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"Most people look at Gene and see a funny little guy in a costume. What they don't see is that his personality is split between his body and his teapot."
Gene Portrait

Gene is a Mythic Brawler who has a moderate health and damage. For his attack, his lamp spews out a ball of smoke that splits after a certain range. Gene's Super pulls an enemy and drags them to Gene's location. His first Gadget, Lamp Blowout, pushes back all nearby enemies, healing him a small amount. His second Gadget, Vengeful Spirits, fires multiple projectiles that home in on enemies in range and scale in damage the further they travel. His Mythic Gear, Talk to the Hand, increases the range of his Super. His first Star Power, Magic Puffs, slightly heals his allies over time when they're near him. His second Star Power, Spirit Slap, adds damage to his Super. His Hypercharge, Hyper Hands, makes Gene's next Super fire 3 hands.

Attack: Smoke Blast

"Gene shoots a solid ball of magical smoke from his lamp. If the ball doesn't hit a target, it splits up and spreads the damage in a cone."

Gene shoots a medium-ranged ball of smoke that deals damage and travels relatively slowly. If it doesn't hit a target, it splits up into 6 projectiles that spread out in a cone (in a similar way to Penny). The damage is equally distributed between them, and they travel for an additional 5.67 tiles. Unlike Penny, the shots don't split on contact with an enemy.

Super: Magic Hand

"Gene launches a magical hand from his lamp. If the hand hits an enemy, they get pulled back to Gene's location!"

Gene shoots a long-ranged hand that passes through obstacles. If it hits an enemy Brawler or an enemy Brawler's spawnable, it pulls the enemy to Gene, destroying all obstacles the enemy goes through in the meantime. Gene can also attack an enemy while pulling them, but the hand itself doesn't deal damage. The magical hand won't destroy obstacles if Gene doesn't grab anyone. His pull isn't interrupted if his target gets hit by a minecart in Minecart Madness. The magic hand is unique in that it can pull stationary turrets like those of Jessie and Penny, but it can't pull permanent stationary objects specific to game modes, like the IKE turret in Siege, Power Cube boxes in Showdown, and the safe in Heist.

Gadgets

Lamp Blowout

"All enemies close to Gene are instantly pushed back. If at least one enemy Brawler is within range, Gene will also restore 10% of his max health."
GD-Gene1

Upon activation, Gene creates a wave with a 2.67 tile radius around himself that pushes away all enemies away from him while simultaneously healing Gene for 10% of his maximum health if at least one enemy Brawler is pushed. This effect can go through walls. Unlike other healing abilities, Gene can still activate the Gadget at full health, and the healing does not depend on the number of enemy Brawlers pushed.

Vengeful Spirits

"Gene shoots a homing missile at all visible enemies within a large area, dealing up to 1600 damage based on distance."
GD-Gene2

Upon activation, Gene shoots homing missiles towards all visible enemies within a 11-tile radius, dealing a minimum of 400 and a maximum of 1600 damage the further they travel. The missiles have width of 0.33 tiles and 2500-point speed and they keep chasing the enemy until they hit them or a wall. Note that the homing missiles can't target invisible enemies or enemies hiding in bushes.

Mythic Gear: Talk to the Hand

"Extends the reach of Gene's Magic Hand."

Gene Gear

With this Gear equipped, Gene's Super range is increased from 7.67 tiles to 8.67 tiles.

Star Powers

Magic Puffs

"Gene heals all friendly Brawlers around him for 576 health per second."
SP-Gene1

Within a 4 tile radius of Gene, all allied Brawlers heal 576 health per second. This doesn't apply to Gene himself or allied spawnables. This Star Power won't reveal Gene's hitbox, but it reveals the healing radius.

Spirit Slap

"Gene's Magic Hand also damages enemies, dealing 2000 damage on hit."
SP-Gene2

This Star Power adds 2000 damage to Gene's Super. This doesn't affect other aspects of his Super.

