"Besiege and destroy the enemy's IKE assembly turret! Your team also has an IKE: feed it bolts, and it will assemble a powerful Siege Robot to fight for you."

In the Siege Event, each team has an IKE turret that they must defend while attempting to destroy the enemy team's IKE. Bolts spawn near the middle of the map. Holding a bolt for a few seconds will transfer the bolt to your IKE turret. At specific intervals during the round, the team with more Bolts will build a siege robot that will attack the enemy IKE. Each IKE has a powerful attack that deals 1000 damage per shot and has an incredibly long range, marked by the semicircle around the IKE. You win by destroying the other team's IKE or dealing more damage to it than they did to yours by the end of the match.

The more bolts you feed your IKE, the better the robot produced. Each bolt means one level on the robot summoned. All siege robots have the same health regardless of their level; however, the damage and speed of the robot increase with level. The damage of the robot increases by 50 damage per punch every level and increases movement speed at levels 10, 20, 30 and 40.

Useful Brawlers

Pam: Pam's healing station can be important for keeping your team alive while pushing, and because Pam does the most damage in the game per attack, she is also excellent at playing defense against the enemy siege robot.
Jessie: During pushes or defending, enemies tend to group up so her bounce shot can deal high amounts of damage. Jessie's Super is also good for defense and control of the center.
Frank: With his Super, Frank can stun the enemy IKE turret and other enemy Brawlers. Also, while on defense, Frank can stun the enemy siege robot. Although Frank is good for defending and attacking, try to aim your Super so it doesn't destroy walls on your side, as it will leave your IKE open to attack.
Bull and Darryl: With their Super, both can charge in and take out a decent amount of the IKE's health on their own, making them extremely useful in strategies that disregard the use of siege bots.
El Primo: Similar to Bull and Darryl, El Primo with his Super can deal a lot of damage to the IKE by himself. He can also jump to bolts wherever they spawn with his Super or jump on a Brawler that is holding a bolt.
Barley: Barley can out-range the IKE turret with his Super which can deal 10% to 12% of the health of the IKE turret to it. He is also very good at controlling the centre.
Rosa: If her Super is active, the IKE will do minimal damage and Rosa can deal heavy damage with ease. Her Super only last 3 seconds however, so bear in mind not to overstay.
Gene: He can use his Super to pull Brawlers with bolts, pull Brawlers into the range of the IKE turret, pull the enemy Robot, or pull defending Brawlers away from the Robot.
Dynamike: He can be used for control and when pushing with your Robot he can do a lot of damage to the IKE. He can also destroy cover protecting your enemies' Brawlers and IKE.
Tick: Tick is very useful because he is able to provide a lot of control to allow his team to collect bolts. He can help his team trap opponents with a lot of bolts. His Super can knock the Robot back and also momentarily stun him. He also does quite a bit of damage during a team push and he can hit the IKE without entering the enemies' zone.
Bibi: Bibi is very useful in both defense, offense, and collecting bolts. Her Super out-ranges the IKE turret and her main attack when her Home Run bar is charged can easily push away enemy Robots so your team has more time to defeat it before it reaches your IKE turret. The attack can also be helpful to push away any opponent that tries to collect a bolt.
Penny: Penny's mortar is a good tool for damaging the IKE turret as the mortar's range out-ranges the IKE turret, allowing it to attack from outside the IKE turret's range. Both of Penny's Star Powers are good too; Last Blast can do a number on both the IKE turret and enemies nearby while Balls of Fire can add extra damage to the IKE turret and nearby enemies. She should place her Super just barely outside of the IKE turret's range.
Jacky: Jacky's Gadget Pneumatic Booster can be useful to secure bolts or take down enemies carrying them. The area damage from her basic attack can also keep enemies from collecting bolts, and her Super can pull the enemy Robot away from the IKE turret.
Max: Max can boost her and teammates' speed with her Super to either rush in or retreat with the bolts; her Phase Shifter Gadget is also useful for the latter. Her Super is also useful for controlling an area and potentially leading the sieges.
Sprout: In a similar fashion to throwers, Sprout can be used for control while it and its team collect the bolts. Its Super is particularly useful during an enemy push as the Robot will get blocked from reaching the IKE turret, giving Sprout and its team enough time to deal a good amount of damage to the Robot.
Lou: Lou can use his attack to freeze and keep enemies away from the bolts and to freeze the enemy robot from attacking the team IKE. He is extremely useful for making enemies slip on his Super, making it hard for the enemies to retreat with bolts.
Gale: Gale can use his Super to keep enemies away from the bolts and pushing the enemy robot from attacking the team IKE. He can also use his Spring Ejector Gadget to jump at the enemy's IKE turret without getting any damage.


