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"Bull deals massive damage up close with his shotgun. For his Super move, he charges through barriers and knocks back enemies!"
Bull Portrait

Bull is a Common Brawler who is unlocked as a Trophy Road reward upon reaching 250 Trophies. Like Shelly, he wields a shotgun. Bull has a high amount of hitpoints and excels at short-range combat. These attributes make him great at ambushing and overwhelming enemy Brawlers. His Super allows him to charge forward, damaging enemies and destroying obstacles in his way. His Gadget, T-Bone Injector, instantly heals him for 1500 health. His first Star Power, Berserker, doubles his reload speed when he is at below 40% health. His second Star Power, Tough Guy, grants him a shield which reduces all damage taken by 30% after he falls below 40% health.

Attack: Double-Barrel

"Bull's double-barreled shotgun deals heavy damage. It has very short range, so Bull likes to get up close and personal."

Bull fires a burst of 5 shells that do a small amount of damage on their own, however, if all of Bull's shells connect onto a single target, they do a massive amount of damage. The range of Bull's attack is much shorter than Shelly's, but Bull's shells deal much more damage. The attack is more effective at close range since more shells are likely to hit the opponent.

Super: Bulldozer

"Bull puts his head down and bulldozes through opponents and obstacles. He's always been headstrong!"

Bull charges a long distance in a straight line in any direction he aims his super. He destroys any obstacles that he makes contact with and knocks back and deals some damage to enemies that he hits. Note that Bull can still be hit by enemies when he uses Bulldozer. If his final destination is in the middle of a lake, his charging distance increases to the closest piece of land. If he receives a knockback effect like from Shelly's Super, his charge will be canceled.

Gadget: T-Bone Injector

"Bull instantly rejuvenates himself for 1500 health."

When Bull's Gadget is used, he instantly heals for 1500 health. The effect, however, also stops the natural healing process. This Gadget cannot be used when Bull is at full health.

Star Powers

Berserker

"When Bull falls below 40% health, his reload speed doubles!"

If Bull's health is less than 40% of its maximum, he turns red and his ammunition will begin to reload at double the normal rate. The effect is lost if Bull heals back above 40% health.

Tough Guy

"When Bull falls below 40% health, he gains a shield that reduces all damage he takes by 30%."

If Bull's health is less than 40% of its maximum, he gains a shield that is identical-looking to Rosa and Darryl's, and he receives 30% less of all damage, including poison. The effect is lost if Bull heals back above 40% health.

Tips

  • Bull can do a lot of damage when he is able to get very close to his target. Take advantage of bushes or thin choke points to ambush enemy Brawlers and defeat them. However, note that Bull will still be visible in bushes when using his Super.
  • Bull has high health, but be careful, Bull's requirement to be close to his enemies can lead to him coming under heavy fire. Therefore, try to dodge enemy attacks. Bull has a higher movement speed than most brawlers so he can rush enemies and avoid their attacks more easily. One downside for this is his large hitbox, so it is a bit easier for Bull to get hit.
  • Bull's Super allows him to charge a very long distance in any direction, destroying all walls in his way. Since Bull is able to do the most damage when he is close to his target, this ability can be useful for getting Bull close enough to enemy Brawlers to defeat them. On the other hand, enemy Brawlers often know he is coming and move away, so this could be a detriment to you.
  • Do take caution when using his Super during the final moments of a Showdown match; it is useful for pressuring the enemy, but it will backfire if you enter the poison gas with it. It will be difficult to escape when low on health.
  • His Super can also come in handy when Bull needs to escape from enemy Brawlers due to the long distance of his Super. However, because he can still be hit during his running, other nearby Brawlers could easily defeat him at low health.
  • Bull can be very useful in Heist, rushing over water and breaking the walls in front of the safe. The opening that he creates by breaking the walls in his path can also be utilized by teammates to attack the safe.
  • Bull is also effective in Brawl Ball with his high health and charge that destroys obstacles. He can easily clear openings in the playing field, assisting his teammates in scoring.
  • Bull's Berserker doubles his damage output, making it the highest in the game for any Brawler. Unfortunately, maintaining such a low amount of health is detrimental to Bull's ability to get close enough to enemies since he can be easily defeated. However, Bull can use this power to dominate the bots in Boss Fight and Robo Rumble. You can also use this in Heist if you happen to be low on health whilst approaching the safe. While he is the big brawler in Big Game, however, this doesn't change much of Bull's reload speed, as being the boss already boosts your reload speed tremendously. You can also use this in Heist if you happen to be low on health whilst approaching the safe.
  • Try not to abuse Bull's ability to tank and soak up damage when not necessary as you may only end up letting the enemies charge their Supers, so expose yourself only when appropriate.
  • Bull's charging Super is great for surprising the enemy in Showdown when you start from a bush and especially in Duo Showdown when your partner is there to quickly finish the job.
  • In Bounty, try not to use Bull's Super to rush in, unless it's a desperate move. This will only give the opposing team stars and charge their Super. Instead, try to use his Super to run away whenever you might get overwhelmed with attacks.
  • When you use Bull, you should always be careful because two or more brawlers may still be able to overwhelm you.
  • While Bull's Super can be good for charging in or ambushing other players, it can also be used as an escape. Because Bull's charge is much faster than regular walking brawlers, you can use your Super in the opposite direction if at any time you are at low health.
  • When using Bull's Super to attack or escape in Showdown, be mindful of poison in the arena or any natural hazards (i.e. water), as you may run too far into the clouds or trap yourself in a spot that causes you to die.

Voice Lines

Start Of Battles When In The Lead Once Hurt Getting A Kill When Dying When Attacking When Using A Super

History

  • 16/8/17:
    • Bull's reload time was increased to 1.6s (from 1.5s). Nerf
  • 7/12/17:
    • The health and damage statistics of all Brawlers were multiplied by 4. Neutral
  • 18/12/17:
    • Bull's health was increased to 5000 (from 4800). Buff
    • Main attack damage was increased to 440 (from 400). Buff
    • Star Power now triggers at 50% health (up from 30%). Buff
  • 22/12/17:
    • Bull's movement speed was increased to 770 (from 650).Buff
    • Health was increased to 5400 (from 5000). Buff
  • 16/1/18:
    • Bull's Star Power now triggers at 40% health (from 50%). Nerf
    • His health was decreased to 5200 (from 5400). Nerf
  • 27/1/18:
    • Bull's health was decreased to 5000 (from 5200). Nerf
    • Increased bullet hits needed to charge super to 10 (from 8). Nerf
  • 21/3/18:
    • Bull’s main attack damage was decreased to 400 (from 440). Nerf
  • 5/12/18:
    • Bull's health was increased to 5200 (from 5000). Buff
    • Also, Bull and Viking Bull were remodeled. Viking Bull is now 80 Gems. Neutral
  • 1/2/19:
    • The Touchdown Bull skin was added. Neutral
  • 26/6/19:
    • The Linebacker Bull skin was added. Neutral
  • 10/7/19:
    • Bull's Star Power Tough Guy was added. Neutral
  • 29/8/19:
    • Bull's animations were reworked. Neutral
  • 7/11/19:
    • Bull's health was decreased to 4900 (from 5200). Nerf
  • 17/3/20:
    • Bull's Gadget T-Bone Injector was added. Neutral
  • 13/5/20:
    • The Barbarian King Bull skin was added to the game until 1/7/20. Neutral

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