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{{Brawler Infobox|Rarity = Common|Class = Fighter|MovementSpeed = 720 (Normal)|GadgetCharges = 3|VoiceActor = Maya Tuttle|HealthLabel = Health|Health = 3200|AttackRange = 9|Reload = 1.8 seconds|AttackSuperCharge = 16.79%|AttackLabel = Damage|Attack = 1120|SuperRange = 5|SuperSuperCharge = 6.305%|SuperMinion = Scrappy|SuperMinionRange = 9|SuperReload = 0.3 seconds<br />0.15 seconds (Recoil Spring)|SuperLabel = Health|Super = 3200|SuperLabel2 = Damage|Super2 = 260|AttackSpeed=2870<br>1522 (bounce)|AttackWidth=1|SuperSpread=30° (Scrappy)|SuperSpeed=1196<br>3478 (Scrappy)|Attack2=840}}
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{{Brawler Infobox|Title =The Builder|Rarity = Super Rare|Class = Controller|MovementSpeed = 720 (Normal)<br>907 (with Hypercharge)|VoiceActor = Maya Tuttle|HealthLabel = Health|Health = 3000|AttackRange = 9 (Long)|Reload = 1.8 seconds (Normal)|AttackSuperCharge = 16.695%|AttackLabel = Damage|Attack = 1060|SuperRange = 5|SuperSuperCharge = 6.305%|SuperMinion = Scrappy|SuperMinionRange = 9|SuperReload = 0.3 seconds<br />0.15 seconds (with Recoil Spring)|SuperLabel = Health|Super = 3300|SuperLabel2 = Damage|Super2 = 260|AttackSpeed=2870<br>1522 (bounce)|AttackWidth=1|SuperSpread=30° (Scrappy)|SuperSpeed=1196<br>3478 (Scrappy)|Attack2=795|AttackLabel2=After 1st bounce|AttackLabel3=After 2nd bounce|Attack3=530|StarPower1Name = Energize|StarPower1 = 954|StarPower1Label= Heal|HyperchargeMultiplier=60%|HyperchargeSpeed=+26%|HyperchargeDamage=+25%|HyperchargeShield=+5%}}
  +
{{Quote|Jessie is a prodigy who builds guns and gadgets from parts she finds in the junkyard. Maybe one day her mother Pam will see she can fend for herself!}}
{{Quote|Jessie's Shock Rifle shoots energy orbs that bounce between enemies. Her Super deploys a cute but deadly gun turret!}}
 
 
{{Portrait}}
 
{{Portrait}}
Jessie is a {{Rarity|Common}} [[Brawler]] who is unlocked as a [[Trophy]] Road reward upon reaching 500 Trophies. Her Super builds a dog-like turret, Scrappy, with moderate health and damage. It has excellent utility, whether it's attacking, distracting, or defending. Jessie herself has moderate health and damage. Her mid-range attacks have high damage potential because they can bounce when they hit an enemy and may hit other nearby enemies. Her first Gadget, Spark Plug, creates a shockwave around her turret that slows down enemies. Her second Gadget, Recoil Spring, doubles Scrappy's attack speed for 5 seconds. Her first Star Power, Energize, allows her to heal her turret for 896 health by hitting it and her second Star Power, Shocky, allows her turret to shoot mini energy orbs that can bounce up to two targets.
+
Jessie is a {{Rarity|Super Rare}} [[Brawler]] who has moderately low health, moderate damage and a normal reload speed. Her attack is an electric orb that bounces between enemies. Her Super places Scrappy, a turret with moderate health and damage output that excels at attacking, distracting, and defending. Her first Gadget, Spark Plug, creates a shockwave around Scrappy that slows down enemies. Her second Gadget, Recoil Spring, doubles Scrappy's attack speed for 5 seconds. Her first Star Power, Energize, allows her to heal her turret by attacking it and her second Star Power, Shocky, allows her turret to shoot mini energy orbs that can bounce between enemies. Her Hypercharge, Scrappy 2.0, increases the health and damage of her next Super.
   
 
==Attack: Shock Rifle==
 
==Attack: Shock Rifle==
{{Quote|Jessie fires off an energy orb. After hitting a target, the orb bounces at the next target in range, hitting up to three enemies.}}Jessie fires a medium-range energy orb with moderate damage and projectile speed, and a small radius. When the orb hits an enemy, it bounces toward the next nearest enemy, even enemies behind walls or inside bushes. It can bounce up to 2 times and hit 3 enemies in total before disappearing. The projectile speed and range is decreased after bouncing.
+
{{Quote|Jessie fires off an energy orb. After hitting a target the orb bounces to the next target in range, hitting up to three enemies. Each bounce deals 25% less damage.}}Jessie fires a medium-ranged, medium-width energy orb with moderate damage. When the orb hits an enemy, it bounces toward the next nearest enemy, even enemies who are outside its range, behind walls or inside bushes. It can bounce up to 2 times more after that and hit 3 enemies in total before disappearing. The projectile's damage is decreased by 25% after bouncing as well as its speed and range, but the bounces don’t affect its Super charge rate.
   
 
==Super: Scrappy!==
 
==Super: Scrappy!==
{{Quote|Jessie deploys a gun turret that automatically shoots at enemies. It's made of 100% recycled materials!}}When her Super is used, Jessie builds a turret with moderate damage and health. This turret can be thrown anywhere and over walls within a short distance from Jessie. The turret is stationary and fires rapidly at enemy Brawlers.
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{{Quote|Jessie deploys a gun turret that automatically shoots at enemies. It's made of 100% recycled materials!}}For her Super, Jessie deploys a turret that has more health than Jessie herself. This turret can be thrown anywhere, even over walls, within a short distance from Jessie. The turret is stationary and fires medium-ranged shots at enemies. The shots themselves deal rather low damage but the firing speed gives it a decent damage potential.
   
 
==Gadgets==
 
==Gadgets==
 
===Spark Plug===
 
===Spark Plug===
{{Quote|Jessie triggers a shockwave from her turret, slowing down all enemies within its area of effect.}}By using this Gadget, Jessie's turret will trigger a shockwave, slowing down enemies within its area of effect. The slow duration lasts for 4 seconds, and the shockwave has a radius of 4.33 tiles. The Gadget can only be used while Jessie has a turret from her Super active on the map within 12 tiles of her location.
+
{{Quote|Jessie triggers a shockwave from her turret, slowing down all enemies within its area of effect.}}
  +
{{Gadget|1}}
 
Upon activation, Jessie's turret triggers a shockwave around itself, slowing down enemies within its area of effect. The slow lasts for 4 seconds, and the shockwave has a radius of 4.33 tiles. The Gadget can only be used while Jessie has a turret from her Super active on the map within 12 tiles of her location.
   
