"Carl throws his Pickaxe like a boomerang. His Super is a crazy cart spin that clobbers anyone around him."
Carl Portrait

Carl is a Super Rare Brawler. He has moderate health and a high damage output. He is notable because when he attacks, he throws his pickaxe like a boomerang, damaging any enemy that it hits while flying forward or on the way back, like a boomerang. Carl cannot attack again until his pickaxe comes back. His Super allows him to spin and move much quicker, dealing damage to anyone he hits. His first Star Power, Power Throw, allows his pickaxe to move faster, effectively decreasing his "reload" time, and his second Star Power, Protective Pirouette, reduces all damage he takes by 30% while his Super is active.

Attack: Pickaxe

"Carl throws his Pickaxe like a boomerang. After he catches the returning Pickaxe, he can throw it again."
Carl throws a pickaxe that deals damage to enemies and returns to him. The same enemy can be hit twice by the pickaxe: once when it is traveling away from Carl, and once when it is returning back to him. The pickaxe can return to Carl through walls, but cannot be thrown over walls. Carl's main attack does not reload like normal Brawlers'. When his pickaxe returns to him, he gets his one and only reload/shot back. However, if Carl's pickaxe hit a wall on its way outwards, it will return back to Carl quicker than usual, allowing him to throw it again. In Brawl Ball, Carl can shoot the ball without using up ammo.

Super: Tailspin

"Carl goes into a crazy spin for a few seconds, flailing around and damaging nearby opponents."
Carl spins his pickaxe, dealing damage to any opponents within a short radius every 0.25 seconds. Carl has a drastic 100% movement speed increase while using his Super. This effect lasts for 3 seconds, and will stop immediately when he is stunned or knocked back.

Gadget: Heat Ejector

"Carl drops a trail of hot rocks behind his cart! The rocks deal 300 damage per second to enemies who step on them."
When activated, Carl drops a pile of hot rocks behind him every 0.625 seconds for 5 seconds that each last for 3 seconds. His Super does not interrupt the effect. Each pile of hot rocks can do at maximum 1200 damage.

Star Powers

Power Throw

"Carl throws his Pickaxe with 13% more speed, allowing it to travel faster and return faster."
Carl's Star Power allows his pickaxe to move faster by 13%, so he can reload and attack faster.

Protective Pirouette

"During Carl's Super, all damage he receives is reduced by 30%."
Carl's second Star Power reduces the damage taken during his Super by 30%.


  • When Carl's pickaxe hits an obstacle, it bounces off and returns, letting Carl throw it again faster. You can utilize this mechanic by pushing enemy Brawlers near a wall. Because his pickaxe will return faster after it hits the wall, Carl can do large amounts of damage very quickly this way. You can also use this to quickly break boxes that are near walls in Showdown.
  • Carl's Super does a lot of damage but at a short range. Be sure to get close to an enemy Brawler to maximize its damage. Although it is recommended to avoid close-ranged Brawlers.
  • When using Carl's Super, make sure to pay attention to your health. Carl doesn't have a shield like Darryl or Rosa has, making him more likely to get burst down by enemy Brawlers. However, if you happen to have Protective Pirouette, you can survive much more shots and hits before going down.
  • Carl cannot use his main attack while using his Super, but he can still use his Super if his pickaxe is still flying.
  • You can use Carl's Super to get possession of the ball more quickly before anyone can get possession of it in Brawl Ball. However, Carl cannot pick up the ball while using his Super.
  • Keep in mind that the pickaxe's returning ability may pose a disadvantage when attacking while traveling inside bushes. This gives the opponents ample time to perform prediction shots.
  • While the pickaxe is traveling through the air, he cannot attack, making him vulnerable.
  • Tailspin makes Carl one of the fastest Brawlers in the game. Use this to escape (better with Protective Pirouette as it lets him survive more shots) or to reach low health enemies.
  • When Carl's pickaxe returns, it can go through walls and obstacles. This can be crucial when the target only needs one more hit to be defeated.
  • Because the pickaxe comes back faster when it hits a wall, if a wall is on the side of the safe in Heist, attack towards the wall while hitting the safe and you can do a lot of damage in seconds.
  • Carl's Super can be interrupted by knockback or stun effects such as Gene's Super and Bibi's Homerun attack. Avoid using your Super offensively against them.

