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"Jessie's Shock Rifle shoots energy orbs that bounce between enemies. Her Super deploys a cute but deadly gun turret!"
Jessie Portrait

Jessie is a Common Brawler who is unlocked as a Trophy Road reward upon reaching 500 Trophies. Her Super builds a dog-looking turret, Scrappy, with moderate health and damage. It's an excellent support, whether it's attacking, distracting, or defending. Jessie herself has medium health and damage. Her mid-range attacks have high damage potential because they can bounce when they hit an enemy and may hit other nearby enemies. Her first Star Power, Energize, allows her to heal her turret for 800 health by hitting it and her second Star Power, Shocky, allows her turret to shoot mini energy orbs that can bounce up to two targets.

Attack: Shock Rifle

"Jessie fires off an energy orb. After hitting a target, the orb bounces at the next target in range, hitting up to three enemies."
Jessie's main attack is a medium-range energy orb with moderate damage and projectile speed, and a small radius. When the orb hits an enemy, it bounces toward the next nearest enemy. It can bounce up to 2 times and hit 3 enemies in total before disappearing.

Super: Scrappy!

"Jessie deploys a gun turret that automatically shoots at enemies. It's made of 100% recycled materials!"
When her Super is used, Jessie builds a turret with moderate damage and health. This turret can be thrown anywhere within a short distance from Jessie. The turret is stationary and fires rapidly at enemy Brawlers.

Gadget: Spark Plug

"Jessie triggers a shockwave from her turret, slowing down all enemies within its area of effect."
By using this Gadget, Jessie's turret will trigger a shockwave, slowing down enemies within its area of effect. The slow duration lasts for 4 seconds. The Gadget can only be used while Jessie has a turret from her Super active on the map.

Star Powers

Energize

"Jessie can repair her gun turret for 800 of its missing health by zapping it with her attack."
Jessie's Star Power allows her to hit her turret with her normal attack to heal it for 800 health. The attack will still bounce towards the closest enemy like normal and even can track enemies in bushes!

Shocky

"Scrappy the Turret now shoots energy orbs that bounce between enemies. The orbs' range after a bounce is 51% of normal range."
This allows Jessie's turret shoots energy orbs that can hit multiple enemies. The attack speed, range, and damage of the turret remain the same, but the orb's range after every bounce is less than the normal range.

Tips

  • After hitting a target, Jessie's attack will always bounce towards the nearest enemy that hasn't already been hit. This can be used to determine enemy positions, even if they are out of range or in a bush.
  • In some maps, there are launch pads. If Jessie's Super is charged, placing her turret onto the pad will launch it across the map to attack enemies. This lets Jessie safely stay out of the way while still being able to hurt the opposing team. Be careful, as you should only use this strategy when you have to do quick damage or create a distraction.
  • The bounce mechanic of Jessie's attack can quickly cripple entire teams. Lock down choke-points or linear sections of the map to punish grouped up enemies by dealing considerable damage to them and rapidly charging your Super.
  • Jessie's turret can do considerable damage if ignored, making it an excellent way to distract enemy Brawlers if they attempt to destroy it.
  • Jessie's turret deals small but noticeable damage that racks up quickly. Unfortunately, it can be easily avoided by running perpendicular along its attack direction. Prevent enemies from dodging effectively by placing the turret in a place where it can cover a linear area.
  • While in a bush, Jessie's turret will be invisible to enemies unless they are also in the bush and right next to it. However, just like a player, the turret will become visible while attacking or taking damage.
  • Due to the mechanism of their attacks, Mortis and Frank in particular struggle to destroy Jessie's turrets, and may take a lot of damage in the process. Mortis cannot hit the turret unless he is touching it, and the rapid fire of the turret can do substantial damage while Frank pauses before he launches each attack. Accordingly, it can be useful to specifically target Frank or Mortis on the enemy team when placing the turret.
  • In Heist, Jessie's turret can be placed in front of your safe to help defend against enemies by shielding the safe and by dealing damage. Likewise, it can also be used offensively against the enemy safe.
    • The Energise Star Power will help the turret survive for longer and extend Jessie's range by bouncing her attacks. Shocky will allow Jessie's turret's attacks to bounce off and potentially hit more enemies.
    • Be wary of Penny when placing your turret to defend, otherwise she may be able to use the turret to deal much higher damage to your safe!
  • If you have Jessie's Energize, you can place her turret near an important chokepoint on the map and keep shooting at the turret to heal it while enemies are near it. This will continuously heal her turret while it deals damage, and your regular attacks can also deal damage to the enemies too.
  • Jessie can charge her Super very quickly. 6 hits (or 2 perfect shots) are enough to charge her Super without any pre-existing charge.
  • Turret placement is one of the most important skills with Jessie. When facing short-ranged brawlers, you should place it out in the open so that they are forced to take attacks from it as they attempt to destroy it. When facing long-ranged brawlers, you should place it next to their walls, but on your team's side of the wall so they have to walk around the wall to attack it and take damage. When facing throwers, you can throw it over the wall that they hide behind to do some damage to them.
  • Jessie's Gadget Spark Plug is incredibly useful for taking down enemies. It can hit enemies through walls in a radius around the turret. After this effect is used, Jessie can attack the enemy easily, and the turret can hit all shots while the enemy is slowed.

