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"Take the ball to the opposing team's goal to score! Match ends when one team scores two goals, or at full time."
Brawl Ball

In the Brawl Ball Event, there are two teams, each of which consists of three players. The objective is to take the ball (which starts in the middle) to the opposite team's goal, which is on the opposite side of the field. The team that scores two goals first wins, but a team can also win by having scored a higher amount of goals than the other when the timer ends. If the timer ends while the teams are tied, the game will go into overtime for 1 minute and all map obstacles will be destroyed. If it is still a tie at the end of overtime, the game ends in a draw. Brawlers can obtain the ball by getting close enough to it while no other Brawler has it. Attacking with the ball kicks it a certain distance and uses up an ammo bar (unless the Brawler has only one ammo bar, like Carl, Bea, Bonnie, Charlie or Amber). Shooting the ball with your Super shoots it further and faster, but uses up the Super. The ball can bounce off walls. Auto-aiming an attack or Super with the ball will kick the ball towards the exact center of the enemy goal line. Gadgets cannot be used if you are holding the ball (though can be in effect while holding the ball). If the ball carrier is stunned, knocked back, or defeated, they will drop the ball.

There's a 5v5 game mode of Brawl Ball, where there are two teams, each consisting of five players, the goals are on the opposite side of the field, and are oriented horizontally, instead of vertically.

Announcer's Voice Over

Useful Brawlers[]

