
Brawl-o-ween Bosses is an Event that was introduced during the September 2025 update for the Trick or Treat Event. In this event, three players battle against one of six bosses: Plague Doctor Crow, Ghost Diver Rico, Headless Tickman, Gargoyle RT, Carreta Spike, or Kizu Kenji. The battle starts immediately and becomes more difficult by each level. With each win, the difficulty progresses to the next level. The bosses use a wide range of attacks and have a huge amount of health (much more than the Big Brawler in Big Game and the Boss Robot in Boss Fight). A timer is shown to keep track of anger levels and to compare times with others. Brawl-o-ween Bosses is an unranked mode, so Trophies can’t be earned or lost. If you are playing with teammates, the level is set to the lowest that the members of your team have reached. Brawlers' Supers and Hypercharges are 70% less effective at charging in this mode. The players win if they can destroy the boss, but they lose if the 5-minute timer runs out or all three of them are defeated at any moment. All bosses share a similar ability; Anger. The bosses will get more powerful attacks as time passes, encouraging players to try to defeat them as fast as they can before it becomes more difficult. The bosses also become slightly faster with every increase in Anger.
- Normal - 5:00 time remaining
- Angry - 3:29 time remaining
- Furious - 2:29 time remaining
- Enraged - 1:29 time remaining
- God Mode - 1:09 time remaining
Plague Doctor Crow[]
Plague Doctor Crow
Old Hunter Crow
Death's Door Crow
There are three bosses that spawn on different parts of the map: Plague Doctor Crow, Old Hunter Crow, and Death's Door Crow. Plague Doctor Crow spawns on the left of their triangle formation, Old Hunter Crow spawns on the right, and Death's Door Crow spawns on the bottom. All three must be defeated in order to win the game.
Abilities[]
- Anger times:
- Normal - 5:00 time remaining
- Angry - Random
- Furious - Random
- Enraged - 1:49 time remaining
- God Mode - 1:09 time remaining
- Daggers: Crow throws 6 daggers consecutively in front of him that deal 300 damage and inflict 50 poison damage over time for 4 seconds. The daggers are slightly spread out similar to Otis', Rico's, 8-Bit's, Lola's, and Max's main attack.
- Wide-spread daggers: Crow throws 6 daggers simultaneously twice in a row in a wide spread.
- Knockbacks: If a target gets close enough, Crow knocks them back, dealing 500 damage and throwing 5 daggers radially that also deal damage and inflict poison damage.
- 3-daggered jump: Crow pauses, then jumps to another location on the map. Upon jumping and landing, Crow throws 3 daggers around him that when they hit a Brawler, an obstacle, or reach their max distance, will leave a small puddle on the ground for 3 seconds that deals damage if stepped on, similar to Barley's main attack.
- 4-daggered jump: Crow will jump just like his 3-daggered jump ability. Crow albeit will throw 4 daggers instead of 3 upon jumping and landing. After landing, Crow will throw 6 daggers simultaneously in a wide spread that deal damage and inflict poison damage over time.
- Lobbed dagger: Crow marks an area with a red circle, then lobs a slow-traveling dagger to that area. When it hits the ground, the dagger will leave a large puddle and burst into 10 daggers radially that deal damage and inflict poison damage over time. Each dagger will also leave a small puddle on the ground for 3 seconds.
- Stun: On Master difficulty or lower, Crow gets stunned for a short while, being unable to move or to attack while taking double damage from all sources.
