"Gene uses his magic lamp to shoot a splitting projectile. His super is a magical hand that grabs and pulls enemies close!"
Gene Portrait.png

Gene is a Mythic Brawler who has a moderate amount of health and uses a magic lamp to cast his attacks. His attack can do high damage to a single enemy or less damage to multiple enemies. Gene's Super grabs an enemy and drags them to Gene's location. His Gadget, Lamp Blowout, pushes back all nearby enemies while healing him. His first Star Power, Magic Puffs, slightly heals his allies for every second they are near him. His second Star Power, Spirit Slap, increases the damage of his main attack when his Super is fully charged.

Attack: Smoke Blast

"Gene shoots a solid ball of magical smoke from his lamp. If the ball doesn't hit a target, it splits up and spreads the damage in a cone."

Gene shoots a medium-range ball that deals damage and travels relatively slowly. If it does not hit a target, it splits up into 6 projectiles that spread out in a cone (in a similar way to Penny). The damage is equally distributed between them, and they travel for an additional 5.33 tiles. The shots will not split on contact with an enemy, unlike with Penny.

Super: Magic Hand

"Gene launches a magical hand from his lamp. If the hand hits an enemy, they get pulled back to Gene's location!"

Gene shoots a medium-range hand that passes through obstacles. If it hits an enemy Brawler, it will pull the opponent to Gene, breaking all walls the enemy goes through in the meantime. Gene can also attack an enemy while pulling them, but the hand itself doesn't do damage. The magical hand will not break walls if Gene doesn't grab anyone. His pull is interrupted if his target gets hit by a Gem Grab minecart.

Gadget: Lamp Blowout

"All enemies close to Gene are instantly pushed back. Gene also restores 600 health."

Upon activation, Gene creates a wave with a 2.67 tile radius around himself that pushes away all enemies away from him while simultaneously healing Gene for 600 health. Using this Gadget will stop the natural healing process, but Gene can still activate the Gadget at full health.

Star Powers

Magic Puffs

"Gene heals all friendly Brawlers around him for 400 health per second."

Within a 4 tile radius of Gene, all friendly Brawlers will be healed 400 health per second. This does not apply to Gene himself, or pets and turrets (i.e Scrappy, Tick's Head). This area's size is the size of Pam's healing station's area of effect.

Spirit Slap

"When Gene's Super is fully charged he does +300 damage with his attack."

This increases Gene's main attack damage by 300 once his Super is fully charged, for a total of 1700 damage. This also proportionately increases the damage from the splitting projectiles of his attack. The effect is lost if Gene uses his Super.

Tips

  • Gene can extend his Super's pull by walking backwards as soon as it launches. It is also extended if Gene uses a launch Pad while firing his Super, or if he teleports.
  • While an enemy is being pulled by Gene, they are unable to do anything. It is therefore recommended to start shooting at them the moment you have grabbed them and not afterwards.
  • In Duo Showdown, Gene can be deadly when paired up with short-ranged Brawlers like Bull, as pulling someone allows teammates finish them off easily. This is made more consistent because Gene can charge his Super again with four complete attacks.
  • Gene's Super interrupts enemy attacks and Supers, so he can stop Carl's Super, Frank from landing his Super, etc.
  • Gene's Super is an incredibly useful skill-shot. It can target the highest-value target in modes such as Bounty and Gem Grab, dragging them into your team for an easy burst-down. It is also a fantastic way to engage low-health enemies.
  • His Super can be used very effectively in Big Game to drag the boss toward your group of allies so that they can deal extra damage.
  • The effectiveness of Gene's Super can be more significant when used in Events with Modifiers active. It can be used to pull enemies into the area where meteors will land or pull them away from energy drinks and healing mushrooms.
  • In Siege, Gene can pull the Siege Robot away from the base with his Super. Alternatively, he can use his Gadget to instead push the Siege Robot away. These tactics can give his team more time to repel the siege.
    • Gene can also pull enemy Brawlers into the range of his team's turret to have the turret quickly defeat them (unless the turret is attacking another target, so it is advised to only do this when there is no Siege).
  • When using Gene’s Super, be aware of who your target is. Avoid using it on a heavyweight or a Brawler with a dangerous Super charged, like Shelly, and in case of Showdown, an opponent with a large amount of Power Cubes; doing so in these situations will most likely result in backfire.
  • Gene's pull has priority over every object/entity in the game except against a minecart or another Gene that is pulling someone. This means Gene can pull enemies into minecarts to deal 2000 damage. Gene can also make use of his Gadget Lamp Blowout to push enemies into the minecarts.
  • Since Gene's attack has a very wide spread angle, it is very effective at bush checking. His attack is also really effective at dealing small chip damage that prevents enemies from healing, similar to Crow's poison.
  • Magic Puffs will not work in Solo Showdown due to the lack of teammates, so always use Spirit Slap in Solo Showdown.

