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"Carl throws his Pickaxe like a boomerang. His Super is a crazy cart spin that clobbers anyone around him."
Carl Portrait.png

Carl is a Super Rare Brawler. He has moderately high health and a moderate damage output. When he attacks, Carl boomerangs his pickaxe, damaging and piercing through any enemies hit while the pickaxe is flying forward or traveling back to Carl, and consuming his only ammo which reloads when the pickaxe returns. His Super momentarily sends him into a crazy spin, doubling his movement speed and allowing him to damage enemies he gets close to for its duration. His first Gadget, Heat Ejector, dispenses a trail of hot rocks behind him that sets enemies who touch them on fire to burn over time. His second Gadget, Flying Hook, makes Carl's next attack pull him to the furthest point of its range. His first Star Power, Power Throw, increases his pickaxe’s speed, effectively decreasing his reload time. His second Star Power, Protective Pirouette, grants him a significant damage reduction shield during his Super.

Attack: Pickaxe

"Carl throws his Pickaxe like a boomerang. After he catches the returning Pickaxe, he can throw it again."

Carl throws a pickaxe that deals damage to enemies both while flying forward and when returning to him. The pickaxe can return to Carl through walls, but can’t be thrown through walls. If Carl throws his pickaxe against a wall, the travel time of his pickaxe is decreased. Carl's attack doesn’t reload like normal Brawlers, because once his pickaxe returns to him, Carl reloads his only ammo bar. When Carl respawns, his only ammo bar will reload rather slowly. In Brawl Ball, Carl can shoot the Ball without consuming ammo. Carl has an attack cooldown of 0.5 seconds.

Super: Tailspin

"Carl goes into a crazy spin for a few seconds, flailing around and damaging nearby opponents."

Carl spins around with his pickaxe, dealing damage to all targets he’s close to every 0.25 seconds. Carl's movement speed is doubled while using his Super. This effect lasts for 3 seconds and stops immediately when he’s stunned or knocked back.


Heat Ejector

"The next pickaxe Carl throws will drop a trail of hot rocks behind it! Opponents that touch them are set on fire, and receive a total of 1200 damage over time."

Carl's next attack will drop burning rocks on the ground while it travels. The rocks last for 3 seconds each, and if an enemy touches them, they will be burned for 300 damage per second for 4 seconds. The number of rocks dropped is dependent on his throw; more rocks are dropped the further his pickaxe travels. The burning damage does not stack from multiple rocks, but an enemy can be burned again after the initial burn stops.

Flying Hook

"Carl's next attack makes his pickaxe pull him to the farthest point of the attack."

Carl's next attack pulls him with his pickaxe to the furthest point of its range, allowing him to travel over lakes and through rope fences if those obstacles are in range. The attack stays slightly in front of him but will only deal damage once, and the pickaxe doesn’t return to Carl's old position. A Gadget symbol will glow above Carl's head signaling this Gadget's usage, as well as a glowing attack joystick.

Star Powers

Power Throw

"Carl throws his Pickaxe with 12% more speed, allowing it to travel faster and return faster."

Carl's pickaxe projectile speed is increased by 312 points (12% faster than a normal attack). This also decreases the attack cooldown, allowing him to attack faster against walls.

Protective Pirouette

"During Carl's Super, all damage he receives is reduced by 35%."

Carl shields all damage taken by 35% for the duration of his Super or until his Super stops.


