"Penny shoots bags of coins, damaging the target and anyone standing behind. Her Super is a mortar-style cannon turret!"
Penny Portrait

Penny is a Super Rare Brawler with medium health and a long-range attack that splashes when it hits a target. Her Super plants a mortar with medium health that lobs mortars that deal high damage. Her first Star Power, Last Blast, allows her cannon to shoot out 4 cannonballs which target towards items/brawlers within a huge range upon being destroyed or respawned, doing 1680 damage to enemies that are hit and her second Star Power, Balls of Fire, allows her cannonballs to set the ground on fire for 3 seconds, dealing 400 damage per second to enemies in the burning area.

Attack: Plunderbuss

"Shoots out a pouch of fool's gold. If the pouch hits an enemy, it bursts and coins pepper targets behind the first enemy."
Penny's main attack shoots a medium-sized pouch of gold out of her blunderbuss. If it hits, it will additionally spray three clumps of golden coins behind the target, piercing opponents and dealing the same damage of that of the pouch. It's a great attack against enemies that are too close to each other.

Super: Old Lobber

"Penny sets up her cannon! It can shoot at enemies at a long range, even if they are behind cover."
When her Super is used, Penny drops a cannon with high damage and health. This turret can be thrown anywhere within a short distance from Penny. The turret is stationary and fires cannonballs that deal area damage to brawlers, even if they're behind walls. However, it has a rather slow firing rate, and the cannonballs are also slow and easy to dodge.

Gadget: Pocket Detonator

"Penny blows her cannon! The explosion destroys walls and deals 1500 damage to nearby enemies."
When Penny's Gadget is used, her cannon will blow up, damaging enemies near it. This also destroy walls and bushes. The Gadget can only be used once Penny drops her cannon.

Star Powers

Last Blast

"When Penny's Cannon is destroyed, it shoots out one last barrage of 4 bombs targeting nearby enemies, each dealing 1680 damage."
When the cannon is destroyed or replaced by another cannon, it will fire 4 cannonballs, each dealing 1680 damage to the closest enemy that destroys the cannon and also enemies in range.

Balls of Fire

"Cannonballs from Penny's turret set the ground on fire for 3 seconds. Enemies in the burning area take 400 damage per second!"
When Penny's cannonballs hit an enemy, there'll be a burning effect for 3 seconds that's just like Barley's, but is two seconds longer. If the enemy is in the burning area, they'll take 400 damage per second for a total of 1200 damage.


  • When an opponent hides behind another opponent with high health, you can use Penny’s regular attack to hit both of them.
  • To maximize the lifespan of the cannon turret, one of the very optimal placements for it should be behind walls on your side of the map. Allied tanks, such as El Primo and Bull, can defend the cannon while discouraging or finishing off weaker brawlers.
  • Like Jessie, Penny's Super can act as a shield in a pinch, absorbing enemy fire for a while and allowing herself or an ally to escape from a dangerous situation.
  • The coins do the same amount of damage as the bag. If all three coins manage to hit the enemy, they can take double or even triple the amount of damage.
  • Her cannon has a very long range and deals damage in a small area. Use this to prevent brawlers from staying in an area for too long or destroy grouped-up enemies.
  • Penny's pouch will not burst upon impact with walls or other obstacles. Her attack will, however, burst upon impact with a Power Cube box in Showdown. Use this to your advantage in keeping enemies away from the box with the coins from when you pouch splits. This strategy works particularly well in Solo Showdown on the map Rockwall Brawl in 8 out of the 10 spawn points.
  • Penny's cannon has super long range, and is able to hit the IKE turret in Siege while being out of range from the IKE's blasts if placed perfectly in the corner of all Siege maps. This strategy can work even better if there is a bush to hide the cannon, allowing the cannon to potentially deal more damage due to it being harder to notice. This strategy can be countered by throwers such as Barley and Dynamike.
    • However it's possible to throw the cannon inside the opponent IKE's range and let 4 cannonballs onto the IKE turret if Last Blast is equipped. This will deal about 20-25% damage of the IKE's health.
  • Last Blast causes her cannon to launch several cannonballs upon its destruction, dealing major splash damage. This can discourage close range brawler's from destroying her cannon. Additionally, it allows Penny to attempt a different playstyle in which she places the cannon in the middle of a fight, and if you have Last Blast even when destroyed it will bombard the enemy team, even behind cover.
  • Balls of Fire is very effective at restricting where an enemy is willing to go, often cutting off their escape route. This is valuable in game modes focused on control, such as Gem Grab and Siege. The additional damage it deals is also effective against stationary targets such as Safes and IKE turrets.
  • If you are facing a Penny with her turret, don't backtrack because the cannon will hit you. To avoid this, keep on moving and don't stop.

Voice Lines

Start Of Battles When In The Lead Once Hurt Getting A Kill When Dying When Attacking When Using A Super
Penny start vo 01
"Let's go!"
Penny lead vo 01
"Number one!"
Penny hurt vo 01
Penny groans
Penny kill vo 01
Penny die vo 01
Penny groans
Penny ulti vo 01
Penny cackles
Penny start vo 02
Penny lead vo 02
"I'm the best!"
Penny hurt vo 02
Penny groans
Penny kill vo 02
"Ha ha ha ha ha ha!"
Penny die vo 02
Penny groans
Penny ulti vo 02
Penny laughs
Penny start vo 03
"Ha ha!"
Penny lead vo 03
Penny hurt vo 03
Penny kill vo 03
"Ha ha!"
Penny die vo 03
Penny groans
Penny ulti vo 03
"He he he!"
Penny kill vo 04
"Bye bye."
Penny kill vo 05


  • 21/5/18:
    • Penny was added to the game. Neutral Image
  • 19/6/18:
    • Penny's Super's projectile speed was increased by 25%. Buff Image
    • Penny's Super's attack speed was decreased to 2.5 seconds (from 3 seconds). Buff Image
  • 30/8/18:
    • Penny's main attack damage was increased to 840 (from 800). Buff Image
    • Her coin burst mechanic now pierces enemies. Buff Image
  • 27/9/18:
    • Penny's main attack was made 50% wider. Buff Image
  • 5/12/18:
    • Penny's main attack projectile speed was decreased by 6%. Nerf Image
    • Her Super no longer fires randomly and instead targets at a close enemy. Buff Image
    • She was given voice lines. Neutral Image
  • 20/12/18:
    • The Lil Helper Penny skin was added. Neutral Image
  • 19/4/19:
    • The Bunny Penny skin was added. Neutral Image
  • 11/6/19:
    • Penny's Star Power was changed so when the cannon is destroyed, it fires 6 cannonballs that targets enemies that are in range of the turret (from shooting 6 cannonballs randomly). Buff Image
  • 26/6/19:
    • Penny's Star Power cannonballs was decreased to 4 (from 6). Nerf Image
  • 14/8/19:
    • Penny's Star Power Balls of Fire was added. Neutral Image
  • 29/8/19:
    • Penny's animations were reworked and Bunny Penny had retextured. Neutral Image
    • Fixed a bug that Penny's "last barrage" Star Power bombs defeat enemies in Bounty, Penny's bounty now properly increase. Neutral Image
  • 23/10/19:
    • Penny's main attack damage was increased to 900 (from 840). Buff Image
  • 17/3/20:
    • Penny's Gadget Pocket Detonator and the Dark Bunny Penny skin were added. Neutral Image


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