 
===Recoil Spring===
 
===Recoil Spring===
  +
{{Quote|Scrappy's attack speed is doubled for 5.0 seconds.}}
{{Quote|Scrappy's attack speed is doubled for 5.0 seconds.}}Upon activation, Jessie's turret doubles its attack speed for 5 seconds. These bullets retain their properties from Star Powers and can charge Jessie's Super when hitting enemies. If Jessie is defeated, the turret's reload speed goes back to normal. The Gadget can only be used while Jessie has a turret from her Super active on the map within 12 tiles of her location.
 
  +
{{Gadget|2}}
  +
Upon activation, Jessie doubles her turret's attack speed for 5 seconds. These bullets retain their properties from her Shocky Star Power and can charge Jessie's Super when hitting enemies. If Jessie is defeated, the turret's reload speed is reverted back to normal. The Gadget can only be used while Jessie has a turret from her Super active on the map within 12 tiles of her location.
   
 
==Star Powers==
 
==Star Powers==
 
===Energize===
 
===Energize===
{{Quote|Jessie can repair her gun turret for 896 of its missing health by zapping it with her attack.}}Jessie's Star Power allows her to hit her turret with her normal attack to heal it for 896 health. The attack will still bounce towards the closest enemy like normal, even if the turret is still at full health.
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{{Quote|Jessie can repair her gun turret for 1060 of its missing health by zapping it with her attack.}}
  +
{{StarPower|1}}
  +
This Star Power allows her to hit her turret with her main attack to heal it for 1060 health. The attack still bounces towards the closest enemy like normal, even if the turret is still at full health. This affects Jessie's attack damage reduction for each bounce, and the attack cannot bounce towards the turret to heal it.
   
 
===Shocky===
 
===Shocky===
{{Quote|Scrappy the Turret now shoots energy orbs that bounce between enemies. The orbs' range after a bounce is 51% of normal range.}}This allows Jessie's turret shoot energy orbs that can hit multiple enemies. The attack speed, range, and damage of the turret remain the same. The bullets' range and travel time is decreased after hitting an enemy.
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{{Quote|Scrappy the Turret now shoots energy orbs that bounce between enemies. The orbs' range after a bounce is 51% of normal range.}}
  +
{{StarPower|2}}
  +
This allows Jessie's turret to shoot energy orbs instead of the usual bullets that can hit multiple enemies by bouncing between them, similar to Jessie's attacks. The attack speed, range, and damage of the turret remain the same. The bullets' range and travel time is decreased after hitting an enemy. A maximum of 3 enemies can be hit from a single bullet.
  +
  +
==Hypercharge: Scrappy 2.0==
  +
{{Quote|Jessie's turret has 50% more health and deals 20% more damage.}}{{Hypercharge}}When activated, Jessie's next Super's health is increased by 50%, and its damage is increased by 20%. However, the Hypercharge doesn't take effect if the turret is already deployed. She also gains a 26% speed boost, a 25% damage boost, as well as a 5% shield boost.
   
 
==Tips==
 
==Tips==
  +
*After hitting a target, Jessie's attack will always bounce towards the nearest enemy that hasn't already been hit. This can be used to determine enemy positions, even if they are out of range or in a bush.
 
  +
=== Game Modes and Maps ===
*The bounce mechanic of Jessie's attack can quickly cripple entire teams. Lock down choke-points or linear sections of the map to punish grouped up enemies by dealing considerable damage to them and rapidly charging your Super.
 
  +
*Jessie's turret can do considerable damage if ignored, making it an excellent way to distract enemy Brawlers if they attempt to destroy it.
 
  +
*Jessie is amazing in [[Big Game]] when she is the Big Brawler because she can use her Super to defend herself which also has 20% more health and damage. Her damage and reload speed increase, which along with her bouncing shots and turret make her a very decent Big Brawler in this mode.
 
*In [[Heist]], Jessie's turret can be placed in front of their safe to help defend against enemies by shielding the safe and by dealing damage. Likewise, it can also be used offensively against the enemy safe with the help of her Recoil Spring Gadget to multiply the turrets damage output.
 
**Her Energize Star Power helps keep the turret survive for longer and extend Jessie's range by bouncing her attacks. Meanwhile, her Shocky Star Power will allow Jessie's turret's attacks to bounce off and potentially hit more enemies, who could either be defenders on the enemy side or attackers on your safe.
 
**Be wary of [[Penny]] when placing her turret to defend, as otherwise she may be able to use the turret to potentially triple her damage onto the safe.
  +
  +
=== Recommended Build ===
  +
 
*Jessie's Spark Plug Gadget is incredibly useful for taking down enemies. It can hit enemies through walls in a radius around the turret. After enemies are slowed down, Jessie can attack the enemy easily, and the turret can hit all shots while the enemy is slowed. Jessie can also use it to defend from heavyweights and assassins.
 
*Jessie's Recoil Spring Gadget, although capable of providing a lot of value, only excels when taking out stationary targets, enemy turrets, or non-dodging spawnables. It works best with her Shocky Star Power, forcing enemies to take damage as they attempt to defend.
  +
*When using Jessie's Energize Star power, place her turret near an important chokepoint on the map and keep shooting at the turret to heal it while enemies are near it. This will continuously heal her turret while it deals damage, and her regular attacks can also deal damage to the enemies too.
  +
  +
=== Strategies ===
  +
 
*Turret placement is one of the most important skills with Jessie. When facing short-ranged Brawlers, place it out in the open so that they are forced to take attacks from it as they attempt to destroy it. When facing long-ranged Brawlers, place it next to their walls, but on her team's side of the wall so they have to walk around the wall to attack it and take damage. When facing throwers, throw it over the wall that they are hiding behind to do some damage to them and force them to use their attacks on the turret.
 
*Jessie's turret deals small but noticeable damage that racks up quickly. Unfortunately, it can be easily avoided by running perpendicular along its attack direction. Prevent enemies from dodging effectively by placing the turret in a place where it can cover a linear area.
 
*Jessie's turret deals small but noticeable damage that racks up quickly. Unfortunately, it can be easily avoided by running perpendicular along its attack direction. Prevent enemies from dodging effectively by placing the turret in a place where it can cover a linear area.
 