Ash: Ash can be very good in Brawl Ball because his increased damage from Rage is useful on defense and offense, and the speed boost from Rage is crucial when trying to score. His high health is also extremely useful when trying to score, and is amplified by his Chill Pill Gadget, which can heal him very high amounts instantly.
Bull: Bull has a high amount of health, and can withstand considerable amounts of damage. He also deals a lot of damage, which is good against other high-health Brawlers. Using his Super (and his Stomper Gadget), Bull can traverse the map quickly and break key walls. He can also self-pass by either kicking the ball near an indestructible wall and charging towards the ball; or kicking the ball, charging towards the ball, then stopping when he reaches the ball by using his Stomper Gadget.
Poco: Poco has medium health with a long-range, wide attack. Since that attack can pass through enemies, he can charge a Super easily. His Super is very important as you will need to heal teammates (and yourself) to score a goal. His Da Capo! Star Power can also be useful in healing teammates. Poco should help with fending off defenders when your teammate is about to score.
Gale: Gale has moderate health and deals moderate damage. With his Super, he can push opponents away from the ball. With his Blustery Blow Star Power, he can push a few opponents away from the ball into a wall, allowing him or his teammates to take the ball and score. His Twister gadget can be used to block off choke points and stop enemies from scoring but be aware that they can still shoot the ball through the twister.
Frank: Frank has the most health in the game. He can run to the goal and throw/carry the ball into the goal while taking some fire due to his high health. He can destroy obstacles in a large area using his Super (e.g. breaking the walls that are defending the goal), and can also stun enemies for a long duration and give his team enough time to score (when enemies are stunned, you can kick the ball through them). Additionally, his regular attack is quite effective since he can do area damage and Brawlers tend to group up. His Super charges very quickly, allowing you to kick the ball with your Super frequently.
El Primo: El Primo has the second most health in the game. Since his health is high, he can run up to the goal and throw/carry the ball into the goal while taking some fire. El Primo can also deal severe and consistent damage to Brawlers carrying the ball. In addition, his Super can destroy obstacles and steal the ball from enemies, so he can create openings to the enemy goal, and can also self-pass using it. His Suplex Supplement Gadget is especially useful to remove defenders from their goal or stop approaching enemies from walking the ball to your own goal.
Tara: When Tara uses her Super to drag enemies, not only will they all get bunched up and allow her and her teammates to defeat the enemies, but they'll also drop the ball. Once the enemy team is bunched up, take advantage to score and defend. This makes Tara useful both on offense and defense.
Spike: Spike has a very high damage output; even if his attack misses, the burst from it can still damage enemies. In addition, his Super can slow down enemies, making him effective on defense. Be wary though, as you have to watch out for his low health. Spike acts as a heavyweight counter, a similar role to Shelly, another commonly played Brawler. Spike's high utility Super and range outmatch them in most aspects, however.
Darryl: Darryl is useful due to his quickly-recharging Super. You can throw the ball in front of Darryl and then use his Super to roll towards the ball, moving a long distance and collecting the ball again. Darryl can also use his Super to make enemies drop the ball. Due to his fairly high health and Steel Hoops Star Power, he can throw/carry the ball into the goal while taking some fire. Darryl is able to take on commonly-used heavyweights (e.g. El Primo, Rosa) well due to his high health and massive damage at close range.
Rosa: Rosa can activate her Super and run into the goal. With her damage-reducing shield, she can withstand most of the enemy attacks while keeping control of the ball. Keep in mind Rosa's shield will not make her immune to stuns, slows, pulls, or knockback.
Bibi: Bibi is useful in defending your goal due to her home run bat being able to knock back the ball carrier, forcing them to drop the ball. She is also useful in offense with her fast movement speed and high health. Both of her Star Powers help Bibi, Home Run can make Bibi run faster and score a potential goal. While Batting Stance allows her to absorb more damage, and have a higher chance of walking the ball in.
Emz: Emz is very useful as a control Brawler. Her main attack can block off enemy routes, and her Super can slow enemies, preventing them from advancing. Emz's first Star Power Bad Karma allows her to deal massive amounts of damage, taking out most of the low and medium-health Brawlers. Her Hype Star Power can heal Emz when using her Super, allowing her to survive longer and sometimes walk the ball into the goal. Additionally, Emz's Friendzoner Gadget can push enemy Brawlers away, knocking the ball out of their possession.
Jacky: Jacky is a great aggressive Brawler for this mode, being able to pressure enemies with her high health and damage output, defend with her Super, and hit enemies behind goal barriers which forces enemies to retreat to their spawn. Jacky's second Star Power, Hardy Hard Hat, allows her to tank more damage and walk into the goal with ease. Additionally, Jacky's Pneumatic Booster Gadget can be used to make quick scores early in the match and pressure long-ranged Brawlers which would otherwise counter her.
Doug: Similar to Jacky, Doug can be good in Brawl Ball. He can both damage enemies and heal allies. His Extra Mustard Gadget can deal very high damage to multiple enemies at once. His Super can respawn himself and allies, and his Self Service Star Power attack can slightly heal himself when attacking.
Bea: On certain maps, Bea can be very good due to her supercharged attack's very high damage and her slowing Super and Gadget. She can place her Honey Molasses Gadget behind walls near key chokepoints that the enemy must pass in order to score or defend, effectively slowing them and allowing herself and teammates to finish them off with much more ease. Similarly, she could use her Super on enemy team's ball carrier and potentially defeat them. However, be wary of assassins with high mobility (such as Edgar or Mortis) and avoid maps with lots of bushes so that Brawlers like Shelly or Bull can't sneak attack her, as with her low health, single ammo slot and lack of defensive abilities, she is very vulnerable at close range.
Gene: Gene has multiple abilities (his Lamp Blowout Gadget and Super) that make enemies drop the ball. His Super can be used offensively to pull a Brawler away from the goal that could be causing trouble for your team, and his Lamp Blowout Gadget allows him to momentarily disarm the ball behind walls. His high damage output combined with his burst potential also allows him to save some goals with damage alone.
Max: Max's Super allows her team to rush past the opposing team's defense and score. Both of her Star Powers prove essential for the match: Super Charged helps her charge her Super when she is either out of range or blocked by cover, while Run n' Gun slightly increases her damage consistency. She can also use her Phase Shifter Gadget to absorb incoming fire and to briefly self-pass to score.
Sandy: Sandy's Super can be used to cover the ball's spawn. By baiting the ball, the team can heavily damage or defeat whoever tries to get it and score. Sandy also has above-average speed and Super charge, making him a great ball carrier.
Surge: Surge has great damage potential and boosted speed from his Super. Even though his upgrades reset if a goal is scored, conserving a charged Super until after respawn can help Surge to successfully return to action, and with his Serve Ice Cold Star Power always resetting him to stage 1, he can instead use the saved Super to play more aggressive.
Edgar: Like many other Brawlers, Edgar can dribble the ball by using his Super to jump to the ball and grab it, then score thanks to the given speed boost. He can also jump to an enemy carrying the ball and quickly defeat them, provided they have low health.
Colt: Both Colt's Silver Bullet Gadget and his Super can break walls, opening up the map not only for him to utilize his good range, high damage, and both of his Star Powers to defeat enemies; but also destroying the walls of the enemy's goal, allowing him and his teammates to score with much more easily. This allows Colt to be excellent at both offense and defense.
Byron: Byron is an excellent supporter in Brawl Ball. He can keep enemies away from and heal the Ball Carrier with his attack and his Super while the Ball Carrier heads to the goal, and with his moderately high damage, he can chip away at enemies. He can prevent enemies from reaching the ball with his Super, and he can also use his Malaise Star Power to defeat the enemy Ball Carrier much quicker. He can also quickly and consistently heal his allies when in danger, so they can get back into action, hindering the enemies from defeating them, making him a strong supporter in Brawl Ball.