Levels[]
Every time you beat Plague Doctor Crow, he gains more health, damage, and abilities.
| Level | Plague Doctor Crow Health |
Old Hunter Crow Health |
Death's Door Crow Health |
Bosses' New Abilities |
|---|---|---|---|---|
| Normal | 100,000 | 100,000 | 100,000 | Throw daggers, throw wide-spread daggers, knock back close targets |
| Hard | 110,000 | 110,000 | 110,000 | Start getting Angry, 3-daggered jumps |
| Expert | 120,000 | 120,000 | 120,000 | Start getting Furious, 4-daggered jumps, lobbed daggers |
| Master | 140,000 | 140,000 | 140,000 | Start getting Enraged |
| Insane | 170,000 | 170,000 | 170,000 | Now go God Mode |
| Impossible | 200,000 | 200,000 | 200,000 | |
| Impossible XV | 340,000 | 270,000 | 270,000 |
Ghost Diver Rico[]
Abilities[]
Ghost Diver Rico shoots anglerfish. The anglerfish travel slowly (except for the large anglerfish which travels at a faster pace) and bounce off walls. The shots will gain more range the more they bounce.
- Very small anglerfish: Ghost Diver Rico shoots 6 very small anglerfish consecutively that deal 400 damage each.
- Small anglerfish: Ghost Diver Rico shoots 10 small anglerfish consecutively that deal 600 damage each.
- Medium anglerfish: Ghost Diver Rico shoots three medium anglerfish consecutively that deal 800 damage each. Medium anglerfish pierce through targets.
- Knockbacks: If a target gets close enough, Ghost Diver Rico knocks them back, dealing 500 damage and shooting 10 small anglerfish radially that also deal damage.
- Radial shots: Ghost Diver Rico marks a red circle around him, then destroys nearby obstacles and knocks back nearby targets and shoots anglerfish radially in 4 sequences that deal 400 damage each. The first sequence shoots 8 very small anglerfish, the second 15 very small anglerfish, the third 8 small anglerfish, and the fourth 6 medium anglerfish.
- Large anglerfish: Ghost Diver Rico shoots one large anglerfish that bounces off walls and deals significant damage. This anglerfish pierces through targets.
- Stun: On Master difficulty or lower, Ghost Diver Rico gets stunned for a short while, being unable to move or to attack while taking double damage from all sources.
Levels[]
Every time you beat Ghost Diver Rico, he gains more health, damage, and abilities.
| Level | Ghost Diver Rico Health |
Boss' New Abilities |
|---|---|---|
| Normal | 300,000 | Shoots small and medium anglerfish, knocks back close targets |
| Hard | 330,000 | Starts getting Angry, radial shots |
| Expert | 360,000 | Starts getting Furious, shoots large anglerfish |
| Master | 420,000 | Starts getting Enraged |
| Insane | 510,000 | Now goes God Mode |
| Impossible | 600,000 | |
| Impossible XV | 1,020,000 |
Gargoyle RT[]
Gargoyle RT spawns as two separate entities; his head and body. His body is immobile and attacks from the center, while his head follows Brawlers around the map. Damaging one of them also deals damage to the other.
Abilities[]
Head Abilities[]
- Ghosts: Gargoyle RT's head shoots 11 ghost projectiles that sweep from left to right in a wide cone.
- Large ghost: Gargoyle RT's head shoots a large ghost projectile that destroys obstacles and bounces off map walls, and dealing significant damage if it hits a Brawler.
- Charge: In Expert and above, Gargoyle RT's head dashes a short distance, dealing damage and knocking any Brawlers hit back. Before initiating the move, a red line is shown to label its trajectory for a short while.
Body Abilities[]
- Larry & Lawrie minions: Gargoyle RT's body throws projectiles at various ends of the map that spawn either Larry or Lawrie.
- Larry throws a projectile that explodes twice when it hits the ground, dealing minimal damage.
- Lawrie shoots 10 projectiles in quick succession forward that deal minimal damage each if they hit a Brawler.
- Curving shots: Gargoyle RT's body slams the ground 3 times, dealing damage to any Brawler close enough. With each slam, the body shoots radial projectiles that curve in a similar manner to Spike's Curveball Star Power. The first slam shoots 6 projectiles, the second 8, and the third 10.
