Power-ups are extra abilities specific to Brawler classes. Each class has its own unique Power-up. Each Power-up has three levels. Power-ups can be obtained from Power Meals, which are in turn purchased with Krusty Kash, and a total of 21 Power Meals need to be unlocked to obtain all Power-ups. Power-ups can only be active in events with the SpongeBob Modifier. If all Power-ups are obtained, opening a Power Meal will grant XP Doublers. Power-ups are only available during the SpongeBob SquarePants Event.
Tank Brawlers[]
Level 1: Krabby Patty[]
A Krabby Patty will orbit around the Brawler. When hit by a non-piercing projectile, it consumes the damage and grants a shield to the Brawler. The shield reduces incoming damage by 70% and lasts for 2 seconds. Another Krabby Patty respawns after 8 seconds the first was destroyed. Like Melodie's notes, Krabby Patties are visible outside bushes even if the Brawler is inside a bush.
Level 2: Jelly Patty[]
At level 2, the number of orbiting Krabby Patties is increased to two. When a Krabby Patty is destroyed, along with the shield, the Brawler's movement speed is boosted by 50% for the duration of the shield.
Level 3: Patty Palette[]
At level 3, three Krabby Patties will now orbit around the Brawler. When a Krabby Patty is destroyed, it charges some of your Super.
Assassin Brawlers[]
Level 1: Spatula[]
A spatula will orbit around the Brawler. When an enemy's health bar drains below 50%, the next hit from your Brawler will have the spatula defeat that enemy instantly. Another spatula will spawn again in 15 seconds. You get a spatula instantly after respawning. A spatula icon will show beside the enemy's health bar indicating if your next hit will defeat the enemy Brawler.
Level 2: The Golden Spatula[]
At level 2, along with the previous ability, a 50% movement speed boost is applied to the Brawler.
Level 3: Le Spatula[]
At level 3, along with the previous abilities, your Brawler will turn invisible for 2 seconds after defeating an enemy with a spatula.
Support Brawlers[]
Level 1: Kelp Soda[]
A 3-tile radius healing area will surround you the entire game. The healing area heals you and teammates for 300 HP per second. The healing area is visible outside bushes even if the Brawler is inside a bush, and when your Brawler turns invisible (from Sandy's Super or Kit's Cardboard Box Gadget) the healing area will also be visible.
Level 2: Kelp Juice[]
At level 2, the healing area will also charge some of your Super for each second you or a teammate heals. Other healing abilities will also charge your Super.
Level 3: Kelp Shake[]
At level 3, using your Super will make a Power Cube spawn after a short delay. This Power Cube can be picked by any player in the game. Unlike Showdown, a defeated player will not drop the Power Cube when defeated.
Controller Brawlers[]
Level 1: Bubble[]
Every 3 seconds, your Brawler's main attack will now leave a trail of bubbles along the aiming radical that deal damage per bubble for each enemy that comes in contact with them. Bubbles will explode three seconds after they are spawned if not triggered by an enemy. The effect can go through enemies (even with Brawlers with non-piercing attacks like Jessie), but not through walls (even with Willow's artillery attack).
Bubble Damage | |
---|---|
Brawler Level | Damage |
1 | 150 |
2 | 165 |
3 | 180 |
4 | 195 |
5 | 210 |
6 | 225 |
7 | 240 |
8 | 255 |
9 | 270 |
10 | 285 |
11 | 300 |
Level 2: Caterpillar Bubble[]
At level 2, the number of the bubbles increase.
Level 3: Giraffe Bubble[]
At level 3, five bubbles will now spawn in an explosion at the end of the aiming radical.
Damage Dealer Brawlers[]
Level 1: Chum Balls[]
Every 12 seconds, the next projectile you land will make the next attacks' projectiles curve towards the nearest enemy. The effect lasts for 5 seconds.
Level 2: Chum Bucket[]
At level 2, hitting a projectile with the Chum Ball active will also increase your movement speed by 30%.
Level 3: The Appetizer[]
At level 3, hitting a projectile with the Chum Ball active will also heal your Brawler for 800 health.
Marksman Brawlers[]
Level 1: Clockwork Clarinet[]
Every 9 seconds, the next attack will pierce and destroy walls, bushes, fences and other types of destructible environments.
Level 2: Classic Clarinet[]
At level 2, the empowered attack will also deal 30% more damage.
Level 3: Classy Clarinet[]
At level 3, the cooldown of each empowerment is shortened to 4.5 seconds.
Artillery Brawlers[]
Level 1: Doodle Pineapple[]
When an attack is thrown, a pineapple would drop from the sky after 1.5 seconds where your main attack landed, dealing 1200 damage on impact for a power level 11 Brawler.
Pineapple Damage | |
---|---|
Brawler Level | Damage |
1 | 600 |
2 | 660 |
3 | 720 |
4 | 780 |
5 | 840 |
6 | 900 |
7 | 960 |
8 | 1020 |
9 | 1080 |
10 | 1140 |
11 | 1200 |
Level 2: Night Pineapple[]
At level 2, the pineapple will also leave a patch of fire that deals 480 damage for a power level 11 Brawler per second for 2 seconds.
Fire Damage | |
---|---|
Brawler Level | Damage |
1 | 240 |
2 | 264 |
3 | 288 |
4 | 312 |
5 | 336 |
6 | 360 |
7 | 384 |
8 | 408 |
9 | 432 |
10 | 456 |
11 | 480 |
Level 3: Pineapple[]
At level 3, the pineapple will also explode on impact into six chunks in a radial formation that deal 720 damage each for a power level 11 Brawler. The pattern is fixed, with 60 degrees between each chunk, and doesn't rotate with the direction the attack was aimed into. The chunks deal devastating damage at the center of the pineapple where more chunks can hit the enemy.
Chunk Damage | |
---|---|
Brawler Level | Damage |
1 | 360 |
2 | 396 |
3 | 432 |
4 | 468 |
5 | 504 |
6 | 540 |
7 | 576 |
8 | 612 |
9 | 648 |
10 | 684 |
11 | 720 |
History[]
- On 05/09/24, Power-ups were added to the game.
- On 03/10/24, Power-ups were removed from the game.