"Protect your team's valuable safe, while trying to break open the enemy team's safe at the same time! Whichever team busts open the enemy safe first wins."

In the Heist Event, there are two teams that consists of 3 players each. On opposite sides of the arena, there is a safe designated to each team. The objective is to protect your safe and to destroy the opposing safe. If one safe is taken out, the win automatically goes to the team that destroyed the safe. If neither safe is destroyed, the win is based on who's safe has more health percentage. If one team's safe has lower health than the other, that other team wins the game. If both safes have the same percentage of health after the timer runs out, or if both safes are taken out at the exact same time, then the game ends in a draw.

Useful Brawlers

  • Barley or Dynamike: Since they can attack over walls, they can be used to block the paths of approaching enemy Brawlers, control an area of the map, or hit the safe from far away as well as deal huge damage with their Super. They can also add further damage to the safe with their Extra Noxious and Demolition Star Powers respectively.
  • Byron: Byron can deal high damage over time to the safe, but his most useful asset is his significant healing with both his attack and Super, so he can heal his teammates while they attack the safe, therefore protecting his allies from enemy attacks. This is boosted with the Injection Star Power, as he can simultaneously heal allies and damage the safe.
  • Bull or Darryl: Bull and Darryl have Supers that allow them to travel a long distance. Try to use their Super when they are close to full health. Charge or roll in at the right time and get as close to the safe as possible to do maximum damage, pushing the enemies behind and creating pressure over them. Both can also attack faster with Bull's Berserker Star Power and Darryl's Rolling Reload Star Power.
  • Colt or Brock: With their Super, Colt and Brock can shoot at the safe and deal massive damage. They can also shoot at the safe from a distance and their teammates can get in more easily. Brock can also use his Rocket Fuel Gadget and Incendiary Star Power to add and stack up damage over time respectively onto the safe. Colt's Speedloader Gadget allows him to deal a considerable amount of damage to the safe in a short amount of time.
  • Jessie: Jessie is a force to be reckoned with once she charges her Super. Her Recoil Spring Gadget paired with her Shocky Star Power can be devastating on the enemy safe as they boost the offensive and defensive capabilities of her turret and provide fast relief under pressure. Her turret constantly fires fast and somewhat accurate attacks and can control whole lanes to the safe. Additionally, her Energize Star Power can also keep her turret alive while still dealing consistent damage to the safe.
  • El Primo: El Primo is not the best for this mode, but his Super makes him handy. Use your Super when the opposing team is either clumped up together or on the other side of the map. This will cause a lot of damage to both the team and the safe. He can also add damage by using his El Fuego Star Power (dealing 1200 damage) and his Asteroid Belt Gadget (dealing 2000 damage).
  • Rico: Rico's shots bounce off the walls. This skill is needed for Heist maps like Side Story if no Brawlers on both teams are able to break walls. He is also able to bounce shots with his Super and Super Bouncy Star Power to get that last burst of damage to destroy the safe.
  • Spike: Spike can easily melt the safe with his sky-high damage, Super, and Popping Pincushion Gadget. Be wary of his low health and short-mid range though; hence, it is best to use his Fertilize Star Power in order to maintain position.
  • Max: A sometimes underestimated Heist Brawler, Max is one of the few supports that can sustain the damage output that the mode requires to succeed. Max can handle throwers and other squishier Brawlers which are usually a threat on this mode. In maps that reward quick safe burst downs like Crossroads, Max can use their Super to save a few seconds which stacks the odds in their favor. In addition, with her second Star Power, Run n' Gun, she can deal even more damage to the safe as her reload speed will be faster.
  • Bibi: Bibi is sometimes unpicked because sharpshooters are common picks for a Heist match. However, Bibi can counter many Brawlers and is very good on defense while also being able to control the map to her favor. Although Bibi is not good for offense, with her moderate health and very fast movement speed with the help of her Batting Stance Star Power and Vitamin Booster Gadget heal, she is able to reliably stay alive and put pressure onto the enemy team. Most of Bibi's damage to the safe will be from her Super which she can use to hit the enemy's safe repeatedly from far away.
  • Sprout: As a pseudo-thrower, Sprout excels in maps with lots of walls. In addition, Sprout can deal damage consistently. With Sprout's Super, they can either block enemies from attacking their safe or make a wall between him and enemies to freely deal damage to the enemy safe. Sprout can cover their fragility weakness as well with their Photosynthesis Star Power and Garden Mulcher Gadget.
  • Nita: On certain maps, Nita's Bear Paws Gadget paired with her Hyper Bear Star Power can allow her to deal a lot of damage to the safe. When playing Nita, rather than focusing on damaging the safe with her main attack, she should try to charge up her Super, then try to put it as close to the safe as possible. However, due to her relatively low damage output, and therefore her lack of ability to defend, this strategy is risky and should mostly be used when you have high-damage Brawlers on your team.
  • Nani: Nani's Warp Blast Gadget can prove to be incredibly useful for the match, as it can be used to reach the enemy safe more quickly so she can hit it with all three orbs. Her Super also deals heavy damage to the safe, particularly with her Autofocus Star Power, which can even allow Nani to deliver the final blow much more easily.
  • Penny: Penny's Captain's Compass Gadget along with her Balls of Fire Star Power can be used in synergy to get tons of damage on to the safe, almost being able to take the safe out all by herself assuming she is not defeated in the middle of using her Gadget.
  • Carl: Carl has good amount of health and damage from both his main attack (especially if the safe is near a wall) and Super, allowing him to survive long enough to quickly deal a lot of damage to the safe, especially with his Protective Pirouette Star Power and Heat Ejector Gadget. He can also use Flying Hook to reach the safe more quickly.
  • Tara: With the release of her Support From Beyond Gadget, Tara has found her use in Heist. Her shadow trio can help teammates unleash damage to the safe and/or pressure enemy Brawlers. She can also use her Super to defeat clumped-up Brawlers, and her Star Powers can either add a fourth attacker or support teammates.
  • Colette: Colette's Super can deal 5600 damage to the Heist safe at max level. Combined with her long range, fast charge rate, and her Mass Tax Star Power, Colette can repeatedly deal incredible damage to the Heist safe with each Super and with her accumulating shield, it gets increasingly easier to Super onto the Safe.
  • Amber: Amber's high and persistent damage output makes her a menace in Heist, especially because slow long-range Brawlers are usually picked in the mode. Her attacks pierce through enemies, making it hard for them to protect the safe from her. Amber's Super can obliterate enemy cover and also ignite the safe. In addition, her Scorching Siphon Star Power can help her maintain a barrage on the safe. Amber can also use her Fire Starters Gadget to reach the enemy safe more quickly.
  • Squeak: Squeak is a decent choice for this mode. When defending, he can stack his attacks and Super onto enemies due to the sticking mechanics. As an offender, his Super can deal up to 8400 damage, making Squeak a menace for Heist, especially if Squeak charges his Super consistently, such as with Bo’s Super Totem Gadget.


