enemies and is a counter to assassins and heavyweights. His Star Powers and his Gadgets are beneficial in this mode: Well Oiled allows Tick to recover from damage insanely quickly, and Automa-Tick Reload allows him to attack faster; Mine Mania makes him momentarily deal even more damage, finishing off enemies more efficiently or covering more ground, and Last Hurrah allows him to withstand more damage and counter heavyweights and assassins.
- Due to Tick’s very slow reload speed, he’s not often recommended in Heist, so be sure to use him wisely in this mode. On offense, hide and attack the safe behind obstacles, which is effective as you’ll deal high damage to the safe while the enemies can’t hit you, and if possible, use his Mine Mania Gadget, his Super, and his Automa-Tick Reload Star Power to amplify your damage potential on the safe. On defense, hide behind obstacles and block off any choke points that inadvertently allow enemies to damage the safe, and, if possible, use his Last Hurrah Gadget and his Super to knock enemies away from the safe.
|Spawning||In The Lead||Receiving Damage||Defeating An Enemy||Defeated||Attacking||Activating A Super|
- Tick was added to the game.
- Tick's Automa-Tick Reload Star Power was added.
- Tick's main attack mine explosion radius was increased by 11%.
- His Super no longer homes to targets or explodes on targets that are in the air.
- Tick's Automa-Tick Reload time decrease was decreased to 13% (from 15%).
- Tick's main attack mine explosion radius was decreased by 6%.
- His mines duration was decreased to 1.6 seconds (from 2 seconds).
- His mines are now deployed in a fixed pattern on the ground.
- Tick's mines duration was increased to 2 seconds (from 1.6 seconds).
- His Automa-Tick Reload time was decreased to 10% (from 13%).
- Tick's main attack damage was increased to 680 (from 640) per mine.
- Tick's Backup Mine Gadget was added.
- Tick's main attack pattern is now correctly mirrored for both teams.
- The King Crab Tick skin was added.
- The number of hits necessary to charge his Super was decreased to 6 (from 9).
- Tick's head will now return to Tick if there are no enemies present on the battlefield.
- Tick's True Silver and True Gold skins were added.
- Tick's reload time was increased to 2.3 seconds (from 2.2 seconds).
- The Snowman Tick skin was added.
- Tick's Last Hurrah Gadget was added.
- Tick's main attack's spread is now based on the distance thrown.
- Tick's first Gadget was renamed to Mine Mania (from Backup Mine) and reworked from making Tick dash forward while dropping a mine that deals 700 damage to making his next attack fire 6 mines.
- Tick, King Crab Tick, and Snowman Tick received facial animations.
- Tick's main attack damage was decreased to 640 damage per mine (from 680).
- Tick's Last Hurrah shield protection was decreased to 50% (from 100%).