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"Protect your team's valuable safe, while trying to break open the enemy team's safe at the same time! Whichever team busts open the enemy safe first wins. If time runs out, the team that caused more damage to the enemy team's safe is declared winner."

In the Heist Event, there are two teams which consist of 3 players each. On opposite sides of the arena, there is a safe designated to each team. The safe's health is based on the Power Level of the Brawlers. The objective is to protect your safe and to destroy the opposing safe. If one safe is taken out, the win automatically goes to the team that destroyed the safe. If neither safe is destroyed, the win is based on who's safe has a higher health percentage. If one team's safe has lower health than the other’s safe, that other team wins the game. If both safes have the same percentage of health after the timer runs out, or if both safes are destroyed simultaneously, then the game ends in a draw.

Useful Brawlers[]

Barley or Dynamike: Since they can attack over walls and their attacks have a delay or last for a period of time, they can be used to block off choke points, control areas of the map, or hit the safe from afar as well as deal huge damage with their attacks and Supers. They can also add further damage to the safe with their respective Extra Noxious and Demolition Star Powers, and stop tanks with their respective Sticky Syrup Mixer and Satchel Charge Gadgets.
Bull or Darryl: Bull and Darryl have Supers that allow them to traverse a long distance. Try to use their Super when they are close to full health. Charge or roll in at the right time and get as close to the safe as possible to deal maximum damage, pushing the enemies behind and creating pressure over them. Both can also attack faster with Bull's Berserker Star Power and Darryl's Rolling Reload Star Power. Additionally, Darryl's Recoiling Rotator Gadget can deal 9000 damage if positioned correctly.
Colt or Brock: With their Super, Colt and Brock can shoot at the safe and deal massive damage. They can also shoot at the safe from a distance and their teammates can get in more easily. Brock can also use his Rocket Fuel Gadget to break walls on the enemy side. He can use his Rocket No.4 Star Power to help deal damage to the safe and defend, and his More Rockets Star Power further increases the damage onto the safe with his Super. Colt's Speedloader Gadget allows him to deal a considerable amount of damage to the safe in a short amount of time because of the extra ammo provided.
Meg: Meg can be really good in Heist. With her mecha, she can easily push on the enemy team and deal massive amounts of damage on the safe. In addition, her Mecha can last longer on the safe by using her Jolting Volts Gadget. However, once it is destroyed, Meg has poor health and damage, and should retreat and attempt to get another Super.
Jessie: Jessie is a menace in Heist with her Super. Her Recoil Spring Gadget, Shocky Star Power, and Hypercharge can be devastating on the enemy safe as they boost the offensive and defensive capabilities of her turret and provide quick relief under pressure. Her turret fires consistently and somewhat accurately and can control whole lanes to the safe. Additionally, her Energize Star Power can also keep her turret alive while still dealing consistent damage to the safe. This Star Power works extremely well with her Hypercharge, which gives her turret huge damage and health buffs. However, her slow Super charge rate, moderately low health, and relatively slow reload speed make her dubious on both offense and defense without her Super.
Nita: On certain maps, Nita's Bear Paws Gadget paired with her Hyper Bear Star Power can allow her to deal massive damage to the safe, while her Faux Fur Gadget can help her bear stay alive longer while damaging the safe. When playing Nita, rather than focusing on damaging the safe with her main attack, she should try to charge up her Super, then try to put it as close to the safe as possible. However, due to her relatively low damage output, and therefore her lack of ability to defend, this strategy is risky and should mostly be used when you have high-damaging Brawlers such as El Primo on your team.
Penny: Penny, with the Heavy Coffers Star Power equipped, can deal up to 7025 damage at max level if the Salty Barrel Gadget that she placed or her enemies are positioned correctly in front the safe. Additionally, she can put her Super in some nearby cover, which lobs high-damaging, long-ranged cannonballs that also briefly set the ground on fire.
El Primo: El Primo isn’t the best Brawler in Heist, but his usefulness comes from his Super. Use his Super to get close to the enemy safe and then start rapidly punching the safe. He can deal higher damage with his El Fuego Star Power (dealing 1200 extra damage), and his Asteroid Belt Gadget, dealing 2000 damage.