Pam: Pam's attack can deliver a lot of damage consistently, making it easier for her to chip away at enemies and defeat them. Pam's Super can heal teammates in need of it, especially with her Pulse Modulator Gadget and Mama's Hug Star Power. Pam also has a large amount of health, meaning she can take a large amount of enemy fire.
Mortis: Mortis' excellent mobility allows him to easily evade enemies, and approach and assassinate them, especially with his Coiled Snake Star Power. Once Mortis gets his Super, he can target a group of brawlers and chain his Super, making it very difficult for the enemy team to defeat him due to the amount of healing he receives, either dealing enough damage for him and his teammates to defeat them or at least buying enough time for his teammates to defend or score a goal. His Survival Shovel Gadget in particular is one of the best Gadgets for Brawl Ball, as it not only further improves his ability to assassinate brawlers, but also lets him dribble the ball much more effectively by using his main attack to self-pass the ball as his doubled reload speed helps him overcome the fact that you need to use an ammo to pass the ball.
Stu: Using Stu's Super is very useful when it comes to getting to the goal faster, can cause enemies to drop the ball quickly, and to save the ball quickly when it's kicked towards your team's goal. His Super can also be used multiple times because of his fast Super charge rate which can boost him forward to the ball to score, and this is better with his Zero Drag Star Power. Stu can place his Speed Zone Gadget at the team’s spawn point of the map so respawning teammates can get back in action quicker.
Lou: Lou has a long range and moderate damage, but what makes him useful is his freeze mechanics. If he can land 3 shots on the enemy with the ball, he can make them drop it and stun them. His Super can be used to deny access to the ball, hampering enemies from retrieving it due to them slipping, if they attempt to do so.
Sprout: Sprout can use its Super to block its own goal and prevent enemies from scoring, and can use its Transplant Star Power to keep chaining Supers and almost permanently block the goal in perfect circumstances. It can also hide behind walls and kill the enemy team using its area damage at the start of a round or after a goal is scored.
Colette: Colette can use her mechanics to quickly deplete the health of tanks, who are common ball carriers in this mode, and defeat them with her Super, Gadget or with the support of her teammates before they can score. Her Push It Star Power provides immense utility in this mode; Colette can use it to make an enemy drop the ball, push away enemies who are near her goal and can score at any moment, and push enemies away from their own goal, allowing Colette and her teammates to score.
Dynamike: Dynamike is a good thrower in Brawl Ball as one can use his Satchel Charge Gadget to stun enemies for a short duration which can make an opponent Brawler drop the ball, allowing him or a teammate to pick it up. He can also use this Gadget to stun a Brawler defending their goal score the ball through them while they are stunned. One may also use his Fidget Spinner Gadget to save goals if his normal speed will not catch the ball in time.
Tick: Tick can be a very annoying Brawler in Brawl Ball. At the beginning of a match, Tick can throw all his mines onto the Ball and give your team an advantage, allowing them to easily receive the Ball and score. Tick is also decent on defense. With his Super and Last Hurrah Gadget, he can deal significant damage and knock enemies back, preventing a goal. He can also throw his mines at any choke points that inadvertently allow enemies to head to the team’s goal, making Tick a solid area control Brawler.
Leon: Leon is an extremely good Brawler for this mode as he can sneakily defeat enemies and score. A good strategy with him is to use his Super close to a bush near an enemy with the ball and block the ball (if they shoot it) or eliminate the enemy (if they are walking into the goal). Both of his Star Powers are good: Smoke Trails allows Leon to move across the battlefield faster, while Invisiheal can significantly boost his health.
Penny: Penny is a good choice in this mode due to his spraying coin bags attack mechanic which could prove useful especially beginning of rounds when enemies group up together to retrieve the ball. Her turret forces opponents to move continuously around the map, and she can eliminate opponents quickly with the help of her Salty Barrel Gadget.
Griff: Griff can deal high damage at close range, and his Super is capable of team-wiping since it covers a wide area. His Piggy Bank Gadget is very useful for breaking walls and knocking the ball carriers back, while also dealing damage to them. Both of his Star Powers are good: Keep the Change reduces his attack's unload time, and Business Resilience allows him to survive longer.
Fang: Fang is good for both attack and defense due to his high damage. Also, his Fresh Kicks Star Power has the potential to defeat the whole enemy team, especially at the beginning of rounds. He can self-pass to by kicking the ball in front of him and then aiming his super at it, flying past enemies to retrieve the ball.
Sam: Sam's Trait makes him very useful since he starts the match with his Super charged up and - unless he uses his Super - can use that to get the ball and have a super-kick ready to go. His Hearty Recovery Star Power is particularly useful in this mode, as it heals part of Sam's lost health when picking up his Knuckle Busters.
Buster: Buster is a great aggressive Brawler for this mode, being able to pressure enemies with his high health and damage output, defend allies with his Super that blocks projectiles and converts them into a counterattack projectile, and passively charge his Super if an ally is within a radius of him, thanks to his Trait. Additionally, his Slo-Mo Replay Gadget is handy for disarming the ball carrier.
Chester: Chester is a good choice in this mode due to his very fast movement speed and his high burst damage, especially if he has his Bell 'O' Mania Star Power equipped. His Supers are also useful, catching the ball carrier off-guard.
Maisie: Maisie is useful for both offense and defense. Her high damage output can bring the enemy team down to low health easily, while her Super can hit multiple enemies in its area of effect, dealing high damage, pushing back enemies and slowing them down (if she has her Tremors Star Power equipped). Additionally, her Disengage! Gadget can stun enemies briefly, effectively dropping the ball.
Hank: Hank has the third most health in the game. His Barricade Gadget can be used to give himself a defense mechanism when walking the ball into the goal. Hank can also deal variable damage to Brawlers carrying the ball. In addition, if Hank is positioned correctly or is at point-blank range of the ball carrier, he can deal devastatingly high damage to them. His It's Gonna Blow Star Power allows him to get close to opponents.
Charlie: Charlie has a long range and low damage, but what makes her useful is her Super. If she can land her Super on the enemy with the ball, she can make them drop it and trap them in the cocoon. Furthermore, Charlie's low cooldown time means she can easily ambush and burst down enemy brawlers aiming to score a goal.
8-Bit: While 8-Bit's slow movement and unload speeds may make it seem unintuitive to play in Brawl Ball, it is a useful defensive option for this game mode, with 8-Bit's turret being very useful for enemy area denial and boosting the offensive capabilities of teammates. Furthermore, its high burst damage and consistent output at mid-range make 8-Bit an excellent goalkeeper on certain maps. In 5v5 8-Bit can take on slightly more offensive roles thanks to the placement of most walls facilitating its mid-range capabilities and the large area of the maps allowing it to fully utilize its turret's full potential.
Kit: Kit can dribble the ball by using his Super to jump to the ball and grab it, then score. He can also jump to an enemy carrying the ball and stunning them, dropping the ball in the process.
Otis: Otis and his abilities are a great asset for defending the goal or going into the goal since his Super shuts down abilities of Brawlers, not letting them kick the ball and forcing them to retreat (since walking into the goal will mean to take all damage). If you are trying to kick the ball into the enemy's goal, Otis can use his Super on the goal defender, so that he or his teammate can walk into the goal.
Lola: Lola is great for offense and defense as she has a very long range and her Super can allow her to control areas pretty well, using her Freeze Frame Gadget she can reposition herself if she needs to defend the goal or kick the ball into the goal, a one quirk is that her Super will still fire even if she kicks the ball, meaning that it essentially doesn't really waste her ammo. With her Sealed With a Kiss Star Power equipped, she may also work as a support as it can help her teammates stay alive more while she deals more damage.

