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"Jacky works her Jackhammer to shake up the ground and nearby enemies. Her Super pulls in nearby foes, leaving them in the dust!"
Jacky Portrait.png

Jacky is a Super Rare Brawler with relatively high health and a moderately high but inconsistent damage output. She has a Trait that allows her to charge her Super from enemies damaging her. She attacks with her jackhammer, which smashes the ground and instantly deals damage in a circular area around her. Her Super pulls in enemies in a large radius. Her Gadget, Pneumatic Booster, briefly increases her movement speed. Her first Star Power, Counter Crush, reflects a portion of damage she receives in a medium-sized radius around her. Her second Star Power, Hardy Hard Hat, passively reduces all damage she takes by 15%.

Trait

"This Brawler charges Super from damage received."

Whenever Jacky takes damage from an enemy Brawler and the enemy Brawler’s spawnables, she charges her Super. The Super charge rate depends on the damage the enemy deals. It takes 2.4x Jacky's max health of damage to charge her Super completely, and all damage is calculated after shielding and other effects.

Attack: Groundbreaker

"Jacky hops on her Jackhammer to shake the ground all around. Enemies caught too close will get a pounding!"

Jacky damages all enemies in a radius around her, including enemies behind walls. The damage is dealt immediately without any travel time, but Jacky has a relatively slow reload speed and attack cooldown. There is no direction of travel to this attack, so aiming is not required, though aiming can be used to show you the area-of-effect.

Super: Holey Moley!

"Jacky drills a hole in the ground, pulling in foes to introduce them to her Jackhammer! "

Jacky pulls in enemies in a radius around her. Just like Jacky's attack, aiming is not required, but there’s an area-of-effect displayed if you aim. Enemies in bushes and invisible enemies like Leon will be revealed if they are pulled.

Gadget: Pneumatic Booster

"Jacky gets a burst of energy and moves 20% faster for 3.0 seconds."

This Gadget allows Jacky to temporarily move faster than usual for 3 seconds. This doesn’t stack with other speed boosts.

Star Powers

Counter Crush

"When receiving damage, Jacky returns the favor by converting 30% of the damage into a Groundbreaker counterattack."

Any time Jacky is damaged, she will spontaneously perform a counterattack similar to her attack. It has a radius of 4 tiles, and it damages for 30% of the damage Jacky received. This won't consume ammo, and Counter Crush doesn’t trigger Counter Crush on an opposing Jacky.

Hardy Hard Hat

"Jacky's Hard Hat protects her by reducing any damage she takes by 15%."

This passively reduces all individual projectile damage she takes by 15% for the full duration of the match, allowing her to withstand at varying health based on the amount of projectiles the opponent has without any outside buffs. It does not stack with the shield from her Super and the Super shield will take effect over this ability.

