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− | {{Brawler Infobox|Rarity = |
+ | {{Brawler Infobox|Title =The Builder|Rarity = Super Rare|Class = Controller|MovementSpeed = 720 (Normal)<br>907 (with Hypercharge)|VoiceActor = Maya Tuttle|HealthLabel = Health|Health = 3000|AttackRange = 9 (Long)|Reload = 1.8 seconds (Normal)|AttackSuperCharge = 16.695%|AttackLabel = Damage|Attack = 1060|SuperRange = 5|SuperSuperCharge = 6.305%|SuperMinion = Scrappy|SuperMinionRange = 9|SuperReload = 0.3 seconds<br />0.15 seconds (with Recoil Spring)|SuperLabel = Health|Super = 3300|SuperLabel2 = Damage|Super2 = 260|AttackSpeed=2870<br>1522 (bounce)|AttackWidth=1|SuperSpread=30° (Scrappy)|SuperSpeed=1196<br>3478 (Scrappy)|Attack2=795|AttackLabel2=After 1st bounce|AttackLabel3=After 2nd bounce|Attack3=530|StarPower1Name = Energize|StarPower1 = 954|StarPower1Label= Heal|HyperchargeMultiplier=60%|HyperchargeSpeed=+26%|HyperchargeDamage=+25%|HyperchargeShield=+5%}} |
+ | {{Quote|Jessie is a prodigy who builds guns and gadgets from parts she finds in the junkyard. Maybe one day her mother Pam will see she can fend for herself!}} |
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− | {{Quote|Jessie's Shock Rifle shoots energy orbs that bounce between enemies. Her Super deploys a cute but deadly gun turret!}} |
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{{Portrait}} |
{{Portrait}} |
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− | Jessie is a {{Rarity| |
+ | Jessie is a {{Rarity|Super Rare}} [[Brawler]] who has moderately low health, moderate damage and a normal reload speed. Her attack is an electric orb that bounces between enemies. Her Super places Scrappy, a turret with moderate health and damage output that excels at attacking, distracting, and defending. Her first Gadget, Spark Plug, creates a shockwave around Scrappy that slows down enemies. Her second Gadget, Recoil Spring, doubles Scrappy's attack speed for 5 seconds. Her first Star Power, Energize, allows her to heal her turret by attacking it and her second Star Power, Shocky, allows her turret to shoot mini energy orbs that can bounce between enemies. Her Hypercharge, Scrappy 2.0, increases the health and damage of her next Super. |
==Attack: Shock Rifle== |
==Attack: Shock Rifle== |
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− | {{Quote|Jessie fires off an energy orb. After hitting a target |
+ | {{Quote|Jessie fires off an energy orb. After hitting a target the orb bounces to the next target in range, hitting up to three enemies. Each bounce deals 25% less damage.}}Jessie fires a medium-ranged, medium-width energy orb with moderate damage. When the orb hits an enemy, it bounces toward the next nearest enemy, even enemies who are outside its range, behind walls or inside bushes. It can bounce up to 2 times more after that and hit 3 enemies in total before disappearing. The projectile's damage is decreased by 25% after bouncing as well as its speed and range, but the bounces don’t affect its Super charge rate. |
==Super: Scrappy!== |
==Super: Scrappy!== |
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− | {{Quote|Jessie deploys a gun turret that automatically shoots at enemies. It's made of 100% recycled materials!}} |
+ | {{Quote|Jessie deploys a gun turret that automatically shoots at enemies. It's made of 100% recycled materials!}}For her Super, Jessie deploys a turret that has more health than Jessie herself. This turret can be thrown anywhere, even over walls, within a short distance from Jessie. The turret is stationary and fires medium-ranged shots at enemies. The shots themselves deal rather low damage but the firing speed gives it a decent damage potential. |
==Gadgets== |
==Gadgets== |
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===Spark Plug=== |
===Spark Plug=== |
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− | {{Quote|Jessie triggers a shockwave from her turret, slowing down all enemies within its area of effect.}} |
+ | {{Quote|Jessie triggers a shockwave from her turret, slowing down all enemies within its area of effect.}} |
+ | {{Gadget|1}} |
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⚫ | Upon activation, Jessie's turret triggers a shockwave around itself, slowing down enemies within its area of effect. The slow lasts for 4 seconds, and the shockwave has a radius of 4.33 tiles. The Gadget can only be used while Jessie has a turret from her Super active on the map within 12 tiles of her location. |
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===Recoil Spring=== |
===Recoil Spring=== |
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+ | {{Quote|Scrappy's attack speed is doubled for 5.0 seconds.}} |
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⚫ | |||
+ | {{Gadget|2}} |
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+ | Upon activation, Jessie doubles her turret's attack speed for 5 seconds. These bullets retain their properties from her Shocky Star Power and can charge Jessie's Super when hitting enemies. If Jessie is defeated, the turret's reload speed is reverted back to normal. The Gadget can only be used while Jessie has a turret from her Super active on the map within 12 tiles of her location. |
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==Star Powers== |
==Star Powers== |
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===Energize=== |
===Energize=== |
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− | {{Quote|Jessie can repair her gun turret for |
+ | {{Quote|Jessie can repair her gun turret for 1060 of its missing health by zapping it with her attack.}} |
+ | {{StarPower|1}} |
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+ | This Star Power allows her to hit her turret with her main attack to heal it for 1060 health. The attack still bounces towards the closest enemy like normal, even if the turret is still at full health. This affects Jessie's attack damage reduction for each bounce, and the attack cannot bounce towards the turret to heal it. |