*The bounce mechanic of Jessie's attack can quickly cripple entire teams. Lock down choke-points or linear sections of the map to punish grouped up enemies by dealing considerable damage to them and rapidly charging your Super and Hypercharge.
*While in a bush, Jessie's turret will be invisible to enemies unless they are also in the bush and right next to it. However, just like a player, the turret will become visible while attacking or taking damage.
 
  +
*Due to the mechanism of their attacks, [[Mortis]] and [[Frank]] in particular struggle to destroy Jessie's turrets, and may take a lot of damage in the process. Mortis cannot hit the turret unless he is touching it, and the rapid fire of the turret can do substantial damage while Frank pauses before he launches each attack. Accordingly, it can be useful to specifically target Frank or Mortis on the enemy team when placing the turret. Using Jessie‘s Star Power Energize, she can also heal the turret and hit Mortis/Frank if they decide to attack the turret.
 
  +
=== Other ===
*In [[Heist]], Jessie's turret can be placed in front of their safe to help defend against enemies by shielding the safe and by dealing damage. Likewise, it can also be used offensively against the enemy safe.
 
 
*After hitting a target, Jessie's attack always bounces towards the nearest enemy that hasn't already been hit. This can be used to determine enemy positions, even if they are out of range or hiding in bushes, or invisible such as [[Leon]] or [[Sandy]].
**The Energize Star Power will help the turret survive for longer and extend Jessie's range by bouncing her attacks. Shocky will allow Jessie's turret's attacks to bounce off and potentially hit more enemies.
 
 
*Jessie's turret can deal considerable damage if ignored, making it an excellent way to distract enemies if they attempt to destroy it. By the time they do destroy it, you are likely to have a fully or mostly charged Super that is ready to be used whenever you wish.
**Be wary of [[Penny]] when placing her turret to defend, otherwise she may be able to use the turret to potentially triple damage onto the safe.
 
*When using Jessie's Energize, place her turret near an important chokepoint on the map and keep shooting at the turret to heal it while enemies are near it. This will continuously heal her turret while it deals damage, and her regular attacks can also deal damage to the enemies too.
+
*While in a bush, Jessie's turret is invisible to enemies unless they are also in the bush and right next to it. Enemies right next to it in a bush are so visible by Jessie and her teammates. However, just like a Brawler, the turret will become visible while attacking or taking damage.
 
*Jessie can charge her Super very quickly. 6 hits (or 2 perfect shots hitting 3 enemies by bouncing) is enough to charge her Super without any pre-existing charge.
 
*Jessie can charge her Super very quickly. 6 hits (or 2 perfect shots hitting 3 enemies by bouncing) is enough to charge her Super without any pre-existing charge.
*Turret placement is one of the most important skills with Jessie. When facing short-ranged Brawlers, place it out in the open so that they are forced to take attacks from it as they attempt to destroy it. When facing long-ranged Brawlers, place it next to their walls, but on her team's side of the wall so they have to walk around the wall to attack it and take damage. When facing throwers, throw it over the wall that they are hiding behind to do some damage to them and force them to use their attacks on the turret.
 
*Jessie's Spark Plug Gadget is incredibly useful for taking down enemies. It can hit enemies through walls in a radius around the turret. After enemies are slowed down, Jessie can attack the enemy easily, and the turret can hit all shots while the enemy is slowed.
 
*Jessie's Recoil Spring Gadget although capable of providing a lot of value, only excels when taking out stationary targets. It should be coupled with her Shocky Star Power forcing enemies to take damage as they attempt to defend.
 
   
 
==Voice Lines==
 
==Voice Lines==
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|{{Ogg|Filename = Jess lead 02.ogg|Filedescription = "I'm in the lead."}}
 
|{{Ogg|Filename = Jess lead 02.ogg|Filedescription = "I'm in the lead."}}
 
|{{Ogg|Filename = Jess hurt 02.ogg|Filedescription = Jessie whimpers}}
 
|{{Ogg|Filename = Jess hurt 02.ogg|Filedescription = Jessie whimpers}}
|{{Ogg|Filename = Jess kill 02.ogg|Filedescription = "Socket to ya"}}
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|{{Ogg|Filename = Jess kill 02.ogg|Filedescription = "Socket to ya!"}}
 
|{{Ogg|Filename = Jess die 02.ogg|Filedescription = Jessie groans}}
 
|{{Ogg|Filename = Jess die 02.ogg|Filedescription = Jessie groans}}
 
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|{{Ogg|Filename = Jess start vo 05.ogg|Filedescription = "We can do this!"}}
 
|{{Ogg|Filename = Jess start vo 05.ogg|Filedescription = "We can do this!"}}
 
|{{Ogg|Filename = Jess lead 05.ogg|Filedescription = "Y-Yes!"}}
 
|{{Ogg|Filename = Jess lead 05.ogg|Filedescription = "Y-Yes!"}}
|{{Ogg|Filename = Jess hurt 05.ogg|Filedescription = "No No No!"}}
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|{{Ogg|Filename = Jess hurt 05.ogg|Filedescription = "No no no!"}}
 
|{{Ogg|Filename = Jess kill 05.ogg|Filedescription = "Yes!"}}
 
|{{Ogg|Filename = Jess kill 05.ogg|Filedescription = "Yes!"}}
 
|
 
|
 
|
 
|
|{{Ogg|Filename = Jess ulti 05.ogg|Filedescription = Jessie yells}}
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|{{Ogg|Filename = Jess ulti 05.ogg|Filedescription = Jessie grunts}}
 
|-
 
|-
 
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|
 
|
 
|
|{{Ogg|Filename = Jess ulti 06.ogg|Filedescription = Jessie yells}}
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|{{Ogg|Filename = Jess ulti 06.ogg|Filedescription = Jessie grunts}}
 
|-
 
|-
 
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==History==
 
==History==
*20/6/17:
+
*20/06/17:
**The health decay mechanic was removed from the turret spawned by Jessie's Super. {{Balance|Buff}}
+
**{{Balance|Buff|The health decay mechanic was removed from Jessie's Super.}}
*27/6/17:
+
*27/06/17:
**Jessie's main attack damage was decreased to 140 (from 160). {{Balance|Nerf}}
+
**{{Balance|Nerf|Jessie's main attack damage was decreased to 140 (from 160).}}
*11/8/17:
+
*11/08/17:
**Jessie's Super changed to charge 12.5% slower. {{Balance|Nerf}}
+
**{{Balance|Nerf|Jessie's Super recharge rate was decreased by 12.5%.}}
*16/8/17:
+
*16/08/17:
**Jessie's main attack damage was increased to 160 (from 140). {{Balance|Buff}}
+
**{{Balance|Buff|Jessie's main attack damage was increased to 160 (from 140).}}
**Scrappy's rate of fire was increased to 0.25s (from 0.35s). {{Balance|Buff}}
+
**{{Balance|Buff|Scrappy's reload time was decreased to 0.25 seconds (from 0.35).}}
**The turret's bullet speed increased by 33%. {{Balance|Buff}}
+
**{{Balance|Buff|Scrappy's projectile speed was increased by 33%.}}
*4/9/17:
+
*04/09/17:
**Scrappy's rate of fire was decreased to 0.30s (from 0.25s). {{Balance|Nerf}}
+
**{{Balance|Nerf|Scrappy's reload time was increased to 0.30 seconds (from 0.25).}}
*7/12/17:
+
*07/12/17:
 
