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"Gene uses his magic lamp to shoot a splitting projectile. His super is a magical hand that grabs and pulls enemies close!"
Gene Portrait

Gene is a Mythic Brawler who has a moderate amount of health and uses a magic lamp to cast his attacks. His Attack can do high damage to a single enemy or less damage to multiple enemies. His Super grabs an enemy and drags them to Gene's location. His first Star Power, Magic Puffs, heals his allies for 300 health a second if they are close to his healing radius, while his second Star Power, Spirit Slap, adds 300 extra damage to his main attack when his Super is fully charged.

Attack: Smoke Blast

"Gene shoots a solid ball of magical smoke from his lamp. If the ball doesn't hit a target, it splits up and spreads the damage in a cone."
Gene shoots a medium-range ball that deals normal damage. If it doesn't hit a target, it splits up in a cone, similar to Penny's attack, and the damage is equally distributed between 6 projectiles, giving him an additional 5.33 tiles.

Super: Magic Hand

"Gene launches a magical hand from his lamp. If the hand hits an enemy, they get pulled back to Gene's location!"
Gene shoots a long-range hand that can pass through obstacles. If it hits an enemy Brawler, it will pull the opponent to Gene (even through walls), and stun them for half a second. Gene's pull is interrupted if his target gets hit by a minecart.

Star Powers

Magic Puffs

"Gene heals all friendly Brawlers around him for 300 health per second."
Within a small radius, all friendly brawlers will be healed 300 health per second. This does not apply to Gene himself. This area's size is about the size of Pam's Healing Station's area of effect.

Spirit Slap

"When Gene's Super is fully charged he does +300 damage with his attack."
This adds 300 extra damage to his main attack once his Super is fully charged, for a total of 1700 damage. The effect is lost if Gene uses his Super.

Tips

  • You can extend how far your Super pulls someone by walking backwards as soon as you launch your Super. It is also extended if Gene uses a Launch Pad while firing his Super.
  • Using Gene's Super and good timing, you might just escape from great danger. For example if a close range brawler or shotgunner such as Shelly or El Primo ambushes you, you can quickly drag a bystander to you and the brawler chasing you will accidentally attack the dragged brawler while you slip away. However, this is hard to master and must be done quickly or you can die before you can even activate your super.
  • In Duo Showdown, Gene can be deadly when paired up with a close ranged brawler like Bull, as you can pull someone in and let your teammate finish them off easily.
  • When a Carl Supers toward you, you can pull him to stop his spin. This can be also used to stop Darryl while he is rolling.
  • Try not to pull close-ranged brawlers like Shelly or Bull because they could kill you easily at close range.
  • Gene's Super is a surprisingly far-reaching skill-shot. This means that you can target the highest-value target and drag them into your team for an easy kill. It is also a fantastic way to engage low-health enemies.
  • Gene can be played as a poker, or suppressor. His shots can provide cover fire and keep the enemy team from healing or pushing.
  • His Super can be used very effectively in Big Game to drag the boss toward your group of allies so that they can deal extra damage.
  • Gene's Super can cancel the Supers of other Brawlers like Frank's or Brock's.
  • The effectiveness of Gene's Super can be more significant when used in Events with Modifiers active. It can be used to pull enemies into the area where meteors will land or pull them away from energy drinks and healing mushrooms.
  • In Siege, Gene can pull the Siege Robot away from the base with his Super. This can give his team more time to repel the siege. Gene can also pull enemy Brawlers into the range of his team's turret when there is no siege active to have the turret quickly defeat them.
  • If aiming for an enemy Brawler, be careful not to pull a pet or turret over instead.
  • Gene can pull Pam's healing station away to stop her from healing.
  • Gene has an extremely far range, out ranging Piper and Brock. You can use him to do lots of damage to a single target, or do small amounts of damage to multiple enemy Brawlers.
  • In Showdown, Gene can wait for 2 or more people to fight and when they are low, you can grab one of them and get a free power cube.
  • Gene's pull is priority except against a minecart or another Gene that is pulling someone.
  • Gene's outstanding range makes him able to damage the enemy IKE turret without him being damaged himself.
  • You can check bushes with Gene's attack more effectively than other Brawlers because his attack splits, making it easier to check multiple bushes at once.
  • Make sure not to pull tank brawlers like Bull as they will kill you easily, but it can be convenient if you have high damage teammates close to you.
  • If an enemy is 5 tiles or less away from you, you can auto-aim your super and almost always hit your target.
  • If an enemy is from 5 to 7 tiles away from you, you can auto-aim your super if you are mirroring your target's movement.
  • Since Gene has a powerful super, you can hold the super button and not use it to scare the enemies into retreating in fear of a pull.

Voice Lines

General
Gene vo 01
Gene laughs
Gene vo 02
Gene laughs
Gene vo 03
Gene laughs
Gene vo 04
Gene laughs
Gene vo 05
Gene laughs
Gene vo 06
Gene laughs
Gene vo 07
Gene laughs
Gene vo 08
Gene laughs"
Gene vo 09
Gene laughs
Gene vo 10
Gene laughs
Gene vo 11
Gene laughs
Gene vo 12
Gene laughs
Gene vo 13
Gene laughs
Gene vo 14
Gene laughs

History

  • 15/2/19:
    • Gene was added to the game. Neutral Image
  • 27/2/19:
    • Gene's Super was changed to no longer deal damage. Nerf Image
    • His Super can travel through walls (breaking walls when pulling back a target), and charge 30% faster. The Super projectile size was also increased to 200 (from 150). Buff Image
    • Also, Gene's Star Power healing effect is no longer shown to enemies and was increased to 200 health per second (from 100 per second). Buff Image
    • He was given voice-over lines. Neutral Image
  • 1/3/19:
    • Gene's Super was changed so that it can grab pets and turrets like Nita's bear or Pam's Healing Station. Buff Image
  • 15/4/19:
    • Fixed a bug that allowed Gene to pull the Robot boss so that it got stuck in Boss Fight. Neutral Image
    • Fixed a bug that caused Gene's pull to stick enemies inside walls when pulling close to an indestructible wall. Neutral Image
    • Fixed a bug that didn't allow Gene to pull enemies with his Magic Hand while being poisoned by Crow. Neutral Image
    • When a pulled enemy dies during the pull the hand no longer destroys the environment. When Gene is pulling a target with his Magic Hand the target cannot be pulled by another Gene. Neutral Image
    • Quickfire now takes into account the added range from the projectile splitting. Buff Image
  • 11/6/19:
    • Gene's Super range was decreased to 7.66 tiles (from 9 tiles). Nerf Image
    • His Super can now interrupt the healing process of the enemy being grabbed. Buff Image
  • 7/8/19:
    • Gene's Star Power Pat on the Back was added. Neutral Image
  • 29/8/19:
    • Gene's second Star Power was renamed to Spirit Slap (from Pat on the Back) and had reworked. Neutral Image
  • 19/9/19:
    • The Pirate Gene skin was added. Neutral Image
  • 9/10/19:
    • Gene's Magic Puffs healing was increased to 300 (from 200). Buff Image

Skins

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