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===Shocky=== |
===Shocky=== |
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− | {{Quote|Scrappy the Turret now shoots energy orbs that bounce between enemies. The orbs' range after a bounce is 51% of normal range.}} |
+ | {{Quote|Scrappy the Turret now shoots energy orbs that bounce between enemies. The orbs' range after a bounce is 51% of normal range.}} |
+ | {{StarPower|2}} |
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+ | This allows Jessie's turret to shoot energy orbs instead of the usual bullets that can hit multiple enemies by bouncing between them, similar to Jessie's attacks. The attack speed, range, and damage of the turret remain the same. The bullets' range and travel time is decreased after hitting an enemy. A maximum of 3 enemies can be hit from a single bullet. |
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+ | |||
+ | ==Hypercharge: Scrappy 2.0== |
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+ | {{Quote|Jessie's turret has 50% more health and deals 20% more damage.}}{{Hypercharge}}When activated, Jessie's next Super's health is increased by 50%, and its damage is increased by 20%. However, the Hypercharge doesn't take effect if the turret is already deployed. She also gains a 26% speed boost, a 25% damage boost, as well as a 5% shield boost. |
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==Tips== |
==Tips== |
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+ | |||
⚫ | |||
+ | === Game Modes and Maps === |
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⚫ | |||
+ | |||
⚫ | |||
+ | *Jessie is amazing in [[Big Game]] when she is the Big Brawler because she can use her Super to defend herself which also has 20% more health and damage. Her damage and reload speed increase, which along with her bouncing shots and turret make her a very decent Big Brawler in this mode. |
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⚫ | |||
⚫ | **Her Energize Star Power helps keep the turret survive for longer and extend Jessie's range by bouncing her attacks. Meanwhile, her Shocky Star Power will allow Jessie's turret's attacks to bounce off and potentially hit more enemies, who could either be defenders on the enemy side or attackers on your safe. |
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⚫ | |||
+ | |||
+ | === Recommended Build === |
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+ | |||
⚫ | *Jessie's Spark Plug Gadget is incredibly useful for taking down enemies. It can hit enemies through walls in a radius around the turret. After enemies are slowed down, Jessie can attack the enemy easily, and the turret can hit all shots while the enemy is slowed. Jessie can also use it to defend from heavyweights and assassins. |
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⚫ | |||
+ | *When using Jessie's Energize Star power, place her turret near an important chokepoint on the map and keep shooting at the turret to heal it while enemies are near it. This will continuously heal her turret while it deals damage, and her regular attacks can also deal damage to the enemies too. |
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+ | |||
+ | === Strategies === |
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+ | |||
⚫ | *Turret placement is one of the most important skills with Jessie. When facing short-ranged Brawlers, place it out in the open so that they are forced to take attacks from it as they attempt to destroy it. When facing long-ranged Brawlers, place it next to their walls, but on her team's side of the wall so they have to walk around the wall to attack it and take damage. When facing throwers, throw it over the wall that they are hiding behind to do some damage to them and force them to use their attacks on the turret. |
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*Jessie's turret deals small but noticeable damage that racks up quickly. Unfortunately, it can be easily avoided by running perpendicular along its attack direction. Prevent enemies from dodging effectively by placing the turret in a place where it can cover a linear area. |
*Jessie's turret deals small but noticeable damage that racks up quickly. Unfortunately, it can be easily avoided by running perpendicular along its attack direction. Prevent enemies from dodging effectively by placing the turret in a place where it can cover a linear area. |
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⚫ | |||
− | *While in a bush, Jessie's turret will be invisible to enemies unless they are also in the bush and right next to it. However, just like a player, the turret will become visible while attacking or taking damage. |
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+ | |||
− | *Due to the mechanism of their attacks, [[Mortis]] and [[Frank]] in particular struggle to destroy Jessie's turrets, and may take a lot of damage in the process. Mortis cannot hit the turret unless he is touching it, and the rapid fire of the turret can do substantial damage while Frank pauses before he launches each attack. Accordingly, it can be useful to specifically target Frank or Mortis on the enemy team when placing the turret. Using Jessie‘s Star Power Energize, she can also heal the turret and hit Mortis/Frank if they decide to attack the turret. |
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+ | === Other === |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | * |
+ | *While in a bush, Jessie's turret is invisible to enemies unless they are also in the bush and right next to it. Enemies right next to it in a bush are so visible by Jessie and her teammates. However, just like a Brawler, the turret will become visible while attacking or taking damage. |