**{{Balance|Buff|Jessie's main attack's damage was increased to 720 (from 640) per bounce.}}
**The health and damage statistics of all Brawlers were multiplied by 4. {{Balance|Neutral}}
 
**Jessie's Star Power Energize was added. {{Balance|Neutral}}
+
**{{Balance|Neutral|Jessie's Energize Star Power was added.}}
 
**{{Balance|Neutral|The health and damage statistics of all Brawlers were multiplied by 4.}}
**Jessie's main attack's damage was increased to 720 (from 640). {{Balance|Buff}}
 
*16/1/18:
+
*16/01/18:
**Jessie's health was increased to 3200 (from 2800) {{Balance|Buff}}
+
**{{Balance|Buff|Jessie's health was increased to 3200 (from 2800).}}
**Her Star Power healing was increased to 800 (from 600). {{Balance|Buff}}
+
**{{Balance|Buff|Her Energize Star Power healing was increased to 800 (from 600).}}
*21/3/18:
+
*21/03/18:
  +
**{{Balance|Buff|Jessie's main attack projectile size was increased.}}
**Every Brawler's movement speed was increased by 70 points, increasing Jessie's movement speed to 720 (from 650). {{Balance|Neutral}}
+
**{{Balance|Neutral|Every Brawler's movement speed was increased by 70 points, increasing Jessie's movement speed to 720 (from 650).}}
**All Brawlers' projectile speeds are increased by 9%. {{Balance|Neutral}}
 
**Jessie's main attack projectile size was increased. {{Balance|Buff}}
+
**{{Balance|Neutral|All Brawlers' projectile speeds are increased by 9%.}}
*9/4/18:
+
*09/04/18:
**Jessie's main attack damage was increased to 780 (from 720). {{Balance|Buff}}
+
**{{Balance|Buff|Jessie's main attack damage was increased to 780 (from 720) per bounce.}}
*21/5/18:
+
*21/05/18:
**Jessie and her turret were remodeled. {{Balance|Neutral}}
+
**{{Balance|Neutral|Jessie and her turret were remodeled.}}
*19/6/18:
+
*19/06/18:
**The Summer and Dragon Knight Jessie skins were released. {{Balance|Neutral}}
+
**{{Balance|Neutral|The Summer and Dragon Knight Jessie skins were released.}}
*31/8/18:
+
*31/08/18:
**Jessie's main attack damage was increased to 820 (from 780). {{Balance|Buff}}
+
**{{Balance|Buff|Jessie's main attack damage was increased to 820 (from 780) per bounce.}}
*5/12/18:
+
*05/12/18:
**Jessie's reload speed was decreased to 1.8 seconds (from 2 seconds). {{Balance|Buff}}
+
**{{Balance|Buff|Jessie's reload time was decreased to 1.8 seconds (from 2).}}
*29/1/19:
+
*29/01/19:
**Jessie's main attack projectile was re-textured. {{Balance|Neutral}}
+
**{{Balance|Neutral|Jessie's main attack projectile was re-textured.}}
*7/8/19:
+
*07/08/19:
**Jessie's Star Power Shocky was added. {{Balance|Neutral}}
+
**{{Balance|Neutral|Jessie's Shocky Star Power was added.}}
*18/9/19:
+
*18/09/19:
  +
**{{Balance|Neutral|Summer Jessie's main attack visual effects were reworked.}}
**Summer Jessie's projectile was changed that she now shoots water balls instead of energy orbs. {{Balance|Neutral}}
 
*9/10/19:
+
*09/10/19:
**Jessie's main attack damage was increased to 840 (from 820). {{Balance|Buff}}
+
**{{Balance|Buff|Jessie's main attack damage was increased to 840 (from 820) per bounce.}}
**Scrappy's damage was increased to 260 (from 240). {{Balance|Buff}}
+
**{{Balance|Buff|Scrappy's damage was increased to 260 (from 240) per shot.}}
 
*23/10/19:
 
*23/10/19:
**Dragon Knight Jessie's projectile was re-textured, and the Shadow Knight Jessie skin was added. {{Balance|Neutral}}
+
**{{Balance|Neutral|Dragon Knight Jessie's projectile was re-textured, and the Shadow Knight Jessie skin was added.}}
*5/12/19:
+
*05/12/19:
**Jessie's main attack projectile speed was increased by 10%. {{Balance|Buff}}
+
**{{Balance|Buff|Jessie's main attack projectile speed was increased by 10%.}}
**Scrappy's health was increased to 3000 (from 2800). {{Balance|Buff}}
+
**{{Balance|Buff|Scrappy's health was increased to 3000 (from 2800).}}
*17/3/20:
+
*17/03/20:
**Jessie's Gadget Spark Plug was added. {{Balance|Neutral}}
+
**{{Balance|Neutral|Jessie's Spark Plug Gadget was added.}}
*29/4/20:
+
*29/04/20:
**The Tanuki Jessie skin was added. {{Balance|Neutral}}
+
**{{Balance|Neutral|The Tanuki Jessie skin was added.}}
*9/6/20:
+
*09/06/20:
**The Red Dragon Jessie skin became available to every user until 30/7/20. It was featured to celebrate the launch of Brawl Stars in China. {{Balance|Neutral}}
+
**{{Balance|Neutral|The Red Dragon Jessie skin became available to every user until 30/7/20. It was featured to celebrate the launch of Brawl Stars in China.}}
*12/8/20:
+
*12/08/20:
**Jessie's Gadget Recoil Spring was added. {{Balance|Neutral}}
+
**{{Balance|Neutral|Jessie's Recoil Spring Gadget was added.}}
*10/9/20:
+
*10/09/20:
**Jessie's facial animations were reworked. {{Balance|Neutral}}
+
**{{Balance|Buff|Jessie's Super recharge rate was increased slightly.}}
**Her Super charge rate decreased slightly from main attack. {{Balance|Nerf}}
+
**{{Balance|Nerf|Her Super charge rate was decreased slightly.}}
  +
**{{Balance|Neutral|Jessie, Red Dragon Jessie, Summer Jessie, Dragon Knight Jessie, and Tanuki Jessie received facial animations.}}
**Also, her Super charge rate increased slightly from Super attack. {{Balance|Buff}}
 
