"Go alone to fight in the Showdown Arena! Whoever's still standing at the end wins."

In the Showdown Event, there are 10 players with no teams. The objective of the game is to knock out all of your opponents and be the last Brawler standing. When a player is defeated or when a crate is opened, some Power Cubes will be dropped. This increases the Brawler's health by 400 and increases their attack damage by 10% linearly for the duration of the match but does not affect Gadgets or Star Powers. The longer you survive, the more rewards you will receive. As the match progresses, a deadly poison gas blows in from the edges of the arena, forcing all Brawlers into a progressively smaller area. The poisonous gas deals 1000 damage per second, and staying in it for 5 seconds will increase its damage by 300 damage per additional tick. This eventually racks up so fast you cannot out-heal it, even with any healing ability. There might also be a Modifier active which introduces an additional special condition to the matches.

Useful Brawlers

Shelly: Bush-camping is a good strategy for Shelly just like other close-ranged brawlers. Her Super can be devastating to unwary enemies, and her Fast Forward Gadget can help her to get closer or further away from enemies. Both of Shelly's Star Powers are helpful: Shell Shock slows down enemies that might otherwise escape from Shelly, while Band-Aid heals Shelly by a considerable amount.
Darryl: Though he can easily be pressured by long ranged Brawlers like Colt and Rico, bush-camping is an effective strategy. If he can sneak up on an opponent, Darryl's ridiculously high damage at close range lets him defeat many Brawlers easily. Additionally, Darryl’s ability to charge his Super automatically gives him an advantage against most Brawlers, as it provides him more options to not only use his roll to get close, but also an opportunity to escape in a bad situation. If aimed well in a map with lots of walls, his Super can create some false security for an enemy, and then pressures them when the roll stops.
Bull: Bull is similar to Darryl in many respects. As a heavyweight, Bull's sky-high HP makes him a tough target in any scenario and compensates for his short range. His devastating close-range damage makes him ideal for maps with lots of bushes and choke-points. However, Bull can thrive in any environment with the right playstyle. His Bulldozer Super can be used to either get out of sticky situations, or close the gap on out-of-range targets. When using his Super, make sure it won't run him into the Poison, because he loses control after he aims and activates it.
Pam: With high health and damage, especially at close range, as well as a wide attack spread at long range, Pam is excellent at defeating enemies quickly, controlling an area, or sweeping bushes. Her healing station provided by her Super will give her additional survivability, making her very hard to be taken out—not only healing her but acting as a barricade with limited health, too. Her Mama's Hug Star Power gives her an advantage that few other Brawlers have: the ability to heal while attacking.
Mortis and Crow: Both Brawlers have a faster movement speed than most of the other Brawlers, meaning they can get up close to enemies to deal damage or run away more easily. They also serve as assassins, so they can finish off low health enemies. Mortis with his normal attack and Crow with his Super can both reach opponents faster than they can run away, providing more of a threat in these Brawlers.
Spike: When he hits a target, Spike can deal really high damage to a single target. Even if he misses, the 6 spikes will burst out and might hit a target, giving him the ability to pressure enemies. Also, his Super can slow down enemies, as well as heal him if he has his Fertilize Star Power. His Curveball Star Power makes it even easier to hit a target. Spike counters Bull and other heavyweights exceptionally well at close and mid-range.
El Primo: El Primo's Super, which launches him a fairly long distance for a devastating attack, allows him to join into a pre-existing fight, or chase down players that think they can escape. He can pressure enemies easily, but works better alone than in a team, because he will constantly be chasing down other people due to his close range attacks. El Primo is also a good brawler to bush-camp with, due to his powerful close-range attack. Any mid- or long- ranged Brawlers who he can sneak up on will have virtually no chance of survival unless they can use a Super or Gadget to get out of El Primo's range.
Leon: Leon's ability to sneak allows him to accumulate Power Cubes with ease. However, do not try to engage groups or rush the center. Leon has low health and is more suited to picking off enemies one-by-one. His Super allows him to defeat almost any Brawler, even if they have more Power Cubes than him, depending on the Brawler. His Smoke Trails Star Power increases his speed while he uses his Super so that he can use it to escape from his enemies. Leon's Invisiheal works very well with his kit. He can cycle his invisibility using this Star Power by healing up after every assassination, which is important for a low health Brawler like Leon.
Rosa: Rosa's Super allows her to take more damage while rushing a Brawler so she can get close to do high amounts of damage. Since Rosa has one of the shortest attack ranges in the game, she benefits from bush camping to ambush Brawlers. Bush camping is her strength because she can plant bushes with her Gadget Grow Light as well as heal from them with her Plant Life Star Power, though Thorny Gloves is more useful for maps with few bushes.
Carl: Carl's pickaxe can bounce off a wall or an obstacle and the pickaxe returns to him faster so that he can throw it back again faster. He can use this ability to break down Power Cube boxes much quicker by making sure that there is a minimum distance between him, the Power Cube box, and the wall and then fire his attack. Carl's Power Throw Star Power is helpful to do this even quicker, and his Flying Hook Gadget can be used in combination with his Super to get up close and personal to enemies.
Bibi: Bibi's attack is very wide so that she can deal damage to multiple enemies or break multiple Power Cube boxes at once. Her knockback can save her from an enemy in desperate situations, allowing her to escape, or simply to push them into the poison. She can also pressure enemies using her long-ranged super and her Home Run increases her speed when her knockback is activated so that she can escape or chase enemies more quickly. Batting Stance allows Bibi to carefully maneuver an area without taking critical damage.
Brock: Brock has high damage from both his main attack and Super. His long range also means that he can either attack enemies from a long distance, or quickly defeat enemies up close despite his low health. His Rocket Fuel Gadget can even fend off high-health Brawlers.
Piper: Piper has high long-ranged damage and can fly away using her Super. She can also bush-camp and snipe Brawlers, especially with her Ambush Star Power. It is critical to keep other Brawlers at a comfortable distance and charge her Super since Piper is weak at close range and has low health. Keeping enemies in check with steady sniper fire tends to help with this.
Bea: Although Bea struggles to break down Power Cube boxes, she can defeat enemies very effectively, due to her long range and super charged shot, which can be made harder to avoid using her Super and her Honey Molasses Gadget. Additionally, her Honey Coat Star Power lets her survive with 1HP for a short period of time, giving her a chance to escape and recover. Her Rattled Hive Gadget can sweep an incredible area free of bush-campers and other threats.
8-BIT: 8-BIT's usefulness comes from his long-ranged attack. His Super creates a damage booster that makes him very formidable. Most Brawlers who get near him when he has a damage booster can easily be fended off. His Plugged In Star Power nullifies his slow movement speed weakness, allowing him to easily defeat the fast and long-ranged Brawlers he is usually prone to.
Rico: Rico is very niche; however he can be very threatening in maps with lots of walls such as Cavern Churn because of his mechanics. The pierce damage his Super supplies is great for fending off heavyweights, and in most Showdown maps Rico has plenty of creative ways to attack using walls.
Jacky: Jacky’s main attack advantageously disregards aim and walls, and is very useful to quickly break down large clusters of Power Cube boxes in maps such as Acid Lakes and Feast or Famine. She can also defeat enemies easily by pulling them with her Super, as well as hunting them down with her Pneumatic Booster Gadget. In a confrontation with any other Brawler who can't attack through or over walls, Jacky's best move is to stay on the opposite side of the wall and bait the opponent into her range, presenting an easy target.
Max: Max can utilize her high mobility and her Super to run away from tough situations when necessary. She’s also able to deal a lot of damage to enemies as she has good damage, four ammo, and Run n’ Gun Star Power to allow her to reload even faster. Her Star Power, Super Charged, gives her an ability rather similar to Darryl—automatically charging her Super.
Surge: Surge can deal a lot of damage and reach enemies effectively, especially with his Power Surge Gadget and To the Max! Star Power, quickly defeating them. Additionally, with every upgrade, he will become even stronger, as it gives him better mobility, even better range and his projectiles splitting into 6 rather than 2, making it very difficult for enemies to survive once he reaches his last upgrade.
Edgar: Edgar's piercing attacks, his short attack cooldown, his auto-charging Super, and his Let's Fly Gadget makes Edgar a menace in Showdown. His attack range weakness is covered up by his Super, and both Star Powers benefit Edgar greatly: Hard Landing cripples an enemy so Edgar doesn't have to wait to deal more damage, and Fisticuffs allows more healing per punch, making the prospects of diving less terrifying for you and more terrifying for enemies.


