Brawl Stars Wiki

"Buzz is the lifeguard at Velocirapids. He constantly scans for folks in trouble he can throw his torpedo buoy to, but his throws are rather overenthusiastic."
Buzz Portrait.png

Buzz is a Chromatic Brawler that could be unlocked as a Brawl Pass reward at Tier 30 in Season 7: Jurassic Splash, or can be obtained from Brawl Boxes after reaching Tier 30 in the Season 7 Brawl Pass. He has moderately high health, a high damage output, and great mobility because of his Super and his fast movement speed, but a short attack range. His Trait allows Buzz to passively charge his Super if an enemy Brawler is within a radius of him. He attacks with close-ranged sound waves from his whistle. His Super throws out a buoy that can grapple walls or enemies, pulling Buzz to them and stunning nearby enemies with the stun duration varying based on his travel distance. His Gadget, Reserve Buoy, instantly and fully charges his Super with this Super not stunning enemies. His first Star Power, Tougher Torpedo, increases the minimum stun duration of his Super. His second Star Power, Eyes Sharp, increases his Trait’s area to cover more ground.


"This Brawler charges Super from staying close to opposing enemies."

Buzz’s Trait is a 6-tile circle around him. All enemy Brawlers within this circle charge Buzz's Super by 6.67% per second each or over 15 seconds for one enemy. He charges his Super faster if there are multiple enemies inside the radius. His Super still charges even with invisible or bush-camping enemies. Ally Buzzes will have their Trait radius shown, while enemy Buzzes will have their Trait radius hidden.

Attack: Buzz Off

"Buzz blows on his lifeguard whistle, piercing nearby ears five times in an arc."

Buzz blows 5 close-ranged, piercing sound waves from his whistle in a strafing motion from left to right. His attack has a slow unload speed, taking 0.9 seconds to complete.

Super: Torpedo Throw

"Buzz throws out his torpedo buoy. If it hits an opponent or a wall, Buzz hauls himself over there, stunning nearby opponents where he lands."

Buzz throws out a buoy that can hit both opposing targets or walls, pulling himself to it afterwards. After Buzz pulls to an enemy, he stuns them and other enemies in a 2.33-tile radius. The stun duration is variable; the farther away Buzz was before hitting a target with his Super, the longer the stun duration. The maximum stun duration is 1.5 seconds and the minimum is 0.5 seconds. If Buzz moves behind an obstacle while using his Super, he goes through the obstacle. If the grappled enemy moves away from where they were initially hit, Buzz is pulled to their original location. Buzz can travel across lakes while being pulled, he can still move before the buoy hits an enemy or wall, and if a wall Buzz grappled onto gets destroyed, he’ll be pulled to the wall's location. However, Buzz’s Super can be interrupted if he’s pulled, stunned, pushed back, or knocked back while using his Super.

Gadget: Reserve Buoy

"Instantly fills the Super meter, but the next Torpedo Throw doesn't stun opponents."

When Buzz activates this Gadget, he charges his Super instantly, but this Super won’t stun enemies. Buzz can’t use this Gadget if his Super is already charged, and if he gets defeated before he uses that Super, Buzz respawns without the Gadget’s Super. A Gadget symbol will glow above Buzz's head signaling this Gadget's usage, as well as a glowing Super joystick. This Gadget's cooldown starts after he uses his Super.

Star Powers

Tougher Torpedo

"The minimum duration of Buzz's Super stun is increased by 0.5 seconds."

The minimum stun duration of his Super is increased to 1 second instead of the usual 0.5 seconds. This Star Power doesn’t affect his Reserve Buoy Gadget or the maximum stun duration of his Super.

Eyes Sharp

"Buzz's Super charging area is increased by 33%."

Buzz's Trait's Super charging area is increased by 33%, which increases the radius from 6 tiles to 7 tiles.


