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Power Meal

Power Meal

Power-ups are extra abilities specific to Brawler classes. Each class has its own unique Power-up. Each Power-up has three levels. Power-ups can be obtained from Power Meals, which are in turn purchased with Krusty Kash, and a total of 21 Power Meals need to be unlocked to obtain all Power-ups. Power-ups can only be active in events with the SpongeBob Modifier. If all Power-ups are obtained, opening a Power Meal will grant XP Doublers. Power-ups are only available during the SpongeBob SquarePants Event.

Powerup Class-Tank Tank Brawlers[]

Level 1: Krabby Patty[]

"A Krabby Patty orbits around you as a shield. When destroyed, it grants increased damage resistance for a short time."
Powerup Krabby Patty

A Krabby Patty will orbit around the Brawler. When hit by a non-piercing projectile, it consumes the damage and grants a shield to the Brawler. The shield reduces incoming damage by 70% and lasts for 2 seconds. Another Krabby Patty respawns after 8 seconds the first was destroyed. Like Melodie's notes, Krabby Patties are visible outside bushes even if the Brawler is inside a bush.

Level 2: Jelly Patty[]

"Two Krabby Patties orbit around you. When destroyed, a Krabby Patty increases damage resistance and movement speed for a short time."
Powerup Jelly Patty

At level 2, the number of orbiting Krabby Patties is increased to two. When a Krabby Patty is destroyed, along with the shield, the Brawler's movement speed is boosted by 50% for the duration of the shield.

Level 3: Patty Palette[]

"Three Krabby Patties orbit around you. When destroyed, a Krabby Patty increases damage resistance, movement speed, and charges your Super for a short time."
Powerup Patty Palette

At level 3, three Krabby Patties will now orbit around the Brawler. When a Krabby Patty is destroyed, it charges some of your Super.

Powerup Class-Assassin Assassin Brawlers[]

Level 1: Spatula[]

"A spatula will periodically orbit around you. When enemies are low on health, your attacks will take them down instantly if you have a spatula!"
Powerup Spatula

A spatula will orbit around the Brawler. When an enemy's health bar drains below 50%, the next hit from your Brawler will have the spatula defeat that enemy instantly. Another spatula will spawn again in 15 seconds. You get a spatula instantly after respawning. A spatula icon will show beside the enemy's health bar indicating if your next hit will defeat the enemy Brawler.

Level 2: The Golden Spatula[]

"A spatula will periodically orbit around you. When enemies are low on health, your attacks will take them down instantly, and you also get a speed boost when defeating an enemy with a spatula!"
Powerup The Golden Spatula

At level 2, along with the previous ability, a 50% movement speed boost is applied to the Brawler.

Level 3: Le Spatula[]

"A spatula will periodically orbit around you. When enemies are low on health, your attacks will take them down instantly, and you also get a speed boost, and you become invisible when defeating an enemy with a spatula!"
Powerup Le Spatula

At level 3, along with the previous abilities, your Brawler will turn invisible for 2 seconds after defeating an enemy with a spatula.

Powerup Class-Support Support Brawlers[]

Level 1: Kelp Soda[]

"A permanent healing area surrounds you."
Powerup Kelp Soda

A 3-tile radius healing area will surround you the entire game. The healing area heals you and teammates for 300 HP per second. The healing area is visible outside bushes even if the Brawler is inside a bush, and when your Brawler turns invisible (from Sandy's Super or Kit's Cardboard Box Gadget) the healing area will also be visible.

Level 2: Kelp Juice[]

"A permanent healing area surrounds you, and healing allies charges your Super."
Powerup Kelp Juice

At level 2, the healing area will also charge some of your Super for each second you or a teammate heals. Other healing abilities will also charge your Super.

Level 3: Kelp Shake[]

"A permanent healing area surrounds you, and healing allies charges your Super. Using your Super spawns a Power Cube."
Powerup Kelp Shake

At level 3, using your Super will make a Power Cube spawn after a short delay. This Power Cube can be picked by any player in the game. Unlike Showdown, a defeated player will not drop the Power Cube when defeated.

Powerup Class-Controller Controller Brawlers[]

Level 1: Bubble[]

"Your basic attack leaves a trail of bubbles on the ground that damage enemies who pass over them."
Powerup Bubble

Every 3 seconds, your Brawler's main attack will now leave a trail of bubbles along the aiming radical that deal damage per bubble for each enemy that comes in contact with them. Bubbles will explode three seconds after they are spawned if not triggered by an enemy. The effect can go through enemies (even with Brawlers with non-piercing attacks like Jessie), but not through walls (even with Willow's artillery attack).