 
*15/12/20:
 
*15/12/20:
**Jessie's True Silver and True Gold skins were added. {{Balance|Neutral}}
+
**{{Balance|Buff|Jessie's main attack damage was increased to 920 (from 840) per bounce.}}
**Jessie's main attack damage was increased to 920 (from 840). {{Balance|Buff}}
+
**{{Balance|Buff|Scrappy's health was increased to 3200 (from 3000).}}
**Jessie's Energize healing was increased to 896 (from 800). {{Balance|Buff}}
+
**{{Balance|Buff|Jessie's Energize Star Power healing was increased to 896 (from 800).}}
  +
**{{Balance|Neutral|Jessie's True Silver and True Gold skins were added.}}
**Scrappy's health was increased to 3200 (from 3000). {{Balance|Buff}}
 
* 27/1/2021
+
*27/01/21:
* Jessie's main attack damage was increased to 1120 (from 920). {{Balance|Buff}}
+
**{{Balance|Buff|Jessie's main attack damage was increased to 1120 (from 920) per bounce.}}
* Jessie's main attack 1st bounce shot's damage is decreased to 840 (from 920). {{Balance|Nerf}}
+
**{{Balance|Nerf|Each bounce from her main attack now deals 25% less damage. Super charge rate was unaffected.}}
  +
**{{Balance|Neutral|Shadow Knight Jessie received facial animations.}}
* Jessie's main attack 2nd bounce shot's damage is decreased to 560 (from 920). {{Balance|Nerf}}
 
  +
*08/02/21:
 
**{{Balance|Nerf|Jessie's main attack damage was decreased to 1060 (from 1120) per bounce.}}
  +
*15/03/21:
  +
**{{Balance|Nerf|Jessie's health was decreased to 3000 (from 3200).}}
  +
*19/05/21:
  +
**{{Balance|Nerf|Scrappy's health was decreased to 3000 (from 3200).}}
  +
*27/10/21:
  +
**{{Balance|Neutral|Jessie and her turret were remodeled, along with her True Silver and True Gold skins.}}
  +
**{{Balance|Neutral|Jessie's class was changed to Damage Dealer (from Fighter).}}
  +
*26/11/21:
  +
**{{Balance|Neutral|The Cat Burglar Jessie skin can be obtained by gaining 1000 points at [https://event.brawlstars.com event.brawlstars.com] during the World Finals 2021.}}
  +
*16/12/21:
  +
**{{Balance|Neutral|Jessie's facial animations were slightly reworked.}}
  +
*29/06/22:
  +
**{{Balance|Neutral|Shadow Knight Jessie's main attack visual effects were slightly reworked.}}
  +
*12/12/22:
 
**{{Balance|Buff|Scrappy's health was increased to 3300 (from 3000).}}
  +
**{{Balance|Neutral|Jessie's rarity was changed to Super Rare (from Common).}}
  +
*28/02/23:
  +
**{{Balance|Neutral|Jessie's class was changed to Controller (from Damage Dealer).}}
  +
**{{Balance|Neutral|Summer Jessie, Tanuki Jessie, and their turrets were remodeled.}}
  +
*25/04/23:
  +
**{{Balance|Neutral|Shadow Knight Jessie now costs 49 [[Gems]] (from 10000 [[Star Points]]).}}
  +
**{{Balance|Neutral|Red Dragon, Dragon Knight, Shadow Knight Jessie, and their turrets were remodeled.}}
  +
*05/09/23:
  +
**{{Balance|Neutral|All Brawlers' health and damage were increased from 5% to 10% with each Power Level.}}
  +
*24/10/23:
  +
**{{Balance|Neutral|Jessie's Energize Star Power healing was increased to 954 (from 896) and now scales with Power Levels.}}
  +
**{{Balance|Neutral|Jessie's Scrappy 2.0 Hypercharge was added.}}
  +
**{{Balance|Neutral|Shadow Knight Jessie's main attack and Super visual effects were reworked.}}
  +
**{{Balance|Neutral|Jessie's flavor text was changed from "Jessie's Shock Rifle shoots energy orbs that bounce between enemies. Her Super deploys a cute but deadly gun turret!" to "Jessie is a prodigy who builds guns and gadgets from parts she finds in the junkyard. Maybe one day her mother Pam will see she can fend for herself!"}}
  +
*14/02/24:
  +
**{{Balance|Neutral|The Doll Jessie skin was added. It was featured as a My Brawlentine skin.}}
  +
*27/02/24:
  +
**{{Balance|Buff|Jessie's Scrappy 2.0 Hypercharge multiplier was increased to 60% (from 40%).}}
  +
**{{Balance|Buff|Jessie's Scrappy 2.0 Hypercharge damage boost was increased to 25% (from 20%).}}
  +
**{{Balance|Nerf|Jessie's Scrappy 2.0 Hypercharge speed boost was decreased to 26% (from 30%).}}
  +
**{{Balance|Nerf|Jessie's Scrappy 2.0 Hypercharge shield boost was decreased to 5% (from 20%).}}
  +
**{{Balance|Neutral|All Brawlers' Hypercharges duration can no longer be extended.}}
  +
*11/04/24:
  +
**{{Balance|Neutral|The Skadi Jessie skin was added. It was featured as a Northern Saga skin.}}
   
==Skins==
+
==Cosmetics==
===Jessie===
+
===Skins (9)===
  +
====Jessie====
{{Skin Gallery|Name1 = Red Dragon|Cost1 = Free for Brawl Stars China launch|Name2 = Summer|Cost2 = 80 Gems|Name3 = Dragon Knight|Cost3 = 150 Gems|Name4 = Tanuki|Cost4 = 150 Gems|Name5 = Shadow Knight|Cost5 = 10000 Star Points|Campaign1 = Welcome China|Campaign5 = Star Skin|Name6=True Silver|Cost6=10000 Coins|Campaign6=True Silver|Name7=True Gold|Cost7=25000 Coins|Campaign7=True Gold}}
 