Buzz: Buzz is viable in this mode due to his techniques and high damage output at point-blank range. He can grapple onto the enemy safe, stun and eliminate nearby defenders, and proceed to deal large amounts of damage to the safe with his high damage and very fast reload speed. He can also use the stun from his Super on defense to eliminate attackers onto his team's safe and use his Reserve Buoy Gadget to get closer to the enemy safe.
Rico: Rico is niche in Heist due to his extremely high damage output. However, Rico is most useful because his shots can bounce off of walls. This skill is required for maps like Side Story with walls surrounding the safe. He can also bounce shots with his Super and Super Bouncy Star Power to deal higher damage to the safe than without bouncing. His Multiball Launcher Gadget is also useful to deal damage to the safe as a fourth attack.
Spike: Spike can easily melt the safe due to his mountainous damage with his attack, Super, and Popping Pincushion Gadget, which can do over 20000 damage if positioned correctly. Be wary of his low health and short-mid range though; hence, it’s best to use his Fertilize Star Power in order to maintain position.
Max: A sometimes underestimated Heist Brawler, Max is one of the few supports that can sustain the damage output that the mode requires to succeed. In maps that require the strategy of quickly bursting the safe down like Crossroads, Max can use their Super to save a few seconds which stacks the odds in their favor. In addition, with her Run n’ Gun Star Power, she can deal higher damage to the safe as her reload speed will be faster.
Bibi: Bibi is sometimes unpicked in Heist because sharpshooters and higher-health Brawlers are common picks for a Heist match. However, Bibi can counter many Brawlers and is very good on defense while also being able to control the map to her favor. Although Bibi isn’t too viable for offense, with her moderately high health, very fast movement speed, her Batting Stance Star Power, and Vitamin Booster Gadget’s healing, she is able to reliably stay alive and put pressure onto the enemy team. Most of Bibi's damage to the safe will be from her Super which she can use to hit the enemy's safe repeatedly from far away. Without her Super, instead, hide and attack from inside a bush.
Nani: Nani's Warp Blast Gadget can prove to be incredibly useful for the match, as it can be used to reach the enemy safe more quickly so she can hit it with all three orbs, which deals 4800 damage every hit. It's also much easier to hit shots since the safe is a stationery object. Her Super also deals heavy damage to the safe, particularly with her Autofocus Star Power, which can even allow Nani to deliver the final blow much more easily.
Carl: Carl has high health and moderately high damage from both his main attack, with his Heat Ejector Gadget equipped which deals 2640 extra damage (especially if the safe is near a wall), and Super, allowing him to survive long enough to quickly deal a lot of damage to the safe, especially with his Protective Pirouette Star Power. He can also use the Flying Hook Gadget to reach the safe more quickly. His Power Throw Star Power also helps for Carl to launch attacks onto the safe more consistently and more frequently.
Tara: With her Support From Beyond Gadget, Tara can deal quick and consistent damage that racks up quickly to the enemy safe. Her shadows can help teammates unleash damage to the safe and/or pressure enemy Brawlers. She can also use her Super to defeat clumped-up Brawlers, and her Star Powers can either add a fourth attacker or a healer to support teammates.
Colette: Colette's Super can deal 8000 damage to the Heist safe at max level, or 20000 with her Hypercharge, given that both Colette and the Hypercharge spirit connect to the safe. Each dash with Hypercharge to the safe deals about 25% of its max health, and if Colette hits at least one enemy twice, she will instantly recharge her Super and Hypercharge, allowing her to potentially chain Supers and deal devastating damage to the safe in a matter of seconds. Combined with her long range, fast Super charge rate, and her Mass Tax Star Power, Colette can repeatedly deal incredible damage to the Heist safe with each Super and with her accumulating shield, it gets increasingly easier to Super onto the Safe. Alongside this, Colette is an excellent counter to tanks such as Bull and El Primo who are often used in Heist. With her Push It Star Power, she can push short-range Brawlers like Edgar or Buzz away from their team's safe so that her team can attack the safe more easily, or push them away from her own team's safe to defend.