  • Controlling the center area of the map is very important. Keep enemy Brawlers away while your team collects bolts as they appear.
  • Team pushes are significant. Do not rely on your Robot too much. Supporting it during a siege is critical to winning the match.
  • When your robot is about to spawn, stay behind it and attack from there, otherwise you risk being defeated and pushed back to the start, which will remove you from the team push.
  • The IKE turret attacks whichever Brawler is closest to it. Never get closer to it than your siege robot.
  • Try to distract the opponents' siege robot by spawning turrets/minions or getting close to it to let it damage you instead of your IKE turret.
  • A strategy you could use with a team would be to try and get one bolt less than the enemies when the first siege robot spawns so that you can stack your bolts on the second or third robot to quickly win the game since the enemy bolt count is set back to zero when an enemy siege robot is spawned. Do this only during the first Siege, as most teams will only have 2-4 Bolts when the Siege Robot spawns, so the Robot will not be that strong. If you use this stacking tactic when it is the second to last Siege, it may be too late and the Siege Robot may be too strong, possibly making your team lose.
  • Depending on the amount of health that remains after your team's siege, it may be advantageous to ignore bolts and simply land shots on the turret directly to finish it off.
  • Place Bo's land mines in front of the enemy siege robot. When the mines explode, it stuns the robot for a second, giving time for the IKE turret and your team to attack it.
  • Every ten bolts collected will change the Siege Bot's appearance and speed the next time it comes out; until level 40. The Siege Bot's appearance will change via a translucent tint, similar to the Robo Boss's in the special event Boss Fight. The color change is in this particular order Levels 1-9: no tint; Levels 10-19: deep purple tint; Levels 20-29: red tint; Levels 30-39: yellow tint; Level 40-45: white tint.
  • Gene's Super is useful in offense, defense, and control of the center. Gene's Super can be activated just a second before the enemy team's Siege Robot reaches your IKE, to pull it away from the IKE, giving you, your team, and your IKE more time to destroy it. Gene's Super can also be used to pull enemy Brawlers with bolts into the IKE's range, eliminating them in a matter of seconds. Gene's Super can be used in offense, as it can pull defending Brawlers away from the Siege Robot to hinder their defense.
  • Belle's Spotter Super is a good way to target and counter the siege's robot, by putting a "Bounty" on him, dealing 35% more damage only to the robot. Also Belle's Nest Egg gadget is a good slowing option to the siege's bot, slowing him for 3seconds. Belle can also take advantage of her bouncing shot mechanics, on defence and offence or between the two siege bots by splitting up the enemies therefor helping controlling the center especially on the "Bot Drop" and "Factory rush" Map benefitting from her 10.66 tile range. Note That Belle's Super doesn't boost damage against IKE tower, only dealing 770 damage only on max level. Belle isn't very good on some maps including "Some Assembly Required", "Nuts and Bolts" and other maps with a lot of walls
  • If Penny has her Last Blast, she can throw her turret next to the IKE if there is nothing defending it, and when it dies, all bombs will hit the IKE, dealing a lot of damage.
  • Sometimes when your siege robot is ahead to attack the enemy's IKE, it is not really beneficial to go after enemies, especially for the occasion when siege robot is quite far away from IKE. They will use their immune time and block the robot's way.
  • An effective team is Pam, Jessie, and any other tank brawler. Pam with her Mama's Squeeze Star Power can be over powered if placed by the IKE. With Jessie's Shocky Star Power, her turret would be unstoppable as well. If the turret attacks and Jessie keeps attacking while the Tank does a lot of damage, your chances of winning will increase.
  • If you can, try to use Brawlers who can stop or slow down the bot or the IKE turret. Bea's and Emz's Super can slow down the bot, and if Shelly has the Shell Shock Star Power, she can also slow the bot down. Frank's Super can be especially helpful to stop the bot.
  • During an enemy siege, try to take out any throwers or high damage Brawlers. The Siege Bot won't do a lot of damage on its own, so taking out Brawlers with high damage will make it easier to defend.


  • On 27/2/19, the Siege event was added to the game.
  • On 15/4/19, the bolts were changed to spawn a little bit closer to the middle. The IKE no longer creates area damage with its projectiles and now homes to Targets (but not against flying units).
  • On 26/6/19, Siege's duration was reduced to a maximum of 2 minutes and 30 seconds (down from 4 minutes and 30 seconds) and has been rebalanced for the shorter duration. Previously, the longer duration meant trophy gain and loss in Siege was double the normal rate. The rewards are now also similar to the other Events to reflect the similar match duration.
  • On 13/5/20, the IKE's health was increased to 35000 (from 30000). However, the robot will no longer attack immune Brawlers.
  • On 10/9/20, the IKE health, and Siege Robot health and damage now scales up to the average Brawler Power Level in matches.
  • On 22/10/20, the bolt spawn pattern was made consistent. Now, bolts always spawn in the same places in the same order.
  • On 15/12/20, all of the Siege maps' environments were changed to Pam's Scrapyard.
  • On 27/1/21, fixed the issue where Siege Robot getting confused about teleporters.
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