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"Dynamike lobs two explosive sticks of dynamite. His Super attack is a whole barrel full of dynamite that blows up cover!"
Dynamike Portrait.png

Dynamike is a Common Brawler who is unlocked as a Trophy Road reward upon reaching 2000 Trophies. He has low health but a high damage output. He attacks by lobbing sticks of dynamite over obstacles that blow up and deal high damage in a medium radius. For his Super, he lobs a large barrel of dynamite that deals very high damage and knocks surviving enemies back in a large radius while also destroying obstacles. His first Gadget, Fidget Spinner, allows him to spin with a speed boost and rapidly fire sticks of dynamite in a radius around himself. His second Gadget, Satchel Charge, makes Dynamike's next main attack stun enemies briefly. His first Star Power, Dyna-Jump, allows his attack and Super to propel him over obstacles and Brawlers. His second Star Power, Demolition, allows his Super to deal more damage.

Attack: Short Fuse

"Mike tosses two sticks of dynamite, passing over any obstacles in the way. The fuses are cut as short as Mike's explosive temper!"

Dynamike lobs two sticks of dynamite over obstacles that blow up after 1.1 seconds, dealing damage to any enemies caught in their 1.67 tile blast radii. The two sticks spread out a short distance from each other perpendicular to the direction of the throw as they travel, and they detonate simultaneously. If both sticks' explosions hit the enemy, the attack deals massive damage.

Super: Big Barrel o' Boom

"A big-bada-barrel of dynamite blows up cover. Any surviving enemies get knocked back on impact!"

Dynamike lobs the big barrel of dynamite that he carries on his back. The bomb has a long range, and after 1.3 seconds, it detonates and deals very high damage to enemies, knocks them back, and destroys cover in its 2.67 blast radius.

Gadgets

Fidget Spinner

"Dynamike spins furiously with increased movement speed and throws multiple sticks of dynamite around himself. Each dynamite deals 1200 damage to enemies."

Dynamike rapidly fires a total of 20 sticks of dynamite within a 9 tile radius around him, each stick dealing 1200 damage upon detonation. He receives a 19% speed boost for 2 seconds, but is unable to attack while this Gadget is in effect. His Dyna-Jump Star Power doesn’t affect this Gadget.

Satchel Charge

"Once activated, the next main attack also stuns enemies for 1.5 seconds."

Dynamike's next attack stuns enemies hit by its explosion for 1.5 seconds. A Gadget symbol will glow above Dynamike's head signaling this Gadget's usage, as well as a glowing attack joystick. This Gadget's cooldown starts after this attack is shot.

Star Powers

Dyna-Jump

"Dynamike can ride the blast wave of his explosives to jump over obstacles!"

Dynamike's main attack and Super can propel him into the air to jump a short distance opposite and away from the detonation point. He can use this to jump over obstacles and Brawlers. His Super propels him further than his attack when detonated. While in the air, Dynamike is completely immune to all damage besides status effects and damage applied over time.

Demolition

"Adds +1000 damage to Mike's Super."

Dynamike's Super deals 1000 more damage, giving a total of 4080 damage without any outside buffs or debuffs. This doesn’t affect other aspects of his Super.

