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"Frank is a good-natured giant who helps out at the mortuary by day and spins tunes at the Club by night. He doesn't get a lot of sleep, and it shows."
Frank Portrait

Frank is an Epic Brawler who has the highest health of any Brawler and a high damage potential, but loses mobility when attacking or using his Super. His Trait allows Frank to charge his Super from enemies damaging him. His attack is a delayed swing of his hammer on the ground that sends a shockwave at full health, but the delay decreases as his health gets lower. His Super, similar to his attack, is a larger shockwave that destroys obstacles and stuns enemies it hits at the expense of a longer delay. His first Gadget, Active Noise Canceling, allows him to temporarily become immune to stuns, slows and knockbacks. His second Gadget, Irresistible Attraction, allows his next attack to pull hit enemies towards him and increases damage. His first Star Power, Power Grab, momentarily increases his damage output after defeating an enemy Brawler. His second Star Power, Sponge, increases his maximum health for the full duration of the match. His Hypercharge, Seismic Smash, makes his Super hit anyone in a circular area around him.

Trait

"This Brawler charges Super from damage received."
Trait-Tank

Whenever Frank takes damage from an enemy Brawler and the enemy Brawler's spawnables, he charges his Super. The Super charge rate depends on the damage the enemy deals. It takes 2.4x Frank's max health of damage to charge his Super completely, and all damage is calculated after shielding and other effects.

Attack: Hammer Hit

"Frank takes a while to wind up his hammer blow, but the hit is so hard it sends a shockwave. His attack speed goes up when his health goes down."

Frank swings his hammer on the ground, sending a shockwave that pierces multiple enemies. Frank has a very fast reload speed and has a large attack delay of 1.3 seconds when he has full health, but the delay decreases as he loses health, causing him to attack faster. Frank is immobile while attacking, and if hit with a stun, pull, or knockback during the delay, his attack is cancelled.

Super: Stunning Blow

"Frank's greatest hit sends a shockwave that destroys environment and stuns enemies for a while."

Frank swings his hammer on the ground, sending a larger shockwave that destroys obstacles and stuns enemies for 2 seconds, rendering them completely vulnerable to fire at the expense of his Super having a larger delay than his attack. Just like his attack, Frank is immobile while performing his Super, and if hit with a stun, pull, or knockback during the large delay, his Super is cancelled. Unlike his attack, Frank's Super delay does not reduce with less health.

Gadgets

Active Noise Canceling

"Frank clears any disabling effect on himself, and momentarily becomes immune to stuns, slows and knockbacks."
GD-Frank1

Upon activation, Frank becomes immune to stuns, slows, knockbacks, Otis' Silent Seabed, and Willow's Hex cancelling effect for 1.5 seconds, excluding the knockback from Sprout’s Super. This Gadget can be used while he's attacking or using his Super.

Irresistible Attraction

"Frank's next attack deals an extra 50% damage and pulls opponents towards him."
GD-Frank2

Upon activation, Frank's next attack deals 50% more damage and pulls any enemies it hits towards him. This cancels any attacks and Supers, such as an opposing Frank's Super. A Gadget symbol will glow above Frank's head signaling this Gadget's activation, as well as a glowing attack joystick. This Gadget's cooldown begins after the attack is used.

Star Powers

Power Grab

"Frank steals the power of a Brawler he defeats, increasing his damage by 50% for 12 seconds!"
SP-Frank1

After defeating an enemy Brawler, Frank glows purple and his damage is increased by 50% for 12 seconds while it’s active and if there aren’t any outside damage buffs or debuffs. If he defeats another enemy while it’s active, the effect doesn’t stack, but the duration is refreshed.

Sponge

"Frank gains +1340 health."
SP-Frank2

Frank gains 1340 additional health for the full duration of the match. This also affects self-regeneration, the damage dealt in Graveyard Shift, and Colette's attack damage.

Hypercharge: Seismic Smash

"Frank's Super now hits an entire circle around him!"
Frank-Hypercharge

When activated, Frank's Super hits all enemies and environment around him. The radius of the shockwave is slightly shorter than his normal Super range. He also gains a 26% speed boost, a 5% damage boost, and a 25% shield boost.

Mutation

This section describes content that has been replaced or removed from the game. This information is kept here for historical purposes.
"Frank is faster, has more health, and his hammer hit breaks walls."
Mutation

Frank's health was increased from 14000 to 15540, or 16940 with Sponge Star Power, his movement speed was increased significantly, and his main attack destroyed obstacles. However, unlike his Super, his projectiles couldn't pierce through walls after destroying them.