  • When Carl's pickaxe hits an obstacle, it bounces off and returns, allowing Carl to to throw it again faster. He can utilize this mechanic by pushing enemy Brawlers near a wall. Because his pickaxe will return faster after it hits the wall, Carl can do bursts of damage quickly, especially with his Power Throw Star Power, and he can utilize this to break Power Cube crates in Showdown. This can be highly effective in Heist where Carl can utilize walls near the enemy safe to deal consistent and quick damage.
  • Carl's Super does a lot of damage but at a short range. Be sure to get close to an enemy Brawler to maximize its damage, but it is advisable to avoid short-ranged Brawlers who deal damage quicker than Carl can.
  • When using Carl's Super offensively, make sure to pay attention to his Super’s mechanics. Carl’s Super doesn’t have a shield-like Rosa’s Super does, making him more likely to get burst down by enemies. However, if he has his Protective Pirouette Star Power, he can partially protect himself during one, though it's still never recommended to go near close-ranged Brawlers like Bull or El Primo with his Super to deal damage to them as they both deal great damage at close range, have high health and can use their Supers to interrupt or escape from Carl's Super.
  • Carl can’t use his main attack while using his Super, but he can still use his Super while his pickaxe is still flying.
  • Carl's Super and Flying Hook Gadget can be used to get possession of the ball quicker than anyone else can. However, Carl cannot pick up the ball while using his Super.
  • Keep in mind that the pickaxe's returning ability may pose a disadvantage when attacking while traveling inside bushes. This gives the opponents ample time to perform prediction shots.
  • Carl's Super makes him have one of the fastest movement speeds in the game. Use this to escape (especially helpful with the Protective Pirouette Star Power as it lets him survive more shots) or to reach low-health enemies.
  • When Carl's pickaxe returns, it can go through walls and obstacles. This can be crucial when opponents only need one more hit to be defeated but are hiding behind a wall. He can take advantage of this by throwing his pickaxe and moving towards the enemy behind the wall before it returns allowing it to get an indirect hit.
  • Carl's Super can be interrupted by knockback or stun effects such as Gene's Super and Bibi's Home Run attack. Avoid using his Super offensively against Brawlers like these who can easily cancel his Super.
  • Carl’s Heat Ejector Gadget can be used to block the path of incoming enemies in events such as Brawl Ball. It can also be paired with his Super to secure a lot of damage to the safe in Heist.
  • Carl’s Flying Hook Gadget is useful for joining to action and retreating in events like Showdown, Gem Grab, and Siege, further helped by allowing him to travel over lakes and rope fences to a certain extent. It is also an excellent tool to counter defenseless Brawlers at close-quarters like Piper, especially if paired with his Super. It can also be used to escape from danger such as if you’re ambushed (i.e. by Shelly).
  • An effective tactic is to use Carl's Flying Hook Gadget to get close to an enemy and then use your Super on them. This almost always will require his Protective Pirouette Star Power as most Brawlers have the means to defeat you, and can defeat almost all Brawlers except those with high health, with Protective Pirouette equipped.

Voice Lines

Spawning In The Lead Receiving Damage Defeating An Enemy Defeated Attacking Activating A Super
"Ha ha! Geology rocks."
"Carl-culating awesomeness level."
"Ah! Yowza!"
"He he he he, my calculations are always correct!"
"No no no!"
Carl laughs
Carl taunts
"I'm detecting seismic activity!"
"Ha ha! Winning by a landslide!"
"No no no no!"
"Your best is my worst."
"Smoldering boulders!"
Carl taunts
Carl laughs
"The rocks speak to me."
"Truly groundbreaking!"
"This cannot be!"
"Will you learn? Highly doubtful."
"Sub-optimal performance!"
Carl taunts
"So much ignorance, so little time..."
"Evolution, it must've passed you by."
"Ah! I'm eroding!"
"Let's uncover the mystery of history!"
"I don't lava this!"
"I guess you plateaued."
"Carl is my name, geology is my game."
"Triangulation rocks the nation."