Levels[]
Larry minion
Lawrie minion
Every time you beat Gargoyle RT, he gains more health, damage, and abilities.
| Level | Head and Body Health |
Minion Health |
Boss' New Abilities |
|---|---|---|---|
| Normal | 300,000 | - | Shots |
| Hard | 330,000 | 3,300 | Starts getting Angry, head shoots large projectiles, body spawns Larry and Lawrie minions |
| Expert | 360,000 | 3,600 | Starts getting Furious, head charges, body shoots curving shots |
| Master | 420,000 | 3,900 | Starts getting Enraged |
| Insane | 510,000 | 4,200 | Now goes God Mode |
| Impossible | 600,000 | 4,500 | |
| Impossible XV | 1,020,000 | 6,600 |
Headless Tickman[]
Abilities[]
- 16 pumpkin mines: Headless Tickman throws a projectile that bursts into 16 pumpkin mines that cover a wide area and deal 500 damage each on contact. The pumpkins mines' formation is 10 mines forming a wide circle, and the other 6 inside the latter.
- Mini Tick heads: Headless Tickman throws 6 small Tick heads in his vicinity that will follow the nearest Brawler and explode on contact, dealing 500 damage.
- 10 pumpkin mines: Headless Tickman hurls a lollipop at a marked area that bursts into 10 pumpkins in a large circle formation, dealing 800 damage on contact.
- Medium Tick heads: Headless Tickman throws 3 medium Tick heads in his vicinity that will follow the nearest Brawler and explode on contact, dealing 1500 damage.
- Large Tick head: Headless Tickman throw a large Tick head that will follow the nearest Brawler and explode on contact, dealing significant damage. The head will have a slowing area underneath it as it moves, similar to Barley's Sticky Syrup Gadget or Bea's Honey Molasses Gadget.
Levels[]
Every time you beat Headless Tickman, he gains more health, damage, and abilities.
| Level | Headless Tickman Health |
Boss' New Abilities |
|---|---|---|
| Normal | 300,000 | Throws 10 pumpkin mines, spawns mini Tick heads |
| Hard | 330,000 | Starts getting Angry, throws 16 pumpkin mines, spawns medium Tick heads |
| Expert | 360,000 | Starts getting Furious |
| Master | 420,000 | Starts getting Enraged, spawns large Tick head |
| Insane | 510,000 | Now goes God Mode |
| Impossible | 600,000 | |
| Impossible XV | 1,020,000 |
Carreta Spike[]
Abilities[]
- Shots: Carreta Spike throws a projectile that, upon impact with a target or wall, or reaching its maximum range, explodes and sends out 8 nuts and bolts radially that curve in a clockwise motion and deal 500 damage each, similar to Spike's main attack with his Curveball Star Power.
- Slowing area: Carreta Spike lobs 5 projectiles in his vicinity that deals 800 damage to targets over time if they stand over it and slows them down.
- Turrets: Carreta Spike lobs 3 immobile turrets very far from him. When a target gets close enough, the turret will shoot spikes at a very quick rate in a wide spread, dealing 200 damage per spike.
- Knockbacks: If a target gets close enough, Carreta Spike knocks them back, dealing 800 damage and shooting 10 nuts and bolts radially that also deal damage.
- Charges: Carreta Spike marks a lane in front of him, getting ready to charge. He will then leave a large area that damages and slows targets down at the beginning and at the end of his charge length.
- Three projectiles: Carreta Spike marks a lane in front of him, then throws 3 projectiles with a spread that deal damage. The projectiles will, upon impact with a target or wall, or reaching their maximum range, explode three times radially in a sequence. The first sequence shoots 10 projectiles, the second 8, and the third 6.
- Stun: On Master difficulty or lower, Carreta Spike gets stunned for a short while, being unable to move or to attack while taking double damage from all sources.
