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"Darryl has a powerful double-shotgun attack. His Super move is a reckless roll inside his bouncy barrel!"
Darryl Portrait

Darryl is a Super Rare Brawler who wields two double barrel shotguns that can deal a lot of damage at close range. He also has high health, allowing him to sustain a lot of damage. His Super allows him to quickly escape enemies or get closer to them as well as damage any enemies that he rolls into. His Super also recharges automatically over time. His Gadget, Recoiling Rotator, makes Darryl spin and shoot a barrage of pellets that charge 25% of his Super. His first Star Power, Steel Hoops, gives him a shield when he uses his Super that reduces the damage he takes by 90% for 0.9 seconds. His second Star Power, Rolling Reload, doubles his reload speed after he uses his Super for 5 seconds.

Attack: Double Deuce

"Darryl's double barrel shotguns fire two staggered blasts of heavy close-range damage."
Darryl fires two bursts of shells, one from each gun in quick succession, dealing medium damage. The attack has less range than Shelly's attack but more range than Bull's. This attack deals more damage at shorter ranges.

Super: Barrel Roll

"Darryl rolls forward inside his barrel, knocking back enemies and bouncing off walls. His Super recharges over time!"
Darryl rolls a short distance at a very rapid speed, bouncing off walls; however, unlike Rico's attack and Super, the distance isn't increased after bouncing off a wall and damaging and pushing back enemies he hits. Darryl's Super is unique in that it automatically recharges over 30 seconds.

Gadget: Recoiling Rotator

"Darryl spins around and sprays a barrage of shots in all directions. Each shot deals 400 damage and recharges his Super by 25% if it hits enemies!"
Darryl spins in a circle, unloading 15 quick single-shelled shots around himself. Each shell deals 400 damage and travel for 8.33 tiles. Each pellet that hit an enemy charges 25% of his Super. He can move while using his Gadget.

Star Powers

Steel Hoops

"Darryl's Super reinforces his barrel, reducing all damage he takes by 90% for 0.9 seconds."
The damage reduction granted by his Star Power makes it less likely that Darryl will be defeated while he is rolling around during his Barrel Roll ability, it protects him for 0.9 seconds when he is rolling. The shield only lasts until Darryl stops rolling. This makes his Super even better for safely escaping dangerous situations and less risky when the Super is being used to roll into and damage enemy Brawlers.

Rolling Reload

"When Darryl uses his Super, he doubles his reload speed for 5.0 seconds."
Instead of Darryl having a shield after using his Super, every time after he rolls, he doubles his reload speed for 5 seconds.

Tips

  • His movement speed is slightly faster than that of most other Brawlers since he is a Heavyweight. Due to this retreating/approaching is easier and often safer.
  • The damage reduction granted by Steel Hoops allows Darryl to safely roll onto attacking sharpshooters, as the massive damage reduction renders defensive shots against him useless during his Super. Steel Hoops also notably makes him much better against Tick, allowing him to roll through patches of mines unharmed in a dire situation, and easily defuse Tick's Super.
  • His Super is great for quickly escaping enemies or getting closer to enemies. He rolls extremely quickly. It is also worth noting that you can increase the range of his roll if you happen to go over water. This could be vital when escaping Brawlers, as the water could help in getting away from tough situations (in maps like Thousand Lakes or Canal Grande, etc.).
  • In Brawl Ball, he can be quite useful by passing the ball forward and using his Super to get to the ball fast. His Super is also useful for grabbing the ball from the center after either team scores, although it does put him in the middle of the fight and will likely result in death.
  • Using his Super on an opponent in Brawl Ball who is carrying the ball will knock the ball from their possession. This is great to use to delay an opponent who is about to throw the ball into the goal.
  • An effective way to use Darryl is to charge his Super, use it to get as close as you can to an enemy, and quickfire with all of your ammo. This deals a decent amount of damage and can even get you a defeat and charge your Super fully again to roll back if done correctly.
  • Darryl dies to the other Heavyweights (excluding Frank), so don't pick fights with those Brawlers. Darryl does counter many Brawlers, such as Dynamike, Barley, and other low health Brawlers.
  • If timed properly while rolling on to an opponent, Darryl's Super can stop the opponent's Super completely from activating, kind of like how Frank's Super can be stopped with Shelly's Super. This becomes useful when attacking other Brawlers with Darryl who have their Supers ready (like Shelly).
  • Darryl's Super can hit multiple times when fighting in confined areas (which is optimal for Darryl as a shotgunner). Aim your Super to ricochet off walls and rack up damage on your opponents.
  • When confronting Brawlers in point-blank range, be mindful of your positioning and don't go through Brawlers as the second shot of Darryl's attack can completely miss.
  • At extremely close range, Darryl has one of the highest damage for a normal attack out of any brawler in the game, doing 3360 damage for the shots combined (1680 each) at max level. While you shouldn't rely on this unless bush camping close range heavyweight Brawlers such as Bull since most Brawlers can run back while he rolls in to avoid this damage, it is useful since it allows higher-level Darryl to easily 2 shot Power Cube boxes.
  • Darryl's main attack does a lot of damage but not consistently. If you are ever targeting someone with your Super make sure you actually roll onto them and hit them. If you are too close you might roll over them if too far you may hit them but not be able to burst them down.
  • Rolling Reload is useful for covering up mistakes; if you fail to directly land a Super on another brawler, the faster reload speed will allow you to chip them down even with the lesser damage. This won't be very helpful to higher skill players, however, as most experienced players can consistently land their Super and deal maximum damage.

