"Nani loves her friends and looks over them with a watchful lens. She handles threats with angled shots, and her Super allows Nani to commandeer her pal Peep, who goes out with a bang!"
Nani Portrait.png

Nani is an Epic Brawler who shoots light orbs in a diamond-shaped formation. She has low health but can deal heavy damage from a long range. Her Super summons a small, indestructible robot named Peep which Nani can manually steer. Peep will explode upon contact with enemies, dealing high amounts of damage. Her Gadget, Warp Blast, allows her to teleport to Peep's last location during her Super. Her first Star Power, Autofocus, adds bonus damage to her Super the further it travels. Her second Star Power, Tempered Steel, grants Nani a damage-reducing shield whenever Peep is active.

Attack: Trigger-Nometry

"Nani shoots 3 light orbs that move at different angles and converge towards aimed targets."

When Nani attacks, she fires 3 small light orbs, one which travels in a straight line while two side projectiles split up from the center. The projectiles converge again at the end of her range, forming a diamond-shaped path and dealing extreme amounts of damage if all orbs hit a single enemy. She can control the distance the orbs will travel before colliding with each other by dragging the attack joystick further out. If some of the light orbs do not hit a target at the end of their range, they continue on their path for an additional 3 tiles. Nani has an attack cooldown of 0.5 seconds.

Super: Manual Override

"Nani takes control of Peep and can steer him remotely into enemies, exploding on contact!"

When Peep is launched, Nani’s movement joystick controls him instead. Nani cannot move or attack until Peep explodes. Peep will explode when touching an enemy or a wall and deal large amounts of damage while destroying any nearby obstacles in a small radius. Peep acts as a projectile, which means he can travel through lakes and rope fences. In addition, Peep cannot be destroyed traditionally and will explode after 10 seconds if he does not reach an enemy. Peep gradually accelerates in speed and tight turns become much harder to do. If Nani is stunned, defeated, or knocked back while her Super is active, Peep completely disappears and does not explode.

Gadget: Warp Blast

"Nani detonates Peep and teleports to his last location."

Upon activation, Peep is destroyed, and Nani instantly teleports to his previous location, allowing Nani to traverse extremely long distances. Note that Peep does not deal damage when detonated and instead simply disappears. Nani retains any status effect applied before teleporting.

Star Powers


"Peep deals up to 2500 extra damage based on his travel distance."

The further Peep travels, the more damage Peep will do. Peep does 250 more damage for every second that passes since its activation, up to 2500 additional damage if he has traveled for 10 seconds, totaling to a 5300 damage maximum.

Tempered Steel

"Nani takes 80% less damage while her Super is active."

Whenever Peep is active, Nani will get a shield that reduces incoming damage by 80%. Nani loses her shield whenever Peep is destroyed. The shield does not protect against stuns and knockbacks.


  • Only auto-aim Nani's attack if the enemy is running directly towards you or if the enemy is standing still, otherwise it will surely miss. Always try to manually aim your main attack when using Nani.
  • Pay attention to enemies with canceling capabilities like knockback, pull, and stun. If Nani is moved from her original casting spot, Peep will disappear.
  • Nani's Super cannot be directly destroyed; however, it can be destroyed by walls, immunity bubbles, pets, etc. When using Nani's Super, wait for the target to either lose their shield or use their pet when going against a Brawler with any of these.
  • Before using Nani's Super, hide away from any enemies, preferably in bushes, then use her Super. Never use Nani's Super when she's in the middle of a battle, as it leaves Nani vulnerable to enemy attacks. Although this weakness can be alleviated with Nani's Star Power Tempered Steel to shield her, Nani is still vulnerable to being knocked back or stunned which will cause her Super to disappear without exploding.
  • Nani's Gadget can be used to reach the enemy safe in Heist more quickly.
  • To hit enemies accurately with Nani, try to lead your shots slightly ahead of them, meaning if they're walking away from you, you'd shoot slightly above them.
  • Unless within close range of an enemy Brawler, never auto aim your Super because of the fact that it goes towards the nearest enemy. The direction it will go in may cause you to struggle to control Peep. Try to manually aim your Super so that it starts off in the direction that you want it to go.
  • Because of Nani's unique attack pattern, her shots can be fired at enemies camping behind walls, although normally only 1 of the 3 orbs will hit an enemy. If possible, you can use the unique diamond path of the two outer orbs to hit an enemy behind a wall.
  • A good strategy in Duo Showdown is to pair up Nani with her Autofocus Star Power with Bo and his Super Totem Gadget. The strategy involves staying in a bush inside Bo’s Gadget’s radius to repeatedly fire Supers and scout for and damage enemies. This strategy can also work in Bounty.
  • Tempered Steel essentially quintuples her health, allowing her to escape or hide when coupled with her Gadget, such as in Big Game. Overall, Nani's Super puts her in a very vulnerable position, but the shield provides enough value to deter enemies. Not bursting Nani down completely during its duration allows her to potentially two-shot enemies near her without fear of repercussions.
  • You can use Nani's Super as an additional attack when you are in close-quarters with a short-ranged Brawler. This can be very useful as hitting enemies with Peep does damage and knockbacks, allowing you to escape.
  • Tempered Steel is extremely strong in Super City Rampage and Siege as she can take a lot of hits from the Mega Monster or robot, and she can take even more when a Brawler like Pam or Poco is healing her.

Voice Lines

Spawning In The Lead Receiving Damage Defeating An Enemy Defeated Attacking Activating A Super
"Let's go have a look-see!"
"I'm so happy!"
"Security alert."
"You okay?"
"My mistake."
Nani laughs
Nani whimpers
"Oop, my bad."
"Danger danger."
"Enhance, enhance."
"I don't deserve this."
Nani whimpers
"That was not my intention."
"I'm okay!"
"Be careful!"
"This is too much!"
"Please stop."
"I'm so sorry!"
"Not to worry!"
Nani whimpers
Nani whimpers


  • 29/5/20:
  • 5/6/20:
    • Nani became available to play in matches. Neutral
  • 16/6/20:
    • Nani's reload speed was decreased to 1.8 seconds (from 2 seconds). Buff
    • Fixed a bug which allowed Nani to teleport with the ball in Brawl Ball. Neutral
  • 17/6/20:
    • Nani's Star Power Tempered Steel was added. Neutral
  • 2/7/20:
    • Nani's health was increased to 2600 (from 2400). Buff
    • Her main attack effect now better matches the area where damage is dealt. Neutral
    • Also, her main attack's projectiles now travel extra distance if they miss their target for improved damage dealing consistency. Buff
  • 14/8/20:
    • The Retro Nani skin was added. Neutral
  • 27/11/20:
    • The Sally Nani skin was added. It was featured as a Line Friends skin. Neutral




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