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"Dynamike is an old miner and prospector who's become obsessed with explosions. Nothing makes him happier than a big boom!"
Dynamike Portrait

Dynamike is a Super Rare Brawler who has low health but a high damage output. He attacks by lobbing sticks of dynamite over obstacles that blow up and deal high damage in a medium radius. For his Super, he lobs a large barrel of dynamite that deals very high damage and knocks surviving enemies back in a large radius while also destroying obstacles. His first Gadget, Fidget Spinner, allows him to spin with a speed boost and rapidly fire sticks of dynamite in a large radius around himself. His second Gadget, Satchel Charge, makes Dynamike's next main attack stun enemies briefly. His first Star Power, Dyna-Jump, allows his attack, Super and Hypercharge to propel him over obstacles and Brawlers. His second Star Power, Demolition, allows his Super to deal more damage. His Hypercharge, Boomer, allows his Super to spawn multiple sticks of dynamite upon detonation in every direction that blow up and deal high damage in a small radius.

Attack: Short Fuse

"Mike tosses two sticks of dynamite, passing over any obstacles in the way. The fuses are cut as short as Mike's explosive temper!"

Dynamike lobs two sticks of dynamite over obstacles that blow up after 1 second, each dealing damage to any enemies caught in their 1.67-tile blast radius. The two sticks spread out a short distance from each other perpendicular to the direction of the throw as they travel, and they detonate simultaneously. If both sticks' explosions hit the enemy, the attack deals massive damage.

Super: Big Barrel o' Boom

"A big-bada-barrel of dynamite blows up cover. Any surviving enemies get knocked back on impact!"

Dynamike lobs the big barrel of dynamite that he carries on his back. The bomb has the same range as his main attack, and after 1.3 seconds, it detonates and deals very high damage to enemies, knocks them back, and destroys cover in its 2.67-tile blast radius.

Gadgets

Fidget Spinner

"Dynamike spins furiously with increased movement speed and throws multiple sticks of dynamite around himself. Each dynamite deals 2400 damage to enemies."
GD-Dynamike1

Dynamike rapidly fires a total of 20 sticks of dynamite within a 9 tile radius around him, each stick dealing 2400 damage upon detonation. He receives a 19% speed boost for 2 seconds, but is unable to attack while this Gadget is in effect. His Dyna-Jump Star Power doesn't affect this Gadget.

Satchel Charge

"Once activated, the next main attack also stuns enemies for 1.5 seconds."
GD-Dynamike2

Dynamike's next attack stuns enemies hit by its explosion for 1.5 seconds. A Gadget symbol will glow above Dynamike's head signaling this Gadget's usage, as well as a glowing attack joystick. This Gadget's cooldown starts after this attack is shot.

Star Powers

Dyna-Jump

"Dynamike can ride the blast wave of his explosives to jump over obstacles!"
SP-Dynamike1

Dynamike's main attack, Super, and Hypercharge can propel him into the air to jump a short distance opposite and away from the detonation point. He can use this to jump over obstacles and Brawlers. His Super propels him further than his attack when detonated. While in the air, Dynamike is completely immune to all damage besides status effects and damage applied over time.

Demolition

"Adds +1600 damage to Mike's Super."
SP-Dynamike2

Dynamike's Super deals 1600 more damage. This doesn't affect other aspects of his Super.

Hypercharge: Boomer

"Super bomb spawns smaller bombs."
Dynamike-Hypercharge

When activated, Dynamike's Super spawns 8 smaller bombs in any direction upon detonation, similar to his Fidget Spinner Gadget, each dealing damage to any enemies caught in their blast radius. Dyna-Jump affects his Hypercharged super but not the smaller bombs that split from it. He also gains a 25% speed and damage boost, as well as a 5% shield boost.

Tips

Game Modes and Maps

  • In Gem Grab or Siege, throwing an attack near a Gem/Bolt can drive enemies away from it, therefore allowing Dynamike or his teammates to retrieve the item more easily and preventing enemies from retrieving it.
  • In Showdown, if your enemy is near the gas, you can throw your Big Barrel o' Boom to knock them into the gas for them to take extra damage. The Super already deals massive damage, and when with coupled with the gas, it can secure a defeat against low-medium health enemies. Your Demolition Star Power amplifies this strategy's effectiveness.