  • At the beginning of the game, go for Power Cube boxes. Normally, try to go for boxes with no one else competing with you. However, if you know a box location that no one else does, e.g. boxes in the corner, you can get boxes that otherwise might be taken before collecting the safer boxes. If you can collect a sizable amount of Power Cubes, it could give you the upper hand in a fierce battle.
  • A common strategy in Showdown is to avoid battle and survive. This usually minimizes trophy loss, while also limiting trophy gains.
  • Another common strategy in Showdown is to acquire as many Power Cubes as possible and fight for number one. However, using this strategy doesn't always result in a win. You could still lose under certain circumstances, being outplayed, or getting taken out while contesting for Power Cubes in a multiple-player brawl.
  • Another strategy is to provoke other Brawlers to fight, whilst keeping away from the fight yourself. This is more effective with long-range Brawler, who can use their range to zone out other Brawlers and cause them to move into more dangerous areas. When a fight does start, keep your distance while causing damage to those involved, only joining when you are certain you will be safe.
  • You can hide behind Power Cube boxes so opponents are forced to hit the box instead of you, and you can then easily take the cube once they open the crate. Note that this won't work with Brawlers whose attacks can hit multiple targets at once, such as Nita, Penny, Tara or Sandy.
  • One of the most common mistakes is bad positioning. In higher ranks, the first to be defeated are usually those who don't have Power Cubes close to their spawn, or end up stuck between many Brawlers and have nowhere to hide to recover their health.
  • If playing as a Brawler with relatively low health, hiding in bushes and waiting for enemy Brawlers to walk by and ambushing them can take them by surprise, allowing you to defeat them if your Brawler has the sufficient DPS. Otherwise, if you know you can't take them out, run away and try to find a new bush.
  • If you are playing a close-range Brawler, like Shelly, Rosa or Bull, try to surprise enemies by hiding in bushes.
  • If you spot a bush-camper, then it is recommended to either immediately start attacking the area to make him visible or distance yourself, while keeping your aim trained on the spot. It depends on your Brawler and your circumstances, but it is always a very good idea to draw out or make visible an enemy that is bush-camping.
  • Always check bushes thoroughly. Even if you think you've checked a bush, an enemy Brawler might be dodging your shots in there or staying at the very edge. This is easier for Brawlers with wide-spread attacks like Poco and Pam.
  • Don't get too close to a bush if you're checking it. An enemy Brawler can just jump on you. Close-range Brawlers are usually bad at checking bushes, so its recommended to avoid them when you don't have a lot of Power Cubes.
  • The change to Healing Mushrooms, by which they are less likely to spawn on large groups of players can really come in handy on maps such as Erratic Blocks, Stormy Plains and Thousand Lakes where there are areas where, if you move from them, the teamers in the central area will defeat you thereby trapping you in the storm. However, now the Healing Mushrooms will spawn on you allowing you to outlast them in the storm although it is worth noting that if one of the teamers turns on the others and it becomes a 1v1, the Healing Mushrooms are just as likely to spawn on them.
  • If you attempt to do bush camping, make sure that you check the bush and no one sees you entering the bush or else the enemy may disturb you while you are hiding. Also, don't hide in high trafficked bushes unless you have a large number of Power Cubes, else your Brawler may be defeated in a battle of two other Brawlers or someone else may defeat you.
  • A Brawler's healing only activates after a couple of seconds of not taking damage or attacking. You can use this to stop another Brawler's heal from kicking in by doing chip damage if you are having difficulty defeating them. But beware that by attacking someone else, you are stopping your own healing, so if you are low health, you might need to dodge and hide a bit before you can return to a fight.
  • If your opponent is hiding behind a wall and the storm is close by, if you can cut off their escape route they'll have to either stay where they are or take a riskier way around.
  • Some Brawlers (like Shelly and Leon) don't necessarily need a ton of Power Cubes to win the game. Instead, focusing on charging up their Super should be the top priority.