*Jessie can charge her Super very quickly. 6 hits (or 2 perfect shots hitting 3 enemies by bouncing) is enough to charge her Super without any pre-existing charge. |
*Jessie can charge her Super very quickly. 6 hits (or 2 perfect shots hitting 3 enemies by bouncing) is enough to charge her Super without any pre-existing charge. |
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⚫ | *Turret placement is one of the most important skills with Jessie. When facing short-ranged Brawlers, place it out in the open so that they are forced to take attacks from it as they attempt to destroy it. When facing long-ranged Brawlers, place it next to their walls, but on her team's side of the wall so they have to walk around the wall to attack it and take damage. When facing throwers, throw it over the wall that they are hiding behind to do some damage to them and force them to use their attacks on the turret. |
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⚫ | |||
⚫ | |||
==Voice Lines== |
==Voice Lines== |
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|{{Ogg|Filename = Jess lead 02.ogg|Filedescription = "I'm in the lead."}} |
|{{Ogg|Filename = Jess lead 02.ogg|Filedescription = "I'm in the lead."}} |
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|{{Ogg|Filename = Jess hurt 02.ogg|Filedescription = Jessie whimpers}} |
|{{Ogg|Filename = Jess hurt 02.ogg|Filedescription = Jessie whimpers}} |
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− | |{{Ogg|Filename = Jess kill 02.ogg|Filedescription = "Socket to ya"}} |
+ | |{{Ogg|Filename = Jess kill 02.ogg|Filedescription = "Socket to ya!"}} |
|{{Ogg|Filename = Jess die 02.ogg|Filedescription = Jessie groans}} |
|{{Ogg|Filename = Jess die 02.ogg|Filedescription = Jessie groans}} |
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|{{Ogg|Filename = Jess start vo 05.ogg|Filedescription = "We can do this!"}} |
|{{Ogg|Filename = Jess start vo 05.ogg|Filedescription = "We can do this!"}} |
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|{{Ogg|Filename = Jess lead 05.ogg|Filedescription = "Y-Yes!"}} |
|{{Ogg|Filename = Jess lead 05.ogg|Filedescription = "Y-Yes!"}} |
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− | |{{Ogg|Filename = Jess hurt 05.ogg|Filedescription = "No |
+ | |{{Ogg|Filename = Jess hurt 05.ogg|Filedescription = "No no no!"}} |
|{{Ogg|Filename = Jess kill 05.ogg|Filedescription = "Yes!"}} |
|{{Ogg|Filename = Jess kill 05.ogg|Filedescription = "Yes!"}} |
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− | |{{Ogg|Filename = Jess ulti 05.ogg|Filedescription = Jessie |
+ | |{{Ogg|Filename = Jess ulti 05.ogg|Filedescription = Jessie grunts}} |
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− | |{{Ogg|Filename = Jess ulti 06.ogg|Filedescription = Jessie |
+ | |{{Ogg|Filename = Jess ulti 06.ogg|Filedescription = Jessie grunts}} |
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==History== |
==History== |
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− | *20/ |
+ | *20/06/17: |
− | **The health decay mechanic was removed from |
+ | **{{Balance|Buff|The health decay mechanic was removed from Jessie's Super.}} |
− | *27/ |
+ | *27/06/17: |
− | **Jessie's main attack damage was decreased to 140 (from 160). |
+ | **{{Balance|Nerf|Jessie's main attack damage was decreased to 140 (from 160).}} |
− | *11/ |
+ | *11/08/17: |
− | **Jessie's |
+ | **{{Balance|Nerf|Jessie's Super recharge rate was decreased by 12.5%.}} |
− | *16/ |
+ | *16/08/17: |
− | **Jessie's |
+ | **{{Balance|Buff|Jessie's main attack damage was increased to 160 (from 140).}} |
− | **Scrappy's |
+ | **{{Balance|Buff|Scrappy's reload time was decreased to 0.25 seconds (from 0.35).}} |
− | ** |
+ | **{{Balance|Buff|Scrappy's projectile speed was increased by 33%.}} |
− | * |
+ | *04/09/17: |
− | **Scrappy's |
+ | **{{Balance|Nerf|Scrappy's reload time was increased to 0.30 seconds (from 0.25).}} |
− | * |
+ | *07/12/17: |
⚫ | |||
⚫ | |||
− | **Jessie's Star Power |
+ | **{{Balance|Neutral|Jessie's Energize Star Power was added.}} |
⚫ | |||
⚫ | |||
− | *16/ |
+ | *16/01/18: |
− | **Jessie's health was increased to 3200 (from 2800) |
+ | **{{Balance|Buff|Jessie's health was increased to 3200 (from 2800).}} |
− | **Her Star Power healing was increased to 800 (from 600). |
+ | **{{Balance|Buff|Her Energize Star Power healing was increased to 800 (from 600).}} |
− | *21/ |
+ | *21/03/18: |
+ | **{{Balance|Buff|Jessie's main attack projectile size was increased.}} |
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− | **Every Brawler's movement speed was increased by 70 points, increasing Jessie's movement speed to 720 (from 650). |
+ | **{{Balance|Neutral|Every Brawler's movement speed was increased by 70 points, increasing Jessie's movement speed to 720 (from 650).}} |
− | **All Brawlers' projectile speeds are increased by 9%. {{Balance|Neutral}} |
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− | ** |
+ | **{{Balance|Neutral|All Brawlers' projectile speeds are increased by 9%.}} |
− | * |
+ | *09/04/18: |
− | **Jessie's main attack damage was increased to 780 (from 720) |
+ | **{{Balance|Buff|Jessie's main attack damage was increased to 780 (from 720) per bounce.}} |
− | *21/ |
+ | *21/05/18: |
− | **Jessie and her turret were remodeled. |
+ | **{{Balance|Neutral|Jessie and her turret were remodeled.}} |
− | *19/ |
+ | *19/06/18: |
− | **The Summer and Dragon Knight Jessie skins were released. |
+ | **{{Balance|Neutral|The Summer and Dragon Knight Jessie skins were released.}} |
− | *31/ |
+ | *31/08/18: |
− | **Jessie's main attack damage was increased to 820 (from 780) |
+ | **{{Balance|Buff|Jessie's main attack damage was increased to 820 (from 780) per bounce.}} |
− | * |
+ | *05/12/18: |
− | **Jessie's reload |
+ | **{{Balance|Buff|Jessie's reload time was decreased to 1.8 seconds (from 2).}} |