Recommended Build

  • His Fidget Spinner Gadget is useful for checking bushes because it covers an extremely wide area. He can also use his Gadget to reliably defeat low-health enemies who are very close to him, which would be otherwise very hard to hit with his main attack. His Fidget Spinner Gadget is also useful in Heist due to the large amount of dynamite it fires, so make sure you move slightly clockwise to maximize its damage.
  • Dynamike's attack fuse makes it hard for him to defend. His Satchel Charge Gadget allows him to burst enemies down safely, especially low-health ones. This is also incredibly useful in Heist when attempting to take out heavyweights. His reliance on this Gadget makes it more niche in offense-oriented modes such as Bounty, where stuns are valuable tools to have.
  • Dynamike's Dyna-Jump Star Power takes many hours to master but is very rewarding. This Star Power will reduce or eliminate his counters' abilities to counter him. An effective strategy with this is Dyna-Jumping and right before it takes effect, throw a Satchel Charge attack at your enemies to trick them and easily defeat them.
  • A moderately difficult but useful strategy is double-jumping with his Dyna-Jump. To do this, throw a shot at your feet and then quickly throw another shot parallel and 1-2 tiles away from the first shot. The first shot will propel you forward and if your timing and position are right, it'll propel you towards the second shot for that shot to propel you. It's much trickier with his Super as you'll have to throw an attack further. Double-jumping will take a lot of practice to master, but it can assist you in many situations and if you master it, you can even triple-jump or quad-jump and avoid getting hit for the while that you're jumping. Though the timing is tricky, it's possible to jump over enemy attacks with Dynamike's Dyna-Jump Star Power. This is rare, but can help in sticky situations when under heavy fire.
  • His Dyna-Jump Star Power is effective to escape from danger by throwing dynamite at your feet. This not only damages nearby enemies, but also throws you far enough away from enemies to avoid damage, and allows for a speedy escape over walls. In desperate situations, his Super propels him even further, making it a more reliable tool for escape while also being able to damage and even defeat enemies due to the large amounts of damage dealt by the Super or attack. He can also utilize it to boost him towards vital areas or items such as the zones in Hot Zone.
  • Dynamike's Demolition Star Power can be used to fool enemies when they head into enclosed areas that you're in. This especially works with Edgar or Surge as they don't have wall-breaking abilities, making them unable to escape from his Super.
  • Dynamike's Satchel Charge Gadget and Demolition Star Power is a good build for Dynamike. In certain situations, Dynamike can stun enemies and then throw his Super at them. Due to the stun, the enemy won't be able to dodge the Super as people often do nor can they provide counter fire. Demolition deals a lot of damage to the enemy and, coupled with the attack, it'll incinerate out medium-to lower-health Brawlers. For tanks, throw more attacks with the Super to knock them out while they're stunned. Though not necessary, Demolition, if available, should definitely be used because it aids in taking out or heavily damaging Brawlers, especially tanks.

Strategies

  • A difficult but rewarding tactic with Dynamike is where you aim Dynamike's Super and quickly toss a main attack in such a way that Super can push enemies into the sticks of dynamite. This deals extreme amounts of damage to them and usually eliminates them unless they're heavyweights like Frank or El Primo. If the enemy had enough health and the sticks of dynamite were perfectly placed, Dynamike also instantly recharges his Super, in which he can chain Supers.
  • Assassins are huge counters to Dynamike due to their above-average speeds and traveling abilities, which help him escape Dynamike's delayed shots, so watch out for them before they can burst you down. Alternatively, if caught by them, you can use Satchel Charge to possibly change the fate of the fight, though this only works if you land the shot correctly or specifically for Mortis waste his ammo so it's easier to land the shot. You can also use your Fidget Spinner Gadget's speed boost to escape before they get too close to you, but it isn't very useful when they've already reached you because of again, assassins' traveling abilities and fast movement speed.
  • When being chased by a close-ranged Brawler, try throwing your dynamites a bit in front of you. This either prevents the pursuing enemy from chasing you or deals damage to the enemy. This can also be used with his Dyna-Jump Star Power to throw enemies off guard, resulting in a better chance of survival. If they are somewhere between 3 and 5 tiles away, try throwing about a tile in front of their current position with similar results.
  • Hiding behind a wall within a bush in front of it and throwing the dynamite towards the enemy from there can be effective since it's difficult for most other Brawlers to reach you, and they'll be caught by surprise due to you being hidden. This also means that his Satchel Charge Gadget, if activated, will be more likely to hit, which can be devastating towards an opponent and enable Dynamike to easily decimate them.
  • Dynamike's dynamites can deal massive damage if thrown correctly. Since the dynamite has a delay before blowing up, try predicting the enemy's movement and throwing it where the enemy is likely to be by the time the dynamite detonates. Auto-aiming almost guarantees a miss against moving enemies, but if in a pinch, auto-aiming is more reliable when enemies are farther away. You may also want to throw two pairs of dynamites in succession in two different areas as it's more likely that at least one will hit and still deal a decent amount of damage.

