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"Buzz is the lifeguard at Velocirapids. He constantly scans for folks in trouble he can throw his torpedo buoy to, but his throws are rather overenthusiastic."
Buzz Portrait.png

Buzz is a Chromatic Brawler who can be unlocked as a Brawl Pass reward at Tier 30 in Season 7: Jurassic Splash, or can be obtained from Brawl Boxes after reaching Tier 30 in the Season 7 Brawl Pass. He has moderately high health, a high damage output, high mobility with his Super, and a fast movement speed. His Trait allows Buzz to automatically charge his Super if an enemy Brawler is near Buzz. He attacks with a flurry of close-ranged whistle punches. For his Super, he throws a torpedo buoy that latches to walls or enemies it hits and pulls Buzz onto them, stunning nearby enemies. His Gadget, Reserve Buoy, instantly and fully charges his Super but this Super doesn’t stun enemies. His first Star Power, Tougher Torpedo, increases the minimum stun duration of his Super. His second Star Power, Eyes Sharp, increases his Trait’s area by 33%.

Trait

"This Brawler charges Super from staying close to opposing enemies."

All enemy Brawlers within 6 tiles of Buzz charges his Super by 6.67% per second or roughly over 15 seconds. He charges his Super faster if there are multiple enemies inside the radius. If there are hidden enemies, (e.g. invisible enemies, enemies hiding in bushes), his Super still charges.

Attack: Buzz Off

"Buzz throws five quick slaps in an arc."

Buzz attacks with 5 piercing punches from his whistle. Much like Bo, he throws his punches in a strafing motion from left to right. This attack has a slow unload speed, taking 0.9 seconds to complete.

Super: Torpedo Throw

"Buzz throws out his torpedo buoy. If it hits an opponent or a wall, Buzz hauls himself over there, stunning nearby opponents where he lands."

Buzz throws out a buoy that can hit both targets or walls, pulling himself to the target afterwards. When Buzz lands on an enemy, he stuns them and nearby enemies in a 2.33-tile radius. The stun duration is variable; the farther away Buzz was before hitting a target with his Super, the longer the stun duration. The maximum stun duration is 1.5 seconds and the minimum is 0.5 seconds. If Buzz moves behind a wall while firing his Super, he goes through the wall. If Buzz's Super latches on an enemy and that enemy quickly moves away from where they were initially hit, Buzz is pulled to the enemy's new location, even if they move behind a wall. Buzz can travel across lakes while being pulled, he can still move before the buoy hits an enemy or wall, and if a wall gets destroyed while Buzz pulls himself, he’ll be pulled to the location where the buoy hit. However, Buzz’s Super can be interrupted if he’s pulled, stunned, or knocked back while using his Super.

Gadget: Reserve Buoy

"Instantly fills the Super meter, but the next Torpedo Throw doesn't stun opponents."

When Buzz activates this Gadget, he charges his Super completely, but his next Super won’t stun enemies. Buzz can’t use this Gadget if his Super is already charged, and if he gets defeated before he uses that Super, Buzz respawns without a full Super. A Gadget symbol will glow above Buzz's head signaling this Gadget's usage, as well as a glowing Super joystick. This Gadget's cooldown starts after using his Super.

Star Powers

Tougher Torpedo

"The minimum duration of Buzz's Super stun is increased by 0.5 seconds."

The minimum stun duration of his Super is increased to 1 second, instead of the usual 0.5 seconds. This Star Power doesn’t affect his Reserve Buoy Gadget or the maximum stun duration of his Super.

Eyes Sharp

"Buzz's Super charging area is increased by 33%."

The total area of Buzz's Trait is increased by 33%, which also increases the radius from 6 tiles to 7 tiles.