Tips

  • Dynamike's dynamites can deal massive damage if thrown correctly. Since the dynamite has a delay before blowing up, try predicting the enemy’s movement and throwing it where the enemy is likely to be by the time the dynamite detonates. Auto-aiming almost guarantees a miss against moving enemies.
  • Hiding behind a bush with a wall in front of it and throwing the dynamite towards the enemy from there can be effective since it’s difficult for most other Brawlers to reach you, and they’ll be caught by surprise due to you being hidden.
  • When being chased by a close-ranged Brawler, try throwing your dynamites a bit in front of you. This either prevents the pursuing enemy from chasing you or take damage from your attack. If they are somewhere between 3 and 5 tiles away, try throwing about a tile in front of their current position with similar results.
  • Try throwing your Super to damage at least two enemies, because as it deals enough damage to charge another Super, allowing you to chain Supers.
  • In Showdown, if your enemy is near the gas, you can throw your Big Barrel o' Boom to knock them into the gas for them to take extra damage. The Super already deals massive damage, and when with coupled with the gas, it can secure a defeat against low-medium health enemies. Your Demolition Star Power also helps for this.
  • In Gem Grab or Siege, throwing an attack near a Gem/Bolt can drive enemies away from it, therefore allowing Dynamike or his teammates to retrieve the item more easily and preventing enemies from retrieving it.
  • Dynamike's damage radius decreases as he throws the sticks closer to himself, making it significantly harder to hit enemies close to him. However, he can also use this to his advantage as such enemies are more likely to be hit by both dynamites and will take more damage.
  • Mortis and Edgar are huge counters to Dynamike due to their above-average speed and dashing and jumping capabilities, which help him escape Dynamike's delayed shots, so watch out for them before they can burst you down. Alternatively, if caught by them, you can use Satchel Charge to possibly change the fate of the fight, but make sure you land the shot correctly on them or make Mortis waste his ammo so you can throw the shot easily. You can also use your Fidget Spinner Gadget's speed boost to escape before they get too close to you, but it isn't very useful when they’ve already reached you because of Mortis's dash, Edgar’s jump, and their above-average speed.
  • A difficult but rewarding tactic with Dynamike is where you aim Dynamike's Super and quickly toss a main attack in such a way that Super can push enemies into the sticks of dynamite. This deals extreme amounts of damage to them and usually eliminates them unless they’re heavyweights like Bull, Rosa, Frank, or El Primo. If the enemy had enough health and the sticks of dynamite were perfectly placed, Dynamike also instantly recharges his Super, in which he can chain Supers.
  • His Dyna-Jump Star Power is effective to escape from danger by throwing dynamite at your feet. This not only damages nearby enemies, but also throws you far enough away from enemies to avoid damage, and allows for a speedy escape over walls. In desperate situations, his Super propels him even further, making it a more reliable tool for escape while also being able to damage and even defeat enemies due to the large amounts of damage dealt by the Super or attack.
  • Though the timing is tricky, it’s possible to jump over enemy attacks with Dynamike's Dyna-Jump Star Power. This is rare, but can help in sticky situations when under heavy fire.
  • His Fidget Spinner Gadget is useful for checking bushes because it covers an extremely wide area. He can also use his Gadget to reliably defeat low-health enemies who are very close to him, which would be otherwise very hard to hit with his main attack. His Fidget Spinner Gadget is also useful in Heist due to the large amount of dynamite it fires, so make sure you move slightly clockwise to maximize its damage.
  • Dynamike's attack fuse makes it hard for him to defend. His Satchel Charge Gadget allows him to burst enemies down safely, especially low-health ones. This is also incredibly useful in Heist when attempting to take out heavyweights. His reliance on this Gadget makes it more niche in offense-oriented modes such as Bounty, where stuns are valuable tools to have.
  • Dynamike's Satchel Charge Gadget and Demolition Star Power is a good build for Dynamike. In certain situations, Dynamike can stun enemies and then throw his Super at them. Due to the stun, the enemy won't be able to dodge the Super as people often do nor can they provide counter fire. Demolition deals a lot of damage to the enemy and, coupled with the attack, it’ll incinerate out medium-to lower-health Brawlers. For tanks, throw more attacks with the Super to knock them out while they're stunned. Though not necessary, Demolition, if available, should definitely be used because it aids in taking out or heavily damaging Brawlers, especially tanks.

Voice Lines

Spawning In The Lead Receiving Damage Defeating An Enemy Defeated Attacking Activating A Super
Normal:
"I've got a short fuse."
Robo:
"I've got a short fuse."
Normal:
"Birds are singin'."
Robo:
"Birds are singin'."
Normal:
Dynamike groans
Robo:
Dynamike groans
Normal:
"Kapowee."
Robo:
"Kapowie."
Normal:
"Yow!"
Robo:
"Yow!"
Normal:
Dynamike laughs
Robo:
Dynamike laughs
Normal:
"Here, birdie birdie birdie."
Robo:
"Here, birdie birdie birdie."
Normal:
"Not bad for an old-timer."
Robo:
"Not bad for an old-timer."
Normal:
"Don't touch my canary."
Robo:
"Don't touch my canary."
Normal:
"Dyno-mite!"
Robo:
"Dyno-mite!"
Normal:
"Ow!"
Robo:
"Ow!"
Normal:
Dynamike laughs
Robo:
Dynamike laughs
Normal:
"Who wants some TNT?"
Robo:
"Who wants some TNT?"
Normal:
"I'm gettin' grumpy."
Robo:
"I'm gettin' grumpy."
Normal:
Dynamike chuckles
Robo:
Dynamike chuckles
Normal:
Dynamike whimpers
Robo:
Dynamike Whimpers
Normal:
"Down the mine."
Robo:
"Down the mine."
Normal:
Dynamike whimpers
Robo:
Dynamike whimpers
Normal:
Dynamike chuckles
Robo:
Dynamike chuckles
Normal:
Dynamike cries
Robo:
Dynamike cries
Normal:
Dynamike whimpers
Robo:
Dynamike whimpers
Normal:
Dynamike groans
Robo:
Dynamike groans

