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Power Cards are abilities that are added to a Brawler in a game of Upside Showdown and Hawkins Hunt every time they pass a stage. Different Brawlers have different Power Cards since they have different Card Decks. Power Cards can only be active in events with the Card Decks Modifier.
Card Decks for 97 individual Brawlers can be obtained by opening Stranger and Strangest Packs. Shelly's Card Deck is unlocked by default. Each Deck has 6 Legendary Cards, 9-12 Epic Cards, and 7-10 Super Rare Cards.
Generic Power Cards[]
Specific values depend on the Card rarity and the Brawler.
| Power Card | Possible Values | ||||||
|---|---|---|---|---|---|---|---|
| Movement Speed +x% | +10% | +15% | +20% | +25% | +30% | +50% | |
| Reload Speed +x% | +10% | +20% | +30% | +40% | |||
| Damage +x% | +10% | +15% | +20% | +25% | +30% | +35% | |
| Max Health +x | +500 | +800 | +1000 | +1500 | +2000 | +2500 | |
| Gadget Cooldown x% faster | 10% | 15% | 20% | 25% | 30% | 50% | 80% |
| Super Charge Rate +x% | +30% | +60% | +75% | +100% | |||
| Game Start: x% charged Super | 50% | 100% | |||||
| Start Game: x% charged Hypercharge | 50% | 75% | |||||
| Get a x% Shield | 5% | 10% | 15% | 20% | 40% | ||
| Damage gives x% Temp Shield | 30% | 50% | |||||
| Melee Damage Size +x% | +15% | +20% | +25% | ||||
| Super Area Size +x% | +10% | +20% | +30% | +35% | +50% | ||
| Area Damage Size +x% | +10% | +20% | +30% | +35% | +50% | ||
| Projectile & Area Damage Size +x% | +15% | +25% | +35% | ||||
| Projectile Size +x%[1] | +15% | +20% | +35% | +50% | |||
| Projectile Speed +x% | +15% | +25% | +35% | +50% | |||
| Projectile Range +x | +1 | +2 | |||||
| Projectile Range +x & less Spread | +1 | +2 | |||||
| Healing +x% | 20% | 30% | 40% | 50% | 60% | 80% | |
| Attack Damage heals x% | 10% | 15% | 20% | 25% | 30% | 35% | |
| Pet and Brawler Attacks heal x% | 15% | 20% | 30% | ||||
| Start with x Power Cubes | 1 | 2 | 3 | ||||
| Reveal x nearby Bushes | 1 | 2 | 3 | ||||
| x fireballs surround you[2][3] | 3 | 5 | |||||
| Pet max health +x% | 20% | 40% | 60% | 80% | |||
| Pet movement speed +x% | +30% | +50% | |||||
| Add Burn damage on hit (x) | Weak | Moderate | Strong | ||||
| Poison enemies (x) | Weak | Moderate | Strong | ||||
Unique Power Cards[]
| Power Card |
|---|
| Attacks increase Movement Speed[4] |
| Heal When moving |
| Projectiles Pierce Brawlers |
| Passively charge Super |
| Regenerate health +80% earlier |
| Defeated Brawlers drop 1 extra Power Cubes |
| Super summons +1 pet |
| Shoot 2 times per attack |
| Attacks destroy environments |
| Super usage +1 charge |
| Slow enemies on hit |
| Projectiles home on enemies |
| Speed boost when using a Gadget |
| Hypercharge duration +120% |
| Super gives bush visibility |
Brawler-exclusive Generic Power Cards[]
| Brawler | Power Card | Possible Values | ||
|---|---|---|---|---|
| Super Rare | Epic | Legendary | ||
| Melodie | +x maximum notes[5] | 1 | 2 | |
| Frank | Max health +x% (slower movement) | 20% | 30% | 50% |
| Chuck | +x max posts | 1 | 2 | |
| Hank | Balloon Size +x% | 15% | 20% | 25% |
| El Primo | Fist Size +x% | 20% | 35% | 50% |
| Bibi | Bubble Gum Size +x% | 20% | 35% | 50% |
| Mortis | +x dash range & faster dashes | 1 | 2 | |
| Janet | Jetpack lasts +x% longer | 30% | 60% | |
| Rico | Bullet bounce +x% | 80% | 150% | 250% |
| Ruffs | Bullet bounce +x% | 50% | 150% | 250% |
| Nani | Peep duration +x% | 50% | 150% | |
| Gale | Shoot +x Projectiles in a wider spread | 2 | 4 | 6 |
| Tick | +x more Mines[6] | 1 | 2 | |
Brawler-exclusive Unique Power Cards[]
| Brawler | Power Card |
|---|---|
| Angelo | Charged attack speed +100% |
| Colt | Main attacks fires 3 extra projectiles |
| Barley | Leave a slowing trail while moving |
| Poco | Area heal when taking damage |
| Dynamike | Faster dynamite detonation |
| Bea | Trigger Shield at 1HP (per life) |
