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"As Col. Ruff's accidental creation, Squeak was born to play fetch!"
Squeak Portrait.png

Squeak is a Mythic Brawler who has moderate health but a below-average damage output. He attacks by shooting a blob of goo that sticks to obstacles and targets and then explodes after a delay. His Super shoots a giant ball that explodes into six smaller blobs that each explode after a delay, similarly to his main attack. His Gadget, Windup, doubles the range of his next attack. His first Star Power, Chain Reaction, increases his attack's damage for every enemy Brawler inside his attack’s radius. His second Star Power, Super Sticky, slows enemies hit by his Super's secondary blobs.

Attack: Sticky Blomb

"Squeak's sticky blobs of goo are unstable, and blow up with a big splash and an ouch! They attach to any opponent they hit outright."

Squeak attacks by throwing a blob of goo that sticks to obstacles and targets before exploding, damaging anyone in a 2.67 tile radius after a 1.15 second delay, similar to Bo‘s mines. The blobs stop the end of their range and explode regardless of what the blob sticks to. The explosion can damage enemies behind walls, similar to Jacky's attack. These blobs can stack on an obstacle until they explode. If a blomb hits a target with a blomb already attached, the initial blomb instantly explodes and deals damage. This does not take into account secondary Sticky Blombs.

Super: Big Blob

"Squeak lobs a blob that blows up with aplomb! The explosion of goo sends six smaller Sticky Blombs in all directions."

Squeak throws a giant ball of goo that explodes upon landing, sending out six secondary Sticky Blombs in a hexagon pattern that travel for 6.67 tiles and explode in a 1.33 tile explosion radius.

Gadget: Windup

GD-Squeak1.png

"Squeak's next Sticky Blomb has its range increased by 100%."

When activated, Squeak's next attack has its range doubled to 15.33 tiles. A Gadget symbol will glow above Squeak's head signaling this Gadget's usage, as well as a glowing attack joystick. This Gadget's cooldown starts after this attack is shot.

Star Powers:

Chain Reaction

SP-Squeak1.png

"Each opponent within the area of a Sticky Blomb's explosion increases the Blomb's damage by 10%."

Every enemy Brawler in the range of one of Squeak's attacks will result in 10% linearly increased damage to every target (including spawnables) in the explosion radius. This Star Power still takes effect if there is only one enemy Brawler, giving Squeak at least a permanent 10% extra damage for every attack. Secondary Sticky Blombs from his Super aren’t affected by this Star Power.

Super Sticky

SP-Squeak2.png

"Secondary Sticky Blomb from Squeak's Super also slow down opponents for 4 seconds."

The secondary Sticky Blombs from Squeak's Super now slow down enemies hit by the explosions for 4 seconds.