Voice Lines

Spawning In The Lead Receiving Damage Defeating An Enemy Defeated Attacking Activating A Super
"Yo ho ho ho ho ho!"
"Yo ho ho ho ho ho!"
"Party on the poop deck!"
"Party on the poop deck!"
"Scuttling scallywag!"
"Scuttling scallywag!"
"You got pwned by a pirate."
"You got pwned by a pirate."
"Son of a biscuit eater!"
"Son of a biscuit eater!"
"Shiver me limber timbers!"
"Shiver me limber timbers!"
"Yo ho ho!"
"Yo ho ho!"
"It's all about boats and booty."
"It's all about boats and booty."
"I blast yee!"
"I blast yee!"
"Har har har yar!"
"Har har har yar!"
"Abandon ship! Abandon ship!"
"Abandon ship! Abandon ship!"
"Roll the planks!"
"Roll the planks!"
"Yolo ho and a bottle of barnacles!"
"Yolo ho and a bottle of barnacles!"
"I got booty in me barrel!"
"I got booty in me barrel!"
"You slimy sea urchin!"
"You slimy sea urchin!"
"Har har har yar!"
"Har har har yar!"
"Yo ho oh no!"
"Yo ho oh no!"
"Roll the arr!"
"Roll the arr!"
"Ahoy mateys!"
"Ahoy mateys!"
"Show me the booty!"
"Show me the booty!"
"You salty sea dog!"
"You salty sea dog!"
"Pirate pwnage!"
"Pirate pwnage!"
"Crusty crab sticks!"
"Crusty crab sticks!"
"Yo ho roll!"
"Yo ho roll!"
"100% certified pirate."
"100% certified pirate."
"Behold! My bountiful booty."
"Behold! My bountiful booty."
"Argh you peg-legged parrot!"
"Argh you peg-legged parrot!"
"Double barrel Darryl, for the win!"
"Double barrel Darryl, for the win!"
"Jumpin' jellyfish!"
"Jumpin' jellyfish!"
"You see me rollin'!"
"You see me rollin'!"
"Totally legit pirate over here!"
"Totally legit pirate over here!"
"Yo! Double B.D in the sea that's me!"
"Yo! Double B.D in the sea that's me!"
"You smelly seagull!"
"You smelly seagull!"
Darryl whistles
Darryl whistles
"Arr you kidding me?"
"Arr you kidding me?"
"That's how I roll!"
"That's how I roll!"
Darryl whistles
Darryl whistles
Darryl whistles
Darryl whistles
"Respect the roll!"
"Respect the roll!"

