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"Sprout was built to plant life, launching bouncy Seed Bombs with reckless love. Its Super creates a plant-based obstacle!"
Sprout Portrait.png

Sprout is a Mythic Brawler with moderately low health and a moderate damage output, but immense utility with its Super. It attacks by lobbing a seed bomb over obstacles that bounces on the ground and off walls. The bomb explodes on contact with enemies or after a set period of time, dealing area damage. For its Super, Sprout throws a Super Seed, creating a temporary wall-like barrier when it lands. Its first Gadget, Garden Mulcher, makes Sprout consume a nearby bush tile and moderately heal from it’s consumption. Sprout's second Gadget, Transplant, destroys all active hedges from its Super to get its Super fully charged again. Its first Star Power, Overgrowth, increases the blast radius of its next attack every five seconds. Its second Star Power, Photosynthesis, grants it a damage-reducing shield while inside a bush and for a brief time after leaving it.

Attack: Seed Bomb

"Sprout propels a ball of seeds that bounces around before bursting with a bang! If it makes contact with enemies, it explodes on impact."

Sprout lobs a ball of seeds over obstacles and enemies in its path that explodes on contact with an enemy. If it doesn’t immediately hit an enemy, it will bounce for 3.33 tiles before exploding in a 4-tile wide area. If it's launched over obstacles, it will keep traveling before it finds a spot to bounce.

Super: Hedge

"Sprout uses its Super Seed to grow a thick vine hedge, creating an impassable though temporary obstacle."

Sprout throws its Super Seed above obstacles that creates a hedge barrier. It creates a 3-by-3, 5-tile cross pattern from the center of the seed and the seed blocks enemies' and allies' paths. However, if there are walls at most one tile away adjacent to where the seed was planted, the hedge will grow towards them and connect with the walls. As with any other wall, the hedge can be destroyed by wall-breaking abilities and do not hinder lobbed projectiles. These hedges can also be destroyed on contact by Brawlers with spawning invulnerability shields.

The hedges can last for a maximum of 10 seconds, and more than one hedge can be placed on the battlefield. If any entity is in the way of the hedges when spawned, they will be pushed out of the way, canceling unloading attacks or Supers (i.e. Frank's attack) when the hedge lands. The hedges will also destroy any bushes and spikes it lands on.


Garden Mulcher

"Sprout consumes a bush to restore 1500 health."

When Sprout is in close proximity to a bush tile, it will destroy the bush while simultaneously restoring 1500 health.


"Sprout destroys its current Hedge, but will instantly have its Super fully charged again."

Sprout instantly destroys all of its active hedges, but Sprout will have its Super charged fully again.

Star Powers


"Every 5.0 seconds, the next Seed Bomb will explode with a larger explosion radius."

Sprout gains a charge bar that takes 5 seconds to fully charge up, and when charged the next attack’s radius increases by 25%, increasing the explosion area from 4 tiles to 5 tiles. After the attack is used, Sprout's charge bar resets. Unlike most other charging bars, Sprout's Overgrowth's bar starts charging immediately after its last use, and does not require all three ammo to charge, similar to Byron's Injection Star Power's charging bar mechanics.


"Sprout activates a shield, partially protecting itself from all attacks while inside a bush."

While in a bush, Sprout shields itself from all damage by 30%. After exiting the bush, the shield lasts for another 3 seconds.


  • Sprout's Seed Bombs have a delay while in the air and can bounce uncontrollably. As a result, it’s difficult for Sprout to attack enemies that are close to it unless nearby walls are used to assist them, which will allow Sprout’s attacks to reach enemies easier. However, Sprout has greater damage potential at longer ranges because due to its attack’s bouncing and throwing mechanics, hitting enemies is easier due to the range increase. Because of this, you can utilize auto-aim with Sprout, as the attack can bounce on the ground and off walls.
  • Sprout can prevent enemies from escaping the poison clouds with its Super in Showdown/Duo Showdown, potentially knocking enemies out, and Sprout can increase the damage by attacking while the enemy can’t provide counter fire. This is especially useful in Cavern Churn and other maps with an abundance of walls.
  • Sprout's Super is effective at blocking off vital choke points and essential areas, effectively leaving only one or two passages for enemies to pass through. This causes them to group together, allowing for an effective team wipe, especially with area attackers on your team such as Jessie.
  • In maps with very narrow choke-points like G.G. Mortuary in Heist and Split in Hot Zone, Sprout can use its Hedge along with its Transplant Gadget to almost permanently block those routes, nullifying the enemies from reaching the important area.
  • Sprout's Super can also hinder the Siege Robot from reaching the team IKE as long as the barrier lasts. In the Hedge’s duration, it also blocks any non-thrower projectiles or airborne/teleporting Brawlers and it also blocks attacks from melee Brawlers attempting to attack the IKE.
  • Sprout’s attack radius can damage multiple enemies, especially if it has its Overgrowth Star Power equipped. Hitting multiple opponents charges its Super faster and deals a lot more damage, despite Sprout’s moderately low damage output, so always take advantage of the situation if enemies group together.
  • Sprout's walls can be used to block the ball from being scored in Brawl Ball. Paired with Transplant, Hedge can become an almost-permanent barrier. However, be wary that Hedge can be destroyed with invulnerability shields.

Voice Lines

Spawning In The Lead Receiving Damage Defeating An Enemy Defeated Attacking Activating A Super
"Job done. Have a nice day."
"Returning to dock."
"I like trees."
Melody plays
"Task. Completed."
"Programming error."
Speaker plays
Speaker plays
"Path. Cleared."
Speaker plays
"Commencing assignment."
Speaker plays
Speaker plays
Speaker plays
Melody plays
Speaker plays
Speaker plays
Speaker plays
Speaker plays


  • 3/4/20:
  • 10/4/20:
    • Sprout became available to play in matches. Neutral
  • 15/4/20:
    • Brawlers with invulnerability shields can now destroy hedges. Nerf
    • Sprout's Garden Mulcher healing was decreased to 2000 (from 3000). Nerf
    • Sprout's Overgrowth explosion radius increase was decreased by 50%. Nerf
  • 22/4/20:
    • Sprout's Photosynthesis Star Power was added. Neutral
  • 13/5/20:
    • Sprout's main attack damage was decreased to 940 (from 1000). Nerf
  • 22/5/20:
    • The Tropical Sprout skin was added. Neutral
  • 2/7/20:
    • Sprout's Overgrowth's increased explosion radius is always applied. Buff
    • Overgrowth now takes 5 seconds to charge. Nerf
    • The number of hits necessary to charge Sprout's Super was increased to 5 (from 4). Nerf
  • 10/9/20:
    • Sprout's animations were reworked. Neutral
  • 28/9/20:
    • The Lunar Sprout skin was added. Neutral
  • 13/11/20:
    • Sprout's Transplant Gadget was added. Neutral
  • 15/12/20:
    • Sprout was given an attack landing indicator (X). Buff
  • 27/1/21:
    • Sprout's main attack damage was increased to 1020 (from 940). Buff
  • 7/4/21:
    • Sprout's main attack damage was decreased to 980 (from 1020). Nerf
    • Sprout's Garden Mulcher healing was decreased to 1500 (from 2000). Nerf