"Penny shoots bags of coins, damaging the target and anyone standing behind. Her Super is a mortar-style cannon turret!"
Penny Portrait.png

Penny is a Super Rare Brawler with medium health and a long-range attack that deals splash damage when it hits a target. Her Super deploys a mortar with medium health that lobs cannonballs that can deal high damage. Her first Gadget, Pocket Detonator, blows her cannon up, dealing damage to enemies caught in the explosion. Her second Gadget, Captain's Compass, calls a cannonball strike on her location. Her first Star Power, Last Blast, allows her cannon to shoot out cannonballs which target towards enemies within a huge range upon being destroyed, dealing high damage to enemies that are hit. Her second Star Power, Balls of Fire, allows her cannonballs to briefly set the ground on fire, dealing moderate damage to enemies that stay in the burning area.

Attack: Plunderbuss

"Shoots out a pouch of fool's gold. If the pouch hits an enemy, it bursts and coins pepper targets behind the first enemy."

Penny's main attack shoots a medium-sized pouch of gold out of her blunderbuss. If it hits, it will additionally spray three clumps of golden coins behind the target in a cone shaped area that travel for 4 tiles, piercing opponents and dealing the same damage of that of the pouch for each clump of gold. It can deal up to 2 or even 3 times the amount of damage against enemies that are very close to each other.

Super: Old Lobber

"Penny sets up her cannon! It can shoot at enemies at a long range, even if they are behind cover."

When her Super is used, Penny drops a cannon with high damage and health. This turret can be thrown anywhere within a short distance from Penny. The turret is stationary and fires cannonballs that deal area damage to enemies even if they're behind walls. However, it has a rather slow firing rate, and the cannonballs also have a relatively slow travel speed and are easy to dodge.


Pocket Detonator

"Penny blows her cannon! The explosion destroys walls and deals 1500 damage to nearby enemies."

Upon activation, her cannon blows up, damaging and pushing back enemies near it in a 2.67 tile radius. This also destroys walls and bushes. The Gadget can only be used if there is an active cannon within 12 tiles of her current location. This Gadget can trigger her Last Blast Star Power.

Captain's Compass

"Penny calls an artillery strike from her Cannon to her current location."

Upon activation, Penny's cannon shoots out a barrage of 5 cannonballs to her location. The strike is X-shaped with the center cannonball striking last. The Gadget can only be used if there is an active cannon within 14 tiles of where she is standing. This Gadget will stop early if Penny is defeated before the last cannonball is shot, and it can trigger her Balls of Fire Star Power.

Star Powers

Last Blast

"When Penny's Cannon is destroyed, it shoots out one last barrage of 4 bombs targeting nearby enemies, each dealing 1680 damage."

When the cannon is destroyed or replaced by another cannon, it will fire 4 cannonballs, each dealing 1680 damage to the closest enemy that destroys the cannon and also enemies in range. This Star Power can be triggered by her Pocket Detonator Gadget.

Balls of Fire

"Cannonballs from Penny's turret set the ground on fire for 3 seconds. Enemies in the burning area take 400 damage per second!"

When Penny's cannonballs hit an enemy, it will create a burning effect for 3 seconds that acts just like Barley's, but is two seconds longer. If the enemy is in the burning area, they'll take 400 damage per second for a total of 1200 damage. The burning damage can stack. This Star Power can be triggered by her Captain's Compass Gadget.


