"Mr. P is a disgruntled luggage handler who angrily hurls suitcases at opponents. His Super calls robo-porters to help him."
Mr. P Portrait.png

Mr. P is a Mythic Brawler who has moderate health and damage output. He attacks with suitcases that bounce upon hitting an enemy and deal additional damage, and his Super deploys a home base that periodically spawns robo-porters that follow and attack enemies. His first Gadget, Service Bell, significantly increases the damage and health of the current porter. His second Gadget, Porter Reinforcements, spawns a weaker porter at the end of Mr. P's next attack range. Mr. P's first Star Power, Handle With Care, allows his main attack to bounce at the end of its range even if it doesn't hit a wall. His second Star Power, Revolving Door, makes his porters spawn sooner when the current one is destroyed.

Attack: Your Suitcase Sir!

"Mr. P throws a heavy suitcase with angry intent. If the suitcase hits an obstacle or an opponent, it bounces over them, lands with a bang and deals area damage."

Mr. P throws a suitcase at an enemy. If the suitcase hits a target or an obstacle, it bounces over them, dealing splash damage upon hitting the ground. The bounces extend the attack's range by 3 tiles.

Super: Porters! Attack!

"Mr. P deploys the home base for his robo-porters. He has reprogrammed the small penguin-head robots to attack and harass opponents (and unruly guests)."

Mr. P throws a home base with moderate health. It can be thrown anywhere within a short distance from Mr. P. The home base is stationary and spawns robo-porters with very low health and damage to help Mr. P and his allies. The porters move relatively fast towards the nearest target, and when they get within the range of the target, they stop and shoot it with moderately short-ranged shots. The porters will keep spawning until the home base is destroyed. However, there can only be one robo-porter from Mr. P's Super on the battlefield at a time. The home base has a 4 second delay before it can spawn another robo-porter after one is destroyed. There can be only one home base on the battlefield at a time.


Service Bell

"Mr. P buffs his current porter by increasing its damage by 150 and health by 1000."

Mr. P increases the damage of the current porter alive by 150 and its health by 1000. This only applies to the one porter on the battlefield. This will also heal the porter to maximum health. The buffed porter will appear bigger in size with a purple boosted effect on it (similar an Energy Drink effect). Mr. P must be within 12 tiles of his current porter to use this Gadget. Buffs are only applied to a porter once.

Porter Reinforcements

"The next attack will spawn a weak porter where the attack lands."

Mr. P's next main attack will spawn a porter mechanically identical to his Super at the end of the attack's range. Porters spawned from this Gadget have half the health and 77% times the damage of a porter spawned by Mr. P's Super. They will also be visually smaller than their Super counterparts. The porters spawned from his Gadget will not despawn even if Mr. P uses another Gadget, allowing multiple porters to be on the battlefield at once. His attack will still do its base damage before spawning a porter, and this Gadget can be affected by his Handle With Care Star Power. A Gadget symbol will glow above Mr. P's head signaling this Gadget's usage, as well as a glowing attack joystick. This Gadget's cooldown starts after this attack is shot.

Star Powers

Handle With Care

"Mr. P's overstuffed suitcases bounce and burst even if they don't hit a target or obstacle."

This Star Power allows Mr. P's main attack to bounce even if it does not hit any target. This increases his maximum range to 10 tiles; however, there is a break-point after the bounce which slows down the attack. This Star Power affects the spawn point from Porter Reinforcements.

Revolving Door

"The robo-porters spawn 3 seconds faster after being defeated."

This Star Power makes the porters spawn faster when the one is defeated. Normally, after a porter is taken out it takes 4 seconds to respawn, but Revolving Door cuts it down by 3 seconds, so a new one spawns 1 second after the previous one is defeated, making them respawn a lot more faster.