Bubble Damage
Brawler Level Damage
1 150
2 165
3 180
4 195
5 210
6 225
7 240
8 255
9 270
10 285
11 300

Level 2: Caterpillar Bubble[]

"Your basic attack leaves a large trail of bubbles on the ground that damage enemies who pass over them."
Powerup Caterpillar Bubble

At level 2, the number of the bubbles increase.

Level 3: Giraffe Bubble[]

"Your basic attack leaves a trail of bubbles on the ground that damage enemies. At the end of the trail, an explosion releases even more bubbles."
Powerup Giraffe Bubble

At level 3, five bubbles will now spawn in an explosion at the end of the aiming radical.

Powerup Class-Damage Dealer Damage Dealer Brawlers[]

Level 1: Chum Balls[]

"Hitting an enemy gets you a Chum Ball, giving you homing projectiles for a short time."
Powerup Chum Balls

Every 12 seconds, the next projectile you land will make the next attacks' projectiles curve towards the nearest enemy. The effect lasts for 5 seconds.

Level 2: Chum Bucket[]

"Hitting an enemy gets you a Chum Ball, giving you homing projectiles and increased movement speed for a short time."
Powerup Chum Bucket

At level 2, hitting a projectile with the Chum Ball active will also increase your movement speed by 30%.

Level 3: The Appetizer[]

"Hitting an enemy gets you a Chum Ball, giving you homing projectiles and increased movement speed for a short time and heals you."
Powerup The Appetizer

At level 3, hitting a projectile with the Chum Ball active will also heal your Brawler for 800 health.

Powerup Class-Marksman Marksman Brawlers[]

Level 1: Clockwork Clarinet[]

"After a cooldown, your next attack is empowered by Squidward's 'music', allowing it to pierce through environments."
Powerup Clockwork Clarinet

Every 9 seconds, the next attack will pierce and destroy walls, bushes, fences and other types of destructible environments.

Level 2: Classic Clarinet[]

"After a cooldown, your next attack is empowered by Squidward's 'music', allowing it to pierce environments and deal more damage."
Powerup Classic Clarinet

At level 2, the empowered attack will also deal 30% more damage.

Level 3: Classy Clarinet[]

"You feel the music in your soul! You now shoot empowered projectiles more often, piercing environments and dealing more damage!"
Powerup Classy Clarinet

At level 3, the cooldown of each empowerment is shortened to 4.5 seconds.

Powerup Class-Artillery Artillery Brawlers[]

Level 1: Doodle Pineapple[]

"After a short cooldown, your basic attacks drop a pineapple from the sky that deals damage."
Powerup Doodle Pineapple

When an attack is thrown, a pineapple would drop from the sky after 1.5 seconds where your main attack landed, dealing 1200 damage on impact for a power level 11 Brawler.

Pineapple Damage
Brawler Level Damage
1 600
2 660
3 720
4 780
5 840
6 900
7 960
8 1020
9 1080
10 1140
11 1200

Level 2: Night Pineapple[]

"After a short cooldown, your basic attacks drop a pineapple that deals damage and leaves a damaging area."
Powerup Night Pineapple

At level 2, the pineapple will also leave a patch of fire that deals 480 damage for a power level 11 Brawler per second for 2 seconds.

Fire Damage
Brawler Level Damage
1 240
2 264
3 288
4 312
5 336
6 360
7 384
8 408
9 432
10 456
11 480

Level 3: Pineapple[]

"After a short cooldown, your basic attacks drop a pineapple that deals damage, leaves a damaging area, and then explodes into damaging pineapple chunks."
Powerup Pineapple

At level 3, the pineapple will also explode on impact into six chunks in a radial formation that deal 720 damage each for a power level 11 Brawler. The pattern is fixed, with 60 degrees between each chunk, and doesn't rotate with the direction the attack was aimed into. The chunks deal devastating damage at the center of the pineapple where more chunks can hit the enemy.

Chunk Damage
Brawler Level Damage
1 360
2 396
3 432
4 468
5 504
6 540
7 576
8 612
9 648
10 684
11 720

History[]

  • On 05/09/24, Power-ups were added to the game.
  • On 03/10/24, Power-ups were removed from the game.
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