Tips

  • Squeak's attacks and his Super can be used to safeguard specific areas to prevent Brawlers from entering by firing them at such areas ensuring that they get damaged by going there. For example, you can throw blombs at Gems in Gem Grab or Bolts in Siege. Similarly, his Super and attack can be used to completely close off lanes and/or weaken enemies who are in your lane (more effectively with his slowing Star Power) to secure control of your lane. His attack’s delay, large radius and sticky effect coupled with his Super's area denial makes him an ideal control and lane defense Brawler.
  • Squeak is ideal for modes like Heist and Siege despite his below-average attack damage, because his Super can deal incredible amounts of damage, similar to Spike's attack. His Super charge rate is also quick (4 hits), allowing him to frequently Super the safe and deal high damage. Its wide area potential also allows it to sweep bushes, but its delay requires timing skills.
  • Squeak is unable to deal immediate burst damage due to his delayed attack and below-average damage, so in Brawl Ball, he struggles to defend his goal and prevent enemies from scoring, not to mention his lack of any abilities that make the enemy drop the Ball, such as knockbacks, pulls, or stuns. If you choose to play Squeak in Brawl Ball, make sure to close off choke points with your lingering attack and stay alive for your team.
  • Keep in mind that Squeak's sticky blobs can stick to almost every obstacle and target. This can have plenty of unique and unpredictable outcomes, such as attaching Sticky Blombs to minecarts in Minecart Madness so they travel to enemies and (along with the minecart's 2000 damage) knock them out, should they become trapped, or attaching it to spawnables such as Pam's healing station or 8-BIT’s Damage Booster to prevent enemies from going near them.
  • Squeak can be used to discourage enemies from using teleporters. If you see a teleporter light up after its cooldown, try throwing your Sticky Blombs to the teleporter so that enemies take damage the moment they exit it, or avoid teleporting if they know there’s a blob at their destination.
  • Squeak's Windup Gadget should be used with care, since the range of the attack makes you unable to see where the attack will hit. However, if you need to quickly deal damage to the IKE turret in Siege, you can utilize this to guarantee a hit on the IKE turret without having to dive in to the IKE’s range. This very useful to gain the lead during the last few seconds of a match.
    • Due to the modified attack's long range, you can also use his Windup Gadget to apply pressure on another lane on the map while covering one lane. This is really good in helping your teammates even if you're taking on your own fight.
  • Instead of using Squeak's Windup Gadget to get a hopeful snipe across the map, use it instead to finish off enemies that are barely outside of your attack range. More often than not, you will not always need to use all of the added range, but only a little extra of it to get that crucial kill. It can, however, be used at the beginning of the game or after a goal is scored in Brawl Ball to create some amount of area denial early on, or to maximise the usage of Squeak's multiple-target damage to weaken the enemy team and charge up more of your Super. This is, however, only possible in Brawl Ball due to the players spawning closer to each other than usual, at the beginning of the match or after a goal is scored.
  • Squeak can deal damage to multiple enemies at a time. This is useful in maps with a plethora of walls, where enemies will quite often group up. Since Squeak can hit many enemies, he can charge his Super quicker and weaken the enemy team. His radius also allows him to hit enemies behind walls one tile wide, which can be useful against throwers or anyone else behind.
  • Since Squeak has a delayed attack, there is a chance that your opponent could defeat you first, so you should maintain distancing from enemies, especially heavyweights and assassins, who can easily defy the delayed and slow-reloading attack. This still works effectively because Squeak is ideal at keeping control and keeping your opponents away.
  • While Squeak's Super can cover a good chunk of the map, the bombs don't have a large range and experienced players can deter it. Aim it like Tick's attack to prevent enemies from entering a point.
  • Due to his special attack projectile and the radius of damage, you'll be able to detect bush-camping enemies after you’ve hit them once. After that, you can continue to attack your enemies. However, some high-burst damage brawlers like Spike, Edgar, or Bull could pop out of bushes and eliminate you easily due to Squeak's attack delay, so you need to check bushes more frequently or stay in an open area.
  • When playing Squeak in Duo Showdown, keep a teammate with high close-ranged burst damage like Bull to cover up Squeak's weakness at close-quarters combat.
  • Squeak’s Chain Reaction Star Power is useful for enemies who are grouped up, which occurs only in certain situations. If you aim your attack correctly towards the grouped-up enemies, it can guarantee an extra 10% damage for each enemy.
  • If you throw your Super directly onto an enemy, most, if not all of the blobs will attach to them, dealing massive damage after a short delay. This can be used to weaken a brawler, allowing your teammates to finish them off. It also charges your super by a significant amount, allowing you to repeatedly chain your Super. Practice aiming Squeak's Super directly onto an enemy and planning a precise hit on moving targets for proficiency in using Squeak's Super in this way.

Voice Lines

Spawning In The Lead Receiving Damage Defeating An Enemy Defeated Attacking Activating A Super
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History

  • 13/5/21:
  • 20/5/21:
    • Squeak became available to play in matches. Neutral
  • 08/6/21:
    • Squeak's Super Sticky Star Power was added. Neutral
  • 25/8/21:
    • Squeak's main attack projectile speed was increased by 15%. Buff
    • His Super no longer has a delay after landing. Buff
    • His main attack blombs now make any previous attack blombs instantly explode if they hit the same enemy. Buff
    • Squeak's Super now takes the same amount of time to launch regardless of distance. Nerf
  • 27/10/21:
    • Squeak's class was changed to Damage Dealer (from Fighter). Neutral
  • 29/10/21:
    • The Ghost Squeak skin was added. Neutral
  • 24/11/21:
    • The Potato Squeak skin was added. Neutral

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