Tips[]

  • Brawlers that have a Super or Gadget that can destroy obstacles (such as Shelly, Colt, and El Primo) are very helpful for offense. They can clear any obstacles in the way of the goal and allow their team to score much more easily. However, be careful of which walls you break as you can end up destroying the obstacles in front of your goal, which would benefit your opponents.
  • Brawlers whose Super, Gadget or main attack can knock back or stun an enemy (such as Shelly, Dynamike, and Bull) can be helpful on defense since it will cause the enemy Brawler to lose possession of the ball.
  • Since you cannot attack while you have the ball, one valid strategy is to pass the ball to an enemy to make them unable to attack and start damaging them. However, don't try this strategy if the enemy you're aiming for is near your team's goal: they could kick the ball to it since they are close.
  • Always be aware of all three enemy team members. Even one missing enemy can always sneakily get the ball and score, sometimes using their Super to get to the ball quicker (like Edgar). Take note of where each enemy is, and, if in doubt, check bushes or stay near the goal to intercept enemies who try to score.
  • Always try to keep the ball away from your own goal unless your teammates are with you, as any Brawler who can defeat you and easily get the ball and score. If you know you're going to lose a matchup and your teammates cannot help, try shooting the ball away from the enemy and your goal just before being defeated, even using your Super if you have to.
  • If you notice the yellow dotted ring around an enemy, such as El Primo or Bull, chances are that they're trying to knock the ball out of your possession with their Super. If you see the yellow ring, pass the ball to a teammate, or pass the ball to the enemy to try to make them waste their Super.
  • A helpful strategy when near the enemy team's goal is to stun, knock back or push away defending enemies near the goal for you to safely score, using Brawlers who can do any of the above like Gale and Colette with her Push It Star Power.
  • There are some Brawlers that can travel with their Super such as Crow, El Primo, Edgar, and Darryl. Their Super can be used at desperate times to catch a speeding ball if correctly timed and positioned.
  • Unlike regular attacks which come from the center of a Brawler's hitbox, the ball is passed from the edge of a Brawler's hitbox, meaning that when two or more Brawlers' hitboxes overlap with the ball carrier, the ball can be passed through them.
  • If you are using a brawler whose Super makes them airborne such as El Primo, Piper, or Crow, try and refrain from using the Super close to your goal. Since airborne Brawlers can't catch the ball, a clever enemy can kick the ball while you are in the air to score.