Amber: Amber's high and persistent damage output makes her a menace in Heist, especially because slow long-ranged Brawlers are usually picked in the mode. Her attacks pierce through enemies, making it difficult for them to protect the safe from her. Amber's Super can obliterate enemy cover and also ignite the safe. In addition, her Scorching Siphon Star Power can help her maintain a barrage on the safe. Amber can also use her Fire Starters Gadget to reach the enemy safe more quickly.
Griff: Despite his slow unload speed, Griff is a menace in Heist. His attack deals massive damage when all of the coins hit the safe, and his Super, when thrown from afar, can deal high damage both when traveling and returning. His Keep The Change Star Power boosts his unload speed and damage output drastically, and his Piggy Bank Gadget allows for extra damage to the safe. On defense, his Super provides great area denial in its duration, and he can use his Piggy Bank Gadget to knock enemies away from the safe.
8-Bit: Despite his very slow movement speed, 8-Bit is an extreme menace in Heist. His Damage Booster allows for more damage to be dealt to the safe, and even without the booster, 8-Bit already has a high damage output. His most useful asset is his Extra Credits Gadget, which immediately devastates the enemy safe with its tripled damage and just two charges of his Extra Credits Gadget can immediately destroy the safe.
Squeak: Squeak is a decent choice for this mode. When defending, he can stack his attacks and Super onto enemies due to the sticking mechanics. As an offender, his Super can deal up to 12000 damage, making Squeak an extreme menace for Heist, especially if Squeak charges his Super consistently, such as with Bo’s Super Totem Gadget.
Piper: Even though Piper needs to be protected by allied tanks due to her low health and mediocre damage at close range, she can deal a lot of damage to the safe at a range and if she uses either of her Star Powers. Ambush is best used on maps where clusters of bushes are near or just in range of the enemy safe, but Snappy Sniping essentially provides a fourth attack to damage the safe and is useful in maps with a lack of bushes where Ambush would be dubious.
Edgar: With his incredibly fast reload speed and unload speed, he can continuously punch the safe. To reach the safe, he can use his Super to jump onto the safe or sneak up onto the safe with an allied Sandy or through bushes. He can also deal damage with his Super when equipped with his Hard Landing Star Power.
Bo: Bo can place his Super on the enemy safe, and when an enemy Brawler steps on the mines, they will explode and deal massive damage to the safe and possibly the enemy. If he has his Tripwire Gadget equipped, Bo can activate it to deal immediate high damage to the safe.
Otis: As a defender, Otis can stop aggro Brawlers like El Primo when they get close to the safe by muting and killing them. As an attacker, with his Ink Refills Star Power and his Phat Splatter Gadget paired, Otis can deal high damage to the safe.
Mandy: With her high damage output and very long range, Mandy can deal massive to the opposing team's safe with her attack and Super. She can align herself with the safe from their side and aim her Super down the middle of lane, hitting the enemy's safe and Brawlers alike and potentially recharging her Super, dealing massive damage to the safe.
Maisie: Although not the best Brawler for Heist, Maisie can defend the safe well from enemies, and her slow moving attack weakness is negated when damaging the safe. Her Super deals high damage in an area-of-effect and pushes enemies away (and also slowing them with her Tremors Star Power). This makes them easy to finish off. When pushing, Maisie can deal high damage if she unleashes all three ammo and her Super on the safe. This makes her a reliable damage dealer. Note that her Finish Them! Gadget won't work on the safe, but it will reload her with an extra ammo immediately.
Cordelius: Cordelius is excellent as both an attacker and defender in Heist. On defense, his Poison Mushroom Gadget can stop attackers in their tracks as Cordelius kills them. When going to attack, Cordelius can use his Super to temporarily remove two enemies, while granting him a speed boost to easily reach the safe. His high damage and fast reload will allow him to deal devastating damage to the safe, especially with the Comboshrooms Star Power.