  +
{{Skin Gallery
  +
|Name1 = Red Dragon|Cost1 = Free from Brawl Stars China launch • '''E'''|Campaign1 = The Red|Rarity1=Super Rare
  +
|Name2 = Cat Burglar|Cost2 = Free from Brawl Stars World Finals 2021 or 149 Gems|Campaign2=BSC 2021|Rarity2=Epic
  +
|Name3 = Doll|Cost3 = 29 Gems or 1000 Bling|Campaign3 = My Brawlentine|Rarity3=Rare
  +
|Name4 = Shadow Knight|Cost4 = 49 Gems or 1750 Bling, available after purchasing Dragon Knight Jessie|Campaign4=Once Upon|Rarity4=Epic
  +
|Name5 = Summer|Cost5 = 79 Gems or 2750 Bling|Campaign5=Super City Summers|Rarity5=Super Rare
  +
|Name6 = Dragon Knight|Cost6 = 149 Gems or 5000 Bling|Campaign6=Once Upon|Rarity6=Epic
  +
|Name7 = Tanuki|Cost7=149 Gems or 5000 Bling|Campaign7 = Golden Kawaii|Rarity7=Epic
  +
|Name8 = Skadi|Cost8=199 Gems|Campaign8 = Northern Saga|Rarity8=Mythic
  +
|Name9 = True Silver|Cost9=10000 Coins|Campaign9=True Silver
  +
|Name10 = True Gold|Cost10=25000 Coins|Campaign10=True Gold}}
   
===Turret===
+
====Turret====
  +
{{Skin Gallery
{{Skin Gallery|Name1 = Red Dragon|Name2 = Summer|Name3 = Dragon Knight|Name4 = Tanuki|Name5 = Shadow Knight|Name6 = True Silver|Name7 = True Gold|For = Minion}}
 
  +
|For=Minion
  +
|Name1=Red Dragon|Campaign1=The Red|Rarity1=Super Rare
  +
|Name2=Cat Burglar|Campaign2=BSC 2021|Rarity2=Epic
  +
|Name3=Doll|Campaign3=My Brawlentine|Rarity3=Rare
  +
|Name4=Shadow Knight|Campaign4=Once Upon|Rarity4=Epic
  +
|Name5=Summer|Campaign5=Super City Summers|Rarity5=Super Rare
  +
|Name6=Dragon Knight|Campaign6=Once Upon|Rarity6=Epic
  +
|Name7=Tanuki|Campaign7=Golden Kawaii|Rarity7=Epic
  +
|Name8=Skadi|Campaign8=Northern Saga|Rarity8=Mythic
  +
|Name9=True Silver|Campaign9=True Silver
  +
|Name10=True Gold|Campaign10=True Gold}}
  +
  +
===Pins===
  +
{| class="article-table" style="width: 100%;"
  +
!colspan="12" |Jessie
  +
|-
  +
!Skin
  +
!colspan="11" |Pins
  +
{{Pin Table}}
  +
{{Pin Table|Tanuki}}
  +
{{Pin Table|Dragon Knight}}
  +
{{Pin Table|Cat Burglar}}
  +
{{Pin Table|Skadi|Special}}
  +
|}
  +
  +
===Sprays===
  +
{| class="article-table" style="width: 100%; text-align: center;" colspan="5"
  +
|-
  +
|{{Spray|Type = Jessie|Rarity = Common}}
  +
|{{Spray|Type = Jessie Hypercharge|Rarity = Exclusive}}
  +
|{{Spray|Type = Skadi Jessie|Rarity = Common}}
  +
|}
  +
  +
===Profile Icons===
  +
{|class="article-table" style="width: 100%; text-align: center;" colspan="5"
  +
|-
  +
|{{Pfp|Jessie1}}
  +
|{{Pfp|Jessie2}}
  +
|{{Pfp|Jessie3}}
  +
|{{Pfp|Skadi Jessie}}
  +
|}
   
 
{{Navigation}}
 
{{Navigation}}

Latest revision as of 07:41, 11 April 2024

"Jessie is a prodigy who builds guns and gadgets from parts she finds in the junkyard. Maybe one day her mother Pam will see she can fend for herself!"
Jessie Portrait

Jessie is a Super Rare Brawler who has moderately low health, moderate damage and a normal reload speed. Her attack is an electric orb that bounces between enemies. Her Super places Scrappy, a turret with moderate health and damage output that excels at attacking, distracting, and defending. Her first Gadget, Spark Plug, creates a shockwave around Scrappy that slows down enemies. Her second Gadget, Recoil Spring, doubles Scrappy's attack speed for 5 seconds. Her first Star Power, Energize, allows her to heal her turret by attacking it and her second Star Power, Shocky, allows her turret to shoot mini energy orbs that can bounce between enemies. Her Hypercharge, Scrappy 2.0, increases the health and damage of her next Super.

Attack: Shock Rifle

"Jessie fires off an energy orb. After hitting a target the orb bounces to the next target in range, hitting up to three enemies. Each bounce deals 25% less damage."

Jessie fires a medium-ranged, medium-width energy orb with moderate damage. When the orb hits an enemy, it bounces toward the next nearest enemy, even enemies who are outside its range, behind walls or inside bushes. It can bounce up to 2 times more after that and hit 3 enemies in total before disappearing. The projectile's damage is decreased by 25% after bouncing as well as its speed and range, but the bounces don’t affect its Super charge rate.

Super: Scrappy!

"Jessie deploys a gun turret that automatically shoots at enemies. It's made of 100% recycled materials!"

For her Super, Jessie deploys a turret that has more health than Jessie herself. This turret can be thrown anywhere, even over walls, within a short distance from Jessie. The turret is stationary and fires medium-ranged shots at enemies. The shots themselves deal rather low damage but the firing speed gives it a decent damage potential.

Gadgets

Spark Plug

"Jessie triggers a shockwave from her turret, slowing down all enemies within its area of effect."
GD-Jessie1

Upon activation, Jessie's turret triggers a shockwave around itself, slowing down enemies within its area of effect. The slow lasts for 4 seconds, and the shockwave has a radius of 4.33 tiles. The Gadget can only be used while Jessie has a turret from her Super active on the map within 12 tiles of her location.

Recoil Spring

"Scrappy's attack speed is doubled for 5.0 seconds."
GD-Jessie2

Upon activation, Jessie doubles her turret's attack speed for 5 seconds. These bullets retain their properties from her Shocky Star Power and can charge Jessie's Super when hitting enemies. If Jessie is defeated, the turret's reload speed is reverted back to normal. The Gadget can only be used while Jessie has a turret from her Super active on the map within 12 tiles of her location.