− | *29/ |
+ | *29/01/19: |
− | **Jessie's main attack projectile was re-textured. |
+ | **{{Balance|Neutral|Jessie's main attack projectile was re-textured.}} |
− | * |
+ | *07/08/19: |
− | **Jessie's Star Power |
+ | **{{Balance|Neutral|Jessie's Shocky Star Power was added.}} |
− | *18/ |
+ | *18/09/19: |
+ | **{{Balance|Neutral|Summer Jessie's main attack visual effects were reworked.}} |
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− | **Summer Jessie's projectile was changed that she now shoots water balls instead of energy orbs. {{Balance|Neutral}} |
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− | * |
+ | *09/10/19: |
− | **Jessie's main attack damage was increased to 840 (from 820) |
+ | **{{Balance|Buff|Jessie's main attack damage was increased to 840 (from 820) per bounce.}} |
− | **Scrappy's damage was increased to 260 (from 240) |
+ | **{{Balance|Buff|Scrappy's damage was increased to 260 (from 240) per shot.}} |
*23/10/19: |
*23/10/19: |
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− | **Dragon Knight Jessie's projectile was re-textured, and the Shadow Knight Jessie skin was added. |
+ | **{{Balance|Neutral|Dragon Knight Jessie's projectile was re-textured, and the Shadow Knight Jessie skin was added.}} |
− | * |
+ | *05/12/19: |
− | **Jessie's main attack projectile speed was increased by 10%. |
+ | **{{Balance|Buff|Jessie's main attack projectile speed was increased by 10%.}} |
− | **Scrappy's health was increased to 3000 (from 2800). |
+ | **{{Balance|Buff|Scrappy's health was increased to 3000 (from 2800).}} |
− | *17/ |
+ | *17/03/20: |
− | **Jessie's |
+ | **{{Balance|Neutral|Jessie's Spark Plug Gadget was added.}} |
− | *29/ |
+ | *29/04/20: |
− | **The Tanuki Jessie skin was added. |
+ | **{{Balance|Neutral|The Tanuki Jessie skin was added.}} |
− | * |
+ | *09/06/20: |
− | **The Red Dragon Jessie skin became available to every user until 30/7/20. It was featured to celebrate the launch of Brawl Stars in China. |
+ | **{{Balance|Neutral|The Red Dragon Jessie skin became available to every user until 30/7/20. It was featured to celebrate the launch of Brawl Stars in China.}} |
− | *12/ |
+ | *12/08/20: |
− | **Jessie's |
+ | **{{Balance|Neutral|Jessie's Recoil Spring Gadget was added.}} |
− | *10/ |
+ | *10/09/20: |
− | **Jessie's |
+ | **{{Balance|Buff|Jessie's Super recharge rate was increased slightly.}} |
− | **Her Super charge rate decreased slightly |
+ | **{{Balance|Nerf|Her Super charge rate was decreased slightly.}} |
+ | **{{Balance|Neutral|Jessie, Red Dragon Jessie, Summer Jessie, Dragon Knight Jessie, and Tanuki Jessie received facial animations.}} |
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− | **Also, her Super charge rate increased slightly from Super attack. {{Balance|Buff}} |
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*15/12/20: |
*15/12/20: |
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− | **Jessie's |
+ | **{{Balance|Buff|Jessie's main attack damage was increased to 920 (from 840) per bounce.}} |
− | ** |
+ | **{{Balance|Buff|Scrappy's health was increased to 3200 (from 3000).}} |
− | **Jessie's Energize healing was increased to 896 (from 800). |
+ | **{{Balance|Buff|Jessie's Energize Star Power healing was increased to 896 (from 800).}} |
+ | **{{Balance|Neutral|Jessie's True Silver and True Gold skins were added.}} |
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⚫ | |||
− | * |
+ | *27/01/21: |
− | * |
+ | **{{Balance|Buff|Jessie's main attack damage was increased to 1120 (from 920) per bounce.}} |
− | * |
+ | **{{Balance|Nerf|Each bounce from her main attack now deals 25% less damage. Super charge rate was unaffected.}} |
+ | **{{Balance|Neutral|Shadow Knight Jessie received facial animations.}} |
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⚫ | |||
+ | *08/02/21: |
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⚫ | |||
+ | *15/03/21: |
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+ | **{{Balance|Nerf|Jessie's health was decreased to 3000 (from 3200).}} |
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+ | *19/05/21: |
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+ | **{{Balance|Nerf|Scrappy's health was decreased to 3000 (from 3200).}} |
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+ | *27/10/21: |
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+ | **{{Balance|Neutral|Jessie and her turret were remodeled, along with her True Silver and True Gold skins.}} |
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+ | **{{Balance|Neutral|Jessie's class was changed to Damage Dealer (from Fighter).}} |
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+ | *26/11/21: |
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+ | **{{Balance|Neutral|The Cat Burglar Jessie skin can be obtained by gaining 1000 points at [https://event.brawlstars.com event.brawlstars.com] during the World Finals 2021.}} |
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+ | *16/12/21: |
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+ | **{{Balance|Neutral|Jessie's facial animations were slightly reworked.}} |
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+ | *29/06/22: |
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+ | **{{Balance|Neutral|Shadow Knight Jessie's main attack visual effects were slightly reworked.}} |
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+ | *12/12/22: |
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⚫ | |||
+ | **{{Balance|Neutral|Jessie's rarity was changed to Super Rare (from Common).}} |
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+ | *28/02/23: |
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+ | **{{Balance|Neutral|Jessie's class was changed to Controller (from Damage Dealer).}} |
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+ | **{{Balance|Neutral|Summer Jessie, Tanuki Jessie, and their turrets were remodeled.}} |