History

  • 20/6/17:
    • Dynamike's main attack damage was increased to 160 (from 140) per dynamite. Buff
  • 27/6/17:
    • Dynamike's Super damage was increased to 500 (from 400). Buff
  • 16/8/17:
    • Dynamike's main attack damage was increased to 180 (from 160) per dynamite. Buff
    • His Super damage was increased to 540 (from 500). Buff
    • Both the main attack and Super projectiles deploy faster (explode time was decreased to 1.4 seconds from 1.5 seconds). Buff
  • 12/9/17:
    • Dynamike's health was increased to 700 (from 600). Buff
  • 5/10/17:
    • Dynamike's Super damage was decreased to 500 (from 540). Nerf
  • 7/12/17:
    • The health and damage statistics of all Brawlers were multiplied by 4. Neutral
    • Dynamike's Star Power Dyna-Jump was added. Neutral
    • Dynamike's Super now generates 17% less charge towards the next Super. Nerf
  • 16/1/18:
    • Dynamike's main attack damage was increased to 800 (from 720) per dynamite. Buff
  • 21/3/18:
    • Every Brawler's movement speed was increased by 70 points, increasing Dynamike's movement speed to 720 (from 650). Neutral
    • Dynamike's projectile speed was increased by 14%. Buff
  • 23/3/18:
    • Dynamike's main attack and Super projectile speed was increased by 12%. Buff
  • 9/4/18:
    • Dynamike's main attack and Super projectile speed was increased by 10%. Buff
  • 21/5/18:
    • Dynamike's main attack and Super projectile speed was decreased by 5%. Nerf
  • 19/6/18:
    • Dynamike's main attack damage was decreased to 760 (from 800) per dynamite. Nerf
  • 31/8/18:
    • Dynamike's Super explosion delay was increased to 1.3 seconds (from 1.1 seconds). Nerf
  • 5/12/18:
    • Dynamike was remodeled. Neutral
  • 20/12/18:
    • The Santa Mike skin was added. Neutral
  • 18/1/19:
    • The Spicy Mike skin was added. Neutral
  • 11/6/19:
    • Dynamike's Super damage was increased to 2200 (from 2000). Buff
  • 10/7/19:
    • Dynamike's Star Power Demolition was added. Neutral
  • 19/7/19:
    • The Robo Mike skin was added. Neutral
  • 19/2/20:
    • Dynamike's main attack damage was increased to 800 (from 760) per dynamite. Buff
  • 17/3/20:
    • Dynamike's Gadget Fidget Spinner was added. Neutral
  • 2/4/20:
    • The Coach Mike skin was added. Neutral
  • 13/5/20:
    • Dynamike's Fidget Spinner no longer stops him from moving. Buff
  • 2/7/20:
    • Dynamike's Fidget Spinner was changed to also boost his movement speed upon activation. Buff
  • 2/9/20:
    • Dynamike's Gadget Satchel Charge was added. Neutral
  • 10/9/20:
    • Dynamike's Super charge rate increased to fully charge from 2 full hits with main attack. Buff
    • Fixed an issue where Dynamike's Satchel Charge stun effect was only applied to one dynamite stick. Neutral
  • 23/11/20:
    • The Bellhop Mike skin was added. It is featured as a Brawl Pass Season 4 exclusive skin. Neutral
  • 15/12/20:
    • Dynamike's reload speed was decreased to 1.6 seconds (from 1.7 seconds). Buff
    • Dynamike's Fidget Spinner damage was increased to 1200 (from 700). Buff
  • 27/1/21:
    • Dynamike and his respective skins all received facial animations. Neutral
  • 27/3/21:
    • The PSG Mike skin was unlockable by winning the PSG Cup 2021 in-game challenge. Neutral
  • 19/5/21:
    • Dynamike’s movement speed was increased to 770 (from 720). Buff
  • 9/7/21:
    • Dynamike’s Latin America Master League skins were added. Neutral

Skins

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