History[]

  • On 04/09/17, the Brawl Ball event was added to the game.
  • On 07/12/17, fixed bugs where charging/jumping enemies could carry the ball while jumping, and turret and healing station blocked the ball. It is also now easier to pick up the ball on your own goal line. More Star Player points awarded for scoring a goal.
  • On 18/12/17, fixed an issue where Darryl didn't get destroyed during roll after goal was scored.
  • On 12/05/18, the Brawl Ball maps are now 4 tiles wider. The players now spawn behind the goal.
  • On 29/01/19, the Brawlers now spawn inside the goal. Kicking the ball without Super now consumes ammo.
  • On 06/02/19, the respawn time was increased to 7 seconds (from 5 seconds).
  • On 15/04/19, fixed an issue that caused the ball to bounce from walls that were destroyed while the ball was moving after a kick. Own goal is attributed to the last player from the opposing team to touch the ball. When Penny's Star Powered mortar explodes after a goal it no longer shoots out cannonballs.
  • On 11/06/19, fixed a bug that caused the ball to bounce from walls that were destroyed just before the ball hits them.
  • On 29/08/19, pets (Turrets, Nita's bear etc.) can now see enemy Brawlers inside bushes if the Brawler is carrying the ball.
  • On 23/10/19, fixed a bug that caused turrets to shoot strangely when the turret's target had the ball and was hiding in bushes.
  • On 17/03/20, the ground effects such as Barley's Super no longer deal damage after a goal is scored (the visual effect still remains).
  • On 23/10/20, the goals were given invisible walls that prevent players from scoring in their own goal.
  • On 29/10/20, an issue was fixed where a goal would be scored if no one had touched the ball.
  • On 27/01/21, fixed an issue that cause rope fence tiles to get destroyed with the ball and rope fence interactions. Fixed the issue where Sprout's hedge stopped the ball from being carried. Fixed an issue with Bo's mines to stay after a Brawl Ball goal.
  • On 29/06/22, new voiceovers were added for Brawl Ball. The ball now has a new effect if kicked with a Super.
  • On 28/06/23, fixed an issue that cause the border walls to get destroyed on overtime.
  • On 12/12/23, the 5v5 Brawl Ball event was added to the game.
  • On 11/01/24, fixed an issue that where the ball could be locked behind a team's own goal
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