Tips

  • Jacky's short range limits her offensive capabilities, but she has enough range to attack enemies that are at least a tile behind walls, which she can use to her advantage by attacking enemies behind walls. This strictly limits throwers that can otherwise take cover behind walls.
  • Jacky's attack circles around her, which means that she can attack behind her, so if an enemy approaches you from behind, you can still hit them, as long as they are close to you. However, keep in mind that her attack is instantaneous, so you cannot run to extend your range.
  • Jacky has the same movement speed as other heavyweights. This means that she can catch up to Brawlers that are escaping from her. If she has her Pneumatic Booster Gadget, this can be useful when chasing other fast Brawlers like Max and will help in game modes like Brawl Ball, Bounty and Showdown. With her high health as well, she can rush enemies and defeat them easily. However, be wary of slowing Gadgets and Supers like Bea and Emz’s Super since they will slow Jacky down.
  • The quick burst of speed from her Pneumatic Booster Gadget is helpful to position Jacky quickly, escape in dangerous situations or when low on health, hunt enemies down, or secure vital items like Bolts in Siege or Gems in Gem Grab.
  • Jacky can use her Super to pull in enemies before using her attack since she requires to be close to enemies to damage them. Note that her ammo won’t recharge during her Super, so make sure to reload all your ammo before you use her Super. Jacky's Super can also be used to interrupt potentially dangerous Supers (like Carl's or Frank's).
  • Remember that Jacky's Super can pull enemies into her. Pairing her with a brawler that does area damage is very effective when you use her super, like Dynamike. First, pull the enemies in with your Super. Then, the other brawler can attack the pulled in enemies with their Super, dealing massive damage and leading to a potential team-wipe, which can be devastating to enemies. However, Jacky can’t move, attack or reload with her super, so you have to be extremely careful when using it.
  • In Brawl Ball, if an enemy holding the Ball gets caught in her Super, the Ball drops. This allows teammates to quickly steal the Ball or prevent an enemy from scoring. In addition, Jacky has a high damage output, high health, and a fast movement speed, which is better justified with her Pneumatic Booster Gadget, making Jacky very viable in this event.
  • Jacky’s attack is unique; auto-aiming or manually aiming renders the same attack direction and range. Because of this, players can focus on other aspects of the match such as dodging attacks and positioning, although players can still aim to see the attack range when they need to.
  • In Showdown, Jacky's circular area damage mechanics along with her high damage is useful in some maps to destroy large groups of Power Cube Boxes in maps like Feast or Famine, Dark Passage, Two Thousand Lakes and Acid Lakes. However, since her range is short like other heavyweights, she should prioritize getting Power Cubes and should avoid immediate conflict with other Brawlers.
  • Jacky, despite being a heavyweight, can’t outmatch other heavyweights. This is because she reloads rather slowly and doesn’t deal enough damage to eliminate such Brawlers with three ammo. Since all other heavyweights reload faster and/or deal more damage than her (like Bull), she can neither defeat heavyweights in three shots nor can she reload fast enough to get a fourth one before getting eliminated. When facing Bull, Shelly, or Darryl, try to stay out of their range as much as possible, while attacking them. Using your Pneumatic Booster Gadget to escape from them is also possible.
  • Jacky should focus on picking on low-medium health Brawlers or low-damaging and slow-reloading ones. If a Brawler reloads slower or deals less damage, Jacky can eliminate them easily as she has high health and high health and can withstand three to five of their shots. In addition, make sure that the enemy has exhausted all their ammo so you can get close to them without taking major damage from being out-ranged.
  • When trying to pull an enemy with your Super, try to drag the joystick to know if you are going to pull the enemy or not.
  • Due to Jacky’s short range, she isn’t ideal for extremely open maps such as Purple Paradise in Bounty, where long-ranged Brawlers will outrange her and fend Jacky off. If playing Jacky on an open map, use her Hardy Hard Hat Star Power because she can rush enemies and dodge their shots, and she can withstand more damage. Her Counter Crush Star Power is less useful since its range won’t be enough to defeat long-ranged Brawlers from a range, and is used to engage in close-ranged combat.
  • Remember that Jacky does have a slow reload speed, so after attacking or defeating an enemy, you would want to stay out of the battle and heal up or reload your ammo, instead of going too aggressive on enemies.

Voice Lines

Spawning In The Lead Receiving Damage Defeating An Enemy Defeated Attacking Activating A Super
Normal:
"Let's go kick some *drill*!"
Ultra Driller:
"Let's go kick some *drill*!"
Normal:
"Ha, I'm wicked good!"
Ultra Driller:
"Ha, I'm wicked good!"
Normal:
"Hey! Leave me alone."
Ultra Driller:
"Hey! Leave me alone."
Normal:
"Ha! Got you good."
Ultra Driller:
"Ha! Got you good."
Normal:
"I'll stick a *drill* in your *drill*!"
Ultra Driller:
"I'll stick a *drill* in your *drill*!"
Normal:
"Drill skills? Yeah!"
Ultra Driller:
"Drill skills? Yeah!"
Normal:
"Time to go to work."
Ultra Driller:
"Time to go to work."
Normal:
"Jacked up Jacky does it again."
Ultra Driller:
"Jacked up Jacky does it again."
Normal:
"You dirty *drill*!"
Ultra Driller:
"You dirty *drill*!"
Normal:
"That's what you get!"
Ultra Driller:
"That's what you get!"
Normal:
"*drill* and *drill*, and *drill*, and also *drill*!"
Ultra Driller:
"*drill* and *drill*, and *drill*, and also *drill*!"
Normal:
Jacky laughs
Ultra Driller:
Jacky laughs
Normal:
"I'll fix this situation."
Ultra Driller:
"I'll fix this situation."
Normal:
"This is one wicked rippa!"
Ultra Driller:
"This is one wicked rippa!"
Normal:
"Why, I oughta..."
Ultra Driller:
"Why, I oughta..."
Normal:
"Ha! I got plenty more where that came from."
Ultra Driller:
"Ha! I got plenty more where that came from."
Normal:
"Seriously? *drill* this!"
Ultra Driller:
"Seriously? *drill* this!"
Normal:
"Drilla!"
Ultra Driller:
"Drilla!"
Normal:
"Outta my way, jabroni."
Ultra Driller:
"Outta my way, jabroni."
Normal:
"*drill* yeah!"
Ultra Driller:
"*drill* yeah!"
Normal:
"Holy *drill*!"
Ultra Driller:
"Holy *drill*!"
Normal:
"How do you like them apples?"
Ultra Driller:
"How do you like them apples?"
Normal:
"What the *drill* was that?!"
Ultra Driller:
"What the *drill* was that?!"
Normal:
"It's drillin' time!"
Ultra Driller:
"It's drillin' time!"
Normal:
"Hey! Watch out chowderhead."
Ultra Driller:
"Hey! Watch out chowderhead."
Normal:
"Ha. You look bored."
Ultra Driller:
"Ha. You look bored."
Normal:
"Come to Jacky and get some smacky!"
Ultra Driller:
"Come to Jacky and get some smacky!"
Normal:
"Bore off."
Ultra Driller:
"Bore off."
Normal:
"Hey chucklehead, come over here!"
Ultra Driller:
"Hey chucklehead, come over here!"

