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"Sprout was built to plant life, launching bouncy Seed Bombs with reckless love. Its Super creates a plant-based obstacle!"
Sprout Portrait.png

Sprout is a Mythic Brawler with moderately low health and a moderate damage output, but immense utility with its Super. It attacks by lobbing a seed bomb over obstacles that bounces on the ground and off walls. The bomb explodes on contact with enemies or after a brief period of time, dealing area damage. For its Super, Sprout throws a Super Seed, creating a temporary wall-like barrier when it lands. Its first Gadget, Garden Mulcher, makes Sprout consume a nearby bush tile and moderately heal from its consumption. Sprout's second Gadget, Transplant, destroys all active hedges from its Super to get its Super fully charged again. Its first Star Power, Overgrowth, periodically increases the blast radius of its attack. Its second Star Power, Photosynthesis, grants it a damage-reducing shield while inside a bush and for a brief time after leaving one.

Attack: Seed Bomb

"Sprout propels a ball of seeds that bounces around before bursting with a bang! If it makes contact with enemies, it explodes on impact."

Sprout lobs a ball of seeds over obstacles and enemies in its path that explodes upon contact with an enemy. If it doesn’t immediately hit an enemy, it will bounce for 3.33 tiles before exploding in a 4-tile wide area. The bomb will also bounce off walls, which allows it to travel further.

Super: Hedge

"Sprout uses its Super Seed to grow a thick vine hedge, creating an impassable though temporary obstacle."

Sprout throws its Super Seed above obstacles that creates a hedge barrier. The barrier has a 3-by-3, 5-tile cross pattern from the center of the seed and blocks enemies' and allies' paths. However, if there are walls at most one tile away adjacent to where the seed was planted, the hedge will grow towards them and connect with the walls. As with any other wall, the hedge can be destroyed by wall-breaking abilities and do not hinder lobbed projectiles. These hedges can also be destroyed on contact by Brawlers with spawning invulnerability shields.

The hedges can last for a maximum of 10 seconds, and more than one hedge can be active on the arena at a time. If any entity is in the way of the hedges when spawned, they will be pushed out of the way, which also interrupts attacks or Supers (i.e. Frank's attack) when the hedge lands. The hedges will also destroy any bushes it lands on.


Garden Mulcher

"Sprout consumes a bush to restore 1500 health."

Upon activation, if a bush is within 1 tile of Sprout, it gets destroyed to heal Sprout for 1500 health.


"Sprout destroys its current Hedge, but will instantly have its Super fully charged again."

Sprout instantly destroys all of its active hedges, but Sprout will have its Super charged fully again.

Star Powers


"Every 5 seconds, the next Seed Bomb will explode with a larger explosion radius."

Sprout gains a charge bar that takes 5 seconds to fully charge up, and when charged the next attack’s radius increases by 25%, increasing the explosion radius from 4 tiles to 5 tiles. After the attack is used, Sprout's charge bar resets. Unlike most other charging bars, Sprout's Overgrowth's bar starts charging immediately after its last use, and does not require all three ammo to charge, similar to Byron's Injection Star Power's charging bar mechanics.


"Sprout activates a shield, partially protecting itself from all attacks while inside a bush."

While in a bush, Sprout shields itself from all damage by 30%. After exiting the bush, the shield lasts for another 3 seconds.