Voice Lines

Start Of Battles When In The Lead Once Hurt Getting A Kill When Dying When Attacking When Using A Super
Carl start vo 01
"Ha ha! Geology rocks."
Carl lead vo 01
"Carl-culating awesomeness level."
Carl hurt vo 01
"Ah! Youza!"
Carl kill vo 01
"He he he he, my calculations are always correct!"
Carl death vo 01
"No no no!"
Carl atk vo 01
Carl laughs
Carl ulti vo 01
Carl taunts
Carl start vo 02
"I'm detecting seismic activity!"
Carl lead vo 02
"Ha ha! Winning by a landslide!"
Carl hurt vo 02
"No no no no!"
Carl kill vo 02
"Your best is my worst."
Carl death vo 02
"Smoldering boulders!"
Carl atk vo 02
Carl taunts
Carl ulti vo 02
Carl laughs
Carl start vo 03
"The rocks, speak to me."
Carl lead vo 03
"Truly, groundbreaking!"
Carl hurt vo 03
"This! Cannot be!"
Carl kill vo 03
"Will you learn? Highly doubtful."
Carl death vo 03
"Sub-optimal performance!"
Carl atk vo 03
Carl taunts
Carl start vo 04
"So much ignorance, but so little time..."
Carl lead vo 04
Carl hurt vo 04
Carl kill vo 04
"Evolution, it must've passed you by."
Carl death vo 04
"Ah! I'm eroding!"
Carl start vo 05
"Let's uncover the mystery of history!"
Carl hurt vo 05
"I don't lava this!"
Carl kill vo 05
"I guess, you plateaued."
Carl start vo 06
"Carl is my name, geology is my game."
Carl start vo 07
"Triangulation, rocks the nation."


  • 22/3/19:
    • Carl was added to the game. Neutral Image
  • 15/4/19:
    • Carl got a 25% projectile speed increase, his Super now lasts 3 seconds (from 2.5). His pickaxe now returns to him after death. Buff Image
    • Stuns, pushbacks and pulls now interrupt his Super. Nerf Image
    • He was given voice lines. Neutral Image
    • His class was changed to Fighter (from Sharpshooter). Neutral Image
  • 21/5/19:
    • Carl can now pre-aim his main attack while using Super. Buff Image
    • He has a much shorter cooldown for the main attack (can use the main attack more rapidly when the Pickaxe returns after a wall hit). Buff Image
  • 31/5/19:
    • The Road Rage Carl skin was added. Neutral Image
  • 11/6/19:
    • Carl's main attack damage was decreased to 580 (from 640). Nerf Image
    • His Star Power projectile speed boost was decreased to 13% (from 16%). Nerf Image
  • 26/6/19:
    • Carl's Star Power Protective Pirouette was added. Neutral Image
  • 2/8/19:
    • The Hog Rider Carl skin was added. Neutral Image
  • 29/8/19:
    • Carl's main attack projectile speed was increased by 8%. Buff Image
    • His Protective Pirouette shield was increased to 40% (from 30%). Buff Image
  • 18/9/19:
    • Carl's main attack damage was increased to 600 (from 580). Buff Image
    • Added 0.5 seconds cooldown between throws. Nerf Image
    • Fixed Road Rage Carl's and Hog Rider Carl's projectile speeds to match the correct values. Neutral Image
  • 25/11/19:
    • The Leonard Carl skin was added. It was featured as a Line Friends skin. Neutral Image
  • 23/12/19:
    • The Captain Carl skin was released. It was featured as a Pirate Brawlidays skin. Neutral Image
  • 19/2/20:
    • Carl's Protective Pirouette damage reduction was decreased to 30% (from 40%). Nerf Image
  • 17/3/20:
    • Carl's Super damage was decreased to 360 (from 400) per swing. Nerf Image
    • His Gadget Heat Ejector was added. Neutral Image
  • 13/5/20:
    • Carl's Super damage was increased to 420 (from 360) per swing. Buff Image
  • 16/6/20:
    • Carl's main attack damage was increased to 660 (from 600). Buff Image


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