History

  • 17/3/20:
    • Jacky was added to the game. Neutral
    • Jacky's facial animations were slightly tweaked. Neutral
  • 25/3/20:
    • Jacky's Star Power Hardy Hard Hat was added. Neutral
  • 26/3/20:
    • Jacky's main attack damage was decreased to 1200 (from 1300) and delay between attacks was increased by 25%. Nerf
    • Her Pneumatic Booster movement speed effect was decreased to 30% (from 38%). Nerf
  • 7/4/20:
    • Jacky's health was decreased to 5200 (from 5500). Nerf
    • Fixed a bug that sometimes allowed Jacky to kick the ball in Brawl Ball while channeling her Super. Neutral
  • 12/6/20:
    • The Constructor Jacky skin was added. Neutral
  • 16/6/20:
    • Jacky's Pneumatic Booster charges were decreased to 2 (from 3). Nerf
  • 2/7/20:
    • Jacky's health was decreased to 5000 (from 5200). Nerf
    • Her Pneumatic Booster speed boost was decreased to 20% (from 30%). Nerf
    • Her Pneumatic Booster charges were increased to 3 (from 2). Buff
  • 7/8/20:
    • The Ultra Driller Jacky skin was added. Neutral
  • 10/9/20:
    • Jacky's Counter Crush radius was increased by 50%. Buff
  • 15/12/20:
    • Jacky's main attack damage was increased to 1280 (from 1200). Buff
    • Her Counter Crush efficiency was increased to 30% (from 15%). Buff
  • 27/1/21:
    • Jacky's Counter Crush no longer triggers an opposing Jacky's Counter Crush to remove damage loops. Neutral
    • Jacky and Constructor Jacky's facial animations were reworked. Neutral
  • 15/3/21:
    • Jacky's walking effects were tweaked. Neutral
  • 7/4/21:
    • Jacky's Counter Crush radius was increased by 33%. Buff
  • 16/6/21
    • Jacky gained a Trait where she can now charge her Super from receiving damage. Buff
    • Her Hardy Hard Hat damage reduction was decreased to 10% (from 15%).Nerf
  • 17/6/21:
    • The Super charge rate from her Trait was decreased to 20% (from 30%). Nerf
  • 21/6/21:
    • The Jet Ski Jacky skin was added. It was featured as a Power League exclusive skin for Brawl Pass Season 7. Neutral
  • 25/8/21:
    • The Super charge rate from her Trait is now based on Jacky's max health. Neutral
  • 28/9/21:
    • Jacky's Super activation delay was removed. Buff
    • Jacky’s Super no longer stops her from moving and she can attack earlier after using it. Buff
  • 30/9/21:
    • Jacky's health was decreased to 4600 (from 5000). Nerf
    • Jacky's main attack damage was decreased to 1160 (from 1280). Nerf
    • Her Hardy Hard Hat damage reduction was increased to 15% (from 10%). Buff
  • 27/10/21:
    • Jacky's health was increased to 5000 (from 4600). Buff
    • The number of hits necessary to charge Jacky's Super was decreased to 4 (from 5). Buff
    • Jacky's Super no longer provides her damage reduction. Nerf

Skins

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