Tick is a Common Brawler who is unlocked as a Trophy Road reward upon reaching 4000 Trophies. He has the lowest health of any Brawler but a high damage potential. He attacks by lobbing three mines over obstacles that explode on contact with an opposing target or after a delay. His Super detaches and launches his head, which chases after the nearest enemy and explodes, dealing high area damage and knocking enemies back while also destroying obstacles. His first Gadget, Mine Mania, doubles the amount of mines his next attack fires. His second Gadget, Last Hurrah, grants him a temporary shield before he explodes, dealing damage and knocking enemies back. His first Star Power, Well Oiled, allows him to self-heal sooner than normal. His second Star Power, Automa-Tick Reload, increases his attack’s reload speed.
When Tick attacks, he lobs a projectile over obstacles that splits into three mines that spread out in an area. The mines explode on contact with an opposing target, or after two seconds. Tick’s reload speed is very slow, but the damage of all mines is immense. The spread of the mines increases the further away they are thrown.
When Tick uses his Super, he detaches his head and launches it over obstacles. After landing, the head chases the nearest enemy and explodes, dealing high area damage and knocking the enemy back while also destroying obstacles in a 2.67 tile explosion radius. Like any spawnable, the head has health, and if it's destroyed before reaching a target, it explodes and still destroys obstacles but only deals damage if an enemy was in it’s explosion radius. His head can still detect enemies in bushes.
Upon activation, Tick's next main attack fires six mines instead of three, which deals double the usual damage in total. Like his original attack, these mines spread out more or less depending on the distance travelled. A Gadget symbol will glow above Tick's head signaling the Gadget's usage, as well as a glowing joystick. The Gadget's cooldown starts after using this attack.
Tick gains a 50% shield for 1 second and then explodes, dealing 1000 damage to enemies and knocking them back in a radius around him. This Gadget doesn’t hinder movement.
Tick now self-regenerates 1 second after being damaged or attacking, instead of the usual 3 seconds.
Tick reloads his attack 0.2 seconds faster than normal.
- Tick has the lowest health of any Brawler and a very slow reload speed, but his long range, area denial abilities, and high damage output compensate for these weaknesses. Hence, it’s a necessity to take cover and attack from behind walls while playing Tick. Tick thrives in maps with an abundance of walls such as Stormy Plains because he can stay behind the walls and support himself and/or his teammates.
- Tick is very effective at area control, especially with his Mine Mania Gadget. Predict where the enemy will head and throw your mines there instead of throwing your mines directly at them. This forces them back because stepping on all his mines deals massive damage. Tick can obstruct enemies who are collecting vital items or heading into vital areas such as Gems in Gem Grab, Bolts in Siege, the blue star in Bounty, Power Cubes in Showdown, the zones in Hot Zone, or the ball/trophy in Brawl Ball/Trophy Thieves/Hold the Trophy/Volley Brawl by throwing mines at the above items, forcing enemies to avoid such areas or avoid collecting such items.
- Tick's head can inflict high area damage that can also destroy obstacles and is capable of chasing Brawlers into closed areas. His head can be destroyed easily from a range, so use it against low-health enemies to force them to attack the head and prevent them from healing or an enemy who has used up all ammo. He can also use his Super in Brawl Ball on enemy defenders near their goal, because the head can defeat them with it’s high area damage as well as break obstacles to help teammates score at ease.
- Tick is vulnerable in bush areas that are in maps like Snake Prairie because enemies can easily sneak up onto Tick and eliminate him. However, Tick also has an advantage in bush areas. His Super can be used in bushes and his head would detect and damage the closest enemy while it would be unnoticeable. He can also throw his mines at narrow lanes so that enemies take damage, which reveals them and prevents them from from sneaking up on you/your team.
- Since Tick has the lowest health of any Brawler, he’s more effective in Duo Showdown rather than Solo Showdown. He can annoy the enemies by placing mines all around them, as they can’t escape without walking into the mines and taking high damage, and then Tick’s teammate (preferably someone with more health and/or damage) can finish that enemy off. Tick is still viable in Solo Showdown, but it’s more ideal to use him in Duo Showdown so he has a teammate to cover up his weakness in close-ranged combat.
- In Showdown, if possible, it’s an effective strategy to use Tick to trap enemies in the poison gas. Keep deploying mines at exit points until they die to the poison gas. If they manage to escape, he can finish them off with his Super.
