"Sandy is a sleep-deprived Brawler with powerful control over sand: casting sharp pebbles at enemies, and summoning a sandstorm to hide teammates."
Sandy Portrait

Sandy is a Legendary Brawler with moderate health and moderate damage output who can deal damage to multiple enemies at once with his wide piercing attack. His Super summons a sandstorm with a large radius, allowing him and his allies to be invisible in its area of effect. His Gadget, Sleep Stimulator, makes Sandy fall asleep for 2 seconds before healing to full health. His first Star Power, Rude Sands, allows his Super to do 100 damage per second to enemies that are in the sandstorm. Sandy's second Star Power, Healing Winds, allows any allies within the sandstorm to heal 250 health per second.

Attack: Pebble Blast

"Sandy pelts enemies with sharp, piercing pebbles. Ouch!"
Sandy attacks by throwing sand at his enemies that spreads in a cone formation, dealing moderate damage. His attacks can pierce through enemies, allowing him to deal damage to multiple enemies.

Super: Sandstorm

"Sandy summons a sandstorm that lasts for 9 seconds and hides friendly Brawlers inside it."
Sandy throws a star-shaped object and creates a sandstorm that makes him and his allies invisible. Like Leon's Super, invisible Brawlers are visible to nearby enemies within 4 tiles. Allied minions such as Nita's Bear will also be concealed. The sandstorm lasts for 9 seconds. Enemies are unaffected by the sandstorm.

Brawlers holding the ball in Brawl Ball or the present in Present Plunder are visible. Invisible Brawlers are still visible to the Siege bot and the IKE turret in Siege.

Gadget: Sleep Stimulator

"Sandy falls asleep for 2.0 seconds and his health is fully restored."
Sandy's Gadget makes him unable to move or attack for 2 seconds, but afterwards he is healed to full health. This Gadget cannot be activated if Sandy is at full health. If Sandy is the Big Brawler in Big Game, he only heals for 25% of his health.

Star Powers

Rude Sands

"Sandstorm now also damages enemies for 100 damage per second."
Sandy's Super does 100 damage per second to enemies that enter the sandstorm, for a total of up to 900 damage over 9 seconds. This can stack with other sandstorms, doubling or even tripling the damage.

Healing Winds

"Sandstorm now also heals friendly Brawlers for 250 health per second."
The sandstorm now heals Sandy and his allies for 250 health per second, for a total of up to 2250 health over 9 seconds. The healing can stack with other sandstorms, doubling or even tripling the healing effect.


  • When using Sandy's Super, you should try to place the sandstorm so that it touches the edges of bushes. This allows you and your teammates to use the sandstorm to go into bushes and access bigger areas while the opponents believe you are still in the sandstorm.
  • Sandy's attack's wide range and piercing ability makes it very effective against grouped brawlers.
  • Use his sandstorm to hide low-health teammates when retreating or hide from enemies to flank them.
  • Sandy's Star Powers can be used on offense in Heist and Siege. You can either use Rude Sands to damage the Heist Safe/Siege IKE along with opponents trying to stop you from attacking, or you can use Healing Winds to heal your teammates while attacking (healing will be especially useful in Siege because the IKE turret will continuously be attacking your team). However, be aware that the IKE turret can now see through invisibility.
  • In Brawl Ball, use Sandy's Super to cover the ball's vicinity. Bait the ball and if an opponent tries to get it, a close-range brawler could kill them. After they are dead, use the time to let a fast brawler such as Leon, Colt with Slick Boots and Crow to kick the ball to the goal. In addition, he has above average movement speed, and a Super that recharges relatively fast (allowing you to Super kick the ball more often), therefore making Sandy an ideal ball carrier.
  • Sandy's Star Power "Rude Sands" can be used to control a huge area, while the damage per second isn’t that high, the huge radius and long duration can slowly drain the enemies' health if they pass through or force the enemy to stay away. If they pass through, you and your teammates can deal even more damage to the enemies, possibly defeating them.
  • Sandy's Star Power "Rude Sands" counters other Sandy's Supers. If you throw your Super onto their Super, the damage ticks will make opponents visible, similar to Crow's poison. This makes it much easier for your team to fight against other Sandy.
  • Sandy's Super is greatly effective in 3v3 modes, as your team can be positioned stationary while in the vicinity of his Super. This is great for mass area control while collecting bolts in Siege, or damaging the safe in Heist.

Voice Lines

Start Of Battles When In The Lead Once Hurt Getting A Kill When Dying When Attacking When Using A Super
Sandy start vo 01
Sandy yawns
Sandy lead vo 01
"Did I, do something?"
Sandy hurt vo 01
Sandy kill vo 01
Sandy die vo 01
"Huh, good night."
Sandy ulti vo 01
"Sand shroud!"
Sandy start vo 02
"So tired."
Sandy lead vo 02
"Uh, amazing."
Sandy hurt vo 02
Sandy kill vo 02
"Get some rest."
Sandy die vo 02
Sandy snores
Sandy ulti vo 02
Sandy start vo 03
"Huh, I guess I'll have to do stuff..."
Sandy lead vo 03
"So tired of winning."
Sandy hurt vo 03
Sandy kill vo 03
"Seriously? Shh..."
Sandy die vo 03
"To sleep, perchance to dream."
Sandy start vo 04
"For the win."
Sandy lead vo 04
"So happy."
Sandy hurt vo 04
"Whoa. chill."
Sandy kill vo 04
"Sweet dreams!"
Sandy die vo 04
"Huh, nighty night."
Sandy start vo 05
"Calm down everyone."
Sandy lead vo 05
"So cool. Yeah."
Sandy hurt vo 05
"Huh, whatever."
Sandy kill vo 05
"Go to sleep."
Sandy start vo 06
"Yay, woo-hoo."
Sandy hurt vo 06
Sandy yawns


  • 18/9/19:
    • Sandy was added to the game. Neutral Image
  • 27/9/19:
    • The Sleepy Sandy skin was added. Neutral Image
  • 9/10/19:
    • Sandy's Rude Sands damage was decreased to 40 (from 200). Nerf Image
    • The number of hits necessary to charge his Super was increased to 6 (from 5). Nerf Image
  • 23/10/19:
    • Sandy's health was decreased to 3800 (from 4000). Nerf Image
    • His Super duration was decreased to 9 seconds (from 12 seconds). Nerf Image
    • His Healing Winds healing was decreased to 250 (from 300). Nerf Image
  • 5/12/19:
    • Sandy's Rude Sands damage was increased to 120 (from 40). Buff Image
  • 23/1/20:
    • Sandy's class was changed to Support (from Fighter). Neutral Image
  • 17/3/20:
    • Sandy's main attack damage was decreased to 840 (from 900). Nerf Image
    • His Rude Sands damage was decreased to 100 (from 120). Nerf Image
    • His Gadget Sleep Stimulator was added. Neutral Image
  • 13/5/20:
    • Sandy's main attack damage was increased to 920 (from 840). Buff Image


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