"Gale is a tireless handyman who gets no rest. With his blower, he blasts foes with a wide shot of wind and snow, while his Super pushes them back with a forceful blizzard!"
Gale Portrait.png

Gale is a Chromatic Brawler who could be unlocked as a Brawl Pass reward at Tier 30 from Season 1: Tara's Bazaar or can be unlocked from Brawl Boxes. He has moderate health and damage, but a great attack consistency due to his fast reload speed and attack cooldown. Gale fires waves of damaging snowballs for his main attack. With his Super, Gale can create a wide and long-range gust of wind and snow that pushes back enemies. His Gadget, Spring Ejector, spawns a launch pad beneath himself that can launch allies and enemies alike. His first Star Power, Blustery Blow, causes enemies who are pushed back into obstacles to become stunned momentarily. His second Star Power, Freezing Snow, briefly slows enemies hit by his main attack.

Attack: Polar Vortex

"Gale blasts a large snow ball wall at his enemies!"

Gale fires 6 long range snowballs which travel in a straight and wide line, each dealing low amounts of damage. The snowballs are fired directly next to each other and have an immediate spread. Unlike many Brawlers who shoot multiple bullets at once, Gale cannot deal maximum damage at point-blank range due to this immediate spread, but as a result it's easier for him to sweep bushes and hit multiple enemies.

Super: Gale Force!

"Gale delivers an almighty gust of wind and snow, pushing back all enemies caught in its path."

Gale's Super creates a long and wide wind-like projectile of wind and snow that passes through obstacles and lakes. It pushes away and slightly damages enemies it hits.

Gadget: Spring Ejector

"Gale drops a bounce pad underfoot, launching friend and foe alike into the air."

Upon activation, a launch pad is spawned below him, launching him in the direction in which he is faced. Similar to regular launch pads, it also launches deployables and enemies. Note that the pad can be hidden within bushes, and has an indefinite duration. However, the pad will disappear after a goal is scored in Brawl Ball, a round is over in Knockout, or if Gale uses his Gadget again to spawn another launch pad. If the launch pad launches a player with the ball in Brawl Ball, they will drop the ball. Gale’s launch pads have a launching power of 6 tiles, unlike regular launch pads, which have a launching power of 12 tiles, and they are yellow in appearance.

Star Powers

Blustery Blow

"Gale's Super now stuns enemies for 1.0 seconds if they are pushed against obstacles from his Super."

If Gale's Super pushes enemies into walls, rope fences, lakes, or any other obstacles, they will be stunned for 1 second.

Freezing Snow

"Gale's snow balls now also slow down opponents for 0.5 seconds. "

When Gale's main attack hits an enemy, they will be slowed down for 0.5 seconds.