  • On 3/7/17, player names became hidden in games above 600 Trophies. Fixed joystick activation issue at the bottom of the maps.
  • On 11/8/17, the health boost of 1 Power Up was changed to 400 health (from 10%).
  • On 11/8/17, the damage boost of 1 Power Up was increased to 15% (from 10%).
  • On 16/8/17, the damage boost of 1 Power Up was decreased to 10% (from 15%).
  • On 4/9/17, the poison gas was made able to destroy Power Up boxes.
  • On 9/3/18, the spawn protection was added.
  • On 21/5/18, a change made it so that player names are hidden (replaced with '???') when your Brawler has 300 or more Trophies.
  • On 19/6/18, fixed bugs that caused poison to fade away on your screen, and that caused the screen to stay red after a match.
  • On 27/9/18, the players are able to spectate after being knocked out. Power Up was retextured and renamed to Power Cube.
  • On 29/1/19, the player names are now blank, instead of '???' when your Brawler has 300 or more Trophies. Additionally, the poison no longer immediately takes effect on the visually shown area when it advances, instead, it will take 2 seconds to show effect. However, some player's names would still be visible.
  • On 27/2/19, the amount of healing mushrooms were decreased in the later part of the game.
  • On 15/4/19, several anti-solo teaming changes were made. Meteors would now be more likely to hit groups of players and Healing Mushrooms and Energy Drinks would now be less likely to spawn near groups of players.
  • On 5/9/19, the Moon Festival event took place. The boxes and Power Cubes were visually changed during the event. Melee hit effects are now shown when attacking boxes.
  • On 18/9/19, the maximum number of cubes dropped by a defeated Brawler was capped at 5.
  • On 7/4/20, the Meteors no longer focus on a single Brawler during the early game. In addition, the poison cloud damage now scales up after the 5th consecutive hit by 300 damage per additional tick.
  • On 14/4/20, fixed an issue that caused the box shadows to remain on the ground after it was destroyed.
  • On 13/5/20, fixed a crash when multiple Dynamikes activated Fidget Spinner at the same time in a Friendly Room battle. Jacky's Super charge rate no longer increases after collecting Power Cubes.
  • On 10/9/20, the Energy boost damage was reduced to 100% (from 200%). The Angry Robo modifier health and damage, and Power Cube box health now scales up to the average Brawler Power Level in matches.
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