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Showdown and Takedown matches may have one of several Modifiers active. These introduce dynamic new elements to the match, and they rotate along with the map.

Showdown Modifiers

Meteor Shower

Meteor Shower

Meteors rain down on players. They can fall anywhere on the map, and they deal 2000 damage to any Brawlers they hit and knock them back, while also destroying obstacles. Meteors also end any attack a Brawler is using. As the match goes on, meteors will begin to fall with increasing frequency. Avoid them and try to use them to your advantage by using them to trap enemy Brawlers. Meteors prioritize Brawlers that are closer together. Meteor Shower was updated to target teamers.

Energy Drink

Energy Drink

An energy drink occasionally spawns somewhere on the map. A small circle marker will appear shortly before it spawns to indicate the spawning location. If you pick it up, you deal 3 times more damage and move faster. However, your health is unaffected, so be careful! This effect only lasts 10 seconds, so make the most of it! As the match goes on, Energy Drinks will begin to spawn with increasing frequency. However, they are less likely to spawn near groups of players, but instead spawn near players who are by themselves, as an attempt to stop teaming. You can use Energy Drinks as bait by camping in a bush close to it and then ambushing anyone who tries to get the Energy Drink. Energy drinks will take the time it takes for 3 circles to emanate from the spawning circle. This can work if you are mostly a melee brawler and trying to engage a player. To counter it, use a fast-moving Brawler, such as Leon, Crow or Colt with his Star Power. Darryl's super (with or without Star Power) and also use to escape and provide immunity after rolling.

Angry Robo

Robo Boss

A 32,000 health Robo Rumble Big Robot occasionally spawns and attacks Brawlers, walking toward the nearest one even if they are hiding in a bush or have invisibility such as Leon's or Sandy's supers and deals 600 damage per punch. A marker will appear to indicate where the Robo Boss will spawn. As the match goes on, Robo Bosses will begin to spawn with increasing frequency. The Robo Boss will also play a sound effect when spawning, warning you of its appearance. If it is defeated, it will drop three Power Cubes. Brawlers will not be able to charge Supers by attacking the boss. Be careful not to get too close to it if it is already targeting another player because it may begin to target you instead. If you have Gene and you have someone who is chasing you but he or she is also chased by the robot, you can use his super to bring them to the robot and make the robot deal damage along with his Super’s damage.

Healing Mushrooms

Healing Mushrooms

A large ring of green mushrooms spawns, creating an area that heals any players for 1000 health per second. This is enough to perfectly counter Showdown's poison. It lasts for a couple of seconds before disappearing again. As the match goes on, Healing Mushrooms will begin to spawn with increasing frequency near the Brawlers. However, they do not spawn on groups of players, but instead spawn on players who are by themselves, as an attempt to stop teaming. When the poison encompasses the whole map, the mushrooms will start healing less to have a cap on Showdown games.

Graveyard Shift

Graveyard Shift

Similar to the removed modifier Life Leech, Graveyard Shift is a temporary modifier during the Brawl-o-ween event. You lose a small amount of health every second (approximately 1%/sec). This does not reveal you in bushes. To heal, hit/kill enemies; alternatively you could use a healing attack, Super or Star Power to heal up. Killing enemies restore all your health whereas damaging enemies restore your health by 80% of the damage you dealt. In Duo Showdown, the healing effects from damaging/killing enemies are shared between yourself and your teammate (50% each). All healing abilities are reduced by 75%.

Takedown Modifiers

In the mode Takedown, modifiers were added during the Brawl-o-ween Update. Before a modifier is used by the robot, it will stop moving and start flashing. In order to cancel these modifiers it is possible to stun the bot, as you would with Frank's super. Bibi's Home Run and El Primo's Flying Elbow Drop are great choices.

Chain Lightning

Boss Chain Lightning

The boss will stop and shoot out a row of shots similar to those of Jessie. These orbs deal 1400 damage each and bounce from brawler to brawler. The robot will shoot in the direction of the nearest brawler. To avoid these, it would be best to continue moving away from brawlers who have been hit, in order to make it easier for the chain lightning to miss you.

Rockets

Boss Rockets

Similar to Big Robots from Robo Rumble, the robot will shoot out rockets that destroy environment and deal damage. The rockets are put out in a staggered pattern, and the robot will shoot in the direction of the nearest brawler. Unlike Boss Fight, the rockets do not show an indicator about where they land. The rockets have a narrow field of damage, and the robot will only shoot them out in a radius close to the equivalent of its hitbox width.

Lasers

Boss Lasers

Taken from Boss Fight, these lasers will be put out in an orderly fashion, moving from the bottom of the screen to the top. These lasers are more frequent than Chain Lightning and Rockets, making them difficult to dodge. They do not destroy environment, and will be absorbed by the first brawler it hits. To avoid these, when you see the flashing of the bot, it is best to move to the top of your screen. You can also stop with your brawler, as you may only get hit with one or two lasers.

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