  • Gale has mainly everything a Brawler would require: decent health, decent damage, long range, a fast reload speed, a reasonable movement speed, and support abilities such as his Super and his Spring Ejector Gadget, and he finds use in every game mode, similar to 8-BIT. Some of the modes he excels at most are control-based events like Hot Zone, Brawl Ball, and Gem Grab where pushing back enemies helps his team gain control of important areas such as zones, goalposts, and the Gem mine in each event respectively.
  • A maximum of 4 snowballs will hit targets with normal-sized hitboxes like Brawlers and the Heist safe at a relatively close range unless the target moves considerably, as the snowballs do not originate from the center of the attack.
  • Gale's Super allows him to displace enemies into his favor, depending on the situation. He can either push them away from him and his team to save him and them (especially from close range attacks) or push the enemy team into his, allowing for allied close ranged Brawlers to deal more damage. He can also use his Super’s knockback to interrupt dangerous Supers such as Frank‘s Super.
  • Gale's Super, Spring Ejector Gadget or a combination of the two can be used to push enemies into the poison clouds in Showdown/Duo Showdown. This is especially useful in Cavern Churn as an enemy pushed into the poison clouds in this map may have to cross mazes of walls to get back into the safe zone, allowing them to take a lot of damage. This usually secures a defeat in the case of low-medium health Brawlers. He can also use his Super in Showdown or Lone Star to push enemies into other enemies, and in Showdown, Lone Star, and Knockout, he can get chip away at enemies easily due to his fast reload and attack cooldown and defeat them. He can also use his Spring Ejector Gadget to make a quick getaway when he is in danger.
  • Be careful when facing Emz or Piper as they deal more damage the further away their target is. In some situations, using Gale’s Super on them inadvertently allows them to deal massive damage to you, so its better to push them when behind walls, into walls with Blustery Blow, or into other enemies or into the poison clouds in Showdown. However, if Gale is near them, he should quickly kill them and ignore a charged Super, because both the Brawlers deal mediocre damage at close range and won't be a match for Gale.
  • Gale's support abilities truly shine in events like Gem Grab and Bounty where he should use his Super to protect the Gem or Star carrier from approaching enemy tanks and other high damage-dealing enemies by pushing them back a considerable distance. He may also push enemies away from the gem mine, allow for quick gem collection.
  • Gale is also useful for Heist and Siege. One of the best ways to use Gale's Spring Ejector Gadget in these events is to position the launch pad in such a way that when Gale and fellow Brawlers use it, they are able to reach the other team's safe or IKE. Make sure to change the position of the launch pad every so often in order to make it more unpredictable as to where allies will land. Also, if Gale is the protector of his and team’s safe or IKE, he can push enemies away from his and his team’s safe or IKE in a direction that the enemies will be far from their safe or IKE as well, buying more time for his teammates to defeat the enemies’ safe or IKE; He can consistently attack the enemy IKE or safe, helping his teammates. He can also push enemies away from the bolts, or slow them down from receiving bolts with the Freezing Snow Star Power, allowing for teammates to get a Siege Bot quickly.
  • Gale can be a great asset to any Brawl Ball or Trophy Thieves team, as his Spring Ejector Gadget can help get his teammates back into action by placing it at the foot of his goal or trophy area, and his Super can knock the ball or trophy out of a carrier's grasp, while blowing them away from the ball or trophy. Gale's Super also affects the landing position of the ball or present if it is being carried which allows him to potentially score goals within 3 tiles away from the enemy goal or shoot the trophy into the trophy area.
  • Gale is an outstanding control Brawler for Hot Zone. His Super pushes enemy Brawlers back, giving time for teammates to heal up and for allies to deal damage. This allows for more capturing of the hot zone(s) while the enemies have to make their way back. This is most useful in maps where there is a single hot zone in the center (i.e. Dueling Beetles and Ring of Fire). Gale’s Spring Ejector Gadget is also a valuable help, as the launch pad can allow allies to reach hot zone(s) quicker and providing a solid defense in the zone.
  • Gale is not a bad choice in Boss Fight and Super City Rampage since the Boss's and the Monster's hitboxes are larger than normal, so all 6 snowballs from Gale's attack will hit, dealing more damage than usual. At maximum level, his snowballs can deal 2352 damage, and he can deal damage consistently. His Super is also useful to cancel out the Boss's or Monster's special attacks, especially with his Blustery Blow Star Power so you can stun them, or to distance yourself from them when they are using their melee attacks on you or chasing you when both teammates are dead. You can also use his Freezing Snow Star Power on the Mega Monster to buy time to defeat it.
  • A combination of Gale's Super with his Blustery Blow Star Power and three main attacks (assuming that four projectiles hit per attack) can guarantee defeat to an enemy with 5040 or less health.
  • Gale is a decent choice in Big Game because as the Big Boss, he can push enemies away from him, and with his Blustery Blow Star Power, he can stun the Hunters, though Blustery Blow is only effective when he is the Big Boss, as stuns are ineffective against the Big Boss. As a Hunter, he can place his Spring Ejector Gadget to allow close-range hunters to circumvent walls or allow other Hunters to get back into the fight quicker after being defeated, and he can slow the Big Boss with his Freezing Snow Star Power. Since the Big Boss has an extremely large hitbox, all of the snowballs will hit, dealing massive damage. If long-ranged Brawlers are on his team, he can push the Big Boss far, allowing them to deal massive damage.
  • When vulnerable enemies are hiding behind a one or two tile thick wall, Gale can use his Super to push them away from them the wall and then defeat them.
  • Gale with his Freezing Snow Star Power can limit enemy's starfing abilities and also force groups of brawlers to clump up by slowing them down thus allowing team mates with splash damage to easily team wipe.

Voice Lines

Spawning In The Lead Receiving Damage Defeating An Enemy Defeated Attacking Activating A Super
"No rest for the wicked! Heh heh heh."
"You showed them, Gale, you showed them all!"
"Ooh that smarts!"
"Kids today."
"What does this button do?"
"I'm a-comin', I'm a-comin'."
"Mr. P is gonna be so happy!"
"Jeez Louise!"
"Never too old to be a bit bold!"
"Gosh darn!"
"Hold onto your hats!"
"Off I go."
"Old Gale lived to tell the tale!"
"Ah shoot!"
"Old Gale still got it!"
"Down I go."
"Old Gale is gonna make it snow!"
"Slow and steady wins the race!"
"Sweet and dandy like cotton candy!"
"Don't blame me! I just work for Mr. P!"
"Well, blow me down."
"I might be slow, but I can sure make it snow!"
"Oh Gale, you silly sausage!"
"Oh dear."
Gale groans
"I'm just gonna rest here for a minute."
Gale groans


  • 13/5/20:
    • Gale and his Merchant skin were added to the game. Neutral
  • 3/6/20:
    • Gale's Star Power Second Wind was added. Neutral
  • 2/7/20:
    • Gale's main attack now fires 6 smaller projectiles (from 5) for improved damage dealing consistency. Buff
    • Gale no longer knocks himself back upon activating Super, and his Super enemy push back distance was increased. Buff
    • Gale's main attack damage was decreased to 320 (from 360). Nerf
  • 18/8/20:
    • Gale's main attack damage was decreased to 280 (from 320). Nerf
    • The number of hits necessary to charge his Super was increased to 12 (from 10). Nerf
  • 9/10/20:
    • Gale's second Star Power was renamed to Freezing Snow (from Second Wind) and reworked from giving teammates hit by his Super a 20% speed boost to slowing down enemies hit by his attack for 0.3 seconds. Neutral
    • Gale's Spring Ejector range was decreased to 6 tiles (from 12 tiles) and given an altered look. Nerf
  • 22/10/20:
    • Gale's reload speed was decreased to 1.2 seconds (from 1.4 seconds). Buff
  • 15/12/20:
    • Gale's health was increased to 3600 (from 3400). Buff
  • 23/12/20:
    • The Nutcracker Gale skin was added. Neutral
  • 15/3/21:
    • Gale's Super damage was increased to 240 (from 100). Buff
  • 16/6/21:
    • Gale's Freezing Snow duration was increased to 0.5 seconds (from 0.3 seconds). Buff


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