Tips

Game Modes and Maps

  • Frank is useful for Robo Rumble because he has high health, and he can out-damage and defeat the melee and mini robots while his teammates defeat the sniper robots. He can use his Super to stun the big robot and he can use his Irresistible Attraction Gadget to pull the big robot away from the safe, therefore hindering the big robot. Frank also doesn’t need to stress about ammo consumption because of his incredibly fast reload speed, so he can consistently defend. His Super should be used carefully late-game, however, because it destroys obstacles and leaves the safe open for robots to attack it.
  • Frank is also viable in Takedown. With his fast movement speed, he can pick up Power Cubes and catch up to the Boss easily and can deal massive damage to the Boss and continuously with his fast reload speed, and he can withstand countless attacks from the Boss with his already high health and the boosted health from the Power Cubes.
  • Frank is also ideal in Hold the Trophy. His fast movement speed allows him to catch up to the trophy easily, and the slowing effect from the trophy won’t affect him much. Due to Frank’s extremely high health, he can easily hold the trophy and can withstand countless attacks from enemies. As a defender of the trophy holder, he’ll ruthlessly deal high damage to enemies, and he can stun the enemies, hindering them from receiving the trophy or defeating the team’s trophy holder.
  • Frank does moderately good in Big Game as a Hunter because he can still deal high damage even though his Super’s stun is ineffective against the Big Boss. However, when he is the Big Boss, Frank dominates, because he can deal massive damage to enemies, which is better justified with his Power Grab Star Power, and he can use his Super to stun enemies, therefore preventing them from defeating him.
  • A great composition when playing Duo Showdown or Brawl Ball is Frank with Tara. Once both of you have your Supers charged, then this strategy works. First, look for a group of enemy players. Tara should pull in all the enemies in range, while Frank stuns them, hindering them greatly.
  • Since he has the highest amount of health of any Brawler, he and Ruffs work well together, as Colonel Ruff’s Field Promotion Star Power and Super boosts Frank’s health and damage output drastically. However, be aware of Colette since she can deal incredible amounts of damage to Frank due to his boosted health.
  • Frank is niche in Hot Zone, because he can stay in the zones longer and control the zones thanks to his enormous health pool and his high damage output. With his relatively fast Super charge rate (3 hits) and his Trait, he can stun the enemies and render them completely vulnerable to fire as they can’t hold their ground in the zones and can be defeated easily.
  • Frank’s range is relatively short, but if you’re chasing a long-ranged Brawler or playing him on an open map where long-ranged Brawlers are popular such as Shooting Star in Bounty, don’t attack until your range is within the enemy and use Frank’s above-average movement speed to dodge the enemy’s shots. You should also use his Sponge Star Power if playing him on an open map, because it enables him to get to enemies without dying easily. Even so, he is most viable in maps or events with a plethora of obstacles to fight and ambush enemies in close quarters such as Cavern Churn in Showdown, Brawl Ball, and Hot Zone.
  • In Brawl Ball, Frank can charge his Super easily at the beginning of a round due to how close each Brawler spawns near each other, and then break the goalpost and other goal obstacles to make scoring much easier. For the same reason, since his Super charges up easily (3 hits), he can Super the Ball into the goal easily. These abilities along with his very high health (allowing him to survive longer), his Trait, his above-average movement speed and his Active Noise Cancelling Gadget make him very viable in this event and make him an ideal Ball carrier.
  • In Siege, Frank is useful because he can stun the enemy team and prevent them from obtaining Bolts. He can also stun the enemy IKE and allow his team and the Siege Bot to attack it safely but temporarily. He can also stun the enemy Siege Bot and hinder it from attacking the team IKE. With his Trait, he can easily charge his Super from enemies and carry out the above strategies. His high health and fast movement speed make him ideal for obtaining Bolts, or a tank for lower-health teammates to get control of the Bolt spawns.
  • Frank is also useful in Gem Grab, because stunning the enemy team is also effective, allowing for control of the Gem mine and allows his allies to collect Gems at ease. He can also stun the enemy Gem carrier and easily defeat the enemy if they’re escaping while holding Gems. He’s also decent as the Gem carrier, because he can hold Gems easily with his high health, and he can use his Super to stun enemies who are chasing him (in which damaging Frank is detrimental to the enemies because of his Trait, in which Frank can charge his Super quicker and stun them), therefore preventing them from defeating him.

