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"Gene uses his magic lamp to shoot a splitting projectile. His super is a magical hand that grabs and pulls enemies close!"
Gene Portrait.png

Gene is a Mythic Brawler who has a moderate health and damage. For his attack, his lamp spews out a ball of smoke that splits after a certain range. Gene's Super pulls an enemy and drags them to Gene's location. His first Gadget, Lamp Blowout, pushes back all nearby enemies, healing him a small amount. His second Gadget, Vengeful Spirits, fires multiple projectiles that home in on enemies in range and scale in damage the further they travel. His first Star Power, Magic Puffs, slightly heals his allies over time when they’re near him. His second Star Power, Spirit Slap, increases the damage of his attack when his Super is charged up.

Attack: Smoke Blast

"Gene shoots a solid ball of magical smoke from his lamp. If the ball doesn't hit a target, it splits up and spreads the damage in a cone."

Gene shoots a medium-ranged ball of smoke that deals damage and travels relatively slowly. If it doesn’t hit a target, it splits up into 6 projectiles that spread out in a cone (in a similar way to Penny). The damage is equally distributed between them, and they travel for an additional 5.67 tiles. Unlike Penny, the shots don’t split on contact with an enemy.

Super: Magic Hand

"Gene launches a magical hand from his lamp. If the hand hits an enemy, they get pulled back to Gene's location!"

Gene shoots a long-ranged hand that passes through obstacles. If it hits an enemy Brawler or an enemy Brawler’s spawnable, it pulls the enemy to Gene, destroying all obstacles the enemy goes through in the meantime. Gene can also attack an enemy while pulling them, but the hand itself doesn't deal damage. The magical hand won’t destroy obstacles if Gene doesn't grab anyone. His pull isn’t interrupted if his target gets hit by a minecart in Minecart Madness. The magic hand is unique in that it can pull stationary turrets like those of Jessie and Penny, but it can’t pull permanent stationary objects specific to game modes, like the IKE turret in Siege, Power Cube boxes in Showdown, and the safe in Heist.

Gadgets

Lamp Blowout

"All enemies close to Gene are instantly pushed back. If at least one enemy Brawler is within range, Gene will also restore 600 health."

Upon activation, Gene creates a wave with a 2.67 tile radius around himself that pushes away all enemies away from him while simultaneously healing Gene for 600 health if at least one enemy Brawler is within range. Unlike other healing abilities, Gene can still activate the Gadget at full health.

Vengeful Spirits

"Gene shoots a homing missile at all visible enemies within a large area, dealing up to 1000 damage based on distance."

Upon activation, Gene shoots homing missiles towards all visible enemies within a 11 tile radius area, dealing from 250 to 1000 damage the further they travel. The missiles have a 0.33 width and 2500-point speed but keeps chasing the enemy until they hit them or if they hit a wall. Note that the homing missiles can’t target invisible enemies or enemies hiding in bushes.

Star Powers

Magic Puffs

"Gene heals all friendly Brawlers around him for 400 health per second."

Within a 4 tile radius of Gene, all allied Brawlers heal 400 health per second. This doesn’t apply to Gene himself or allied spawnables. This Star Power won’t reveal Gene's hitbox, but it reveals the healing radius.

Spirit Slap

"When Gene's Super is fully charged he does +300 damage with his attack."

This increases Gene's attack damage by 300 once his Super is fully charged up, for a total of 1644 damage. This also increases the damage from the splitting projectiles of his attack by 50. The effect is lost if Gene uses his Super.