Star Powers

Energize

"Jessie can repair her gun turret for 1060 of its missing health by zapping it with her attack."
SP-Jessie1

This Star Power allows her to hit her turret with her main attack to heal it for 1060 health. The attack still bounces towards the closest enemy like normal, even if the turret is still at full health. This affects Jessie's attack damage reduction for each bounce, and the attack cannot bounce towards the turret to heal it.

Shocky

"Scrappy the Turret now shoots energy orbs that bounce between enemies. The orbs' range after a bounce is 51% of normal range."
SP-Jessie2

This allows Jessie's turret to shoot energy orbs instead of the usual bullets that can hit multiple enemies by bouncing between them, similar to Jessie's attacks. The attack speed, range, and damage of the turret remain the same. The bullets' range and travel time is decreased after hitting an enemy. A maximum of 3 enemies can be hit from a single bullet.

Hypercharge: Scrappy 2.0

"Jessie's turret has 50% more health and deals 20% more damage."
Jessie-Hypercharge

When activated, Jessie's next Super's health is increased by 50%, and its damage is increased by 20%. However, the Hypercharge doesn't take effect if the turret is already deployed. She also gains a 26% speed boost, a 25% damage boost, as well as a 5% shield boost.

Tips

Game Modes and Maps

  • Jessie is amazing in Big Game when she is the Big Brawler because she can use her Super to defend herself which also has 20% more health and damage. Her damage and reload speed increase, which along with her bouncing shots and turret make her a very decent Big Brawler in this mode.
  • In Heist, Jessie's turret can be placed in front of their safe to help defend against enemies by shielding the safe and by dealing damage. Likewise, it can also be used offensively against the enemy safe with the help of her Recoil Spring Gadget to multiply the turrets damage output.
    • Her Energize Star Power helps keep the turret survive for longer and extend Jessie's range by bouncing her attacks. Meanwhile, her Shocky Star Power will allow Jessie's turret's attacks to bounce off and potentially hit more enemies, who could either be defenders on the enemy side or attackers on your safe.
    • Be wary of Penny when placing her turret to defend, as otherwise she may be able to use the turret to potentially triple her damage onto the safe.

Recommended Build

  • Jessie's Spark Plug Gadget is incredibly useful for taking down enemies. It can hit enemies through walls in a radius around the turret. After enemies are slowed down, Jessie can attack the enemy easily, and the turret can hit all shots while the enemy is slowed. Jessie can also use it to defend from heavyweights and assassins.
  • Jessie's Recoil Spring Gadget, although capable of providing a lot of value, only excels when taking out stationary targets, enemy turrets, or non-dodging spawnables. It works best with her Shocky Star Power, forcing enemies to take damage as they attempt to defend.
  • When using Jessie's Energize Star power, place her turret near an important chokepoint on the map and keep shooting at the turret to heal it while enemies are near it. This will continuously heal her turret while it deals damage, and her regular attacks can also deal damage to the enemies too.

Strategies

  • Turret placement is one of the most important skills with Jessie. When facing short-ranged Brawlers, place it out in the open so that they are forced to take attacks from it as they attempt to destroy it. When facing long-ranged Brawlers, place it next to their walls, but on her team's side of the wall so they have to walk around the wall to attack it and take damage. When facing throwers, throw it over the wall that they are hiding behind to do some damage to them and force them to use their attacks on the turret.
  • Jessie's turret deals small but noticeable damage that racks up quickly. Unfortunately, it can be easily avoided by running perpendicular along its attack direction. Prevent enemies from dodging effectively by placing the turret in a place where it can cover a linear area.
  • The bounce mechanic of Jessie's attack can quickly cripple entire teams. Lock down choke-points or linear sections of the map to punish grouped up enemies by dealing considerable damage to them and rapidly charging your Super and Hypercharge.

Other

  • After hitting a target, Jessie's attack always bounces towards the nearest enemy that hasn't already been hit. This can be used to determine enemy positions, even if they are out of range or hiding in bushes, or invisible such as Leon or Sandy.
  • Jessie's turret can deal considerable damage if ignored, making it an excellent way to distract enemies if they attempt to destroy it. By the time they do destroy it, you are likely to have a fully or mostly charged Super that is ready to be used whenever you wish.
  • While in a bush, Jessie's turret is invisible to enemies unless they are also in the bush and right next to it. Enemies right next to it in a bush are so visible by Jessie and her teammates. However, just like a Brawler, the turret will become visible while attacking or taking damage.
  • Jessie can charge her Super very quickly. 6 hits (or 2 perfect shots hitting 3 enemies by bouncing) is enough to charge her Super without any pre-existing charge.

Voice Lines

Spawning In The Lead Receiving Damage Defeating An Enemy Defeated Attacking Activating A Super