Recommended Build

  • If possible, use Frank’s Active Noise Canceling Gadget before performing his Super to prevent enemies from cancelling it with their disruptive abilities. Additionally, you can also use your Trait to hinder disruptive abilities. Allow your enemy to charge both yours and the enemy’s Supers, then allow the enemy to use their disruptive Super, then use your Super on the enemy and defeat them with your attacks, while the enemy can’t provide counter fire or cancel your Super with their attack after wasting their Super (except for Lou and Bibi). You should especially use these strategies on Shelly, because her ability to chain her Super could greatly hinder Frank.
  • Frank's Irresistible Attraction Gadget can be used right after his Super to pull the enemies towards him so he can finish them off. If timed correctly, he can also use it to either pull enemy defenders away from the ball or to free up some space to score a goal more easily in Brawl Ball.

Strategies

  • When your Super and your attacks are charged, use your Super to stun enemies first, and hold them still while you eliminate them with your attacks, and because they’re stunned, they can’t provide counter fire. If used correctly, it can allow you and your team to wipe out the enemy/enemy team.

Other

  • Frank has a high damage potential, but a slow unload speed and immobility, meaning Frank can’t effectively chase down enemies. Because of this, you also shouldn’t attack an enemy if you’re in danger of dying and running away from them. To deal damage to an enemy without making yourself vulnerable, try to ambush them one on one from the bushes, so they won’t have much time to react.
  • It's best to be patient when considering Frank's Super. Frank's average range and poor mobility mean that he works best on maps with lots of walls, so using his Super too much may result in him having a much harder time landing attacks. This is especially important in Brawl Ball, as opening up the map can make it much easier for the enemy team to score.
  • Frank is effective against longer-ranged Brawlers if he dodges their shots, but is extremely effective against tanks and other-close-ranged Brawlers such as El Primo and Rosa, because he deals high damage to the close-ranged Brawlers because they need to maintain point-blank range of him in order to damage him.
  • If possible, charge up your Super and use it to stun an enemy who’s taking cover behind an obstacle. The Super deals sufficient damage while stunning the enemy, and it also destroys the obstacle, rendering it completely useless to the enemies in the future.
  • Some Brawlers have abilities that can cancel Frank's Super such as Shelly's Super or El Primo's Suplex Supplement Gadget. Take caution when using Frank's Super near these Brawlers to avoid wasting your Super.

