Modifiers introduce special conditions into a match, and they flow with the map rotation. Each map is designated a permanent Modifier accompanied with it or no Modifier at all. Showdown matches may have one of these Modifiers active.
In Map Maker and in Friendly Battle maps, more than one Modifier can be active on the same map, and the Modifiers aren't exclusive to Showdown. However, only one Modifier can be active at a time in Showdown, but in Map Maker and Friendly Battles, more than one can be active.
Regular Modifiers[]
Meteor Shower[]
Meteors rain down on players. They fall anywhere on the map, and they deal 2000 damage and knock back any Brawlers they hit, while also destroying obstacles. Meteors also interrupt any attack, Super, or Gadget a Brawler is currently using. This meteor is similar to the meteor in El Primo's Asteroid Belt Gadget. As the match goes on, meteors begin to fall with increasing frequency. Towards the end of the match, many obstacles will have been destroyed, presenting an open environment suited for most long-ranged Brawlers. Meteors prioritize Brawlers that are closer together, which is an attempt to stop teaming. When a meteor is going to land, a large red circular area-of-effect appears accompanied by a noise and the meteor lands on that area-of-effect 3 seconds after. Meteors can land in quick succession, but only one meteor can spawn at a time.
Sound effect when Meteor is spawned 1
Sound effect when Meteor is spawned 2
Sound effect when Meteor is spawned 3
Energy Drink[]
An Energy Drink occasionally spawns somewhere on the map. A small circle marker will appear shortly before it spawns to indicate the spawning location accompanied by a short jingle that could be heard anywhere on the map. Brawlers that pick them up deal double the amount of damage and have their movement speed increased by 200 points. Brawlers that pick them up also glow purple and grow slightly larger, indicating the effect is active. The speed boost from the drink can stack with speed-boost abilities such as Max's Super or Bibi's Home Run Star Power. However, Brawler health is unaffected. The effect lasts 10 seconds. As the match goes on, Energy Drinks begin to spawn with increasing frequency. However, they are less likely to spawn near groups of players, but instead spawn near players who are by themselves, as an attempt to stop teaming. The Energy Drink's effects don't stack; picking up two Energy Drinks completely negate the second Energy Drink's effect, but the duration is increased depending on how many excess Energy Drinks are picked up.
Sound effect when an Energy Drink is spawning
Sound effect when an Energy Drink is picked up
Angry Robo[]
A Robo Rumble-styled Big Robot, with its health depending on the average Brawler Power Level during a match, occasionally spawns and attacks Brawlers, walking toward the nearest one even if they are hiding in a bush and dealing 600 damage per punch in a 2.33 tile range every 0.4 seconds. Big Robots also have a speed of 600 points, which is slower than every Brawler in the game except for 8-Bit. A marker will appear to indicate where the Big Robot spawns. As the match goes on, Big Robots begin to spawn with increasing frequency. The Big Robot also plays a sound effect when about to spawn, warning players of its appearance. If it is defeated, it drops three Power Cubes in Showdown. Brawlers won't be able to charge Supers by attacking the Robot (or activate lifesteal in the case of Edgar). Big Robots spawn near Brawlers that are closer together, as an attempt to discourage teaming. There can only be one robot on the battlefield at a time.
In Map Maker or Friendly Battles of any other event besides Showdown, the Big Robot drops 3 Gems in Gem Grab and 3 Bolts in Siege. In Bounty, it will also raise the bounty of the Brawler who defeated the Big Robot by 1. However, their team's score will not increase.
Healing Mushrooms[]
A large ring of green mushrooms spawns, creating an area that heals any players for 1000 health per second. It lasts for a couple of seconds before disappearing again. A small timer effect along the edge of the ring indicates when the healing mushroom's duration ends. As the match goes on, Healing Mushrooms begin to spawn with increasing frequency near Brawlers. However, they don't usually spawn on groups of players, but instead spawn on players who are by themselves, as an attempt to discourage teaming. When the poison encompasses the whole map, the mushrooms will start appearing less to have a cap on Showdown games. There can be multiple fields of Healing Mushrooms, and they can overlap each other, healing twice or even thrice the amount of healing.
This Modifier is currently not available in Map Maker or Friendly Battles.
Graveyard Shift[]
Similar to the removed Life Leech Modifier, Graveyard Shift is a temporary Modifier during the Brawl-o-ween event for Trophies. Brawlers lose a small amount of health every second (approximately 1.67%/sec, or 100%/min). This doesn't reveal invisible Brawlers or Brawlers in bushes. To heal, damage or defeat enemies; alternatively, players can use healing attacks, Supers, Gadgets or Star Powers to heal up (however, all healing abilities are reduced by 75%). Eliminating enemies restores all of a Brawler's health, whereas damaging enemies restores a Brawler's health by 80% of the damage dealt. In Duo Showdown and in 3v3 Events, the healing effects from damaging/defeating enemies are shared between yourself and your teammates (50% for Duo Showdown and 33% for 3v3 Events).