Hypercharge: Hyper Hands

"Gene's Super splits into 3 different hands, each being able to grab one enemy. First goes straight, and the other 2 go diagonally."
Gene-Hypercharge

When activated, Gene's next Super fires 3 hands and each can pull an enemy to himself. He also gains a 26% speed boost, a 25% damage boost, and a 5% shield boost.

Tips

  • Gene can extend his Super's pull by walking backwards as soon as it launches. It is also extended if Gene uses a launch pad while firing his Super, or if he teleports.
  • While an enemy is being pulled by Gene, they are stunned and unable to do anything. It is therefore recommended to start shooting at them the moment you have grabbed them and not afterwards.
  • In Duo Showdown, Gene can be deadly when paired up with short-ranged, high-damaging Brawlers like Bull and Griff as pulling someone allows teammates finish them off easily. This is made more consistent because Gene can charge his Super again with four complete attacks.
  • Gene's Super interrupts enemy attacks and Supers, so he can halt Carl's Super and Frank from landing his Super, etc.
  • Gene's Super is an incredibly useful tool that can turn the tide of a game. It can target the highest-value target in modes such as Bounty and Gem Grab, dragging them into your team for an easy burst-down. It's also a great way to engage low-health enemies.
  • His Super can be used very effectively in Big Game to drag the Boss toward your group of allies so that they can deal extra damage, unless your team consists of low-health Brawlers with higher damage at long range such as Bea or Piper.
  • The effectiveness of Gene's Super can be amplified when used in Events with Modifiers active. It can be used to pull enemies into the area where meteors are going to land, pull them into robots, or pull them away from energy drinks and healing mushrooms. His Super can also be used to pull enemies into the poison gas.
  • In Siege, Gene can pull the Siege Robot away from the IKE with his Super. Alternatively, he can use his Lamp Blowout Gadget to instead push the Siege Robot away. These tactics can give his team more time to defeat the Siege Bot and prevent it from defeating the IKE. Gene can also pull enemies into the range of his team's turret to have the turret quickly defeat them (unless the turret is attacking another target, so it is advised to only do this when there isn't any Siege).
  • When using Gene's Super, be aware of who your target is. Avoid using it on close-medium ranged Brawlers or a Brawler with a dangerous Super charged, like Shelly or Carl (if he uses his Super after you pull him with yours), and in Showdown, an enemy with a large amount of Power Cubes; doing so in these situations will most likely result in backfire. If you do accidentally use your Super on the above Brawlers, make sure to use your Lamp Blowout Gadget to push them back, giving you ample time and distance to attack or escape from them.
  • Gene's pull has priority over every entity in the game except against another Gene that is pulling someone. This means Gene can pull enemies into minecarts in Minecart Madness to deal 2000 damage to them. Gene can also make use of his Gadget Lamp Blowout to push enemies into the minecarts.
  • Since Gene's attack has a very wide spread angle, it is very effective at checking bushes. His attack is also effective at dealing small chip damage that prevents enemies from healing from a long range, similar to Crow's poison.
  • Gene's Magic Puffs Star Power is useless in Solo events due to the lack of teammates, so always use his Spirit Slap Star Power in Solo events.
  • Spirit Slap can be used as a great finish to low-health enemies, as his Super deals damage when it hits them. However, do keep in mind that if Gene uses his Super on a gem carrier with less than 1000 health while using Spirit Slap, the gems will be dropped where the enemy gem carrier was, and it make grabbing the gems harder.
  • Gene is especially powerful when paired with Max, as Gene can heal Max with his Magic Puffs Star Power while she provides consistent damage, and Max's speed boost from her Super allows Gene to consistently land his Supers. This combination is also extremely deadly in 3v3 modes.
  • Gene's Super will guarantee to hit an enemy if auto-aimed at a relatively close range. Be aware that you may pull an unexpected target so make sure to aim it if you want to guarantee a hit on a certain enemy or if you are pulling at a long range.