Voice Lines

General

History

  • 21/05/18:
    • Neutral Frank was added to the game.
  • 19/06/18:
    • Buff Frank's health was increased to 5800 (from 5600).
    • Buff His main attack range was increased to 5.67 tiles (from 5).
    • Neutral The Caveman Frank skin was added.
  • 31/08/18:
    • Buff Frank's main attack range was increased to 6.33 tiles (from 5.67).
    • Buff His Super range was increased to 7.33 tiles (from 6.67).
  • 27/09/18:
    • Nerf Frank's main attack range was decreased to 6 tiles (from 6.33).
    • Nerf His Super range was decreased to 7 tiles (from 7.33).
  • 29/01/19:
    • Neutral Frank's Power Grab Star Power was reworked from giving Frank a damage boost from picking up skulls of defeated enemy Brawlers to giving Frank a damage boost whenever he defeats an enemy.
    • Neutral His attack animation was reworked.
  • 10/04/19:
    • Neutral Frank's flavor text was changed from "Frank is a hard-hitting dude, and a real physical specimen. His Super will shock and awe!" to "Frank swings his hammer at enemies, sending a shockwave. His Super is an especially powerful blow that stuns enemies!"
  • 15/04/19:
    • Nerf Frank's Super was made so it only briefly stunned the IKE turret.
  • 21/05/19:
    • Buff Frank's Super now stuns the IKE turret for the full duration.
  • 11/06/19:
    • Buff Frank's Power Grab Star Power damage boost was increased to 50% (from 40%) and now lasts for 12 seconds (from 10 seconds).
  • 17/07/19:
    • Neutral Frank's Sponge Star Power was added.
  • 29/08/19:
    • Buff Frank's Sponge Star Power health was increased to 1100 (from 1000).
  • 23/10/19:
    • Neutral Frank was remodeled, and the DJ Frank skin was added.
  • 07/11/19:
    • Buff Frank's health was increased to 6100 (from 5800).
  • 19/02/20:
    • Buff Frank's health was increased to 6400 (from 6100).
  • 17/03/20:
    • Neutral Frank's Active Noise Canceling Gadget was added.
  • 26/03/20:
    • Nerf Frank's Active Noise Canceling Gadget duration was decreased to 1.5 seconds (from 2).
  • 07/04/20:
    • Neutral Fixed a bug that sometimes allowed Frank to kick the ball in Brawl Ball while using his Super.
  • 22/10/20:
    • Neutral Frank's True Silver and True Gold skins were added.
  • 15/12/20:
    • Buff Frank's health was increased to 7000 (from 6400).
  • 21/12/20:
    • Neutral The Holiday Party Frank skin was added. It was featured as a Brawlidays 2020 skin.
  • 27/01/21:
    • Neutral Frank received facial animations.
  • 26/02/21:
    • Neutral Frank's Irresistible Attraction Gadget was added.
  • 07/04/21:
    • Buff Frank's main attack damage was increased to 1240 (from 1200).
    • Buff His Super damage was increased to 1240 (from 1200).
  • 16/06/21:
    • Buff Frank gained a Trait where he can now charge his Super when receiving damage.
  • 17/06/21:
    • Nerf The Super charge rate from Frank's Trait was decreased to 20% (from 30%).
  • 25/08/21:
    • Neutral Frank, Caveman Frank, DJ Frank, and Holiday Party Frank's main attack visual effects were reworked.
    • Neutral The Super charge rate from his Trait is now based on Frank's max health.
  • 27/10/21:
    • Buff Frank's Active Noise Cancelling Gadget now bypasses El Primo's Suplex Supplement Gadget.
    • Buff His Irresistible Attraction Gadget now makes Frank's next attack deal double the damage.
    • Neutral Frank's class was changed to Tank (from Heavyweight).
  • 28/02/23:
    • Neutral The Spirit Knight Frank skin was added. It was featured as a Supercell Make skin.
  • 05/09/23:
    • Neutral All Brawlers' health and damage were increased from 5% to 10% with each Power Level.
  • 24/10/23:
    • Neutral Frank's Sponge Star Power health was increased to 1260 (from 1100) and now scales with Power Levels.
    • Neutral Frank's flavor text was changed from "Frank swings his hammer at enemies, sending a shockwave. His Super is an especially powerful blow that stuns enemies!" to "Frank is a good-natured giant who helps out at the mortuary by day and spins tunes at the Club by night. He doesn't get a lot of sleep, and it shows."
  • 14/11/23:
    • Neutral The Vanara Frank skin was added. It was featured as a Warrior's Journey skin.
  • 29/04/24:
    • Neutral Frank's Mutation was added for a limited time.
  • 20/05/24:
    • Neutral Frank's Mutation was removed from the game.
  • 21/06/24:
    • Neutral The Parasol Frank skin was added. It was featured as a Summer of Brawl skin.
  • 25/06/24:
    • Buff Frank's main attack delay now decreases whenever his health gets lower.
    • Neutral Frank's Seismic Smash Hypercharge was added.
    • Neutral Caveman Frank was remodeled.
    • Neutral Caveman Frank's main attack and Super visual effects were reworked.
    • Neutral The Prehistoric Frank skin was added. It was featured as a Skull Cave Clan skin.
  • 01/07/24:
    • Nerf Frank's main attack delay speed boost was decreased.
  • 27/08/24:
    • Nerf Frank's health was decreased to 6700 (from 7000).
    • Nerf Frank's Irresistible Gadget now makes his next attack deal 50% extra damage (from 100%).
    • Nerf Frank's Sponge Star Power health was decreased to 1206 (from 1260).
    • Neutral Fixed the issue with Frank's attack not working after using his Super.

Cosmetics

Skins (9)

Pins

Frank
Skin Pins
Frank Skin-Default
Frank Pin-Neutral

Neutral

Free
Frank Pin-Happy

Happy

Common
Frank Pin-Sad

Sad

Common
Frank Pin-Angry

Angry

Common
Frank Pin-GG

GG

Rare
Frank Pin-Clap

Clap

Rare
Frank Pin-Thanks

Thanks

Epic
Frank Pin-Phew

Phew

Epic
Frank Pin-Special

Special

Epic
Frank Pin-Facepalm

Facepalm

Exclusive
Frank Pin-Hypercharge

Hypercharge

Exclusive
Frank Skin-Holiday Party
Frank Holiday Party Pin-GG

GG

Exclusive
Frank Skin-Spirit Knight
Frank Spirit Knight Pin-Neutral

Neutral

Exclusive
Frank Skin-Vanara
Frank Vanara Pin-Special

Special

Exclusive
Frank Skin-Caveman
Frank Caveman Pin-Special

Special

Exclusive
Frank Skin-Prehistoric
Frank Prehistoric Pin-Special

Special

Exclusive

Sprays

Frank-Spray

Frank

Common
Frank Hypercharge-Spray

Frank Hypercharge

Exclusive
Vanara Frank-Spray

Vanara Frank

Common

Profile Icons

Frank1-pfp

Frank

Frank2-pfp

Mastery

Frank Hypercharge-pfp

Hypercharge

Vanara Frank-pfp

Vanara Frank

Spirit Knight Frank-pfp

Spirit Knight Frank

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