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In the Robo Rumble [[Event]], three players battle against many waves of robot enemies to protect a safe. The first wave starts immediately and each wave lasts 13 seconds after that. Robo Rumble is an unranked mode, so [[Trophies]] cannot be earned or lost, and [[Tickets]] are required to play the event.
 
In the Robo Rumble [[Event]], three players battle against many waves of robot enemies to protect a safe. The first wave starts immediately and each wave lasts 13 seconds after that. Robo Rumble is an unranked mode, so [[Trophies]] cannot be earned or lost, and [[Tickets]] are required to play the event.
 
[[File:Robots.jpg|240px|right]]
 
[[File:Robots.jpg|240px|right]]
There are four types of robot: a "melee robot" with high health and fast attacking speed but short range and slow movement speed, a "shooter robot" with low health, moderate movement speed, slow shooting speed but long range and fast projectile speed, a "mini robot" with moderate hitpoints, short range, medium attacking speed but very fast movement speed, and a "boss robot" with very high hitpoints and damage. The boss robot has a melee attack and can shoot rockets, and one arrives on waves 7, 14, 21 and 28. After wave 28, there will be no further boss robots for the duration of the match. After a boss robot arrives, all robots after that have increased health and damage. If the robots are not destroyed after 90 seconds, they’ll become enraged and gain extra movement speed.
+
There are four types of robot: a "Melee Robot" with high health and fast attacking speed but short range and slow movement speed, a "Sniper Robot" with low health, moderate movement speed, moderate attack speed but long range and fast projectile speed, a "Mini Robot" with moderate hitpoints, short range, fast attacking speed and very fast movement speed, and a "Boss Robot" with very high hitpoints and damage. The boss robot has a melee attack and can shoot rockets, and one arrives on waves 7, 14 and 21. After wave 21, there will be no further boss robots for the duration of the match. After a boss robot arrives, all robots after that have increased health and damage. If the robots are not destroyed after 90 seconds, they will become enraged, gain extra movement speed, and will only target the safe.
   
 
The maximum survival time possible is 13 minutes and 14 seconds. Reaching this time will cause the match to end immediately.
 
The maximum survival time possible is 13 minutes and 14 seconds. Reaching this time will cause the match to end immediately.
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!Mini Robot Health / Damage
 
