Showdown matches may have one of these Modifiers active. These introduce special conditions into a match, and they flow with the map rotation. Each map is designated a permanent Modifier accompanied with it or no Modifier at all.
In Map Maker and in Friendly Battle maps, more than one Modifier can be active on the same map, and the Modifiers aren’t exclusive to Showdown. However, only one Modifier can be active at a time in Showdown, but in Map Maker and Friendly Battles, more than one can be active.
Meteors rain down on players. They fall everywhere on the map, and they deal 2000 damage and knock back any Brawlers they hit, while also destroying obstacles. Meteors also interrupt any attack, Super, or Gadget a Brawler is currently using. This meteor is similar to the meteor in El Primo’s Asteroid Belt Gadget. As the match goes on, meteors begin to fall with increasing frequency. Towards the end of the match, many obstacles will have been destroyed, presenting an open environment suited for most long-ranged Brawlers. Meteors prioritize Brawlers that are closer together, which is an attempt to stop teaming. When a meteor is going to land, a large red circular area-of-effect appears accompanied by a noise and the meteor lands on that area-of-effect 3 seconds after. Meteors can land in quick succession, but only one meteor can spawn at a time.
An Energy Drink occasionally spawns somewhere on the map. A small circle marker will appear shortly before it spawns to indicate the spawning location accompanied by a short jingle that could be heard anywhere on the map. Brawlers that pick them up deal double the amount of damage and have their movement speed increased by 200 points. Brawlers that pick them up also glow purple and grow slightly larger, indicating the effect is active. The speed boost from the drink can stack with speed-boost abilities such as Max's Super or Bibi's Home Run Star Power. However, Brawler health is unaffected. The effect lasts 10 seconds. As the match goes on, Energy Drinks begin to spawn with increasing frequency. However, they are less likely to spawn near groups of players, but instead spawn near players who are by themselves, as an attempt to stop teaming. The Energy Drink's effects don’t stack; picking up two Energy Drinks completely negate the second Energy drink's effect, but the duration is increased depending on how many excess Energy Drinks are picked up.
A Robo Rumble-styled Big Robot, with its health depending on the average Brawler Power Level during a match, occasionally spawns and attacks Brawlers, walking toward the nearest one even if they are hiding in a bush and dealing 600 damage per punch in a 2.33 tile range every 0.4 seconds. Big Robots also have a speed of 600 points, which is slower than every Brawler in the game except for 8-BIT. A marker will appear to indicate where the Big Robot spawns. As the match goes on, Big Robots begin to spawn with increasing frequency. The Big Robot also plays a sound effect when about to spawn, warning players of its appearance. If it is defeated, it drops three Power Cubes in Showdown. Brawlers won’t be able to charge Supers by attacking the Robot (or activate lifesteal in the case of Edgar). Big Robots spawn near Brawlers that are closer together, as an attempt to discourage teaming. There can only be one robot on the battlefield at a time.
In Map Maker or Friendly Battles of any other event besides Showdown, the Big Robot drops 3 Gems in Gem Grab and 3 Bolts in Siege. In Bounty, it will also raise the bounty of the Brawler who defeated the Big Robot by 1. However, their team's score will not increase.
A large ring of green mushrooms spawns, creating an area that heals any players for 1000 health per second. This is enough to perfectly counter Showdown's poison assuming that Brawlers do not stay in the poison for longer than 5 seconds. It lasts for a couple of seconds before disappearing again. A small timer effect along the edge of the ring indicates when the healing mushroom’s duration ends. As the match goes on, Healing Mushrooms begin to spawn with increasing frequency near Brawlers. However, they don’t usually spawn on groups of players, but instead spawn on players who are by themselves, as an attempt to discourage teaming You can find out if there's a . When the poison encompasses the whole map, the mushrooms will start appearing less to have a cap on Showdown games. There can be multiple fields of Healing Mushrooms, and they can overlap each other, healing twice or even thrice the amount of healing.
This Modifier is currently not available for Map Maker or Friendly Battles.
Similar to the removed Life Leech Modifier, Graveyard Shift is a temporary Modifier during the Brawl-o-ween event for Trophies. Brawlers lose a small amount of health every second (approximately 1.67%/sec, or 100%/min). This doesn’t reveal invisible Brawlers or Brawlers in bushes. To heal, damage or defeat enemies; alternatively, players can use healing attacks, Supers, Gadgets or Star Powers to heal up (however, all healing abilities are reduced by 75%). Eliminating enemies restores all of a Brawler's health, whereas damaging enemies restores a Brawler's health by 80% of the damage dealt. In Duo Showdown and in 3v3 Events, the healing effects from damaging/defeating enemies are shared between yourself and your teammates (50% for Duo Showdown and 33% for 3v3 Events).
This Modifier is a temporary Modifier for the Brawl-o-ween event for Trophies. This Modifier makes every Brawler in the match invisible for 7 seconds with a 10-second cooldown. At the start of a match, the cooldown takes 3 seconds. This Modifier takes up an event slot on its own and has its own map rotation in the game menu. This Modifier's invisibility behaves similar to Leon's invisibility, but invisible enemy Brawlers will not be revealed from Tara's Psychic Enhancer Gadget or Bo's Circling Eagle Star Power.
This Modifier passively increases all Brawlers' movement speed by 300 points. The speed boost stacks with speed-boost abilities. However, this doesn’t affect any other aspects of the match such as health or damage.
This Modifier passively doubles any mechanic’s Super charge rate for every Brawler. This also doubles the effectiveness of passive Super-charging abilities or Gadgets such as the Traits of Darryl, Edgar, Bull, Buzz, El Primo, Jacky, and Frank, Edgar’s Let’s Fly Gadget, Bo’s Super Totem Gadget, Max's Super Charged Star Power, Amber's Wild Flames Star Power and Darryl’s Recoiling Rotator Gadget.
In the Showdown+ Event, Brawlers gain two Trophies for every enemy they defeat but lose two when defeated. It is not a permanent Modifier, with Showdown+ taking an additional slot with its own map rotation in the game menu, and the Modifier itself is currently being used as another attempt to stop teaming. Showdown placement Trophies are still rewarded and bonus Trophies are additionally rewarded, but enemies taken out by a non-Brawler entity (like the poison gas) or by a spawnable after being defeated will not count towards additional Trophies. This does not affect the amount of Tokens or Experience you receive after a match.
This Modifier currently only applies to Solo Showdown and is not available for Map Maker or Friendly Battles.
In the Takedown Event, Modifiers were added during the Brawl-o-ween update. Before a Modifier is used by the Boss, it stops moving and start flashing lights. It is possible to cancel these long-ranged attacks by stunning or knocking the Boss back. These Modifiers are not available to Map Maker or Friendly Battles.
Taken from Boss Fight, these lasers are put out in an orderly fashion, moving from the bottom of the screen to the top. These lasers are more frequent than Chain Lightning and Rockets, making them difficult to dodge. They don’t destroy obstacles and cannot pierce Brawlers. Each laser deals 1400 damage.
The Boss stops and shoot out a row of orbs similar to those of Jessie. These orbs deal 1400 damage each and bounce from Brawler to Brawler. The robot shoots in the direction of the nearest Brawler.
Similar to Big Robots from Robo Rumble, the Boss shoots out rockets that destroy environment and deal damage. The rockets are put out in a staggered pattern, and the Boss, again, shoots in the direction of the nearest Brawler. The rockets have a narrow field of damage, and the Boss only shoots them out in a radius close to the equivalent of its hitbox width. Rockets deal 700 damage and burn the ground temporarily.