| Hank | Activate Fish Torpedos when taking damage |
| Leon | Turn invisible on enemy takedown |
| Crow | +50% damage to enemies bellow 50% health |
| Kit | Power Cubes are 50% more powerful |
| Mina | Super creates projectile shield |
| Spike | +2 more spikes from Cactus Grenades |
| Bo | Main attack fires 1 extra arrow |
| Clancy | Start games on Stage 2 |
| Gus | Main attacks drop Spirits on every hit |
| Colette | +50% damage to enemies above 50% health |
| Draco | Stay mounted after Super until defeated |
| Belle | Slows enemies hit |
| Rosa | Using an attack creates bushes |
| Cordelius | Fire 1 extra mushshroom |
| Buster | Super duration +100% |
| Charlie | Release Spiders while moving |
| Trunk | Create Bushes while moving |
| Ash | Double rats |
| Gene | Super has infinite reach |
| Nani | Fire 2 extra light orbs |
| Squeak | Super fires extra sticky blombs |
| Otis | Attack fires 1 more ink drop |
| Ollie | Main attack width +300% |
| Meeple | More homing on main attack |
| Berry | Drops Ice Cream when taking damage |
| Sam | Passively charge Super (without his Knuckle Busters) |
Ultra Legendary Power Cards[]
There are three very rare Power Cards that can be found exclusively in Hawkins Hunt:
- Goat Mode, which increases a bunch of stats, such as projectile size, projectile range, area damage size, max health, damage, movement speed, and super charge rate. Disabled for Lumi.
- Power Cube Party, which spawns 20 Power Cubes at the start of the match and after every respawn. Disabled for Moe, Kaze, Meg, and Bonnie.
- Projectile Party, which significantly increases projectile count and reload speed. Currently disabled for every Brawler.
History[]
- 06/11/25:
Power Cards were added to the game.
- 12/11/25:
- 25/11/25:
Rico, Piper, Colt, Mandy, Chuck, Buzz, and Fang received various deck changes.
fireballs damage was increased to 1000 (from 500).
Damage gives temporary shield rate was increased to 35/40% (from 30/35%), their active time was increased to 5 seconds (from 2), and the maximum shield health was increased to 4000 (from 2000).
Shield was increased to 10/15% (from 5/10%).
Healing rates were increased to 40/60/100% (from 30/50/80%), and to 90/50/30% (from 20/30/50%).
Attack Damage Heals was increased to 35% (from 30%).
Regenerate Health Earlier was increased to 80% (from 50%).
Legendary Gadget Cooldown in some decks was increased to 60% (from 50%).
Projectile home in rate was decreased by 20%.
- 04/12/25:
Power Cards were removed from the game.
References[]
- ↑ Can make some melee attacks larger.
- ↑ Fireballs deal 1000 damage.
- ↑ The 3-fireball radius is smaller than the 5-fireball radius
- ↑ Includes Super.
- ↑ The radian measures between the notes are decreased accordingly so all the notes would be evenly spaced out. Hypercharge notes are still placed with a gap of 120 degrees between each other, regardless of the maximum number of notes.
- ↑ Also affects the number of Hypercharge Mines that spawn after the Hypercharged Head explodes.
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| Mythic | |
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| Ultra Legendary | |
| Time Limited | |
| e Events | |
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|---|---|
| Items | |
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| Abilities | |
| Season Events | |
| Cosmetics | |
| Crossovers | |
| Items in gray indicate content that has been removed from the game. |
| v - e Wiki Navigation | |
|---|---|
| General | |
| e Brawlers | |
|---|---|
| Starting | |
| Rare | |
| Super Rare | |
| Epic | |
| Mythic | |
| Legendary | |
| Ultra Legendary | |
| Time Limited | |
| e Events | |
|---|---|
| 3v3 | |
| Showdown | |
| Solo | |
| Special | |
| Competitive | |
| e Others | |
|---|---|
| Items | |
| Gameplay | |
| Abilities | |
| Season Events | |
| Cosmetics | |
| Crossovers | |
| Items in gray indicate content that has been removed from the game. |