  • In order to hit all 5 shots, Buzz must either move clockwise around the enemy or attack at point-blank range. The latter, while easier to do, is riskier due to certain Brawlers like Spike, Bull, and Darryl out-matching Buzz in point-blank combat.
  • Generally, try to auto-aim your Super most of the time unless the enemy is far away from you. His Super is fast, but if there is an enemy moving sideways from a far distance, it is best not to use your Super onto the enemy as they most likely can outrange you.
  • If an enemy is fleeing and is out of Buzz's range, he can use his Super to quickly catch up to the enemy and stun them, giving him the chance to finish them off.
  • Buzz isn’t immune to damage or when he’s traveling to a grappled target, so grappling an enemy when Buzz is on low health is risky. Additionally, if he is stunned, pulled, or knocked back while grappling, his Super is interrupted. However, if other enemies aren’t nearby, you can still defeat the grappled enemy as the stun duration is long enough for you to defeat them with Buzz's high damage before the stun wears off.
  • Since Buzz's Super stuns in a short radius around him once he finishes traveling to the buoy’s location, it’s better to grapple onto a wall near an enemy rather than grapple the enemy since hitting Buzz's Super on a moving target is difficult.
  • Buzz's Super allows him to play offensive because his health is above-average and his Super, if grappled from a long distance, can allow him to defeat even tanks like Bull with his Super, which is usually difficult for Brawlers with lower health than tanks. Buzz can simply camp behind walls, inside bushes, or otherwise at a concealed or hard-to-reach location from the enemy and charge his Super in the process, then once he gets his Super, he can grapple onto and defeat enemies.
  • Buzz’s mechanics make him viable in Heist. He can grapple onto the enemy safe and stun nearby defenders, eliminate them, and proceed to deal large amounts of damage to the safe continuously since his reload speed is fast. He can also use the stun from his Super to defeat attackers onto his team's safe, and his moderately high health allows for more survivability while attacking the safe, in which low-health Brawlers are commonly used in this mode.
  • Buzz's Reserve Buoy Gadget is effective for emergency situations such as escaping without having a Super. It can also be used offensively by using it to catch up to enemies faster or by using it as a Super at the beginning of a match.
  • His Trait charges his Super in 15 seconds with a single enemy inside the radius. If it's the beginning of a match and your Reserve Buoy Gadget isn’t enough to secure a defeat due to the absence of the stun, you can simply use obstacles that enemies are hiding behind to passively charge your Super.
  • Since his Trait still charges his Super on invisible or bush-camping enemies, he can use it as a scouting tool for bush-filled areas or maps like Snake Prairie. His Eyes Sharp Star Power allows him to better scout enemies because it extends his Trait radius. However, he is less preferred over better scouting Brawlers such as Tara.
  • If you’re facing close-ranged Brawlers in which his Super or Trait aren’t necessary, it's best to use his Tougher Torpedo Star Power to extend the stun duration at close range and ensure knocking them out, although it’s harder to recharge your Super to escape from other enemies once you’ve defeated the close-ranged enemies.
  • When playing more open maps against enemies that out-range you, his Eyes Sharp Star Power gives more value as it’s easier for Buzz to charge his Super.
  • Buzz can stun and defeat multiple enemies if they’re grouped up with his Super and his wide, high-damaging attack. His slow unload speed makes Buzz vulnerable after his second attack but another Super allows him to defeat them.
  • Buzz can use his gadget to quickly move onto lower health brawlers, as the stun isn't always necessary to finish them.

Voice Lines

Spawning In the Lead Receiving Damage Defeating An Enemy Defeated Attacking Activating A Super
"Not to blow my own whistle, but I'm awesome."
"Daring diving dino defeats delinquents."
"Stand back! Trained professional here."


  • 16/06/21:
    • Buzz became available to play in the Training Cave. Neutral
  • 21/06/21:
    • Buzz and his Born Bad skin were added to the game. Neutral
  • 14/07/21:
    • Buzz’s Eyes Sharp Star Power was added. Neutral
  • 27/10/21:
    • Buzz's class was changed to Assassin (from Buzzassin). Neutral
  • 08/11/21:
    • The Director Buzz skin was added. It was featured as a Power League exclusive skin for Brawl Pass Season 9. Neutral
  • 17/11/21:
    • Buzz's Trait radius was retextured. Neutral
  • 01/03/22:
    • Buzz's True Silver and True Gold skins were added. Neutral
  • 27/04/22:
    • Fixed an issue where Buzz would charge his super in the freeze-frame after a goal was scored in Brawl Ball. Neutral