Voice Lines

General
Normal:
Gene laughs
Evil:
Gene laughs
Normal:
Gene laughs
Evil:
Gene laughs
Normal:
Gene laughs
Evil:
Gene laughs
Normal:
Gene laughs
Evil:
Gene laughs
Normal:
Gene laughs
Evil:
Gene laughs
Normal:
Gene laughs
Evil:
Gene laughs
Normal:
Gene laughs
Normal:
Gene laughs
Evil:
Gene laughs
Normal:
Gene laughs
Evil:
Gene laughs
Normal:
Gene laughs
Evil:
Gene laughs
Normal:
Gene laughs
Evil:
Gene laughs
Normal:
Gene laughs
Evil:
Gene laughs
Normal:
Gene laughs
Evil:
Gene laughs
Normal:
Gene laughs
Evil:
Gene laughs

History

  • 15/2/19:
    • Gene was added to the game. Neutral
  • 27/2/19:
    • Gene's Super no longer deals damage. Nerf
    • His Super can travel through walls (breaking walls when pulling back a target) Buff
    • His Super charges 30% faster Buff
    • His Super projectile size was increased to 200 (from 150). Buff
    • His Star Power healing effect is no longer shown to enemies and was increased to 200 health per second (from 100 per second). Buff
    • He was given voice lines. Neutral
  • 1/3/19:
    • Gene's Super can grab pets and turrets like Nita's bear or Pam's Healing Station. Buff
  • 15/4/19:
    • Fixed a bug that allowed Gene to pull the Robot boss so that it got stuck in Boss Fight. Neutral
    • Fixed a bug that caused Gene's pull to stick enemies inside walls when pulling close to an indestructible wall. Neutral
    • Fixed a bug that didn't allow Gene to pull enemies with his Magic Hand while being poisoned by Crow. Neutral
    • When a pulled enemy dies during the pull the hand no longer destroys the environment. When Gene is pulling a target with his Magic Hand the target cannot be pulled by another Gene. Neutral
    • Quickfire now takes into account the added range from the projectile splitting. Buff
  • 11/6/19:
    • Gene's Super range was decreased to 7.66 tiles (from 9 tiles). Nerf
    • His Super can now interrupt the healing process of the enemy being grabbed. Buff
  • 7/8/19:
    • Gene's Star Power Pat on the Back was added. Neutral
  • 29/8/19:
    • Gene's second Star Power was renamed to Spirit Slap (from Pat on the Back) and reworked. Neutral
  • 19/9/19:
    • The Pirate Gene skin was added. Neutral
  • 9/10/19:
    • Gene's Magic Puffs healing was increased to 300 (from 200). Buff
  • 23/10/19:
    • Gene's Magic Puffs healing was increased to 400 (from 300). Buff
  • 21/11/19:
    • Gene's animations were reworked. Neutral
  • 17/3/20:
    • Gene's Gadget Lamp Blowout was added. Neutral
  • 7/4/20:
    • Gene's Lamp Blowout healing was decreased to 700 (from 1000). Nerf
  • 10/6/20:
    • The Evil Gene skin was added. Neutral
  • 16/6/20:
    • Gene's Lamp Blowout charges were decreased to 2 (from 3). Nerf
  • 2/7/20:
    • Gene's health was decreased to 3400 (from 3600). Nerf
    • Pirate Gene's Super visual effect was changed so that he now uses a hook. Neutral
  • 10/9/20:
    • Gene's Super charge rate was increased slightly to fully charge from 3 full hits with main attack. Buff
  • 15/12/20:
    • Gene now needs 4 full hits to charge his Super (from 3). Nerf
    • Gene's health was decreased to 3200 (from 3400). Nerf
    • Gene's Lamp Blowout healing was decreased to 600 (from 700), and its range was decreased to 3 tiles (from 4). Nerf
    • Gene's Lamp Blowout Gadget charges was increased to 3 (from 2). Buff

Skins

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