Peek-a-Boo[]
This Modifier is a temporary Modifier for the Brawl-o-ween event for Trophies. This Modifier makes every Brawler in the match invisible for 7 seconds with a 10-second cooldown. At the start of a match, the cooldown takes 3 seconds. This Modifier takes up an event slot on its own and has its own map rotation in the game menu. This Modifier's invisibility behaves similar to Leon's invisibility, but invisible enemy Brawlers will not be revealed from Tara's Psychic Enhancer Gadget, Grom's Watchtower Gadget, Squeak's Residue Gadget, or Bo's Circling Eagle Star Power.
Fast Brawlers[]
This Modifier passively increases all Brawlers' movement speed by 300 points. The speed boost stacks with speed-boost abilities. However, this doesn't affect any other aspects of the match such as health or damage.
Super Charge[]
This Modifier passively doubles any mechanic's Super charge rate for every Brawler. This also doubles the effectiveness of passive Super-charging abilities or Gadgets such as the Traits of Darryl, Edgar, Chuck, Kit, Bull, Buzz, Cordelius, Lily, Buster, El Primo, Rosa, Jacky, Frank, Draco, and Bonnie in her alternate mode, Edgar's Let's Fly Gadget, Max's Super Charged Star Power, Amber's Wild Flames Star Power, Darryl's Recoiling Rotator Gadget, Willow's Spellbound Gadget, and Doug's Extra Mustard Gadget.
Showdown+[]
In the Showdown+ Event, Brawlers gain two Trophies for every enemy they defeat but lose two when defeated. It is not a permanent Modifier, with Showdown+ taking an additional slot with its own map rotation in the game menu, and the Modifier itself is currently being used as another attempt to stop teaming. Showdown placement Trophies are still rewarded and bonus Trophies are additionally rewarded, but enemies taken out by a non-Brawler entity (like the poison gas) or by a spawnable after being defeated will not count towards additional Trophies. This does not affect the amount of Tokens or Experience you receive after a match.
This Modifier currently only applies to Solo Showdown and is not available for Map Maker or Friendly Battles.
Easter Eggs[]
This Modifier is a temporary Modifier added in the February 2023 update for the Easter event for Trophies. At the start of a match, an Easter Egg spawns somewhere on the map, and when it's collected, a new egg will spawn. For every Easter Egg a player gets in Solo Showdown, or a team gets in Duo Showdown, between 1 and 15 Coins or Power Points are rewarded.
This Modifier is not available for Map Maker or Friendly Battles.
Sound effect when an egg is spawning
Top Dog[]
This Modifier disables self-healing regeneration for every Brawler, but players can use healing attacks, Supers, Gadgets or Star Powers to heal up. If the enemy dies, a round is over in Knockout, or a goal is scored in Brawl Ball, a hot dog will drop, and, when collected, Brawlers will heal 3000 health. However, Brawlers at full health will not be able to collect it. A hot dog also occasionally spawns somewhere on the map. A small circle marker will appear shortly before it spawns to indicate the spawning location accompanied by a short jingle that could be heard anywhere on the map. As the match goes on, hot dogs begin to spawn with increasing frequency. However, they are less likely to spawn near groups of players, but instead spawn near players who are by themselves, as an attempt to stop teaming. When this modifier is active in Solo Showdown, the end screen of the #1 player will say "YOU ARE THE WIENER!" instead of "You are #1!".
Sound effect when a hot dog is spawning
Hyper Drop[]
This Modifier replaces Power Cubes obtained from Power Cube Boxes with Hypercharge boosters. These boosters charge Brawlers' Supers and/or Hypercharges instantly. However, Brawlers with their fully charged Supers and Hypercharges will not be able to collect it.
Mutations[]
This Modifier causes all Brawlers who have Mutations to have their mutated ability available throughout the whole match. The Modifier also applies a movement speed boost to Mutated Brawlers.
This Modifier is currently not available in Map Maker or Friendly Battles.
SpongeBob[]
This Modifier causes all Brawlers who have Power-ups to have additional abilities specific to Brawler classes throughout the whole match.
This Modifier is currently not available in Map Maker or Friendly Battles.
Instagib[]
This Modifier changes all Brawlers' and special targets' health to 1, their ammo to one-slot, and their attacks to a long-ranged single bullet that travels very quickly. The attack has a very slow reload speed. Gadgets, Star Powers and Hypercharges are also disabled.
3v3 Modifiers[]
Tilt[]
The map periodically rolls horizontally from right to left and vice versa, with the first roll occurring a few seconds after the match starts. The map stays flat until the first roll and will not become flat for the rest of the match. This Modifier is a temporary Modifier for the December 2019 Update Darryl's Ship environment and appeared again in the Totally Normal Challenge, Cursed Challenge, and Lex 1Million Subs Challenge.
Burning Ball[]
This modifier first appeared in the Totally Normal Challenge, and is a Brawl Ball-exclusive modifier. The holder of the ball receives 1000 damage per second. The ball also breaks through walls when you shoot the ball.