  • Sprout's Seed Bombs have a delay while in the air and can bounce uncontrollably. As a result, it’s difficult for Sprout to attack enemies that are close to it unless nearby walls are used to assist them, which will allow Sprout’s attacks to reach enemies easier. However, Sprout has greater damage potential at longer ranges because the attack bounces, in which hitting enemies is easier due to the range increase from the bouncing. Because of this, you can auto-aim with Sprout unlike other throwers as the attack can bounce on the ground and off walls.
  • Sprout's Seed Bombs' range increases from each bounce before exploding, just like Rico's projectiles. So, it's recommended to aim them diagonally towards walls to increase Sprout's range.
  • Aiming the Seed Bombs against walls can also help in close-range interactions. By bouncing the Seed Bombs against walls, the Seed Bombs will bounce back in Sprout's direction, effectively landing a hit on enemies close by. This strategy is effective with the Photosynthesis Starpower, allowing Sprout to tank shots while hitting enemies.
  • Sprout can prevent enemies from escaping the poison clouds with its Super in Showdown/Duo Showdown, potentially knocking enemies out, and Sprout can increase the damage by attacking while the enemy can’t provide counter fire. This is especially useful in Cavern Churn and other maps with an abundance of walls.
  • Sprout's Super is effective at blocking off vital choke points and essential areas, effectively leaving only one or two passages for enemies to pass through in many situations. This causes them to group together, allowing for an effective team wipe, especially with area attackers on your team such as Jessie.
  • In maps with very narrow choke-points like G.G. Mortuary in Heist and Split in Hot Zone, Sprout can use its Hedge along with its Transplant Gadget to almost permanently block those routes, preventing the enemies from reaching the important area.
  • Sprout's Super can also hinder the Siege Robot from reaching the team IKE, buying Sprout and its teammates significant time to destroy the robot as it tries to access the IKE from the other side of any barriers that may protect the IKE. In the Hedge’s duration, it also blocks any non-thrower projectiles and attacks from melee Brawlers attempting to attack the IKE.
  • Sprout’s attack radius can damage multiple enemies, especially if it has its Overgrowth Star Power equipped. Hitting multiple opponents charges its Super faster and deals a lot more damage, despite Sprout’s moderately low damage output, so always take advantage of the situation if enemies group together.
  • Sprout's walls can be used to block the ball from being shot into the goal in Brawl Ball. Paired with Transplant, Hedge can become an almost-permanent barrier. However, be wary that Hedge can be destroyed with invulnerability shields, so Sprout and its teammates should avoid running into the barrier in an attempt to defend the goal.
  • Sprout is viable in maps with a lot of bushes when its Garden Mulcher Gadget and Photosynthesis Star Power equipped, as these both make Sprout hard to defeat. As long as there is a decent amount of walls to hide behind, this shouldn't be too risky as long as ambushers are watched out for.

Voice Lines

Spawning In The Lead Receiving Damage Defeating An Enemy Defeated Attacking Activating A Super


  • 03/04/20:
  • 10/04/20:
    • Sprout became available to play in matches. Neutral
  • 15/04/20:
    • Brawlers with invulnerability shields can now destroy Sprout's hedges. Nerf
    • Sprout's Garden Mulcher Gadget healing was decreased to 2000 (from 3000). Nerf
    • Sprout's Overgrowth Star Power explosion radius increase was decreased by 50%. Nerf
  • 22/04/20:
    • Sprout's Photosynthesis Star Power was added. Neutral
  • 13/05/20:
    • Sprout's main attack damage was decreased to 940 (from 1000). Nerf
  • 22/05/20:
    • The Tropical Sprout skin was added. Neutral
  • 02/07/20:
    • Sprout's Overgrowth Star Power now applies to any attack (from only affecting attacks that do not hit a target before bouncing). Buff
    • Sprout's Overgrowth Star Power now takes 5 seconds to charge. Nerf
    • The number of hits necessary to charge Sprout's Super was increased to 5 (from 4). Nerf
  • 10/09/20:
    • Sprout and Tropical Sprout winning animation was reworked. Neutral
  • 28/09/20:
    • The Lunar Sprout skin was added. Neutral
  • 13/11/20:
    • Sprout's Transplant Gadget was added. Neutral
  • 15/12/20:
    • Sprout was given an attack landing indicator (X). Neutral
  • 27/01/21:
    • Sprout's main attack damage was increased to 1020 (from 940). Buff
  • 07/04/21:
    • Sprout's main attack damage was decreased to 980 (from 1020). Nerf
    • Sprout's Garden Mulcher Gadget healing was decreased to 1500 (from 2000). Nerf
  • 01/10/21:
    • Sprout's Emerald Prince and Ruby Prince skins were added. Neutral
  • 03/11/21:
    • Fixed a bug where Sprout’s Super could destroy spike tiles when it landed. Neutral
  • 01/03/21:
    • Sprout's True Silver and True Gold skins were added. Neutral
  • 17/03/22:
    • The Corrupted Sprout skin was added. It was featured as a Biodome skin. Neutral