Tips

  • Gene can extend his Super's pull by walking backwards as soon as it launches. It is also extended if Gene uses a launch pad while firing his Super, or if he teleports.
  • While an enemy is being pulled by Gene, they are stunned and unable to do anything. It is therefore recommended to start shooting at them the moment you have grabbed them and not afterwards.
  • In Duo Showdown, Gene can be deadly when paired up with short-ranged, high-damaging Brawlers like Bull and Griff as pulling someone allows teammates finish them off easily. This is made more consistent because Gene can charge his Super again with four complete attacks.
  • Gene's Super interrupts enemy attacks and Supers, so he can halt Carl's Super and Frank from landing his Super, etc.
  • Gene's Super is an incredibly useful tool that can turn the tide of a game. It can target the highest-value target in modes such as Bounty and Gem Grab, dragging them into your team for an easy burst-down. It’s also a great way to engage low-health enemies.
  • His Super can be used very effectively in Big Game to drag the Boss toward your group of allies so that they can deal extra damage, unless your team consists of low-health Brawlers with higher damage at long range such as Bea or Piper.
  • The effectiveness of Gene's Super can be amplified when used in Events with Modifiers active. It can be used to pull enemies into the area where meteors are going to land, pull them into robots, or pull them away from energy drinks and healing mushrooms. His Super can also be used to pull enemies into the poison gas.
  • In Siege, Gene can pull the Siege Robot away from the IKE with his Super. Alternatively, he can use his Lamp Blowout Gadget to instead push the Siege Robot away. These tactics can give his team more time to defeat the Siege Bot and prevent it from defeating the IKE. Gene can also pull enemies into the range of his team's turret to have the turret quickly defeat them (unless the turret is attacking another target, so it is advised to only do this when there isn’t any Siege).
  • When using Gene’s Super, be aware of who your target is. Avoid using it on close-medium ranged Brawlers or a Brawler with a dangerous Super charged, like Shelly or Carl (if he uses his Super after you pull him with yours), and in Showdown, an enemy with a large amount of Power Cubes; doing so in these situations will most likely result in backfire. If you do accidentally use your Super on the above Brawlers, make sure to use your Lamp Blowout Gadget to push them back, giving you ample time and distance to attack or escape from them.
  • Gene's pull has priority over every entity in the game except against another Gene that is pulling someone. This means Gene can pull enemies into minecarts in Minecart Madness to deal 2000 damage to them. Gene can also make use of his Gadget Lamp Blowout to push enemies into the minecarts.
  • Since Gene's attack has a very wide spread angle, it is very effective at checking bushes. His attack is also effective at dealing small chip damage that prevents enemies from healing from a long range, similar to Crow's poison.
  • Gene’s Magic Puffs Star Power is dubious in Solo events due to the lack of teammates, so always use his Spirit Slap Star Power in Solo events. Spirit Slap can be used as a great finish to low-health enemies, and it can increase your damage output effectively as long as your Super isn’t used.
  • Gene is especially powerful when paired with Max, as Gene can heal Max with his Magic Puffs Star Power while she provides consistent damage, and Max's speed boost from her Super allows Gene to consistently land his Supers. This combination is also extremely deadly in 3v3 modes.
  • Gene's Super will guarantee to hit an enemy if auto-aimed at a relatively close range. Be aware that you may pull an unexpected target so make sure to aim it if you want to guarantee a hit on a certain enemy or if you are pulling at a long range.

Voice Lines

General
Normal:
Gene laughs
Evil:
Gene laughs
Normal:
Gene laughs
Evil:
Gene laughs
Normal:
Gene laughs
Evil:
Gene laughs
Normal:
Gene laughs
Evil:
Gene laughs
Normal:
Gene laughs
Evil:
Gene laughs
Normal:
Gene laughs
Evil:
Gene laughs
Normal:
Gene laughs
Normal:
Gene laughs
Evil:
Gene laughs
Normal:
Gene laughs
Evil:
Gene laughs
Normal:
Gene laughs
Evil:
Gene laughs
Normal:
Gene laughs
Evil:
Gene laughs
Normal:
Gene laughs
Evil:
Gene laughs
Normal:
Gene laughs
Evil:
Gene laughs
Normal:
Gene laughs
Evil:
Gene laughs