History

  • 7/12/17:
    • Darryl was added to the game. Neutral
  • 18/12/17:
    • Darryl's health was increased by 200. Buff
    • His main attack shots are fired a bit closer together. Neutral
    • His Star Power damage reduction increased to 80% (from 70%) damage reduced while using Super. Buff
    • His Super roll speed decreased slightly to 2400 (from 2800). Nerf
  • 22/12/17:
    • Darryl's movement speed was increased to 700 (from 650). Buff
  • 16/1/18:
    • Darryl's health was increased to 5000 (from 4600). Buff
    • Darryl's main attack damage was increased to 360 (from 320). Buff
  • 27/1/18:
    • The number of hits necessary to charge Darryl's Super was increased to 13 (from 10). Nerf
  • 21/5/18:
    • Darryl's reload speed was decreased to 1.8 seconds (from 2 seconds). Buff
  • 5/12/18:
    • Darryl got a rework:
      • Super range was decreased to 7 tiles (from 23.3 tiles). Nerf
      • Star Power: Super activates shield which reduces damage by 30% for 3.5 seconds. Nerf
      • Super now charges in 11 attack hits (from 13). Buff
      • Main attack damage was decreased to 260 (from 360). Nerf
      • Super attack damage was decreased to 400 (from 640). Nerf
      • Health was decreased to 4000 (from 5000). Nerf
      • Super now charges automatically over 20 seconds. Buff
  • 29/1/19:
    • Darryl's Star Power shield protection was increased to 40% (from 30%). Buff
    • His main attack damage per shell was increased to 280 (from 260). Buff
    • Darryl also got a slight remodel. Neutral
  • 31/1/19:
    • The Dumpling Darryl skin was added. Neutral
  • 27/2/19:
    • Darryl's Super auto-charging time was increased to 30 seconds (from 20 seconds). Nerf
  • 15/4/19:
    • Darryl's health was increased to 4200 (from 4000). Buff
  • 11/6/19:
    • Darryl's health was increased to 4600 (from 4200). Buff
    • His Star Power shield protection was decreased to 30% (from 40%). Nerf
  • 31/7/19:
    • Darryl's Star Power Rolling Reload was added. Neutral
  • 29/8/19:
    • Darryl's Steel Hoops shield protection was decreased to 25% (from 30%). Nerf
    • His shots now come from the center of the brawler, making them more accurate. Buff
  • 23/10/19:
    • Darryl's Steel Hoops shield protection was increased to 30% (from 25%). Buff
    • His Rolling Reload got reworked. Neutral
  • 7/11/19:
    • Darryl's heath was increased to 4800 (from 4600). Buff
    • His main attack damage was increased to 300 (from 280) per shell. Buff
  • 5/12/19:
    • Darryl's Steel Hoops shield duration was decreased to 3 seconds (from 3.5 seconds). Nerf
  • 18/12/19:
    • Darryl now fires 5 shells instead of 4 but the damage has been reduced from 300 to 240 per shell. Total damage remains unchanged. Neutral
  • 23/1/20:
    • Darryl's Steel Hoops shield duration was decreased to 2.5 seconds (from 3 seconds). Nerf
  • 19/2/20:
    • Darryl's Steel Hoops shield duration was decreased to 0.9 seconds (from 2.5 seconds). Nerf
  • 25/2/20:
    • Darryl's Steel Hoops shield protection was increased to 90% (from 30%). Buff
  • 17/3/20:
    • Darryl and his Dumpling skin were remodeled, and Gadget Recoiling Rotator was added. Neutral
  • 18/3/20:
    • The Mascot Darryl skin was added. Neutral
  • 7/4/20:
    • Fixed a bug which prevented Darryl from destroying decorations with his Super. Neutral
  • 13/5/20:
    • Darryl was given voice lines, and the Dumpling Darryl skin was remodeled. Neutral
    • His Gadget Recoiling Rotator no longer stops Darryl from moving and now charges 25% of his Super per enemy hit. Buff
    • His Recoiling Rotator damage was decreased to 400 (from 700) per pellet. Nerf
  • 8/7/20:
    • Fixed a bug which prevented Darryl from rolling over water with his Super. Neutral
  • 10/9/20:
    • Darryl's health was increased to 5000 (from 4800). Buff

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