Tips

  • In order to hit all 5 shots, Buzz must either move clockwise around the enemy or attack at point-blank range. The latter, while easier to do, is more risky due to some Brawlers out-damaging Buzz at point-blank range, including Darryl, Spike, and Bull.
  • Since Buzz’s attack is close-ranged, only engage an enemy without a Super if he can actually land his attack. If there aren’t any nearby enemies to charge your Super passively, use obstacles to get closer to enemies instead.
  • If an enemy is escaping and out of Buzz's range, he can use his Super to quickly catch up and stun the enemy, giving the chance for Buzz to finish them off.
  • Buzz isn’t immune to damage when he is traveling to a grappled Brawler, so grappling one while Buzz is at low health is risky.
  • Since Buzz's Super stuns in a short radius around him when he finishes traveling to where his buoy lands, it’s worth it to grapple onto an obstacle next to an enemy to stun them rather than grapple the enemy themselves, since Buzz's Super is difficult to hit on a moving target.
  • Buzz's Reserve Buoy Gadget is effective for emergency situations like escaping without having a Super charged yet. It can also be used offensively by using it as a second Super to catch up to enemies faster or as a Super at the beginning of a match.
  • His Trait charges his Super in 15 seconds with an enemy in the radius. If you are in the beginning of a match and grappling the enemy with your Reserve Buoy Gadget might not be enough to secure a defeat, you can simply play passive around obstacles and wait for your Super to charge.
  • Since his Trait still charges his Super on non-visible enemies, he can use it as a scouting tool for bush-filled areas or maps like Snake Prairie, His Eyes Sharp Star Power makes him even better at scouting for enemies because it extends his Super-charging radius, allowing him to better scout bush-camping or invisible enemies. He isn’t ideal as a scouting Brawler over much better scouting Brawlers such as Bo or Tara.
  • If you are facing aggressive Brawlers and the extra Super-charging range from his Trait isn’t necessary, it's best to use his Tougher Torpedo Star Power to get a boost in the stun duration at close range and ensure knocking them out, although you may have a hard time charging your Super back.
  • When playing more open maps against enemies that out-range you, his Eyes Sharp Star Power gives more value as it will be easier to charge his Super.
  • Buzz can stun the whole enemy team if they’re grouped up and defeat all of them with his widespread attack. His slow unload speed makes him especially vulnerable after his second attack but another Super allows him to eliminate them.

Voice Lines

Spawning In the Lead Receiving Damage Defeating An Enemy Defeated Attacking Activating A Super
"No one drowns when I'm around!"
"I rule this pool!"
"That's my whistle!"
"Don't mess with the whistle!"
"I just wanna'd help!"
"To the rescue!"
"Only a fool messes with my pool!"
"Eat my bubbles!"
"That's a warning!"
"Don't be salty! Take a shower."
"Why does nobody like me?"
"Certified life-saver!"
"Time to make a splash!"
"Not to blow my own whistle but I'm awesome."
"Stupid suit!"
"Obey the rules!"
"Floatie-e-e-e-e!"
"Divin' dinomite!"
"I dive? People stay alive."
"Daring diving dino defeats delinquents."
"That's a felony!"
"You just wouldn't listen!"
"I was a trombone player!"
"Feel the floatie!"
"Another day? Another life saved."
Buzz celebrates
"I'm gonna have to write you up!"
"Read. The. Sign."
"I blame the suit!"
"Splash-down!"
"Certified! Lifesaver."
"Rule violation!"
"Don't touch my floatie!"
"And remember to stay hydrated!"
"First aid fury!"
"Ready for duty!"
Buzz whistles
"You can't save everyone."
Buzz whistles
Buzz growls
"Let the savin' begin!"
Buzz growls
"Stand back! Trained professional here."
"Resuscitation? Is my vocation."
"I thirst for aid."

History

  • 16/6/21:
    • Buzz became available to play in the Training Cave. Neutral
  • 21/6/21:
    • Buzz and his Born Bad skin were added to the game. Neutral
  • 14/7/21:
    • Buzz’s Eyes Sharp Star Power was added. Neutral

Skins