Chuck: Chuck quickly becomes a menace in Heist once he has set up all his posts. Once his Super recharges itself, he can dash across the map straight to the opposing safe, dealing extremely high damage. Chuck's Ghost Train Gadget can be used to bypass cover that may be protecting the safe.


  • Teams should spread out to ensure that enemy Brawlers are not able to sneak around them unnoticed.
  • While teams are on offense, they should stay together to ensure that they can push through to the safe without getting picked off too easily.
  • When attacking the safe with Brawlers such as Bull or El Primo which use short-range attacks, try to move erratically while attacking so as to throw off the attacks of newly-respawned enemies. This dodging tactic can preserve a good amount of health, allowing for more precious attacks on the enemy safe.
  • Many Brawlers' Supers like Bull and El Primo can be used to destroy walls. Use this ability to clear a path to the safe, making it easier to reach and destroy. Be careful when using these abilities when you are trying to defend it from attacking Brawlers, or you might inadvertently make things easier for them. If you have cleared the walls near your safe and the opponents have a sharpshooter , then your team is more likely to lose.
  • When the match starts, always make sure to fight the enemy team at the middle of the map because otherwise, it will allow the enemy to advance and overrun you and the safe.
  • Rico, Colt, and other sharpshooters should go on defense when a threat reaches your safe as most offensive Brawlers are melee. Don’t don't just engage in defending after defeating the opponents. Use this to your advantage to attack the safe.
  • Bea is not very viable in this mode because she only supercharges her shot if she hits a Brawler or an entity in Special Events, deeming her unable to supercharge her shot on the safe and making her deal low damage to the safe. Her low health and slow unload speed also makes her dubious for defense. Technically, she could attack an enemy, supercharge her shot, and hit the safe, but this can be quite difficult and sometimes impossible to achieve.
  • Brawlers like Leon or Mortis are not very viable options in this mode. Even though Leon and Mortis can deal a lot of damage with all 3 ammo, their slow reload speeds make them very vulnerable after launching all three ammo and needing to wait a long time before being able to deal more damage again. Leon is far better than Mortis but Leon is ineffective on offense.
  • Try to destroy the walls protecting on the enemy safe to damage the safe quicker, and don't destroy your own walls which will give your enemies the advantage.
  • If your Brawler has splash such as Squeak or Brock, try to aim between defending enemy Brawlers and the enemy safe to damage both of them, charge your Super and make the enemy Brawlers fall back.


  • On 20/06/17, fixed matchmaking issue that caused players to end up on Defense too often.
  • On 11/08/17, the safe's health was decreased by 1000.
  • On 04/09/17, the safe's health was decreased by 200 in Bandit Stash and Kaboom Canyon, and by 1200 in Safe Zone.
  • On 12/09/17, the safe's health was lowered by 300.
  • On 16/01/18, the safe's health was increased in all maps except G.G. Corral.
  • On 21/05/18, Heist was reworked to "2.0".
    • There are two safes on opposite sides of the map instead of one.
    • The objective is to win by destroying the opposing team's safe before your team's safe is destroyed.
    • If both safes are not destroyed by the end of the game, then the team whose safe has more health wins.
    • If both safes have the exact same health or if both safes are taken out at the exact same time, the game ends in a draw.
  • On 05/12/18, the Heist maps are now 4 tiles wider.
  • On 29/01/19, the safe's health was increased to 36000 (from 30000).
  • On 27/02/19, the safe's health was increased to 40000 (from 36000).
  • On 26/06/19, the safe's health was increased to 45000 (from 40000).
  • On 10/09/20, the safe health now scales up to the average Brawler Power Level in matches.
  • On 25/08/21, the safe's Power Level 10 health was increased to 56000 (from 45000).
  • On 17/11/21, the safe's Power Level 11 health was added (60000).
  • On 05/09/23, the safe's Power Level 11 health was increased to 80000 (from 60000). Heist was removed from the normal map rotation and Power League, and became a special event. However, it can still be played in Friendly Battles and Map Maker.
  • On 07/09/23, Heist was added back to the Power League rotation.
  • On 03/10/23, Heist was added back to the normal map rotation.
  • On 27/02/24, fixed a mistake with Heist's description.