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+ | *25/04/23: |
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+ | **{{Balance|Neutral|Shadow Knight Jessie now costs 49 [[Gems]] (from 10000 [[Star Points]]).}} |
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+ | **{{Balance|Neutral|Red Dragon, Dragon Knight, Shadow Knight Jessie, and their turrets were remodeled.}} |
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+ | *05/09/23: |
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+ | **{{Balance|Neutral|All Brawlers' health and damage were increased from 5% to 10% with each Power Level.}} |
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+ | *24/10/23: |
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+ | **{{Balance|Neutral|Jessie's Energize Star Power healing was increased to 954 (from 896) and now scales with Power Levels.}} |
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+ | **{{Balance|Neutral|Jessie's Scrappy 2.0 Hypercharge was added.}} |
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+ | **{{Balance|Neutral|Shadow Knight Jessie's main attack and Super visual effects were reworked.}} |
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+ | **{{Balance|Neutral|Jessie's flavor text was changed from "Jessie's Shock Rifle shoots energy orbs that bounce between enemies. Her Super deploys a cute but deadly gun turret!" to "Jessie is a prodigy who builds guns and gadgets from parts she finds in the junkyard. Maybe one day her mother Pam will see she can fend for herself!"}} |
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+ | *14/02/24: |
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+ | **{{Balance|Neutral|The Doll Jessie skin was added. It was featured as a My Brawlentine skin.}} |
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+ | *27/02/24: |
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+ | **{{Balance|Buff|Jessie's Scrappy 2.0 Hypercharge multiplier was increased to 60% (from 40%).}} |
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+ | **{{Balance|Buff|Jessie's Scrappy 2.0 Hypercharge damage boost was increased to 25% (from 20%).}} |
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+ | **{{Balance|Nerf|Jessie's Scrappy 2.0 Hypercharge speed boost was decreased to 26% (from 30%).}} |
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+ | **{{Balance|Nerf|Jessie's Scrappy 2.0 Hypercharge shield boost was decreased to 5% (from 20%).}} |
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+ | **{{Balance|Neutral|All Brawlers' Hypercharges duration can no longer be extended.}} |
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+ | *11/04/24: |
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+ | **{{Balance|Neutral|The Skadi Jessie skin was added. It was featured as a Northern Saga skin.}} |
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− | == |
+ | ==Cosmetics== |
− | === |
+ | ===Skins (9)=== |
+ | ====Jessie==== |
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− | {{Skin Gallery|Name1 = Red Dragon|Cost1 = Free for Brawl Stars China launch|Name2 = Summer|Cost2 = 80 Gems|Name3 = Dragon Knight|Cost3 = 150 Gems|Name4 = Tanuki|Cost4 = 150 Gems|Name5 = Shadow Knight|Cost5 = 10000 Star Points|Campaign1 = Welcome China|Campaign5 = Star Skin|Name6=True Silver|Cost6=10000 Coins|Campaign6=True Silver|Name7=True Gold|Cost7=25000 Coins|Campaign7=True Gold}} |
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+ | {{Skin Gallery |
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+ | |Name1 = Red Dragon|Cost1 = Free from Brawl Stars China launch • '''E'''|Campaign1 = The Red|Rarity1=Super Rare |
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+ | |Name2 = Cat Burglar|Cost2 = Free from Brawl Stars World Finals 2021 or 149 Gems|Campaign2=BSC 2021|Rarity2=Epic |
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+ | |Name3 = Doll|Cost3 = 29 Gems or 1000 Bling|Campaign3 = My Brawlentine|Rarity3=Rare |
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+ | |Name4 = Shadow Knight|Cost4 = 49 Gems or 1750 Bling, available after purchasing Dragon Knight Jessie|Campaign4=Once Upon|Rarity4=Epic |
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+ | |Name5 = Summer|Cost5 = 79 Gems or 2750 Bling|Campaign5=Super City Summers|Rarity5=Super Rare |
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+ | |Name6 = Dragon Knight|Cost6 = 149 Gems or 5000 Bling|Campaign6=Once Upon|Rarity6=Epic |
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+ | |Name7 = Tanuki|Cost7=149 Gems or 5000 Bling|Campaign7 = Golden Kawaii|Rarity7=Epic |
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+ | |Name8 = Skadi|Cost8=199 Gems|Campaign8 = Northern Saga|Rarity8=Mythic |
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+ | |Name9 = True Silver|Cost9=10000 Coins|Campaign9=True Silver |
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+ | |Name10 = True Gold|Cost10=25000 Coins|Campaign10=True Gold}} |
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− | ===Turret=== |
+ | ====Turret==== |
+ | {{Skin Gallery |
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− | {{Skin Gallery|Name1 = Red Dragon|Name2 = Summer|Name3 = Dragon Knight|Name4 = Tanuki|Name5 = Shadow Knight|Name6 = True Silver|Name7 = True Gold|For = Minion}} |
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+ | |For=Minion |
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+ | |Name1=Red Dragon|Campaign1=The Red|Rarity1=Super Rare |
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+ | |Name2=Cat Burglar|Campaign2=BSC 2021|Rarity2=Epic |
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+ | |Name3=Doll|Campaign3=My Brawlentine|Rarity3=Rare |
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+ | |Name4=Shadow Knight|Campaign4=Once Upon|Rarity4=Epic |