  • When an opponent is positioned behind another opponent with high health, the splash effect of Penny’s main attack is able to hit both of them. This makes her very effective against any Brawler that uses their Super as a sort of shield, like Mr. P's Porters or Nita's Big Baby Bear.
  • To maximize the lifespan of the cannon turret, one of the very optimal placements for it should be behind walls on the player's side of the map. Allied heavyweights can defend the cannon while discouraging or finishing off weaker Brawlers.
  • Like Jessie, Penny's Super can act as a shield in a pinch, absorbing enemy fire for a while and allowing herself or an ally to escape from a dangerous situation. It is even more effective combined with Pocket Detonator, which deals 1500 damage and knocks the enemy back, even triggering her Last Blast star power when equipped.
  • The coins do the same amount of damage as the bag. If all three coins manage to hit the enemy, they can take double or even triple the amount of damage.
  • Penny's pouch will not burst upon impact with walls or other obstacles. Her attack will, however, burst upon impact with a Power Cube box in Showdown. Use this to your advantage in keeping enemies away from the box with the coins from when your pouch splits. This strategy works particularly well in Solo Showdown on the map Rockwall Brawl in 8 out of the 10 spawn points.
  • Penny's cannon has super long range and is able to hit the IKE turret in Siege while being out of range from the IKE's blasts if placed perfectly in the corner of all Siege maps. This strategy can work even better if there is a bush to hide the cannon, allowing the cannon to potentially deal more damage due to it being harder to notice. This strategy can be countered by enemy throwers.
  • It is also possible to throw the cannon inside the opponent IKE's range and let 4 cannonballs onto the IKE turret if Last Blast is equipped. This will deal about 20-25% damage of the IKE's health.
  • Last Blast causes her cannon to launch several cannonballs upon its destruction, dealing major splash damage. This can discourage short-ranged Brawlers from destroying her cannon. Additionally, it allows Penny to attempt a different playstyle in which she places the cannon in the middle of a fight, and if her Last Blast is equipped, even when destroyed it will bombard the enemy team, even behind cover.
  • Balls of Fire is very effective at restricting where an enemy is willing to go, often cutting off their escape route. This is valuable in game modes focused on control, such as Gem Grab and Siege. The additional damage it deals is also effective against stationary targets such as Safes and IKE turrets.
  • When facing a Penny with her turret, don't backtrack because the cannon will hit which deals more damage than that of her main attack. To avoid this, keep on moving and don't stop.
  • Penny's Pocket Detonator Gadget can be useful to destroy walls on certain maps, for example, walls in front of the enemy goal in Brawl Ball. Caution is advised when to use that move though. Her Super may be more valuable for control and detonating it instantly might be disadvantageous. Additionally, a team member may rely on specific walls to function properly on a map.
  • Penny's Last Blast and Pocket Detonator Gadget are better on modes with stationary targets such as Heist and Siege. However, the amount of control Penny can maintain with Balls of Fire and Captain's Compass makes it the overall better combination. Captain's Compass can also act as a safety net in case an enemy attempts to ambush or assassinate her.
  • Penny's Captain's Compass Gadget and Balls of Fire combination are excellent in Hot Zone, because tanks such as Frank are popular in Hot Zone, and Captain's Compass provides easy hits when both players are in the zone, and the fire allowing for more damage and control to defeat the enemy brawler.
  • Penny's cannon forces players to keep moving around the map. Use this to your advantage to predict where your opponents will be moving.

Voice Lines

Spawning In The Lead Receiving Damage Defeating An Enemy Defeated Attacking Activating A Super
"Let's go!"
"Number one!"
Penny groans
Penny groans
Penny cackles
"I'm the best!"
Penny groans
"Ha ha ha ha ha ha!"
Penny groans
Penny laughs
"Ha ha!"
"Ha ha!"
Penny groans
"He he he!"
"Bye bye."


  • 21/5/18:
    • Penny was added to the game. Neutral
  • 19/6/18:
    • Penny's Super's projectile speed was increased by 25%. Buff
    • Penny's Super's attack speed was decreased to 2.5 seconds (from 3 seconds). Buff
  • 30/8/18:
    • Penny's main attack damage was increased to 840 (from 800). Buff
    • Her coin burst mechanic now pierces enemies. Buff
  • 27/9/18:
    • Penny's main attack was made 50% wider. Buff
  • 5/12/18:
    • Penny's main attack projectile speed was decreased by 6%. Nerf
    • Her Super no longer fires randomly and instead targets at a close enemy. Buff
    • She was given voice lines. Neutral
  • 20/12/18:
    • The Lil Helper Penny skin was added. Neutral
  • 19/4/19:
    • The Bunny Penny skin was added. Neutral
  • 11/6/19:
    • Penny's Star Power was changed so when the cannon is destroyed, it fires 6 cannonballs that targets enemies that are in range of the turret (from shooting 6 cannonballs randomly). Buff
  • 26/6/19:
    • Penny's Star Power cannonballs was decreased to 4 (from 6). Nerf
  • 14/8/19:
    • Penny's Star Power Balls of Fire was added. Neutral
  • 29/8/19:
    • Penny's animations were reworked and Bunny Penny had retextured. Neutral
    • Fixed a bug so that when Penny's "Last Blast" Star Power bombs defeat enemies in Bounty, Penny's bounty now properly increases. Neutral
  • 23/10/19:
    • Penny's main attack damage was increased to 900 (from 840). Buff
  • 17/3/20:
    • Penny's Gadget Pocket Detonator and the Dark Bunny Penny skin were added. Neutral
  • 13/5/20:
    • Dark Bunny Penny's effects were improved. Neutral
  • 5/8/20:
    • Penny's Gadget Captain's Compass was added. Neutral




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