"Carl throws his Pickaxe like a boomerang. His Super is a crazy cart spin that clobbers anyone around him."
Carl Portrait.png

Carl is a Super Rare Brawler. He has high health and moderate damage output. When he attacks, Carl boomerangs his pickaxe, damaging any enemies that it hits while flying forward or on the way back. Carl cannot attack again until his pickaxe returns. His Super allows him to spin and boost his speed momentarily, dealing damage to anyone he hits. His first Gadget, Heat Ejector, dispenses a trail of hot rocks that deal passive damage to enemies inside them. His second Gadget, Flying Hook, makes Carl's next attack pull him to its maximum range. His first Star Power, Power Throw, allows his pickaxe to travel faster, effectively decreasing his reload speed. His second Star Power, Protective Pirouette, reduces all damage he takes by 30% while his Super is active.

Attack: Pickaxe

"Carl throws his Pickaxe like a boomerang. After he catches the returning Pickaxe, he can throw it again."

Carl throws a pickaxe that deals damage to enemies and returns to him. The same enemy can be hit twice by the pickaxe, when thrown and when returning. The pickaxe can return to Carl through walls, but cannot be thrown through walls. Carl's main attack does not reload like normal Brawlers. When his pickaxe returns to him, Carl reloads an ammo. However, if Carl's pickaxe hits a wall on its way outwards, it will hit and bounce off the wall and return back to Carl. In Brawl Ball, Carl can shoot the ball without using up ammo. Carl cannot use an attack more than once every 0.5 seconds.

Super: Tailspin

"Carl goes into a crazy spin for a few seconds, flailing around and damaging nearby opponents."

Carl spins his pickaxe, dealing damage to any opponents within a short radius every 0.25 seconds. Carl has a drastic 100% movement speed increase while using his Super. This effect lasts for 3 seconds and will stop immediately when he is stunned or knocked back.

Gadgets

Heat Ejector

"Carl drops a trail of hot rocks behind his cart! The rocks deal 400 damage per second to enemies who step on them."

When activated, Carl drops a pile of hot rocks behind him every 0.625 seconds for 5 seconds that each last for 3 seconds. Each pile of hot rocks can do a maximum of 1200 damage. The number of rocks he drops is dependent on his speed; he drops more rocks if he moves while using his Super, and drops only one if he is stationary. His Super does not interrupt the effect.

Flying Hook

"Carl's next attack makes his pickaxe pull him to the farthest point of the attack."

Carl's next attack makes him travel with his pickaxe to the furthest point of its range. The attack stays slightly in front of him but will only deal damage once. However, the pickaxe does not return to Carl's old position. A Gadget symbol will glow above Carl's head signaling this Gadget's usage, as well as a glowing attack joystick. This Gadget allows Carl to travel over lakes and through rope fences, which he would otherwise be unable to do.

Star Powers

Power Throw

"Carl throws his Pickaxe with 13% more speed, allowing it to travel faster and return faster."

Carl's pickaxe travels 13% faster, effectively decreasing his reload speed. This also decreases the attack cooldown, allowing you to utilize walls better.

Protective Pirouette

"During Carl's Super, all damage he receives is reduced by 30%."

Carl shields all damage taken by 30% for the duration of his Super.

Tips

  • When Carl's pickaxe hits an obstacle, it bounces off and returns, letting Carl throw it again faster. He can utilize this mechanic by pushing enemy Brawlers near a wall. Because his pickaxe will return faster after it hits the wall, Carl can do bursts of damage quickly, especially with his Power Throw Star Power. He can also use this to quickly break boxes that are near walls in Showdown. This can be highly effective in Heist where Carl can utilize walls close to the enemy safe to deal consistent and quick damage.
  • Carl's Super does a lot of damage but at a short-range. Be sure to get close to an enemy Brawler to maximize its damage, but it is advisable to avoid short-ranged Brawlers who deal damage quicker than Carl can.
  • When using Carl's Super, make sure to pay attention to his health. Carl does not have a shield like Rosa has, making him more likely to get burst down by enemy Brawlers. However, if he has his Star Power Protective Pirouette, he can partially protect himself during one.
  • Carl cannot use his main attack while using his Super, but he can still use his Super while his pickaxe is still flying.
  • Carl's Super can be used to get possession of the ball quicker than anyone else can. However, Carl cannot pick up the ball while using his Super.
  • Keep in mind that the pickaxe's returning ability may pose a disadvantage when attacking while traveling inside bushes. This gives the opponents ample time to perform prediction shots.
  • Tailspin makes Carl one of the fastest controllable Brawlers in the game. Use this to escape (especially helpful with the Protective Pirouette Star Power as it lets him survive more shots) or to reach low health enemies.
  • When Carl's pickaxe returns, it can go through walls and obstacles. This can be crucial when opponents only need one more hit to be defeated but is hiding behind a wall. He can take advantage of this by throwing his pickaxe and moving towards the enemy behind the wall before it returns allowing it to get an indirect hit.
  • Carl's Super can be interrupted by knockback or stun effects such as Gene's Super and Bibi's Homerun attack. Avoid using his Super offensively against them unless he has a clear advantage over them.
  • Carl’s first Gadget Heat Ejector can be used to block the path of incoming enemies in events such as Brawl Ball. It can also be paired with his Super and either Star Power to secure a lot of damage to the safe in Heist.
  • Carl’s other Gadget, Flying Hook, is useful for joining to action and retreating in events like Showdown, Gem Grab, and Siege, further helped by allowing him to travel over lakes and rope fences. It is also an excellent tool to counter defenseless Brawlers at close-range like Piper, especially if paired with his Super.