Voice Lines

General
Normal: Evil: Normal: Evil: Normal: Evil: Normal: Evil: Normal: Evil: Normal: Evil: Normal:
Normal: Evil: Normal: Evil: Normal: Evil: Normal: Evil: Normal: Evil: Normal: Evil: Normal: Evil:

History

  • 15/02/19:
    • Neutral Gene was added to the game.
  • 27/02/19:
    • Buff Gene's Super can now travel through obstacles and now destroys them when pulling an enemy.
    • Buff His Super charges 30% faster.
    • Buff His Super projectile size was increased.
    • Buff His Magic Puffs Star Power healing area is no longer shown to enemies and was increased to 200 (from 100) per second.
    • Nerf His Super no longer deals damage (from 1000).
    • Neutral He was given voice lines.
  • 01/03/19:
    • Buff Gene's Super can now grab pets and turrets, like Nita's bear.
  • 15/04/19:
    • Buff Auto-aiming now takes into account the added range from the projectile splitting.
    • Neutral Fixed a bug that allowed Gene's Super to pull the Robot boss so that it got stuck in Boss Fight.
    • Neutral Fixed a bug that caused Gene's Super pull to stick enemies inside walls when those enemies are pulled into an indestructible wall.
    • Neutral Fixed a bug that didn't allow Gene's Super to pull enemies with his Magic Hand while being poisoned by Crow.
    • Neutral Now when a pulled enemy dies during the pull, the hand no longer destroys obstacles. When Gene's Super is pulling a target with his Magic Hand, the target cannot be pulled by another Gene.
  • 11/06/19:
    • Buff Gene's Super now interrupts the healing process of the enemy being grabbed.
    • Nerf His Super range was decreased to 7.67 tiles (from 9).
  • 07/08/19:
    • Neutral Gene's Pat on the Back Star Power was added.
  • 29/08/19:
    • Neutral Gene's Pat on the Back Star Power was renamed to Spirit Slap and reworked from making his Super heal 2000 to allies hit by it to making Gene's attack deal 300 more damage when his Super was charged up.
  • 19/09/19:
    • Neutral The Pirate Gene skin was added.
  • 09/10/19:
    • Buff Gene's Magic Puffs Star Power healing was increased to 300 (from 200) per second.
  • 23/10/19:
    • Buff Gene's Magic Puffs Star Power healing was increased to 400 (from 300) per second.
  • 21/11/19:
    • Neutral Gene's animations were reworked.
  • 17/03/20:
    • Neutral Gene's Lamp Blowout Gadget was added.
  • 07/04/20:
    • Nerf Gene's Lamp Blowout Gadget healing was decreased to 700 (from 1000).
  • 10/06/20:
    • Neutral The Evil Gene skin was added.
  • 16/06/20:
    • Nerf Gene's Lamp Blowout Gadget charges were decreased to 2 (from 3).
  • 02/07/20:
    • Nerf Gene's health was decreased to 3400 (from 3600).
    • Neutral Pirate Gene's Super visual effects was reworked.
  • 10/09/20:
    • Buff The number of hits necessary to charge Gene's Super was decreased to 3 hits (from 4).
  • 15/12/20:
    • Buff Gene's Lamp Blowout Gadget charges was increased to 3 (from 2).
    • Nerf Gene's health was decreased to 3200 (from 3400).
    • Nerf The number of hits necessary to charge Gene's Super was increased to 4 hits (from 3).
    • Nerf Gene's Lamp Blowout Gadget healing was decreased to 600 (from 700), and its range was decreased to 3 tiles (from 4).
  • 27/01/21:
    • Buff Gene's main attack damage was increased to 1080 (from 1000).
  • 26/02/21:
    • Neutral Gene's Vengeful Spirits Gadget was added.
  • 15/03/21:
    • Buff Gene's health was increased to 3600 (from 3200).
    • Buff Gene's Super now goes through minecarts.
  • 07/04/21:
    • Neutral Gene and Pirate Gene received facial animations.
    • Neutral Gene's True Silver and True Gold skins were added.
  • 25/08/21:
    • Buff Gene's Vengeful Spirits Gadget max damage was increased to 1000 (from 800) per shot.
    • Nerf Gene's main attack damage was decreased to 960 (from 1080).
    • Nerf Gene's Lamp Blowout Gadget now only heals Gene when an enemy Brawler is knocked back.
  • 28/10/21:
    • Neutral The Swamp Gene skin was added. It was featured as a Brawl-o-ween skin.
  • 27/04/22:
    • Neutral Gene and all of his skins' visual effects were slightly reworked.
  • 29/06/22:
    • Neutral Gene's Lamp Blowout Gadget visual effects were slightly reworked.
  • 25/10/22:
    • Neutral Gene's Spirit Slap Star Power was reworked from increasing Gene's attack damage by 300 once his Super is fully charged up to making his Super deal 1000 damage to enemies hit by it.
    • Neutral Gene's Talk to the Hand Mythic Gear was added.
  • 12/12/22:
    • Buff Gene's Talk to the Hand Gear range boost was increased to 1 tile (from 0.33).
  • 28/02/23:
    • Neutral Gene's class was changed to Controller (from Support).
    • Neutral Gene's Magic Puffs Star Power visual effects were slightly reworked.
  • 05/09/23:
    • Neutral All Brawlers' health and damage were increased from 5% to 10% with each Power Level.
  • 24/10/23:
    • Buff Gene's Lamp Blowout Gadget now heals for 10% of his maximum health (from 600).
    • Neutral Gene's Vengeful Spirits Gadget max damage was increased to 1229 (from 1000) per shot and now scales with Power Levels.
    • Neutral Gene's Magic Puffs Star Power healing was increased to 519 (from 400) per second and now scales with Power Levels.
    • Neutral Gene's Spirit Slap Star Power damage was increased to 1728 (from 1000) and now scales with Power Levels.
    • Neutral Gene's flavor text was changed from "Gene uses his magic lamp to shoot a splitting projectile. His super is a magical hand that grabs and pulls enemies close!" to "Most people look at Gene and see a funny little guy in a costume. What they don't see is that his personality is split between his body and his teapot."
  • 27/02/24:
    • Buff Gene's main attack damage was increased to 1000 (from 960).
    • Buff Gene's Vengeful Spirits Gadget max damage was increased to 1280 (from 1229) per shot.
    • Buff Gene's Spirit Slap Star Power damage was increased to 1800 (from 1728).
  • 23/04/24:
    • Neutral Gene's Hyper Hands Hypercharge was added.
  • 24/05/24:
    • Neutral The Dark Samurai Gene skin was added. It was featured as a Supercell Make skin.