Save the Frogs[]
This Modifier is a temporary Modifier added in the April 2023 update for the Save the Frog event for Trophies. At the start of a match, a Frog spawns somewhere on the map, and when it's collected, a new frog will spawn. For every frog a team gets in Bounty, Coins, Power Points, or Bling are rewarded.
This Modifier currently only applies to Bounty and is not available for Map Maker or Friendly Battles.
Sound effect when a frog is spawning
Mega Pig Modifiers[]
These modifiers were added for the Mega Pig event during the Bizarre Circus update.
Super Bushy[]
This Modifier initially grows a 1-by-1 bush section after 20 seconds in the center of the map, but it gradually grows larger section of bushes after that.
Instant Overtime[]
This Modifier destroys all map obstacles at the start of a match.
Unlimited Power[]
Similar to Showdown, when a Brawler is defeated, a goal is scored in Brawl Ball or a round ends in Knockout, Power Cubes will drop, and, when they are picked up, they increase the Brawler's health by 400 and increases their attack damage/heal by 10% linearly for the duration of the match, acting as temporary Power Level buffs for attacks, Supers, Gadgets, and Star Powers. The number of Power Cubes dropped by an enemy Brawler is capped at 5.
Classic[]
The current match has no modifiers.
Ice Age[]
This Modifier has tiles of snow in random places. Enemies that are inside the tiles will be slowed down. Additionally, the water tiles are changed into ice tiles and will cause enemies to slip and slide.
This Modifier is currently not available in Map Maker or Friendly Battles.
Toxic Arena[]
Similar to Showdown and Knockout, as the match progresses, a deadly poison gas blows in from the edges of the arena, forcing all Brawlers into a progressively smaller area, until it covers two-thirds of the map. The poisonous gas deals 20% of a Brawler's maximum health per second, and staying in it for more than 5 seconds will increase its damage by 5% per tick.
This Modifier is currently not available in Map Maker or Friendly Battles.
Ranked Modifiers[]
These modifiers were added for the Ranked event during the February 2024 update.
Timed Detonation[]
This Modifier destroys map obstacles from the edges of the arena after every 5 seconds in a match, until all obstacles are destroyed.
Quickfire[]
This Modifier passively reloads Brawlers' ammo whenever their attacks hit enemy Brawlers and special targets. This effect only takes place with linear projectiles, and is not affected by dashes, damage over time and area-of-effect damage.
Big Friend[]
This Modifier increases all Brawlers' health to the Brawler with the highest health on their respective team.
This Modifier is currently not available in Map Maker or Friendly Battles.
Barbed Ammo[]
This Modifier deals additional damage over time to enemies upon hitting them.
Sick Beats[]
All Brawlers become immune to stuns, slows, and knockbacks.
Second Wind[]
This Modifier allows players to respawn where they were when defeated with full health. It takes 7 seconds to respawn.
This Modifier is currently not available in Map Maker or Friendly Battles.
Healing Breeze[]
This Modifier increases all healing sources by 30%. This doesn't affect the healing from auto-regeneration.
Gotta Go Fast[]
This Modifier decreases all game modes' objectives by 50%. Brawl Ball requires only one goal to win. In Gem Grab, the Gem Mine spawns Gems twice as fast. Bounty requires only 10 stars to win instead of 20. In Heist, the safe's health is reduced by 50%. In Hot Zone, standing in a zone will give 2% instead of 1%. Knockout has only one round.
This Modifier is currently not available in Map Maker or Friendly Battles.
Momentum[]
This Modifier momentarily increases a Brawler's movement speed upon hitting enemies. The speed boost stacks with speed-boost abilities.
This Modifier is currently not available in Map Maker or Friendly Battles.
Gadgets Galore[]
All Brawlers' Gadgets have unlimited uses. However, the cooldown between uses is increased from 5 to 15 seconds.
This Modifier is currently not available in Map Maker or Friendly Battles.
Takedown Modifiers[]
This article describes content that has been replaced or removed from the game. This information is kept here for historical purposes. |
In the Takedown Event, Modifiers were added during the October 2019 update. Before a Modifier is used by the Boss, it stops moving and start flashing lights. It is possible to cancel these long-ranged attacks by stunning or knocking the Boss back. These Modifiers are not available to Map Maker or Friendly Battles.
Lasers[]
Taken from Boss Fight, these lasers are put out in an orderly fashion, moving from the bottom of the screen to the top. These lasers are more frequent than Chain Lightning and Rockets, making them difficult to dodge. They don't destroy obstacles and cannot pierce Brawlers. Each laser deals 1400 damage.
Chain Lightning[]
The Boss stops and shoot out a row of orbs similar to those of Jessie. These orbs deal 1400 damage each and bounce from Brawler to Brawler. The robot shoots in the direction of the nearest Brawler.
Rockets[]
Similar to Big Robots from Robo Rumble, the Boss shoots out rockets that destroy environment and deal damage. The rockets are put out in a staggered pattern, and the Boss, again, shoots in the direction of the nearest Brawler. The rockets have a narrow field of damage, and the Boss only shoots them out in a radius close to the equivalent of its hitbox width. Rockets deal 700 damage and burn the ground temporarily.