Spike is a Legendary Brawler with low health but a very high damage output. His attack is a cactus that explodes on impact and shoots spikes in all directions. His Super lobs a thorny projectile that creates a slowing and damaging patch of spikes on the ground. His first Gadget, Popping Pincushion, rapidly fires three waves of spikes in all directions around him. His second Gadget, Life Plant, spawns a cactus that provides cover for him and his teammates, and heals them in a radius once the cactus is destroyed. His Mythic Gear, Sticky Spikes, increases the slow of his Super. His first Star Power, Fertilize, allows Spike to heal himself over time when he's inside his Super's area of effect. His second Star Power, Curveball, causes the spikes shot out from his attack to curve in a circular motion. His Hypercharge, Blooming Season, increases his Super's radius.
Attack: Needle Grenade
Spike shoots a damaging cactus that, upon impact with a target or wall, or reaching its maximum range, explodes and sends out 6 spikes radially. The pattern is fixed, with 60 degrees between each spike, and it doesn't rotate with the projectile's angle. The cactus itself deals as much damage as one spike, and the attack deals devastating damage at point-blank range where more spikes can hit the enemy.
Super: Stick Around!
Spike lobs a thorny grenade over obstacles that, upon landing, creates a circular patch of spikes on the ground that lasts for 4.5 seconds. Enemies within its area of effect take damage over time and are slowed.
Gadgets
Popping Pincushion
Spike shoots 3 waves of 10 needles each in all directions. Each needle deals 1080 damage to enemies. There is a 0.5 second delay between each wave of needles. These spikes aren't affected by his Curveball Star Power and travel 6.67 tiles before disappearing. The spikes do 32400 damage altogether. However, the Gadget is cancelled if he is knocked back, pulled, or stunned.
Life Plant
Spike spawns a large cactus that has 2600 health. Similar to Ruffs' Take Cover Gadget, it blocks non-piercing or bouncing/splitting narrow enemy fire. Auto-aim prioritizes enemies over the cactus. If the cactus is destroyed, the plant bursts and heals all allies in a 3.33 tile radius for 1560 health. If Spike places down another cactus, the initial one will be destroyed and will heal allies.
Mythic Gear: Sticky Spikes
With this Gear equipped, Spike's Super slow is increased by 30%.
Star Powers
Fertilize
This Star Power allows Spike to heal 1300 health per second by standing in his Super's area-of-effect for a total of 6500 health. This Star Power only affects the Spike that planted it.
Curveball
The spikes shot from his main attack now move in a curving clockwise motion instead of straight out, allowing Spike's attack to cover a larger area and ultimately hit more targets with his attack. This Star Power also effectively increases the range of the spikes.
Hypercharge: Blooming Season
When activated, Spike's Super radius is increased by 20%. He also gains a 26% speed boost, a 25% damage boost, as well as a 5% shield boost.
Mutation
This section describes content that has been replaced or removed from the game. This information is kept here for historical purposes. |
With this Mutation, Spike's attack split into 12 spikes radially.
Tips
Game Modes and Maps
- Spike is versatile in Heist thanks to his high damage output: he can either go on defence with his unpredictable spread of attack and slowing Super, or go on the offense with his extreme damage output. Tanks who are favoured in this mode (i.e. Bull or El Primo) are countered by Spike, as without their Supers, they struggle to reach the opposing team's safe with their short range, and with Spike's slowing Super and damage, he can easily take them down at range. If Spike is positioned correctly or is at point-blank range of the safe, he can deal devastatingly high damage to it with his Popping Pincushion Gadget along with his high-damaging attack, which makes him a solid choice. Popping Pincushion can also serve as a fourth attack or during defence since Spike reloads slowly.
- When defending a critical objective or controlling an area, Spike's Super and his Fertilize Star Power are useful for area denial, slowing and damaging enemies while healing himself. If the enemy team is fleeing with Gems in Gem Grab or attempting to score a goal in Brawl Ball, you can hamper them from doing so with your Super.
Recommended Build
- Spike's Fertilize Star Power and Life Plant Gadget are useful for healing if your team lacks healers. If you find yourself charging your Super too often, don't hesitate to use it on yourself to heal you fully while you keep attacking enemies. If you or teammates are low on health and your Super isn't charged up, you can spawn your Life Plant Gadget down, hide behind it, and heal up. The extra healing his Life Plant provides when it's destroyed makes it even better for supporting Spike and teammates. These mechanics are also useful in Showdown when facing high-damaging enemies or in self-defense, especially in Showdown when being ambushed or pinched.