Other

  • Try throwing your Super to damage at least two enemies, because as it deals enough damage to charge another Super, allowing you to chain Supers and deal plethoras of damage.
  • Dynamike's damage radius decreases as he throws the sticks closer to himself, making it significantly harder to hit enemies close to him. However, he can also use this to his advantage as such enemies are more likely to be hit by both dynamites and will take more damage.

Voice Lines

Spawning In The Lead Receiving Damage Defeating An Enemy Defeated Attacking Activating A Super
Normal: Robo: Normal: Robo: Normal: Robo: Normal: Robo: Normal: Robo: Normal: Robo:
Normal: Robo: Normal: Robo: Normal: Robo: Normal: Robo: Normal: Robo: Normal: Robo:
Normal: Robo: Normal: Robo: Normal: Robo: Normal: Robo:
Normal: Robo: Normal: Robo: Normal: Robo: Normal: Robo:
Normal: Robo: Normal: Robo:

History

  • 20/06/17:
    • Buff Dynamike's main attack damage was increased to 160 (from 140) per dynamite.
  • 27/06/17:
    • Buff Dynamike's Super damage was increased to 500 (from 400).
  • 16/08/17:
    • Buff Dynamike's main attack damage was increased to 180 (from 160) per dynamite.
    • Buff His Super damage was increased to 540 (from 500).
    • Buff The delay and projectile speed for his main attack and Super were decreased to 1.4 seconds (from 1.5).
  • 12/09/17:
    • Buff Dynamike's health was increased to 700 (from 600).
  • 05/10/17:
    • Nerf Dynamike's Super damage was decreased to 500 (from 540).
  • 07/12/17:
    • Nerf Dynamike's Super recharge rate was decreased by 17%.
    • Neutral Dynamike's Dyna-Jump Star Power was added.
    • Neutral The health and damage statistics of all Brawlers were multiplied by 4.
  • 16/01/18:
    • Buff Dynamike's main attack damage was increased to 800 (from 720) per dynamite.
  • 21/03/18:
    • Buff Dynamike's main attack projectile speed was increased by 14%.
    • Neutral Every Brawler's movement speed was increased by 70 points, increasing Dynamike's movement speed to 720 (from 650).
  • 23/03/18:
    • Buff Dynamike's main attack and Super projectile speeds were increased by 12%.
  • 09/04/18:
    • Buff Dynamike's main attack and Super projectile speeds were increased by 10%.
  • 21/05/18:
    • Nerf Dynamike's main attack and Super projectile speeds were decreased by 5%.
  • 19/06/18:
    • Nerf Dynamike's main attack damage was decreased to 760 (from 800) per dynamite.
  • 31/08/18:
    • Nerf Dynamike's Super explosion delay was increased to 1.3 seconds (from 1.1).
  • 05/12/18:
    • Neutral Dynamike was remodeled.
  • 20/12/18:
    • Neutral The Santa Mike skin was added. It was featured as a Brawlidays 2018 skin.
  • 18/01/19:
    • Neutral The Spicy Mike skin was added.
  • 11/06/19:
    • Buff Dynamike's Super damage was increased to 2200 (from 2000).
  • 10/07/19:
    • Neutral Dynamike's Demolition Star Power was added.
  • 19/07/19:
    • Neutral The Robo Mike skin was added.
  • 19/02/20:
    • Buff Dynamike's main attack damage was increased to 800 (from 760) per dynamite.
  • 17/03/20:
    • Neutral Dynamike's Fidget Spinner Gadget was added.
  • 02/04/20:
    • Neutral The Coach Mike skin was added.
  • 13/05/20:
    • Buff Dynamike's Fidget Spinner Gadget no longer stops Dynamike from moving.
  • 02/07/20:
    • Buff Dynamike's Fidget Spinner Gadget now boosts his movement speed upon activation.
  • 02/09/20:
    • Neutral Dynamike's Satchel Charge Gadget was added.
  • 10/09/20:
    • Buff The number of hits necessary to charge Dynamike's Super was decreased to 4 hits (from 5).
    • Neutral Fixed an issue where Dynamike's Satchel Charge Gadget stun effect was only applied to one dynamite stick.