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+ | |Name5=Summer|Campaign5=Super City Summers|Rarity5=Super Rare |
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+ | |Name6=Dragon Knight|Campaign6=Once Upon|Rarity6=Epic |
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+ | |Name7=Tanuki|Campaign7=Golden Kawaii|Rarity7=Epic |
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+ | |Name8=Skadi|Campaign8=Northern Saga|Rarity8=Mythic |
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+ | |Name9=True Silver|Campaign9=True Silver |
||
+ | |Name10=True Gold|Campaign10=True Gold}} |
||
+ | |||
+ | ===Pins=== |
||
+ | {| class="article-table" style="width: 100%;" |
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+ | !colspan="12" |Jessie |
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+ | |- |
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+ | !Skin |
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+ | !colspan="11" |Pins |
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+ | {{Pin Table}} |
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+ | {{Pin Table|Tanuki}} |
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+ | {{Pin Table|Dragon Knight}} |
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+ | {{Pin Table|Cat Burglar}} |
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+ | {{Pin Table|Skadi|Special}} |
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+ | |} |
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+ | |||
+ | ===Sprays=== |
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+ | {| class="article-table" style="width: 100%; text-align: center;" colspan="5" |
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+ | |- |
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+ | |{{Spray|Type = Jessie|Rarity = Common}} |
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+ | |{{Spray|Type = Jessie Hypercharge|Rarity = Exclusive}} |
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+ | |{{Spray|Type = Skadi Jessie|Rarity = Common}} |
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+ | |} |
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+ | |||
+ | ===Profile Icons=== |
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+ | {|class="article-table" style="width: 100%; text-align: center;" colspan="5" |
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+ | |- |
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+ | |{{Pfp|Jessie1}} |
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+ | |{{Pfp|Jessie2}} |
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+ | |{{Pfp|Jessie3}} |
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+ | |{{Pfp|Skadi Jessie}} |
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+ | |} |
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{{Navigation}} |
{{Navigation}} |
Latest revision as of 07:41, 11 April 2024
Jessie is a Super Rare Brawler who has moderately low health, moderate damage and a normal reload speed. Her attack is an electric orb that bounces between enemies. Her Super places Scrappy, a turret with moderate health and damage output that excels at attacking, distracting, and defending. Her first Gadget, Spark Plug, creates a shockwave around Scrappy that slows down enemies. Her second Gadget, Recoil Spring, doubles Scrappy's attack speed for 5 seconds. Her first Star Power, Energize, allows her to heal her turret by attacking it and her second Star Power, Shocky, allows her turret to shoot mini energy orbs that can bounce between enemies. Her Hypercharge, Scrappy 2.0, increases the health and damage of her next Super.
Attack: Shock Rifle
Jessie fires a medium-ranged, medium-width energy orb with moderate damage. When the orb hits an enemy, it bounces toward the next nearest enemy, even enemies who are outside its range, behind walls or inside bushes. It can bounce up to 2 times more after that and hit 3 enemies in total before disappearing. The projectile's damage is decreased by 25% after bouncing as well as its speed and range, but the bounces don’t affect its Super charge rate.
Super: Scrappy!
For her Super, Jessie deploys a turret that has more health than Jessie herself. This turret can be thrown anywhere, even over walls, within a short distance from Jessie. The turret is stationary and fires medium-ranged shots at enemies. The shots themselves deal rather low damage but the firing speed gives it a decent damage potential.
Gadgets
Spark Plug
Upon activation, Jessie's turret triggers a shockwave around itself, slowing down enemies within its area of effect. The slow lasts for 4 seconds, and the shockwave has a radius of 4.33 tiles. The Gadget can only be used while Jessie has a turret from her Super active on the map within 12 tiles of her location.
Recoil Spring
Upon activation, Jessie doubles her turret's attack speed for 5 seconds. These bullets retain their properties from her Shocky Star Power and can charge Jessie's Super when hitting enemies. If Jessie is defeated, the turret's reload speed is reverted back to normal. The Gadget can only be used while Jessie has a turret from her Super active on the map within 12 tiles of her location.
Star Powers
Energize
This Star Power allows her to hit her turret with her main attack to heal it for 1060 health. The attack still bounces towards the closest enemy like normal, even if the turret is still at full health. This affects Jessie's attack damage reduction for each bounce, and the attack cannot bounce towards the turret to heal it.
Shocky
This allows Jessie's turret to shoot energy orbs instead of the usual bullets that can hit multiple enemies by bouncing between them, similar to Jessie's attacks. The attack speed, range, and damage of the turret remain the same. The bullets' range and travel time is decreased after hitting an enemy. A maximum of 3 enemies can be hit from a single bullet.