  • 22/3/19:
    • Carl was added to the game. Neutral
  • 15/4/19:
    • Carl's main attack projectile speed was increased by 25%. Buff
    • His Super duration was increased to 3 seconds (from 2.5 seconds) Buff
    • His pickaxe now returns to him after he is defeated. Buff
    • Stuns, pushbacks and pulls now interrupt his Super. Nerf
    • He was given voice lines. Neutral
    • His class was changed to Fighter (from Sharpshooter). Neutral
  • 21/5/19:
    • Carl can now pre-aim his main attack while using Super. Buff
    • He has a much shorter cooldown for the main attack (can use the main attack more rapidly when the Pickaxe returns after a wall hit). Buff
  • 31/5/19:
    • The Road Rage Carl skin was added. Neutral
  • 11/6/19:
    • Carl's main attack damage was decreased to 580 (from 640). Nerf
    • His Star Power projectile speed boost was decreased to 13% (from 16%). Nerf
  • 26/6/19:
    • Carl's Star Power Protective Pirouette was added. Neutral
  • 2/8/19:
    • The Hog Rider Carl skin was added. Neutral
  • 29/8/19:
    • Carl's main attack projectile speed was increased by 8%. Buff
    • His Protective Pirouette shield was increased to 40% (from 30%). Buff
  • 18/9/19:
    • Carl's main attack damage was increased to 600 (from 580). Buff
    • Added 0.5 seconds cooldown between throws. Nerf
    • Fixed Road Rage Carl's and Hog Rider Carl's projectile speeds to match the correct values. Neutral
  • 25/11/19:
    • The Leonard Carl skin was added. It was featured as a Line Friends skin. Neutral
  • 23/12/19:
    • The Captain Carl skin was released. It was featured as a Pirate Brawlidays skin. Neutral
  • 19/2/20:
    • Carl's Protective Pirouette damage reduction was decreased to 30% (from 40%). Nerf
  • 17/3/20:
    • Carl's Super damage was decreased to 360 (from 400) per swing. Nerf
    • His Gadget Heat Ejector was added. Neutral
  • 13/5/20:
    • Carl's Super damage was increased to 420 (from 360) per swing. Buff
  • 16/6/20:
    • Carl's main attack damage was increased to 660 (from 600). Buff
  • 10/9/20:
    • Carl's Super charge rate increased slightly from Super attack. Buff
  • 6/11/20:
    • Carl's Gadget Flying Hook was added. Neutral
  • 15/12/20:
    • Carl's attack range was decreased to 6.67 tiles (from 7.67). Nerf
    • Carl's main attack projectile speed was decreased by 13%. Nerf
    • Carl's Super charge from his attack was reduced slightly. Nerf
    • Carl's Super charge from his Super was increased so that it required 16 hits to charge (from 17). Buff
    • Carl's Heat Ejector now deals 400 damage (from 300). Buff
    • Carl's Flying Hook now deals damage once (from twice). Nerf
    • Carl now no longer goes through walls with water opposite of them. Neutral
  • 27/1/21:
    • Carl's Heat Ejector damage was increased to 600 (from 400). Buff
    • The Dark Tide Carl skin was added. Neutral
  • 28/1/21:
    • Fixed an issue with Dark Tide Carl not appearing in the skin offers in the Shop. Neutral
  • 15/3/21:
    • Carl's Heat Ejector Gadget was reworked from burning enemies that step on them for 600 damage every second they are stepping on them to burning enemies that step on them once for 1200 damage over 4 seconds. Neutral
    • Carl's Protective Pirouette damage reduction was increased to 35% (from 30%). Buff
  • 7/4/21:
    • Carl's main attack range was increased to 7.33 tiles (from 6.67). Buff
    • Carl, Road Rage Carl, Hog Rider Carl, Leonard Carl, and Captain Carl received face animations. Neutral
  • 19/5/21:
    • Carl’s projectile speed was increased by 15% (from 2348 to 2700). This did not affect the increased speed from his Power Throw Star Power. Buff
  • 16/6/21:
    • Carl’s projectile speed was decreased from 2700 to 2600. This did not affect the increased speed from his Power Throw Star Power. Nerf
  • 21/6/21:
    • The Surfer Carl skin was added. It was featured as a Brawl Pass 7 exclusive skin. Neutral
  • 28/9/21:
    • Carl's Heat Ejector Gadget fire now follows the next main attack rather than Carl himself. Neutral
  • 27/10/21:
    • Carl's True Silver and True Gold skins were added. Neutral