  • 23/11/20:
    • Neutral The Bellhop Mike skin was added. It is featured as a Brawl Pass Season 4 exclusive skin.
  • 15/12/20:
    • Buff Dynamike's reload time was decreased to 1.6 seconds (from 1.7).
    • Buff Dynamike's Fidget Spinner Gadget damage was increased to 1200 (from 700) per dynamite.
  • 27/01/21:
    • Neutral Dynamike and his skins received facial animations.
  • 27/03/21:
    • Neutral The PSG Mike skin was unlockable by winning the PSG Cup 2021 in-game challenge.
  • 19/05/21:
    • Buff Dynamike's movement speed was increased to 770 (from 720).
  • 09/07/21:
    • Neutral Dynamike's Latin America Master League skins were added.
  • 27/10/21:
    • Neutral Dynamike's True Silver and True Gold skins were added.
    • Neutral His class was changed to Damage Dealer (from Thrower).
  • 24/11/21:
    • Neutral The Moldy Mike skin was added. It was featured as a Club League skin.
  • 24/12/21:
    • Neutral The Classic Dynamike skin became available for every user to claim until 09/01/22.
  • 29/06/22:
    • Neutral Dynamike's flavor text was changed from “Dynamike lobs two explosive sticks of dynamite. His Super attack is a whole barrel full of dynamite that blows up cover!” to “Long thought lost deep down a mine. Mad Dynamike is back - and he's still itching to blow everything to smithereens!”
  • 12/12/22:
    • Buff Dynamike's main attack explosion delay was decreased to 1 second (from 1.1).
    • Neutral Dynamike's rarity was changed to Super Rare (from Common).
    • Neutral Robo Mike, Bellhop Mike, and Moldy Mike's main attack and Super visual effects were slightly reworked.
  • 28/02/23:
    • Neutral Dynamike's class was changed to Artillery (from Damage Dealer).
  • 14/04/23:
    • Neutral The Tengu Mike skin was added. It was featured as a The Ayakashi Clan skin.
  • 27/06/23:
    • Buff Dynamike's Fidget Spinner Gadget damage was increased to 2000 (from 1200) per dynamite.
  • 05/09/23:
    • Neutral All Brawlers' health and damage were increased from 5% to 10% with each Power Level.
  • 24/10/23:
    • Neutral Dynamike's Fidget Spinner Gadget damage was decreased to 1920 (from 2000) per dynamite but now scales with Power Levels.
    • Neutral Dynamike's Demolition Star Power bonus damage was increased to 1440 (from 1000) and now scales with Power Levels.
    • Neutral Moldy Mike now costs 199 Gems (from 2500 Club Coins).
    • Neutral Robo Mike's takedown visual effects were reworked.
    • Neutral Dynamike's flavor text was changed from "Long thought lost deep down a mine. Mad Dynamike is back - and he's still itching to blow everything to smithereens!" to "Dynamike is an old miner and prospector who's become obsessed with explosions. Nothing makes him happier than a big boom!"
  • 12/12/23:
    • Buff Dynamike's air time from his Dyna-Jump Star Power was decreased.
    • Neutral Dynamike's Boomer Hypercharge was added.
  • 27/02/24:
    • Nerf Dynamike's Boomer Hypercharge multiplier was decreased to 30% (from 40%).
    • Nerf Dynamike's Boomer Hypercharge damage boost was decreased to 25% (from 30%).
    • Nerf Dynamike's Boomer Hypercharge shield boost was decreased to 5% (from 15%).
    • Neutral All Brawlers' Hypercharges duration can no longer be extended.
    • Neutral Dynamike, Spicy Mike, and Robo Mike's dynamites and barrel on his Brawler model are now red in match.
  • 04/03/24:
    • Neutral The Dynasty Mike skin was added. It was featured as a Ranked exclusive skin for Brawl Pass Season 24 and a Sands of Time skin.
  • 22/05/24:
    • Neutral Fixed Dynasty Mike's Super visual effects.
  • 12/07/24:
    • Neutral The Boomer Dynamike skin was added. It was featured as an Outlaws skin.