Hypercharge: Scrappy 2.0
When activated, Jessie's next Super's health is increased by 50%, and its damage is increased by 20%. However, the Hypercharge doesn't take effect if the turret is already deployed. She also gains a 26% speed boost, a 25% damage boost, as well as a 5% shield boost.
Tips
Game Modes and Maps
- Jessie is amazing in Big Game when she is the Big Brawler because she can use her Super to defend herself which also has 20% more health and damage. Her damage and reload speed increase, which along with her bouncing shots and turret make her a very decent Big Brawler in this mode.
- In Heist, Jessie's turret can be placed in front of their safe to help defend against enemies by shielding the safe and by dealing damage. Likewise, it can also be used offensively against the enemy safe with the help of her Recoil Spring Gadget to multiply the turrets damage output.
- Her Energize Star Power helps keep the turret survive for longer and extend Jessie's range by bouncing her attacks. Meanwhile, her Shocky Star Power will allow Jessie's turret's attacks to bounce off and potentially hit more enemies, who could either be defenders on the enemy side or attackers on your safe.
- Be wary of Penny when placing her turret to defend, as otherwise she may be able to use the turret to potentially triple her damage onto the safe.
Recommended Build
- Jessie's Spark Plug Gadget is incredibly useful for taking down enemies. It can hit enemies through walls in a radius around the turret. After enemies are slowed down, Jessie can attack the enemy easily, and the turret can hit all shots while the enemy is slowed. Jessie can also use it to defend from heavyweights and assassins.
- Jessie's Recoil Spring Gadget, although capable of providing a lot of value, only excels when taking out stationary targets, enemy turrets, or non-dodging spawnables. It works best with her Shocky Star Power, forcing enemies to take damage as they attempt to defend.
- When using Jessie's Energize Star power, place her turret near an important chokepoint on the map and keep shooting at the turret to heal it while enemies are near it. This will continuously heal her turret while it deals damage, and her regular attacks can also deal damage to the enemies too.
Strategies
- Turret placement is one of the most important skills with Jessie. When facing short-ranged Brawlers, place it out in the open so that they are forced to take attacks from it as they attempt to destroy it. When facing long-ranged Brawlers, place it next to their walls, but on her team's side of the wall so they have to walk around the wall to attack it and take damage. When facing throwers, throw it over the wall that they are hiding behind to do some damage to them and force them to use their attacks on the turret.
- Jessie's turret deals small but noticeable damage that racks up quickly. Unfortunately, it can be easily avoided by running perpendicular along its attack direction. Prevent enemies from dodging effectively by placing the turret in a place where it can cover a linear area.
- The bounce mechanic of Jessie's attack can quickly cripple entire teams. Lock down choke-points or linear sections of the map to punish grouped up enemies by dealing considerable damage to them and rapidly charging your Super and Hypercharge.
Other
- After hitting a target, Jessie's attack always bounces towards the nearest enemy that hasn't already been hit. This can be used to determine enemy positions, even if they are out of range or hiding in bushes, or invisible such as Leon or Sandy.
- Jessie's turret can deal considerable damage if ignored, making it an excellent way to distract enemies if they attempt to destroy it. By the time they do destroy it, you are likely to have a fully or mostly charged Super that is ready to be used whenever you wish.
- While in a bush, Jessie's turret is invisible to enemies unless they are also in the bush and right next to it. Enemies right next to it in a bush are so visible by Jessie and her teammates. However, just like a Brawler, the turret will become visible while attacking or taking damage.
- Jessie can charge her Super very quickly. 6 hits (or 2 perfect shots hitting 3 enemies by bouncing) is enough to charge her Super without any pre-existing charge.
Voice Lines
Spawning | In The Lead | Receiving Damage | Defeating An Enemy | Defeated | Attacking | Activating A Super |
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"Jess will fix it!"
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"I'm number one!"
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Jessie whimpers
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Jessie laughs
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Jessie whimpers
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"Constructing!"
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"Build and brawl!"
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"I'm in the lead."
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Jessie whimpers
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"Socket to ya!"
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Jessie groans
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"Great spot."
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"Time to get constructive."
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"Leading score."
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"Oh no!"
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"Broken beyond repair."
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Jessie groans
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"Say hello to my little friend."
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"Where will I put my friend?"
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"Technology wins."
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"Oh no you didn't."
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"Don't mess with Jess!"
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"No!"
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"Turret time!"
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"We can do this!"
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"Y-Yes!"
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"No no no!"
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"Yes!"
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Jessie grunts
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Jessie whimpers
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"Sorry."
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Jessie grunts
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"Woo-hoo!"
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History
- 20/06/17:
- The health decay mechanic was removed from Jessie's Super.
- 27/06/17:
- Jessie's main attack damage was decreased to 140 (from 160).
- 11/08/17:
- Jessie's Super recharge rate was decreased by 12.5%.
- 16/08/17:
- Jessie's main attack damage was increased to 160 (from 140).
- Scrappy's reload time was decreased to 0.25 seconds (from 0.35).
- Scrappy's projectile speed was increased by 33%.
- 04/09/17:
- Scrappy's reload time was increased to 0.30 seconds (from 0.25).
- 07/12/17:
- Jessie's main attack's damage was increased to 720 (from 640) per bounce.
- Jessie's Energize Star Power was added.