  • Mr. P's attack is unique in that it bounces after hitting a wall or Brawler. If you throw attacks at walls, you can hit enemies behind them, like a thrower. This only works with one-tile-thick walls. If you hit a Brawler, the attack can hit them again if they stood still or are running away from you, effectively doubling your damage per hit against fleeing targets.
  • In the Events Boss Fight, Robo Rumble and Big Game, Mr. P's Super can prove very useful as the enemies can keep destroying the porters, but when one is destroyed, another one spawns to take its place. His Revolving Door Star Power makes this more of a threat.
  • Continue to set up a home base when taking control of lanes in battles. Mr. P's Super can be charged consistently which allows them to secure control faster using their Super. It also means it's safe to bring the base further into the battlefield where it can be of more use. Take into note that sometimes spawning a new home base is better that waiting for a porter to spawn since a porter immediately spawns right when it's placed down (though this is really only necessary without his Revolving Door Star Power).
  • Mr. P's Handle With Care Star Power makes his suitcases bounce even if they do not hit an enemy or obstacle, making him more threatening in open areas and effectively increasing his range.
  • Mr. P is a very versatile Brawler due to his pseudo-thrower attacks and his range. Taking note of the enemy's movement and position can be vital when dealing maximum damage with the bounce from his attack.
  • On maps with a lot of walls, it's usually a good idea to use his Revolving Door Star Power as you can usually utilize the extra bounce from the given walls without needing Mr. P's Handle with Care Star Power.
  • In Siege, throwing your home base inside the IKE zone can serve as a meat shield for you, giving you more time to dive into the IKE to land extra shots. This is amplified with Revolving Door, which can spawn porters quicker, giving you an even better body block.
  • In a pinch, his porters can be used as a shield to hide behind and heal up or attack the enemy. This should only be used in situations like Showdown or the last few seconds in Bounty or Siege. Watch out for Penny and other piercing Brawlers though, since they can hit through spawnables, including Mr. P's porters.
  • Mr. P can be a real nuisance on maps with lot of bushes, such as Snake Prairie, as his porters can flush out hidden enemies. This strategy works even better with his Revolving Door Star Power because if one Porter is defeated, another one will quickly spawn and follow the enemy, giving away their position, and with his Porter Reinforcements Gadget.
  • Mr. P’s Porter Reinforcements Gadget is a good way to counter and body block shots from enemy players, making them expend their ammo on the porter despite its low health. Using Porter Reinforcements is also a good way to find enemies or scout out the area. You can spawn one down and then follow the porter until you find an enemy.
  • Mr. P's Porter Reinforcements Gadget can effectively counter brawlers that have difficulty defending themselves at close range or brawlers with low damage or slow reload speed. Throwing the porters right before an enemy can sometimes force them to retreat, allowing Mr. P to hit them with his attack and deal twice the damage.
  • When trying to counter a Mr. P, though, don't run away or else you would take double damage and likely to be defeated. Go towards Mr. P instead so you don't take as much damage and might even catch up to him and defeat him.

Voice Lines

Spawning In The Lead Receiving Damage Defeating An Enemy Defeated Attacking Activating A Super
Mr. P laughs
Mr. P laughs
Mr. P groans
Mr. P laughs
Mr. P whines
Mr. P cheers
Mr. P laughs
Mr. P laughs
Mr. P laughs
Mr. P whimpers
Mr. P laughs
Mr. P cries
Mr. P yells
Mr. P laughs
Mr. P laughs
Mr. P laughs
Mr. P groans
Mr. P laughs
Bell rattles
Mr. P yells
Mr. P laughs
Mr. P wails
Mr. P laughs
Mr. P yells
Bell chimes
Bell chimes


  • 23/1/20:
    • Mr. P was added to the game. Neutral
  • 5/2/20:
    • Mr. P's Tin Can Star Power was added. Neutral
  • 7/2/20:
    • The Agent P skin was added. Neutral
  • 19/2/20:
    • Mr. P's main attack range was decreased by 12.5%. Nerf
  • 17/3/20:
    • Mr. P's Super spawn delay was increased to 4 seconds (from 2 seconds). Nerf
    • His Service Bell Gadget was added. Neutral
  • 16/6/20:
    • Mr P's health was increased to 3200 (from 2900). Buff
  • 2/7/20:
    • Mr. P's second Star Power was renamed to Revolving Door (from Tin Can) and reworked from giving the home base 3000 extra health to making the porters spawn 3 seconds faster. Neutral
  • 18/8/20:
    • Mr. P's home base's health was decreased to 2200 (from 2800). Nerf
    • His porter's health was decreased to 1400 (from 1500). Nerf
  • 10/9/20:
    • Mr. P's Super charge rate was decreased from his main attack, and 18 (from 16) porter attack hits. Nerf
  • 11/11/20:
    • Mr. P's porters will now return to their home base if there are no enemies present on the battlefield. Neutral
  • 15/12/20:
    • Mr. P's main attack damage was increased to 760 (from 700). Buff
  • 12/2/21:
    • Mr. P's Porter Reinforcements Gadget was added. Neutral
  • 15/3/21:
    • Mr. P's health was decreased to 3000 (from 3200). Nerf
  • 7/4/21:
    • Mr. P's main attack damage was decreased to 720 (from 760). Nerf
    • Mr. P's Porter Reinforcements now spawn porters with half the health and 23% less damage of a regular porter. Nerf
  • 16/6/21:
    • Mr. P's True Silver and True Gold skins were added. Neutral


Mr. P


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