- Spike's Curveball Star Power makes his attacks much more dangerous and unpredictable, which makes it a pretty good choice in most situations. This means that enemies will have more difficulty dodging his shots, providing advantages to Spike's team.
- A tip when playing against Spike: if the opposing Spike has Curveball Star Power equipped, here's what you can try in order to dodge his shots. Go a little left below the projectile (make sure not to collide with it, as it will split immediately and deal damage), just below the end of Spike's range, and as the shot splits, move upwards, go right, go down, and then go left (do this in quick succession). This means that you will spin in a clockwise circle. As Curveball always rotates at 75 degrees, his shots will split (in your vision) from right to left. Thus, walking from left to right allows you to just miss the spread of his attack. Going up and going down allows you to go back to the same position as you were before. This takes a lot of practice, but can be very effective when put into play.
Strategies
- Spike has low health and a slow reload speed. Because of this, it's best to practice shooting around obstacles, predicting his shot pattern, and predicting the enemy's movement to prevent opportunities for the enemies to damage you. However, his high damage output compensates for his low health and allows him to defeat enemies easily.
- Spike's attack can deal devastating damage. One way to deal that maximum damage is at point-blank range of the enemy where his attack and Popping Pincushion Gadget work best at that range. This makes him an excellent counter against close-ranged Brawlers like El Primo and Mortis who need to get close to Spike to damage him.
- Spike is capable of dealing extremely high damage to grouped-up enemies due to the multiple spikes shot out from his attack on impact. His Super's area damage can also spell trouble for grouped-up enemies since they can't easily escape from Spike's attack or Popping Pincushion Gadget due to the slow effect. This becomes more effective using Spike Mythic Gear Sticky Spikes.
- The 6 spikes that fly out from his attack always spread out in the same pattern (60-degree angles, or 75 degrees with Curveball) no matter your position or rotation. You can use this to know where the spikes will land, making it easier to hit enemies around corners and obstacles or to check bushes. Because of this, having the cactus explode near a target is vital because this increases the chances of multiple spikes hitting the same target.
History
- 27/06/17:
- Spike's health was decreased to 600 (from 700).
- 04/09/17:
- Spike's Super's slow duration now decreases once out of it's area of effect.
- 05/10/17:
- Spike's Super projectile speed was increased.
- 07/12/17:
- Spike's Fertilize Star Power was added.
- The health and damage statistics of all Brawlers were multiplied by 4.
- 18/12/17:
- Spike's Fertilize Star Power healing was decreased to 500 (from 600) per second.
- 16/01/18:
- Spike's reload time was decreased to 2 seconds (from 2.2).
- 21/03/18:
- Spike's main attack projectile size was increased.
- Every Brawler's movement speed was increased by 70 points, increasing Spike's base movement speed to 720 (from 650).
- All Brawlers' projectile speeds were increased by 9%.
- 05/12/18:
- The range of the spikes in Spike's main attack was decreased to 4.33 tiles (from 5).
- The spikes now split in a set pattern (instead of randomly split).
- 29/01/19:
- Spike and Pinky Spike were remodeled, and Pinky Spike was renamed to Sakura Spike.
- Sakura Spike shoots flower-like projectiles instead of the normal Spike's needle grenades. Sakura Spike's Super was retextured and now has flowers.
- Spike's spikes were also retextured.
- Sakura Spike now costs 80 Gems (from 30).
- 15/04/19:
- Quickfire now takes into account the added range from the projectile splitting.
- Spike's main attack effects were polished.
- 10/07/19:
- Spike's Curveball Star Power was added.
- 12/07/19:
- The Robo Spike skin was added.
- 29/08/19:
- Spike's Fertilize Star Power healing was increased to 600 (from 500) per second.
- 23/10/19:
- Spike's Fertilize Star Power healing was increased to 800 (from 600) per second.
- 07/11/19:
- Spike's Curveball Star Power angle was decreased to 50 (from 100) and the distance was decreased to 100 (from 200).
- 19/02/20:
- Spike's main attack damage was increased to 520 (from 480) per spike.