History

  • 20/06/17:
    • Buff The health decay mechanic was removed from Jessie's Super.
  • 27/06/17:
    • Nerf Jessie's main attack damage was decreased to 140 (from 160).
  • 11/08/17:
    • Nerf Jessie's Super recharge rate was decreased by 12.5%.
  • 16/08/17:
    • Buff Jessie's main attack damage was increased to 160 (from 140).
    • Buff Scrappy's reload time was decreased to 0.25 seconds (from 0.35).
    • Buff Scrappy's projectile speed was increased by 33%.
  • 04/09/17:
    • Nerf Scrappy's reload time was increased to 0.30 seconds (from 0.25).
  • 07/12/17:
    • Buff Jessie's main attack's damage was increased to 720 (from 640) per bounce.
    • Neutral Jessie's Energize Star Power was added.
    • Neutral The health and damage statistics of all Brawlers were multiplied by 4.
  • 16/01/18:
    • Buff Jessie's health was increased to 3200 (from 2800).
    • Buff Her Energize Star Power healing was increased to 800 (from 600).
  • 21/03/18:
    • Buff Jessie's main attack projectile size was increased.
    • Neutral Every Brawler's movement speed was increased by 70 points, increasing Jessie's movement speed to 720 (from 650).
    • Neutral All Brawlers' projectile speeds are increased by 9%.
  • 09/04/18:
    • Buff Jessie's main attack damage was increased to 780 (from 720) per bounce.
  • 21/05/18:
    • Neutral Jessie and her turret were remodeled.
  • 19/06/18:
    • Neutral The Summer and Dragon Knight Jessie skins were released.
  • 31/08/18:
    • Buff Jessie's main attack damage was increased to 820 (from 780) per bounce.
  • 05/12/18:
    • Buff Jessie's reload time was decreased to 1.8 seconds (from 2).
  • 29/01/19:
    • Neutral Jessie's main attack projectile was re-textured.
  • 07/08/19:
    • Neutral Jessie's Shocky Star Power was added.
  • 18/09/19:
    • Neutral Summer Jessie's main attack visual effects were reworked.
  • 09/10/19:
    • Buff Jessie's main attack damage was increased to 840 (from 820) per bounce.
    • Buff Scrappy's damage was increased to 260 (from 240) per shot.
  • 23/10/19:
    • Neutral Dragon Knight Jessie's projectile was re-textured, and the Shadow Knight Jessie skin was added.
  • 05/12/19:
    • Buff Jessie's main attack projectile speed was increased by 10%.
    • Buff Scrappy's health was increased to 3000 (from 2800).
  • 17/03/20:
    • Neutral Jessie's Spark Plug Gadget was added.
  • 29/04/20:
    • Neutral The Tanuki Jessie skin was added.
  • 09/06/20:
    • Neutral The Red Dragon Jessie skin became available to every user until 30/7/20. It was featured to celebrate the launch of Brawl Stars in China.
  • 12/08/20:
    • Neutral Jessie's Recoil Spring Gadget was added.
  • 10/09/20:
    • Buff Jessie's Super recharge rate was increased slightly.
    • Nerf Her Super charge rate was decreased slightly.
    • Neutral Jessie, Red Dragon Jessie, Summer Jessie, Dragon Knight Jessie, and Tanuki Jessie received facial animations.
  • 15/12/20:
    • Buff Jessie's main attack damage was increased to 920 (from 840) per bounce.
    • Buff Scrappy's health was increased to 3200 (from 3000).
    • Buff Jessie's Energize Star Power healing was increased to 896 (from 800).
    • Neutral Jessie's True Silver and True Gold skins were added.
  • 27/01/21:
    • Buff Jessie's main attack damage was increased to 1120 (from 920) per bounce.
    • Nerf Each bounce from her main attack now deals 25% less damage. Super charge rate was unaffected.
    • Neutral Shadow Knight Jessie received facial animations.
  • 08/02/21:
    • Nerf Jessie's main attack damage was decreased to 1060 (from 1120) per bounce.
  • 15/03/21:
    • Nerf Jessie's health was decreased to 3000 (from 3200).
  • 19/05/21:
    • Nerf Scrappy's health was decreased to 3000 (from 3200).
  • 27/10/21:
    • Neutral Jessie and her turret were remodeled, along with her True Silver and True Gold skins.
    • Neutral Jessie's class was changed to Damage Dealer (from Fighter).
  • 26/11/21:
    • Neutral The Cat Burglar Jessie skin can be obtained by gaining 1000 points at event.brawlstars.com during the World Finals 2021.
  • 16/12/21:
    • Neutral Jessie's facial animations were slightly reworked.
  • 29/06/22:
    • Neutral Shadow Knight Jessie's main attack visual effects were slightly reworked.
  • 12/12/22:
    • Buff Scrappy's health was increased to 3300 (from 3000).
    • Neutral Jessie's rarity was changed to Super Rare (from Common).
  • 28/02/23:
    • Neutral Jessie's class was changed to Controller (from Damage Dealer).
    • Neutral Summer Jessie, Tanuki Jessie, and their turrets were remodeled.
  • 25/04/23:
    • Neutral Shadow Knight Jessie now costs 49 Gems (from 10000 Star Points).
    • Neutral Red Dragon, Dragon Knight, Shadow Knight Jessie, and their turrets were remodeled.
  • 05/09/23:
    • Neutral All Brawlers' health and damage were increased from 5% to 10% with each Power Level.
  • 24/10/23:
    • Neutral Jessie's Energize Star Power healing was increased to 954 (from 896) and now scales with Power Levels.
    • Neutral Jessie's Scrappy 2.0 Hypercharge was added.
    • Neutral Shadow Knight Jessie's main attack and Super visual effects were reworked.
    • Neutral Jessie's flavor text was changed from "Jessie's Shock Rifle shoots energy orbs that bounce between enemies. Her Super deploys a cute but deadly gun turret!" to "Jessie is a prodigy who builds guns and gadgets from parts she finds in the junkyard. Maybe one day her mother Pam will see she can fend for herself!"
  • 14/02/24:
    • Neutral The Doll Jessie skin was added. It was featured as a My Brawlentine skin.
  • 27/02/24:
    • Buff Jessie's Scrappy 2.0 Hypercharge multiplier was increased to 60% (from 40%).
    • Buff Jessie's Scrappy 2.0 Hypercharge damage boost was increased to 25% (from 20%).
    • Nerf Jessie's Scrappy 2.0 Hypercharge speed boost was decreased to 26% (from 30%).
    • Nerf Jessie's Scrappy 2.0 Hypercharge shield boost was decreased to 5% (from 20%).
    • Neutral All Brawlers' Hypercharges duration can no longer be extended.
  • 11/04/24:
    • Neutral The Skadi Jessie skin was added. It was featured as a Northern Saga skin.

Cosmetics

Skins (9)

Jessie

Turret

Pins

Jessie
Skin Pins
Jessie Skin-Default
Jessie Pin-Neutral

Neutral

Free
Jessie Pin-Happy

Happy

Common
Jessie Pin-Sad

Sad

Common
Jessie Pin-Angry

Angry

Common
Jessie Pin-GG

GG

Rare
Jessie Pin-Clap

Clap

Rare
Jessie Pin-Thanks

Thanks

Epic
Jessie Pin-Phew

Phew

Epic
Jessie Pin-Special

Special

Epic
Jessie Pin-Facepalm

Facepalm

Exclusive
Jessie Pin-Hypercharge

Hypercharge

Exclusive
Jessie Skin-Tanuki
Jessie Tanuki Pin-Neutral

Neutral

Exclusive
Jessie Skin-Dragon Knight
Jessie Dragon Knight Pin-Neutral

Neutral

Exclusive
Jessie Skin-Cat Burglar
Jessie Cat Burglar Pin-Neutral

Neutral

Exclusive
Jessie Skin-Skadi
Jessie Skadi Pin-Special

Special

Exclusive

Sprays

Jessie-Spray

Jessie

Common
Jessie Hypercharge-Spray

Jessie Hypercharge

Exclusive
Skadi Jessie-Spray

Skadi Jessie

Common

Profile Icons

Jessie1-pfp

Jessie

Jessie2-pfp

Jessie

Jessie Hypercharge-pfp

Hypercharge

Skadi Jessie-pfp

Skadi Jessie