"Byron deals with potent medicaments, but never call him a snake oil salesman!"
Byron Portrait.png

Byron is a Mythic Brawler that has low health and moderate tick damage, and can provide consistent healing to his team. His attack is a long-ranged dart that both damages enemies and heals allies over time. His Super lobs a vial that damages/heals all enemies and teammates respectively in its splash radius upon impact. His Gadget, Shot in the Arm, heals him over time for one ammo. His first Star Power, Malaise, momentarily halves any amount of healing for enemies hit by his Super. His second Star Power, Injection, makes his attack pierce through Brawlers every 3.5 seconds.

Attack: Careful Dose

"Shoots a long range dart that can hit both opponents and friendlies. Opponents will take damage over time and friendlies will heal over time."

Byron shoots a single long-ranged dart, dealing three ticks of damage over time to enemies. However, if the dart hits an ally, it will instead heal them over time for the same amount of health as damage to an enemy. The damage/healing effects will stack, meaning you can attack the same enemy or heal the same teammate multiple times to increase its effects. The healing also scales with buffs, such as Power Cubes in Duo Showdown and 8-BIT's Super. Byron’s attack takes roughly 0.5 seconds to complete, but has a very fast reload speed.

Super: Full Treatment

"Throws a vial that heals friendlies and damages opponents."

Byron lobs a vial that can be thrown over walls which will instantaneously heal both himself and allies and damage enemies within a 2.67 tile splash radius upon impact.

Gadget: Shot In The Arm

"Byron uses one of his shots to heal himself 800 per second for 3 seconds."

Byron consumes one ammo bar while healing him 800 health per second for 3 seconds, healing a total of 2400 health. There’s a slight delay upon activation, similar to his attack.

Star Powers


"Byron's Super will also cause opponents to receive 75% less healing from any source for the next 9 seconds."

With this Star Power, enemies hit by Byron's Super heal for quarter as much health from any healing source for 9 seconds. This will affect healing from Gadgets, Star Powers, Supers, and healing attacks (i.e. Edgar), along with Healing Mushrooms, and self-regenerative healing. This doesn’t affect Max's Sneaky Sneakers Gadget.


"Every 3.5 seconds the next basic attack will pierce through targets."

With this Star Power, a bar appears over Byron, similar to Bibi's Home Run bar. When the bar is charged up (after 3.5 seconds), Byron’s next attack will pierce through enemies and teammates alike. Like Sprout‘s Overgrowth Star Power, Byron doesn’t require all three ammo for charge the bar.


  • Since his range is long but his unload speed is slow, sharpshooting skills, such as aiming ahead of the enemy's direction of travel, will be needed to utilize Byron well. However, with his faster projectile speed, aiming with Byron is easier than with other long-ranged Brawlers such as Brock or Bea.
  • In one-on-one fights or Solo events, you’ll need to utilize Byron well. Focus on using the stacking tick damage to chip away at the enemy/enemies from a distance while also dodging their counter fire, and once they’re low on health, use your Super to finish them off. Byron has low health, but his Shot In The Arm Gadget along with his Super, when used on himself, compensates for it and allows him to survive much longer than other Brawlers with similar health.
  • Byron's long range, tick damage, and healing abilities truly shine in 3v3 or other Team events because he can heal his teammates consistently while they work towards the game objective with the healing reliably giving more ease. Healing allies who are the Gem carriers in Gem Grab, carrying Bolts or attacking the enemy IKE in Siege, attacking the enemy safe in Heist, capturing a zone in Hot Zone, carrying many stars in Bounty, attacking the Boss in Big Game or Super City Rampage, carrying a present in Present Plunder, killing a team in Duo Showdown or Knockout, and carrying/scoring the Ball in Brawl Ball will almost guarantee a positive outcome as the healing decreases enemy damage while assisting allies. In addition he’s also effective at preventing enemy healing with his tick damage, making it easier to cripple the enemy team. Using Byron's Super when he or multiple allies are near each other increases the healing value. You can use his Super at close-range, so your Super will both heal you and damage enemies inside the Super’s radius.
  • Byron is outstanding at supporting tanks or assassins like Edgar, especially in Duo Showdown, as Byron's allies can play aggressively, and if applicable, ambush enemies with their Supers (i.e. Edgar’s or Crow’s Super etc.) while Byron can consistently and quickly heal them from a safe range.
  • Auto-aiming your main attack prioritizes the closest Brawler to you, ally or enemy. When fighting alongside a teammate, manually aim to hit the enemy, and even if you have his Injection Star Power and you can chain attacks to hit both allies and enemies, you should still maintain a safe distance away from teammates that are far enough to damage enemies but close enough to heal allies without the disadvantages of long-range aiming.
  • Byron functions well with 8-BIT as 8-BIT's damage booster also drastically boosts Byron's healing abilities and Byron can use this to heal 8-BIT who already has high health. This combination is very effective in Duo Showdown. The combo is also extremely devastating in Siege; if the team dives into the enemy IKE turret's range to attack it, the boosted healing from Byron will momentarily protect 8-BIT while he uses his high and boosted damage and his Extra Credits Gadget to take out a major portion, if not all, of the IKE's health. Conversely, these two Brawlers in an enemy team should be monitored closely and be approached with caution.
  • Byron is also solid for Super City Rampage as he can heal allies while they aggressively attack the Boss. An excellent team composition in this event is himself (with his Injection Star Power), Pam (preferably with her Mama's Squeeze Star Power in this case), and a Brawler who can stall the Boss for a long duration, such as Edgar/Nita. For Edgar, he should use his Fisticuffs Star Power; for Nita, her Bear With Me Star Power is much more useful. If Edgar is the stalling Brawler, he can continuously damage the Boss with his increased healing along with Pam’s and Byron’s healing, he should be able to overcome the Boss's damage. For Nita, she should charge up her Super and spawn Bruce near the Boss opposite Nita, and Nita should take turns taking blows with Bruce. Again, with Pam's and Byron's healing, Nita can withstand more damage, and while attacking the Boss, she can heal Bruce.

Voice Lines

Spawning In The Lead Receiving Damage Defeating An Enemy Defeated Attacking Activating A Super
"Try some snake oil extract!"
"The sweet taste of victory!"
"That was a big mistake."
"I shall return."
"Enjoy your treat!"
"The reptiles are growing restless."
"I am swimming in weak sauce."
"You will pay for that. Dearly."
"How unfortunate."
"I will find you!"
"Buy a thousand, get one free."
"Sign here, with your life."
Byron laughs
"You broke the contract!"
"Your tears fuel my laughter."
"This cannot be!"
"Take this! At your peril!"
"Time to seal the deal."
Byron cackles
"I will end you!"
"Try my latest concoction!"
"Potential, satisfaction, guaranteed."
"Run, run, as fast as you can!"
"Next time, try my excellent aiming elixir."
"Have a free taste... of doom."
"You need my no-noob-cure!"


  • 16/12/20:
    • Byron was added to the game. Neutral
  • 13/1/21:
    • Byron's Injection Star Power was added. Neutral
  • 8/2/21:
    • Byron's health was decreased to 2400 (from 2500). Nerf
    • His main attack damage/heal was decreased to 380 (from 400). Nerf
  • 7/4/21:
    • Byron's main attack damage/heal was decreased to 340 (from 380). Nerf
    • The number of hits necessary to charge his Super was increased to 10 (from 9). Nerf
  • 16/6/21:
    • Byron's Malaise Star Power enemy healing reduction effect increased to 75% (from 50%). Buff
  • 17/6/21:
    • The number of hits necessary to charge his Super was decreased to 9 (from 10). Buff
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