Showdown matches may have one of several Modifiers active. These introduce dynamic new elements to the match, and they rotate along with the map. Each map is designated a permanent modifier accompanied with it or no modifier at all.
Meteors rain down on players. They can fall anywhere on the map, and they deal 2000 damage to any Brawlers they hit and knock them back, while also destroying obstacles. Meteors end any attack or Super a Brawler is using. As the match goes on, meteors will begin to fall with increasing frequency. Towards the end of the match, many obstacles and bushes will have been destroyed, presenting an open environment suited for most long-ranged Brawlers. Meteors prioritize Brawlers that are closer together, an attempt to make them target teaming players. When a meteor is going to land somewhere, a large red circle will appear and the meteor will land on that circle 3 seconds after the circle appeared.
An Energy Drink occasionally spawns somewhere on the map. A small circle marker will appear shortly before it spawns to indicate the spawning location accompanied by a short jingle that could be heard anywhere on the map. Brawlers that pick them up deal 2 times more damage and move faster. However, their health is unaffected. This effect only lasts 10 seconds. As the match goes on, Energy Drinks will begin to spawn with increasing frequency. However, they are less likely to spawn near groups of players, but instead spawn near players who are by themselves, as an attempt to stop teaming. Energy drinks will take the time it takes for 3 circles to emanate from the spawning circle.
A 32,000 health Robo Rumble styled Big Robot occasionally spawns and attacks Brawlers, walking toward the nearest one even if they are hiding in a bush and dealing 600 damage per punch in a 2.33 tile range every 0.4 seconds. Robo Bosses also have a speed of 600, which is slower than every Brawler in the game except 8-BIT. A marker will appear to indicate where the Robo Boss will spawn. As the match goes on, Robo Bosses will begin to spawn with increasing frequency. The Robo Boss will also play a sound effect when spawning, warning players of its appearance. If it is defeated, it will drop three Power Cubes. Brawlers will not be able to charge Supers by attacking the boss. Be careful not to get too close to it if it is already targeting another Brawler because it may begin to target another Brawler instead. Robo Bosses spawn near Brawlers that are closer together, as an attempt to stop teaming.
A large ring of green mushrooms spawns, creating an area that heals any players for 1000 health per second. This is enough to perfectly counter Showdown's poison granted Brawlers do not stay in the poison for longer than 5 ticks. It lasts for a couple of seconds before disappearing again. A small timer effect along the edge of the ring will indicate when the healing ends. As the match goes on, Healing Mushrooms will begin to spawn with increasing frequency near Brawlers. However, they do not spawn on groups of players, but instead spawn on players who are by themselves, as an attempt to stop teaming. When the poison encompasses the whole map, the mushrooms will start appearing less to have a cap on Showdown games.
Similar to the removed modifier Life Leech, Graveyard Shift is a temporary modifier during the Brawl-o-ween event. Brawlers lose a small amount of health every second (approximately 1.67%/sec, or 100%/min). This does not reveal Brawlers in bushes. To heal, hit/kill enemies; alternatively players could use a healing attack, Super, Gadgets or Star Powers to heal up. Killing enemies restore all of a Brawler's health whereas damaging enemies restore a Brawler's health by 80% of the damage Brawlers dealt. In Duo Showdown, the healing effects from damaging/killing enemies are shared between yourself and your teammate (50% each). All healing abilities are reduced by 75%.
In the mode Takedown, modifiers were added during the Brawl-o-ween update. Before a modifier is used by the robot, it will stop moving and start flashing lights. It is possible to cancel these long-ranged attacks by stunning or knock-backing the bot.
Taken from Boss Fight, these lasers will be put out in an orderly fashion, moving from the bottom of the screen to the top. These lasers are more frequent than Chain Lightning and Rockets, making them difficult to dodge. They do not destroy environment, and will be absorbed by the first Brawler it hits. Each laser deals 1400 damage.
The boss will stop and shoot out a row of shots similar to those of Jessie. These orbs deal 1400 damage each and bounce from Brawler to Brawler. The robot will shoot in the direction of the nearest Brawler.
Similar to Big Robots from Robo Rumble, the robot will shoot out rockets that destroy environment and deal damage. The rockets are put out in a staggered pattern, and the robot will shoot in the direction of the nearest Brawler. The rockets have a narrow field of damage, and the robot will only shoot them out in a radius close to the equivalent of its hitbox width. Rockets deal 700 damage and burn the ground temporarily.
|General||Home • Beginner's Guide • Game Version History|
|Brawlers||Common||Shelly • Nita • Colt • Bull • Jessie • Brock • Dynamike • Bo • Tick • 8-BIT • Emz|
|Rare||El Primo • Barley • Poco • Rosa|
|Super Rare||Rico • Darryl • Penny • Carl • Jacky|
|Epic||Piper • Pam • Frank • Bibi • Bea • Nani|
|Mythic||Mortis • Tara • Gene • Max • Mr. P • Sprout|
|Legendary||Spike • Crow • Leon • Sandy|
|Chromatic||Gale • Surge • Colette|
|Events||3v3||Bounty • Gem Grab • Heist • Brawl Ball • Siege • Hot Zone • Present Plunder|
|Solo||Showdown • Takedown • Lone Star|
|Special||Big Game • Robo Rumble • Boss Fight • Super City Rampage|
|Competitive||Power Play • Championship Challenge|
|Items||Coins • Tokens • Power Points • Gems • Trophies • Experience • Star Points • Tickets|
|Gameplay||Modifiers • Maps • Loading Screen Hints • Training Cave • Brawl Pass • Pins|
|Available content appears in blue. Unavailable or removed content appears in gray and are kept for historical purposes.|