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Showdown matches may have one of several Modifiers active. These introduce dynamic new elements to the match, and they rotate along with the map. Each map is designated a permanent modifier accompanied with it or no modifier at all.

Showdown Modifiers

Meteor Shower

Meteor Shower

Meteors rain down on players. They can fall anywhere on the map, and they deal 2000 damage to any Brawlers they hit and knock them back, while also destroying obstacles. Meteors also end any attack a Brawler is using. As the match goes on, meteors will begin to fall with increasing frequency. Avoid them and try to use them to your advantage by using them to trap enemy Brawlers. As the match goes on, many obstacles and bushes would have been destroyed, presenting an open environment suited for most long-ranged Brawlers. Meteors prioritize Brawlers that are closer together, an attempt to make them target teaming players.

Energy Drink

Energy Drink

An energy drink occasionally spawns somewhere on the map. A small circle marker will appear shortly before it spawns to indicate the spawning location accompanied by a short jingle that could be heard anywhere on the map. If you pick it up, you deal 3 times more damage and move faster. However, your health is unaffected, so be careful! This effect only lasts 10 seconds, so make the most of it! As the match goes on, Energy Drinks will begin to spawn with increasing frequency. However, they are less likely to spawn near groups of players, but instead spawn near players who are by themselves, as an attempt to stop teaming. You can use Energy Drinks as bait by camping in a bush close to it and then ambush anyone who tries to get the Energy Drink. Energy drinks will take the time it takes for 3 circles to emanate from the spawning circle. This can work if you are mostly a melee Brawler and are trying to engage a player. To counter it, use a fast-moving Brawler, such as Leon, Crow or Colt with his Star Power. Darryl's Super (with or without their Star Power) can also be used to escape and provide immunity after rolling.

Angry Robo

Robo Boss

A 32,000 health Robo Rumble styled Big Robot occasionally spawns and attacks Brawlers, walking toward the nearest one even if they are hiding in a bush and deals 600 damage per punch in a 2.33 tile range every 0.4 seconds. Robo Bosses also have a speed of 600. A marker will appear to indicate where the Robo Boss will spawn. As the match goes on, Robo Bosses will begin to spawn with increasing frequency. The Robo Boss will also play a sound effect when spawning, warning you of its appearance. If it is defeated, it will drop three Power Cubes. Brawlers will not be able to charge Supers by attacking the boss. Be careful not to get too close to it if it is already targeting another player because it may begin to target you instead. If you have Gene and you have someone who is chasing you but he or she is also chased by the robot, you can use his Super to bring them to the robot and make the robot deal damage.

Healing Mushrooms

Healing Mushrooms

A large ring of green mushrooms spawns, creating an area that heals any players for 1000 health per second. This is enough to perfectly counter Showdown's poison granted you did not stay in the poison for longer than 5 ticks. It lasts for a couple of seconds before disappearing again. As the match goes on, Healing Mushrooms will begin to spawn with increasing frequency near Brawlers. However, they do not spawn on groups of players, but instead spawn on players who are by themselves, as an attempt to stop teaming. When the poison encompasses the whole map, the mushrooms will start appearing less to have a cap on Showdown games.

Graveyard Shift

Graveyard Shift

Similar to the removed modifier Life Leech, Graveyard Shift is a temporary modifier during the Brawl-o-ween event. You lose a small amount of health every second (approximately 1.67%/sec, or 100%/min). This does not reveal you in bushes. To heal, hit/kill enemies; alternatively you could use a healing attack, Super, Gadget or Star Power to heal up. Killing enemies restore all your health whereas damaging enemies restore your health by 80% of the damage you dealt. In Duo Showdown, the healing effects from damaging/killing enemies are shared between yourself and your teammate (50% each). All healing abilities are reduced by 75%.

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