!Mini Robot Health / Damage
 
!Boss Robot Health / Damage
 
!Boss Robot Health / Damage
  +
!Colour
 
|-
 
|-
 
|Normal
 
|Normal
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| -
 
| -
 
|45,000 / 1,500
 
|45,000 / 1,500
  +
|Neutral
 
|-
 
|-
 
|Angry
 
|Angry
 
|6,800 / 470
 
|6,800 / 470
|3,600 / 1130
+
|3,600 / 1,130
 
|5,400 / 720
 
|5,400 / 720
 
|55,000 / 1,600
 
|55,000 / 1,600
  +
|Purple
 
|-
 
|-
 
|Furious
 
|Furious
 
|11,000 / 600
 
|11,000 / 600
|4,600 / 1450
+
|4,600 / 1,450
 
|6,900 / 920
 
|6,900 / 920
 
|65,000 / 1,700
 
|65,000 / 1,700
  +
|Red
 
|-
 
|-
 
|Enraged
 
|Enraged
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|6,700 / 1,760
 
|6,700 / 1,760
 
|10,080 / 1,120
 
|10,080 / 1,120
  +
|<nowiki>-</nowiki>
|
 
  +
|Yellow
 
|-
 
|-
 
|God Mode
 
|God Mode
|
+
| -
|
+
| -
|
+
| -
  +
|<nowiki>-</nowiki>
|
 
  +
|White
|-
 
 
|}
 
|}
   
 
==Useful Brawlers==
 
==Useful Brawlers==
*'''[[Jessie]]: '''Since the robots often group up, Jessie can use her attack to hit multiple robots at once, dealing consistent damage. She can also use her turret to deal with any type of bots effectively, in addition her star power can help the turret stay alive for longer.
+
*'''[[Jessie]]''': Since the robots often group up, Jessie can use her attack to hit multiple robots at once, dealing consistent damage. She can also use her turret to deal with any type of bots effectively, in addition, her first Star Power can help the turret stay alive for longer. Her second Star Power, Shocky, also provides excellent area damage to clumped up hordes of robots.
*'''[[Pam]]''': Pam has really high damage if all her scrap pieces hit a single target, she can also use her healing station to keep teammates alive.
+
*'''[[Pam]]''': Pam has really high damage output if all her scrap pieces hit a target, and above average health. She can also use her healing station to keep teammates alive. Both her Star Powers are really good options, planting her Healing Station inside the Safe can damage Mini and Melee bots if you use Mama's Squeeze, and Mama's Hug is a good healing option, which can help soak the Boss' damage, especially with more Pams.
*'''[[El Primo]] and [[Frank]]:''' Not only that both El Primo and Frank have the highest HP in the game which can allow them to protect lower HP brawlers, they can also deal very high damage which makes them really effective against all bots, in addition, they can use their super to stun/knockback the bots, allowing them and their teammate more time to deal with the bots.
+
*'''[[El Primo]], [[Bull]], [[Darryl]] and [[Frank]]''': These Brawlers all have very high health as well as the potential to deal a lot of damage to robots, taking them out very quickly. Also, all of their Supers can interrupt the Boss Robots' rocket attack, preventing it from dealing great damage and from breaking walls which will pose a disadvantage in later rounds.
  +
*'''[[Rosa]]''': When Rosa has her super activated and the boss shows up, she can take hits for the team. In addition, she has a wide area attack that reloads fairly fast.
  +
*'''[[Bibi]]''': Bibi is good because of her knockback as well as her super. If there is a line of robots coming your way, use her super to attack. She can do double damage with her super if you hit a wall.
  +
*[[Rico|'''Rico''']], [[Colt|'''Colt''']], [[8-Bit|'''8-Bit''']]: All three of these brawlers have high ranged damage, with 8-Bit having a powerful damage boosting super. Rico also has an exceptionally fast reload speed and potentially higher than average damage with his first Star Power.
   
 
==Tips==
 
==Tips==
*Respawn time is 10 seconds instead of the normal 5, so it is important to stay alive.
+
*Respawn time is 7 seconds instead of the normal 3, so it is important to stay alive.
 
*Don't be separated from your team. Try to stay close and destroy as many robots as you can.
 
*Don't be separated from your team. Try to stay close and destroy as many robots as you can.
  +
*In the early game, try to make sure everyone charges their super since the weaker robots make this easier.
  +
*Use as few shots as possible on a robot. If you waste too many shots over killing enemies, you won't have that ammo for when more robots attack (this is especially true towards the end of the game).
  +
*Before the game starts, you can calculate how many shots you need to take out a single robot based on it's type/color. Use this to save ammo.
  +
*If you have something that deals passive damage to enemies (like Jessie's turret or Tara's attacking shadow), you can let it finish a weakened robot to save a shot.
 
*Robo Rumble is an awesome way to get lots of [[Tokens]]. A peak reward of 32 Tokens per [[Ticket]] is achieved at a time of 6:15.
 
*Robo Rumble is an awesome way to get lots of [[Tokens]]. A peak reward of 32 Tokens per [[Ticket]] is achieved at a time of 6:15.
 
*Brawlers who can destroy walls (e.g. [[Shelly]], [[Frank]] or [[Brock]]) may pose a disadvantage in this mode since this leaves the safe more open for damage from robots.
*If you're using Pam, make a "base" with the healing turret plus any other spawnables.
 
  +
*Try not to let the boss robot do damage to walls near your safe. This allows other robots to attack your safe easier. One way to handle this is to engage the boss robots as close to the edge's of the map as possible.
*Brawlers who can destroy walls (i.e. [[Shelly]] or [[Brock]]) may pose a disadvantage in this mode since this leaves the safe more open for damage from robots.
 
   
 
{{Navigation}}
 
{{Navigation}}

Revision as of 21:45, 2 October 2019

"Defend the safe from killer robots! The longer you defend, the better the reward!"
Robo Rumble

In the Robo Rumble Event, three players battle against many waves of robot enemies to protect a safe. The first wave starts immediately and each wave lasts 13 seconds after that. Robo Rumble is an unranked mode, so Trophies cannot be earned or lost, and Tickets are required to play the event.