  • Teams should spread out to ensure that enemy Brawlers are not able to sneak around them unnoticed.
  • While teams are on offense, they should stay together to ensure that they can push through to the safe without getting picked off too easily.
  • When attacking the safe with Brawlers such as Bull or El Primo which use short-range attacks, try to move erratically while attacking so as to throw off the attacks of newly-respawned enemies. This dodging tactic can preserve a good amount of health, allowing for more precious attacks on the enemy safe.
  • Many Brawlers' Supers like Bull and El Primo can be used to destroy walls. Use this ability to clear a path to the safe, making it easier to reach and destroy. Be careful when using these abilities when you are trying to defend it from attacking Brawlers, or you might inadvertently make things easier for them. If you have cleared the walls near your safe and the opponents have a sharpshooter , then you are at a great loss .
  • When the match starts, always make sure to fight the enemy team at the middle of the map because otherwise, it will allow the enemy to advance and overrun you and the safe.
  • Rico, Colt, and other sharpshooters should go on defense when a threat reaches your safe as most offensive Brawlers are melee. But don't just engage in defending after killing the opponents. Just go ahead and get that safe .
  • Brawlers like Leon or Mortis are not very viable options in this mode. Even though they can deal tons of damage, their slow reload speed makes them very vulnerable after spamming three shots on the safe and needing to wait a long time before being able to deal more damage. Leon is far better than Mortis but Leon is also not much effective in offense.
  • Try to destroy the walls protecting on the enemies side so you can get to the safe faster, and don't destroy your own walls which will give your enemies the advantage.


  • On 20/6/17, fixed matchmaking issue that caused players to end up on Defense too often.
  • On 11/8/17, the safe's health was decreased by 1000.
  • On 4/9/17, the safe's health was decreased by 200 in Bandit Stash and Kaboom Canyon, and by 1200 in Safe Zone.
  • On 12/9/17, the safe's health was lowered by 300.
  • On 16/1/18, the increased viability of melee tanks like Bull and El Primo affected the meta, and caused a slight advantage for attackers. The safe's health was increased in all maps except G.G. Corral.
  • On 21/5/18, Heist was improved to "2.0".
    • There are two safes instead of one, making each Heist map entirely symmetrical.
    • Win the game automatically by destroying the opposing team's safe.
    • If both safes are alive by the end of the game, the team with the most damage done to the opposing safe will win.
    • If equal damage is dealt or if both safes are taken out at the exact same time, the game ends in a draw.
  • On 5/12/18, the Heist maps are now 4 tiles wider.
  • On 29/1/19, the safe's health was increased to 36000 (from 30000).
  • On 27/2/19, the safe's health was increased to 40000 (from 36000).
  • On 26/6/19, the safe's health was increased to 45000 (from 40000).
  • On 10/9/20, the safe health now scales up to the average Brawler Power Level in matches.
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