History

  • 15/2/19:
    • Gene was added to the game. Neutral
  • 27/2/19:
    • Gene's Super no longer deals damage. Nerf
    • His Super can travel through obstacles (destroying obstacles when pulling back a target) Buff
    • His Super charges 30% faster Buff
    • His Super projectile size was increased to 200 (from 150). Buff
    • His Magic Puffs Star Power healing effect is no longer shown to enemies and was increased to 200 health per second (from 100 per second). Buff
    • He was given voice lines. Neutral
  • 1/3/19:
    • Gene's Super can now grab pets and turrets like Nita's bear. Buff
  • 15/4/19:
    • Fixed a bug that allowed Gene to pull the Robot boss so that it got stuck in Boss Fight. Neutral
    • Fixed a bug that caused Gene's pull to stick enemies inside walls when those enemies are pulled into an indestructible wall. Neutral
    • Fixed a bug that didn't allow Gene to pull enemies with his Magic Hand while being poisoned by Crow. Neutral
    • When a pulled enemy dies during the pull, the hand no longer destroys obstacles. When Gene is pulling a target with his Magic Hand, the target cannot be pulled by another Gene. Neutral
    • Quickfire now takes into account the added range from the projectile splitting. Buff
  • 11/6/19:
    • Gene's Super range was decreased to 7.66 tiles (from 9 tiles). Nerf
    • His Super can now interrupt the healing process of the enemy being grabbed. Buff
  • 7/8/19:
    • Gene's Pat on the Back Star Power was added. Neutral
  • 29/8/19:
    • Gene's second Star Power was renamed to Spirit Slap (from Pat on the Back) and reworked from making his Super heal 2000 to allies hit by it to making Gene's attack deal 300 more damage when his Super was charged up. Neutral
  • 19/9/19:
    • The Pirate Gene skin was added. Neutral
  • 9/10/19:
    • Gene's Magic Puffs healing was increased to 300 (from 200). Buff
  • 23/10/19:
    • Gene's Magic Puffs healing was increased to 400 (from 300). Buff
  • 21/11/19:
    • Gene's animations were reworked. Neutral
  • 17/3/20:
    • Gene's Lamp Blowout Gadget was added. Neutral
  • 7/4/20:
    • Gene's Lamp Blowout healing was decreased to 700 (from 1000). Nerf
  • 10/6/20:
    • The Evil Gene skin was added. Neutral
  • 16/6/20:
    • Gene's Lamp Blowout charges were decreased to 2 (from 3). Nerf
  • 2/7/20:
    • Gene's health was decreased to 3400 (from 3600). Nerf
    • Pirate Gene's Super visual effect was changed so that he now uses a hook. Neutral
  • 10/9/20:
    • The number of hits necessary to charge Gene's Super was decreased to 3 hits. Buff
  • 15/12/20:
    • The number of hits necessary to charge Gene’s Super was increased to 4 hits (from 3). Nerf
    • Gene's health was decreased to 3200 (from 3400). Nerf
    • Gene's Lamp Blowout healing was decreased to 600 (from 700), and its range was decreased to 3 tiles (from 4). Nerf
    • Gene's Lamp Blowout Gadget charges was increased to 3 (from 2). Buff
  • 27/1/21:
    • Gene's main attack damage was increased to 1080 (from 1000). Buff
  • 26/2/21:
    • Gene's Vengeful Spirits Gadget was added. Neutral
  • 15/3/21:
    • Gene's health was increased to 3600 (from 3200). Buff
    • Gene's Super now goes through minecarts. Buff
  • 7/4/21:
    • Gene received facial animations. Neutral
    • Gene's True Silver and True Gold skins were added. Neutral
  • 25/8/21:
    • Gene's main attack damage was decreased to 960 (from 1080). Nerf
    • Gene's Lamp Blowout Gadget now only heals Gene when an enemy Brawer is knocked back. Nerf
    • Gen's Vengeful Spirits Gadget max damage was increased to 1000 (from 800). Buff

Skins

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