Cosmetics

Skins (16)

Pins

Dynamike
Skin Pins
Dynamike Skin-Default
Dynamike Pin-Neutral

Neutral

Free
Dynamike Pin-Happy

Happy

Common
Dynamike Pin-Sad

Sad

Common
Dynamike Pin-Angry

Angry

Common
Dynamike Pin-GG

GG

Rare
Dynamike Pin-Clap

Clap

Rare
Dynamike Pin-Thanks

Thanks

Epic
Dynamike Pin-Phew

Phew

Epic
Dynamike Pin-Special

Special

Epic
Dynamike Pin-Facepalm

Facepalm

Exclusive
Dynamike Pin-Hypercharge

Hypercharge

Exclusive
Dynamike Skin-Santa Mike
Dynamike Santa Mike Pin-GG

GG

Exclusive
Dynamike Skin-Tengu Mike
Dynamike Tengu Mike Pin-Neutral

Neutral

Exclusive
Dynamike Skin-Robo Mike
Dynamike Robo Mike Pin-Neutral

Neutral

Exclusive
Dynamike Robo Mike Pin-Happy

Happy

Exclusive
Dynamike Robo Mike Pin-Sad

Sad

Exclusive
Dynamike Robo Mike Pin-Angry

Angry

Exclusive
Dynamike Robo Mike Pin-GG

GG

Exclusive
Dynamike Robo Mike Pin-Clap

Clap

Exclusive
Dynamike Robo Mike Pin-Thanks

Thanks

Exclusive
Dynamike Robo Mike Pin-Phew

Phew

Exclusive
Dynamike Robo Mike Pin-Special

Special

Exclusive
Dynamike Skin-Spicy Mike
Dynamike Spicy Mike Pin-Special

Special

Exclusive
Dynamike Skin-Dynasty Mike
Dynamike Dynasty Mike Pin-Special

Special

Exclusive
Dynamike Skin-Moldy Mike
Dynamike Moldy Mike Pin-Neutral

Neutral

Exclusive
Dynamike Skin-Coach Mike
Dynamike Coach Mike Pin-Special

Special

Exclusive
Dynamike Skin-PSG Mike
Dynamike PSG Mike Pin-Special

Special

Exclusive
Dynamike Skin-Classic
Dynamike Classic Pin-Special

Special

Exclusive
Dynamike Skin-Boomer
Dynamike Boomer Pin-Special

Special

Exclusive

Sprays

Dynamike-Spray

Dynamike

Common
Dynamike Hypercharge-Spray

Dynamike Hypercharge

Exclusive
Tengu Mike-Spray

Tengu Mike

Common
Robo Mike-Spray

Robo Mike

Common

Profile Icons

Dynamike1-pfp

Dynamike

Dynamike2-pfp

Dynamike

Dynamike Hypercharge-pfp

Hypercharge

Tengu Mike-pfp

Tengu Mike

Robo Mike-pfp

Robo Mike

Spicy Mike-pfp

Spicy Mike

Dynasty Mike-pfp

Dynasty Mike

Coach Mike-pfp

Coach Mike

PSG Mike-pfp

PSG Mike

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