- The health and damage statistics of all Brawlers were multiplied by 4.
- 16/01/18:
- Jessie's health was increased to 3200 (from 2800).
- Her Energize Star Power healing was increased to 800 (from 600).
- 21/03/18:
- Jessie's main attack projectile size was increased.
- Every Brawler's movement speed was increased by 70 points, increasing Jessie's movement speed to 720 (from 650).
- All Brawlers' projectile speeds are increased by 9%.
- 09/04/18:
- Jessie's main attack damage was increased to 780 (from 720) per bounce.
- 21/05/18:
- Jessie and her turret were remodeled.
- 19/06/18:
- The Summer and Dragon Knight Jessie skins were released.
- 31/08/18:
- Jessie's main attack damage was increased to 820 (from 780) per bounce.
- 05/12/18:
- Jessie's reload time was decreased to 1.8 seconds (from 2).
- 29/01/19:
- Jessie's main attack projectile was re-textured.
- 07/08/19:
- Jessie's Shocky Star Power was added.
- 18/09/19:
- Summer Jessie's main attack visual effects were reworked.
- 09/10/19:
- Jessie's main attack damage was increased to 840 (from 820) per bounce.
- Scrappy's damage was increased to 260 (from 240) per shot.
- 23/10/19:
- Dragon Knight Jessie's projectile was re-textured, and the Shadow Knight Jessie skin was added.
- 05/12/19:
- Jessie's main attack projectile speed was increased by 10%.
- Scrappy's health was increased to 3000 (from 2800).
- 17/03/20:
- Jessie's Spark Plug Gadget was added.
- 29/04/20:
- The Tanuki Jessie skin was added.
- 09/06/20:
- The Red Dragon Jessie skin became available to every user until 30/7/20. It was featured to celebrate the launch of Brawl Stars in China.
- 12/08/20:
- Jessie's Recoil Spring Gadget was added.
- 10/09/20:
- Jessie's Super recharge rate was increased slightly.
- Her Super charge rate was decreased slightly.
- Jessie, Red Dragon Jessie, Summer Jessie, Dragon Knight Jessie, and Tanuki Jessie received facial animations.
- 15/12/20:
- Jessie's main attack damage was increased to 920 (from 840) per bounce.
- Scrappy's health was increased to 3200 (from 3000).
- Jessie's Energize Star Power healing was increased to 896 (from 800).
- Jessie's True Silver and True Gold skins were added.
- 27/01/21:
- Jessie's main attack damage was increased to 1120 (from 920) per bounce.
- Each bounce from her main attack now deals 25% less damage. Super charge rate was unaffected.
- Shadow Knight Jessie received facial animations.
- 08/02/21:
- Jessie's main attack damage was decreased to 1060 (from 1120) per bounce.
- 15/03/21:
- Jessie's health was decreased to 3000 (from 3200).
- 19/05/21:
- Scrappy's health was decreased to 3000 (from 3200).
- 27/10/21:
- Jessie and her turret were remodeled, along with her True Silver and True Gold skins.
- Jessie's class was changed to Damage Dealer (from Fighter).
- 26/11/21:
- The Cat Burglar Jessie skin can be obtained by gaining 1000 points at event.brawlstars.com during the World Finals 2021.
- 16/12/21:
- Jessie's facial animations were slightly reworked.
- 29/06/22:
- Shadow Knight Jessie's main attack visual effects were slightly reworked.
- 12/12/22:
- Scrappy's health was increased to 3300 (from 3000).
- Jessie's rarity was changed to Super Rare (from Common).
- 28/02/23:
- Jessie's class was changed to Controller (from Damage Dealer).
- Summer Jessie, Tanuki Jessie, and their turrets were remodeled.
- 25/04/23:
- Shadow Knight Jessie now costs 49 Gems (from 10000 Star Points).
- Red Dragon, Dragon Knight, Shadow Knight Jessie, and their turrets were remodeled.
- 05/09/23:
- All Brawlers' health and damage were increased from 5% to 10% with each Power Level.
- 24/10/23:
- Jessie's Energize Star Power healing was increased to 954 (from 896) and now scales with Power Levels.
- Jessie's Scrappy 2.0 Hypercharge was added.
- Shadow Knight Jessie's main attack and Super visual effects were reworked.
- Jessie's flavor text was changed from "Jessie's Shock Rifle shoots energy orbs that bounce between enemies. Her Super deploys a cute but deadly gun turret!" to "Jessie is a prodigy who builds guns and gadgets from parts she finds in the junkyard. Maybe one day her mother Pam will see she can fend for herself!"
- 14/02/24:
- The Doll Jessie skin was added. It was featured as a My Brawlentine skin.
- 27/02/24:
- Jessie's Scrappy 2.0 Hypercharge multiplier was increased to 60% (from 40%).
- Jessie's Scrappy 2.0 Hypercharge damage boost was increased to 25% (from 20%).
- Jessie's Scrappy 2.0 Hypercharge speed boost was decreased to 26% (from 30%).
- Jessie's Scrappy 2.0 Hypercharge shield boost was decreased to 5% (from 20%).
- All Brawlers' Hypercharges duration can no longer be extended.
- 11/04/24:
- The Skadi Jessie skin was added. It was featured as a Northern Saga skin.
Cosmetics
Skins (9)
Jessie
Turret
Pins
Jessie | |||||||||||
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Skin | Pins | ||||||||||