- If Tick is being chased by close-ranged Brawlers, refrain from auto-aiming because Tick's mines spread out regardless of where he threw them. To defend yourself, aim mines slightly in front of the enemy, and the enemy should walk into the mines while chasing you. If the enemy avoids the mines, use his Super or Last Hurrah Gadget to knock them back into the mines. You can also defend yourself at close range with your Super or Last Hurrah Gadget regularly, but you must use them carefully. For his Last Hurrah Gadget, you should position yourself when using it so they aren’t knocked into a wall, because if they do, they can re-approach you. If you’re can’t position yourself because you’re in walled maps, throw your mines at your feet to further prevent a re-approach. For his Super, throw your Super in front of the enemy rather than throwing it behind the enemy. This is because if the Super is thrown behind the enemy, it could inadvertently knock them into you, whereas, throwing the Super in front of the enemy knocks them away from you, therefore allowing you to escape.
- In Team Events, an allied Gale, Bibi, or Gene can push, knock, or pull enemies into Tick's mines, dealing massive damage. If you see them with their disruptive effect charged up, you'll want to throw your mines in the direction the victim will head.
- Tick can discourage enemies from using teleporters or launchpads by deploying his mines to the location where the enemy will end up, guaranteeing massive damage if not defeating them once they land or teleport.
- Tick is a useful asset in Knockout. Tick is most useful in walled maps where he can hide and attack from behind walls such as Close Call. He can control areas with his attacks and his Super allows him to finish off low-health enemies and is a counter to assassins and heavyweights. His Star Powers and his Gadgets are beneficial in this mode: Well Oiled allows Tick to recover from damage insanely quickly, and Automa-Tick Reload allows him to attack faster; Mine Mania makes him momentarily deal even more damage, finishing off enemies even faster or covering more ground, and Last Hurrah allows him to withstand more damage, counter assassins, and move safely.
- Due to Tick’s very slow reload speed, he’s not often recommended in Heist, so be sure to use him wisely in this mode. On offense, hide and attack the safe behind obstacles, which is effective as you’ll deal high damage to the safe while the enemies can’t hit you, and if possible, use his Mine Mania Gadget, his Super, and Automa-Tick Reload Star Power to amplify your damage potential on the safe. On defense, hide behind obstacles and block off any choke points that inadvertently allow enemies to damage the safe, and, if possible, use his Last Hurrah Gadget and his Super to knock enemies away from the safe.
|Spawning||In The Lead||Receiving Damage||Defeating An Enemy||Defeated||Attacking||Activating A Super|
- Tick was added to the game.
- Tick's Automa-Tick Reload Star Power was added.
- Tick's main attack mine explosion radius was increased by 11%.
- His Super no longer homes to targets or explodes on targets that are in the air.
- Tick's Automa-Tick Reload time decrease was decreased to 13% (from 15%).
- Tick's main attack mine explosion radius was decreased by 6%.
- His mines duration was decreased to 1.6 seconds (from 2 seconds).
- His mines are now deployed in a fixed pattern on the ground.
- Tick's mines duration was increased to 2 seconds (from 1.6 seconds).
- His Automa-Tick Reload time was decreased to 10% (from 13%).
- Tick's main attack damage was increased to 680 (from 640) per mine.
- Tick's Backup Mine Gadget was added.
- Tick's main attack pattern is now correctly mirrored for both teams.
- The King Crab Tick skin was added.
- The number of hits necessary to charge his Super was decreased to 6 (from 9).
- Tick's head will now return to Tick if there are no enemies present on the battlefield.
- Tick's True Silver and True Gold skins were added.
- Tick's reload time was increased to 2.3 seconds (from 2.2 seconds).
- The Snowman Tick skin was added.
- Tick's Last Hurrah Gadget was added.
- Tick's main attack's spread is now based on the distance thrown.
- Tick's first Gadget was renamed to Mine Mania (from Backup Mine) and reworked from making Tick dash forward while dropping a mine that deals 700 damage to making his next attack fire 6 mines.
- Tick, King Crab Tick, and Snowman Tick received facial animations.
- Tick's main attack damage was decreased to 640 damage per mine (from 680).
- Tick's Last Hurrah shield protection was decreased to 50% (from 100%).