Cosmetics

Skins (6)

Pins

Gene
Skin Pins
Gene Skin-Default
Gene Pin-Neutral

Neutral

Free
Gene Pin-Happy

Happy

Common
Gene Pin-Sad

Sad

Common
Gene Pin-Angry

Angry

Common
Gene Pin-GG

GG

Rare
Gene Pin-Clap

Clap

Rare
Gene Pin-Thanks

Thanks

Epic
Gene Pin-Phew

Phew

Epic
Gene Pin-Special

Special

Epic
Gene Pin-Facepalm

Facepalm

Exclusive
Gene Pin-Hypercharge

Hypercharge

Exclusive
Gene Skin-Swamp
Gene Swamp Pin-Neutral

Neutral

Exclusive
Gene Skin-Evil
Gene Evil Pin-Neutral

Neutral

Exclusive
Gene Skin-Dark Samurai
Gene Dark Samurai Pin-Special

Special

Exclusive

Sprays

Gene-Spray

Gene

Common
Gene Hypercharge-Spray

Gene Hypercharge

Exclusive

Profile Icons

Gene1-pfp

Gene

Gene2-pfp

Gene

Gene Hypercharge-pfp

Hypercharge

Dark Samurai Gene-pfp

Dark Samurai Gene

Evil Gene-pfp

Evil Gene

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