Robots

There are four types of robot: a "Melee Robot" with high health and fast attacking speed but short range and slow movement speed, a "Sniper Robot" with low health, moderate movement speed, moderate attack speed but long range and fast projectile speed, a "Mini Robot" with moderate hitpoints, short range, fast attacking speed and very fast movement speed, and a "Boss Robot" with very high hitpoints and damage. The boss robot has a melee attack and can shoot rockets, and one arrives on waves 7, 14 and 21. After wave 21, there will be no further boss robots for the duration of the match. After a boss robot arrives, all robots after that have increased health and damage. If the robots are not destroyed after 90 seconds, they will become enraged, gain extra movement speed, and will only target the safe.

The maximum survival time possible is 13 minutes and 14 seconds. Reaching this time will cause the match to end immediately.

Robot Statistics

Version Melee Robot Health / Damage Sniper Robot Health / Damage Mini Robot Health / Damage Boss Robot Health / Damage Colour
Normal 4,800 / 260 2,000 / 630 - 45,000 / 1,500 Neutral
Angry 6,800 / 470 3,600 / 1,130 5,400 / 720 55,000 / 1,600 Purple
Furious 11,000 / 600 4,600 / 1,450 6,900 / 920 65,000 / 1,700 Red
Enraged 16,200 / 600 6,700 / 1,760 10,080 / 1,120 - Yellow
God Mode - - - - White

Useful Brawlers

  • Jessie: Since the robots often group up, Jessie can use her attack to hit multiple robots at once, dealing consistent damage. She can also use her turret to deal with any type of bots effectively, in addition, her first Star Power can help the turret stay alive for longer. Her second Star Power, Shocky, also provides excellent area damage to clumped up hordes of robots.
  • Pam: Pam has really high damage output if all her scrap pieces hit a target, and above average health. She can also use her healing station to keep teammates alive. Both her Star Powers are really good options, planting her Healing Station inside the Safe can damage Mini and Melee bots if you use Mama's Squeeze, and Mama's Hug is a good healing option, which can help soak the Boss' damage, especially with more Pams.
  • El Primo, Bull, Darryl and Frank: These Brawlers all have very high health as well as the potential to deal a lot of damage to robots, taking them out very quickly. Also, all of their Supers can interrupt the Boss Robots' rocket attack, preventing it from dealing great damage and from breaking walls which will pose a disadvantage in later rounds.
  • Rosa: When Rosa has her super activated and the boss shows up, she can take hits for the team. In addition, she has a wide area attack that reloads fairly fast.
  • Bibi: Bibi is good because of her knockback as well as her super. If there is a line of robots coming your way, use her super to attack. She can do double damage with her super if you hit a wall.
  • Rico, Colt, 8-Bit: All three of these brawlers have high ranged damage, with 8-Bit having a powerful damage boosting super. Rico also has an exceptionally fast reload speed and potentially higher than average damage with his first Star Power.

Tips

  • Respawn time is 7 seconds instead of the normal 3, so it is important to stay alive.
  • Don't be separated from your team. Try to stay close and destroy as many robots as you can.
  • In the early game, try to make sure everyone charges their super since the weaker robots make this easier.
  • Use as few shots as possible on a robot. If you waste too many shots over killing enemies, you won't have that ammo for when more robots attack (this is especially true towards the end of the game).
  • Before the game starts, you can calculate how many shots you need to take out a single robot based on it's type/color. Use this to save ammo.
  • If you have something that deals passive damage to enemies (like Jessie's turret or Tara's attacking shadow), you can let it finish a weakened robot to save a shot.
  • Robo Rumble is an awesome way to get lots of Tokens. A peak reward of 32 Tokens per Ticket is achieved at a time of 6:15.
  • Brawlers who can destroy walls (e.g. Shelly, Frank or Brock) may pose a disadvantage in this mode since this leaves the safe more open for damage from robots.
  • Try not to let the boss robot do damage to walls near your safe. This allows other robots to attack your safe easier. One way to handle this is to engage the boss robots as close to the edge's of the map as possible.