- 17/03/20:
- Spike's Popping Pincushion Gadget was added.
- 07/04/20:
- Spike's Curveball Star Power angle was increased to 75 (from 50).
- 13/05/20:
- Spike's Popping Pincushion Gadget is no longer affected by his Curveball Star Power.
- 02/07/20:
- Spike's Popping Pincushion Gadget was retextured.
- 10/09/20:
- Spike's main attack damage was increased to 560 (from 520) per spike.
- His Super recharge rate was increased slightly.
- 18/09/20:
- The Mask Spike skin was added.
- 15/12/20:
- Spike's reload time was increased to 2.1 seconds (from 2).
- 19/02/21:
- The Dark Lord Spike skin was added. It was featured as a Lunar Brawl 2021 skin.
- 07/04/21:
- Spike's reload time was decreased to 2 seconds (from 2.1).
- Spike's True Silver and True Gold skins were added.
- 08/07/21:
- Spike's Life Plant Gadget was added.
- 28/09/21:
- Fixed an issue where Spike's Life Plant Gadget would not get launched by jump pads.
- 27/10/21:
- Spike's class was changed to Damage Dealer (from Sharpshooter).
- 23/12/21:
- The Logmas Spike skin was added. It was featured as a Brawlidays 2021 skin.
- 27/04/22:
- Spike's Life Plant Gadget health was decreased to 1750 (from 3500).
- 13/05/22:
- The Pyro Spike skin was added. It was featured as a Stunt Show skin.
- 12/12/22:
- Spike's Sticky Spikes Mythic Gear was added.
- 25/04/23:
- Logmas and Pyro Spike now cost 79 Gems each (from 49).
- 27/06/23:
- Spike's Popping Pincushion Gadget damage was increased to 800 (from 520) per needle.
- Spike's Fertilize Star Power healing was increased to 1000 (from 800) per second.
- 05/09/23:
- All Brawlers' health and damage were increased from 5% to 10% with each Power Level.
- 08/09/23:
- Spike's Blooming Season Hypercharge was added.
- 24/10/23:
- Spike's Popping Pincushion Gadget damage was increased to 896 (from 800) per needle and now scales with Power Levels.
- Spike's Life Plant Gadget health was increased to 1920 (from 1750), and its healing was increased to 1152 (from 1000). They now scale with Power Levels.
- Spike's Fertilize Star Power healing was increased to 1008 (from 1000) per second and now scales with Power Levels.
- Spike's flavor text was changed from "Spike throws cactus grenades that send needles flying, and a show-stopping Super: a field of cactus spines that slows down and damages enemies!" to "Most people think Spike is Colt and Shelly's cute sidekick at the Ranger Ranch. Nobody could begin to guess the depths of his trauma"
- 12/12/23:
- Spike's Sticky Spikes Mythic Gear slow was decreased to 30% (from 50%).
- 18/12/23:
- Fixed an issue with Spike's Popping Pincushion Gadget damage.
- 12/01/24:
- The Toon Spike skin was added. It was featured as a Cartoon Studios skin.
- 27/02/24:
- Spike's Blooming Season Hypercharge damage boost was increased to 25% (from 20%).
- Spike's Blooming Season Hypercharge multiplier was decreased to 35% (from 40%).
- Spike's Blooming Season Hypercharge speed boost was decreased to 26% (from 30%).
- Spike's Blooming Season Hypercharge shield boost was decreased to 5% (from 20%).
- All Brawlers' Hypercharges duration can no longer be extended.
- 01/04/24:
- The Poop Spike skin was added. It was featured as an April Fool's skin.
- 23/04/24:
- Spike's main attack damage was decreased to 540 (from 560) per spike.
- Spike's Popping Pincushion Gadget damage was decreased to 864 (from 896) per needle.
- Poop Spike's main attack sound effects were reworked.
- 29/04/24:
- Spike's Mutation was added for a limited time.
- 20/05/24:
- Spike's Mutation was removed from the game.
- 27/08/24:
- Spike's health was increased to 2600 (from 2400).
- Spike’s Life Plant Gadget health was increased to 2080 (from 1920).
- Spike’s Life Plant Gadget healing was increased to 1248 (from 1152).
- Spike’s Fertilize Star Power healing was increased to 1170 (from 1080).
Cosmetics
Skins (10)
Pins
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