Voice Lines

Start Of Battles When In The Lead Once Hurt Getting A Kill When Dying When Attacking When Using A Super
Jess start vo 01
"Jess will fix it!"
Jess lead 01
"I'm number one!"
Jess hurt 01
Jessie whimpers
Jess kill 01
Jessie laughs
Jess die 01
Jessie whimpers
Jess ulti 01
"Constructing!"
Jess start vo 02
"Build and brawl!"
Jess lead 02
"I'm in the lead."
Jess hurt 02
Jessie whimpers
Jess kill 02
"Socket to ya"
Jess die 02
Jessie groans
Jess ulti 02
"Great spot."
Jess start vo 03
"Time to get constructive."
Jess lead 03
"Leading score."
Jess hurt 03
"Oh no!"
Jess kill 03
"Broken beyond repair."
Jess die 03
Jessie groans
Jess ulti 03
"Say hello to my little friend."
Jess start vo 04
"Where will I put my friend?"
Jess lead 04
"Technology wins."
Jess hurt 04
"Oh no you didn't."
Jess kill 04
"Don't mess with Jess!"
Jess die 04
"No!"
Jess ulti 04
"Turret time!"
Jess start vo 05
"We can do this!"
Jess lead 05
"Y-Yes!"
Jess hurt 05
Jessie whimpers
Jess kill 05
"Yes!"
Jess ulti 05
Jessie yells
Jess hurt 06
Jessie whimpers
Jess kill 06
"Sorry."
Jess ulti 06
Jessie yells
Jess kill 07
"Woo-hoo!"

History

  • 20/6/17:
    • The health decay mechanic was removed from the turret spawned by Jessie's Super. Buff Image
  • 27/6/17:
    • Jessie's base attack damage was decreased from 160 to 140. Nerf Image
  • 11/8/17:
    • Jessie's Super changed to charge 12.5% slower. Nerf Image
  • 16/8/17:
    • Jessie's main attack damage was increased to 160 (from 140). Buff Image
    • Her Super's rate of fire improved to 0.25s (from 0.35s). Buff Image
    • The turret's bullet speed increased by 33%. Buff Image
  • 4/9/17:
    • Scrappy's rate of fire was decreased (from 0.25s to 0.30s per shot). Nerf Image
  • 7/12/17:
    • The health and damage statistics of all Brawlers were multiplied by 4. Neutral Image
    • Jessie's main attack's damage was increased to 720 (from 640). Buff Image
  • 16/1/18:
    • Jessie's health was increased to 3200 (from 2800) Buff Image
    • Her Star Power healing was increased to 800 (from 600). Buff Image
  • 21/3/18:
    • Jessie's main attack projectile size was increased. Buff Image
  • 9/4/18:
    • Jessie's main attack damage was increased to 780 (from 720). Buff Image
  • 21/5/18:
    • Jessie's and Scrappy's models were changed. Neutral Image
  • 19/6/18:
    • Summer and Dragon Knight Jessie skins were released. Neutral Image
  • 31/8/18:
    • Jessie's main attack damage was increased to 820 (from 780). Buff Image
  • 5/12/18:
    • Jessie's reload speed was decreased to 1.8s (from 2s). Buff Image
  • 29/1/19:
    • Jessie's projectile texture (energy orb) was given a retextured. Neutral Image
  • 7/8/19:
    • Jessie's Star Power Shocky was added. Neutral Image
  • 18/9/19:
    • Summer Jessie's projectile was changed that she now shoots water balls instead energy orbs. Neutral Image
  • 9/10/19:
    • Jessie's main attack damage was increased to 840 (from 820). Buff Image
    • Scrappy's damage was increased to 260 (from 240). Buff Image
  • 23/10/19:
    • Dragon Knight Jessie's projectile was retextured, and the Shadow Knight Jessie skin was added. Neutral Image
  • 5/12/19:
    • Jessie's main attack projectile speed was increased by 10%. Buff Image
    • Scrappy's health was increased to 3000 (from 2800). Buff Image
  • 17/3/20:
    • Jessie's Gadget Spark Plug was added. Neutral Image

Skins

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