Voice Lines

Spawning In The Lead Receiving Damage Defeating An Enemy Defeated Attacking Activating A Super
"Ha ha! Geology rocks."
"Carl-culating awesomeness level."
"Ah! Youza!"
"He he he he, my calculations are always correct!"
"No no no!"
Carl laughs
Carl taunts
"I'm detecting seismic activity!"
"Ha ha! Winning by a landslide!"
"No no no no!"
"Your best is my worst."
"Smoldering boulders!"
Carl taunts
Carl laughs
"The rocks speak to me."
"Truly groundbreaking!"
"This! Cannot be!"
"Will you learn? Highly doubtful."
"Sub-optimal performance!"
Carl taunts
"So much ignorance, but so little time..."
"Eureka!"
"Incorrect!"
"Evolution, it must've passed you by."
"Ah! I'm eroding!"
"Let's uncover the mystery of history!"
"I don't lava this!"
"I guess you plateaued."
"Carl is my name, geology is my game."
"Triangulation rocks the nation."

History

  • 22/3/19:
    • Carl was added to the game. Neutral
  • 15/4/19:
    • Carl's main attack projectile speed was increased by 25%. Buff
    • His Super duration was increased to 3 seconds (from 2.5 seconds) Buff
    • His pickaxe now returns to him after he is defeated. Buff
    • Stuns, pushbacks and pulls now interrupt his Super. Nerf
    • He was given voice lines. Neutral
    • His class was changed to Fighter (from Sharpshooter). Neutral
  • 21/5/19:
    • Carl can now pre-aim his main attack while using Super. Buff
    • He has a much shorter cooldown for the main attack (can use the main attack more rapidly when the Pickaxe returns after a wall hit). Buff
  • 31/5/19:
    • The Road Rage Carl skin was added. Neutral
  • 11/6/19:
    • Carl's main attack damage was decreased to 580 (from 640). Nerf
    • His Star Power projectile speed boost was decreased to 13% (from 16%). Nerf
  • 26/6/19:
    • Carl's Star Power Protective Pirouette was added. Neutral
  • 2/8/19:
    • The Hog Rider Carl skin was added. Neutral
  • 29/8/19:
    • Carl's main attack projectile speed was increased by 8%. Buff
    • His Protective Pirouette shield was increased to 40% (from 30%). Buff
  • 18/9/19:
    • Carl's main attack damage was increased to 600 (from 580). Buff
    • Added 0.5 seconds cooldown between throws. Nerf
    • Fixed Road Rage Carl's and Hog Rider Carl's projectile speeds to match the correct values. Neutral
  • 25/11/19:
    • The Leonard Carl skin was added. It was featured as a Line Friends skin. Neutral
  • 23/12/19:
    • The Captain Carl skin was released. It was featured as a Pirate Brawlidays skin. Neutral
  • 19/2/20:
    • Carl's Protective Pirouette damage reduction was decreased to 30% (from 40%). Nerf
  • 17/3/20:
    • Carl's Super damage was decreased to 360 (from 400) per swing. Nerf
    • His Gadget Heat Ejector was added. Neutral
  • 13/5/20:
    • Carl's Super damage was increased to 420 (from 360) per swing. Buff
  • 16/6/20:
    • Carl's main attack damage was increased to 660 (from 600). Buff
  • 10/9/20:
    • Carl's Super charge rate increased slightly from Super attack. Buff
  • 6/11/20:
    • Carl's Gadget Flying Hook was added. Neutral
  • 15/12/20:
    • Carl's attack range was decreased to 6.67 tiles (from 7.67). Nerf
    • Carl's main attack projectile speed was decreased by 13%. Nerf
    • Carl's Super charge from his attack was reduced slightly. Nerf
    • Carl's Super charge from his Super was increased so that it required 16 hits to charge (from 17). Buff
    • Carl's Heat Ejector now deals 400 damage (from 300). Buff
    • Carl's Flying Hook now deals damage once (from twice). Nerf
    • Carl now no longer goes through walls with water opposite of them. Neutral

Skins

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