"Spike throws cactus grenades that send needles flying, and a show-stopping Super: a field of cactus spines that slows down and damages enemies!"
Spike Portrait

Spike is a Legendary Brawler with low health who specializes in dealing with grouped-up enemies. His Attack and Super are both optimal for dealing with multiple enemies at once. His Attack explodes on impact and shoots spikes in all directions which deal damage to enemies they hit, and his Super slows down and deals damage to enemies caught in its area of effect. His first Star Power heals himself for 500 health per second when he is in the radius of his super, and his second allows the spikes shot out from his main attack to curve. Because he is a legendary brawler, he is quite difficult to obtain in brawl boxes, like Crow and Leon.

Attack: Needle Grenade

"Spike fires off a small cactus that explodes, shooting spikes in different directions."
Spike's throws a cactus that, upon impact with something or reaching its max range, explodes, sending 6 spikes out radially. The spikes deal damage to enemies that they hit. The cactus can be thrown a short distance, but the spikes it produces travel farther beyond that, effectively giving Spike's Attack a longer range. The main spike, when hitting a target, does more damage than the other spikes that are launched out after hitting a target.

Super: Stick Around!

"Spike lobs a thorny grenade. Enemies caught in the blast area take damage and are slowed down."
When Spike's Super is used, the area near him that he targets grows a circular patch of spikes. Enemies caught in this area take damage and have their movement speed drastically reduced until they move out of the area or the cacti disappear a few seconds after the Super is used.

Star Powers


"After using Super, Spike regenerates 500 health per second by staying in its area of effect."
Spike's star power allows him to regain health by standing in the cactus patch he creates with his Super. This can be useful for both healing Spike and damaging nearby enemies.


"Spikes from the cactus grenade fly in a curving motion, making it easier to hit targets."
The spikes thrown from his main Attack move in a curving clockwise motion instead of straight, allowing more area to be hit by them, an ultimately, more brawlers to be hit by them.


  • The second spike projectile from Spike's main attack do little damage by themselves, so try and hit the target with the main cactus directly. Depending on the direction of the hit, two or even 3 extra spikes can hit dealing obscene damage.
  • Due to his low health, he can be easily countered by brawlers such as Colt, Brock and Piper.
  • Do not use auto aim unless you don't have much time to react, like getting ambushed. This is because auto aim does not keep up with brawler movement, and does not take into account that you can hit behind walls or into certain areas.
  • Spike has low health, so practice shooting around walls and predicting how the enemy will move to prevent opportunities for the enemies to damage you. However, he makes up for it by having very high damage output.
  • The spikes in his attack always spread out in the same pattern, no matter your position or rotation. You can use this knowing where the spikes will land, making it easier to hit enemy Brawlers around corners and walls. Two go right and left at 180 degrees while 4 go at 45 degree angles.
  • Spike is capable of doing extremely high damage to grouped-up enemy Brawlers due to the multiple spikes shot out from his Attack at impact. His area-of-effect Super can also spell trouble for grouped-up enemies.
  • Since the spikes in his Attack spread out from each other as they travel, having the cactus explode near a target is optimal since this increases the chance of multiple spikes hitting the same target. However, this doesn't mean you should be getting close to your opponents to deal more damage, other brawlers can often kill you before you have the chance to get close to kill them.
  • Spike's Super can make it difficult for enemy Brawlers to escape. Spike and his team can deal heavy damage to them while they are trapped, and often times wipe out the enemy team.
  • Spike's Super is also a great tool for area control. If the enemy team is trying to escape with the Gems in Gem Grab or trying to score a goal in Brawl Ball, you can block off their path with your Super.
  • In Heist, all of Spike's needles will hit the vault if you stand in the middle of the vault, this however isn't optimal since the vault is close to the enemy team's spawn and also where they respawn, preventing you from getting close to the vault.
  • Spike's Star Power is a great healing tool if your team has no support brawlers. If you find yourself charging your super too often, don't be afraid to drop it on yourself to heal you fully while you keep attacking enemies.
  • While he shoots out six spikes if his attack doesn't connect, the max damage his attack can do while connecting is 4 times the damage of one spike.
  • Spike is underestimated by many people. Use this to your advantage by learning with 1v1 encounters spike can burst down the enemy.
  • Spike is a good brawler since he can check bushes in showdown maps like Eye of The Storm. When teamed up with Crow, its an OP team since Crow's daggers do damage over time and Spike does 4 times the damage at some points.


  • 27/6/17:
    • Spike's base Health was decreased from 700 to 600. Nerf Image
  • 4/9/17:
    • Spike's super’s slowdown lasts less time once out of its range. Nerf Image
  • 5/10/17:
    • Spike's Super projectile was made to fly faster. Buff Image
  • 7/12/17:
    • The health and damage statistics of all Brawlers were multiplied by 4. Neutral Image
  • 18/12/17:
    • Spike's Star Power healing was reduced to 500 (from 600) health per second. Nerf Image
  • 16/1/18:
    • Spike's reload speed was decreased to 2 seconds (from 2.2 seconds). Buff Image
  • 21/3/18:
    • Spike's main attack projectile size was increased. Buff Image
  • 5/12/18:
    • The range of the spines in Spike's Attack was decreased from 5 to 4.33 tiles. Nerf Image
    • The spikes now split in a set pattern. Neutral Image
  • 29/1/19:
    • Pinky Spike was remodeled and renamed to Sakura Spike. Neutral Image
    • Both Spike and Sakura spike now have re-textured projectiles:
      • Sakura Spike shoots flower-like projectiles instead of the normal Spike's needle grenades. Sakura Spike's super was retextured and now has flowers. Neutral Image
      • Spike's spikes was retextured. Neutral Image
  • 15/4/19:
    • Quickfire now takes into account the added range from the projectile splitting. Buff Image
    • Effects polished. Neutral Image
  • 10/7/19:
    • Spike's Star Power Curveball was added. Neutral Image
  • 12/7/19:
    • Robo Spike was added. Neutral Image


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