Levels[]
Every time you beat Carreta Spike, he gains more health, damage, and abilities.
| Level | Carreta Spike Health |
Turret Health |
Boss' New Abilities |
|---|---|---|---|
| Normal | 300,000 | 1,200 | Shots, throws slowing areas, spawns turrets, knocks back close targets |
| Hard | 330,000 | 1,320 | Starts getting Angry, charges |
| Expert | 360,000 | 1,440 | Starts getting Furious, throws three projectiles at once |
| Master | 420,000 | 1,560 | Starts getting Enraged |
| Insane | 510,000 | 1,680 | Now goes God Mode |
| Impossible | 600,000 | 1,800 | |
| Impossible XV | 1,020,000 | 2,640 |
Kizu Kenji[]
Abilities[]
Kizu Kenji's abilities and attributes are exactly identical to Oni Kenji's in the Oni Hunt game mode. You can check his abilities in the main page.
Levels[]
Every time you beat Kizu Kenji, he gains more health, damage, and abilities.
| Level | Kizu Kenji Health |
Boss' New Abilities |
|---|---|---|
| Normal | 300,000 | Melee, Front faced shots, Charge, Robot minions |
| Hard | 330,000 | Starts getting Angry, 360˚ shots |
| Expert | 360,000 | Starts getting Furious |
| Master | 420,000 | Starts getting Enraged |
| Insane | 510,000 | Now goes God Mode, no longer gets stunned after a while |
| Impossible | 600,000 | |
| Impossible XV | 1,020,000 |
Schedule & Rewards[]
Each boss was active for 3 days.
Maps[]
Brawl-o-ween Bosses |
Carreta Spike • Ghost Diver Rico • Gargoyle RT • Headless Tickman • Kizu Kenji • Plague Doctor Crow | |
|---|---|---|
Useful Brawlers[]
- 8-Bit, Colt, Rico, Amber, Surge, Emz, Darryl, Stu, Clancy, Spike, Bull, Brock, Griff, Shelly, Buzz, Leon, Colette, and Nani, all do well considering their high damage/DPS. Keep in mind that some of them lack the agility to avoid the high-damaging attacks the Bosses can use.
- Spike can lure the Boss into any edge of the map and outheal the melee attack by using the Plant Life Star Power and placing the Super on top of the Boss and himself. Spike can effectively trap the Boss so the other players can do more damage without getting hurt.
- Crow can also auto-aim his Hypercharged Super, making all daggers hit the Boss and instantly recharge his Super. Activating his Super repeatedly can even outdamage the Boss during God Mode.
Tips[]
- Use Brawlers with high DPS so the time needed to defeat the boss is lowered.
History[]
- On 02/10/25, Brawl-o-ween Bosses was temporarily added to the game for the Trick or Treat Event.
- On 28/10/25, Brawl-o-ween Bosses was removed from the game.
| v - e Wiki Navigation | |
|---|---|
| General | |
| e Brawlers | |
|---|---|
| Starting | |
| Rare | |
| Super Rare | |
| Epic | |
| Mythic | |
| Legendary | |
| Ultra Legendary | |
| Time Limited | |
| e Events | |
|---|---|
| 3v3 | |
| Showdown | |
| Solo | |
| Special | |
| Competitive | |
| e Others | |
|---|---|
| Items | |
| Gameplay | |
| Abilities | |
| Season Events | |
| Cosmetics | |
| Crossovers | |
| Items in gray indicate content that has been removed from the game. |
| v - e Wiki Navigation | |
|---|---|
| General | |
| e Brawlers | |
|---|---|
| Starting | |
| Rare | |
| Super Rare | |
| Epic | |
| Mythic | |
| Legendary | |
| Ultra Legendary | |
| Time Limited | |
| e Events | |
|---|---|
| 3v3 | |
| Showdown | |
| Solo | |
| Special | |
| Competitive | |
| e Others | |
|---|---|
| Items | |
| Gameplay | |
| Abilities | |
| Season Events | |
| Cosmetics | |
| Crossovers | |
| Items in gray indicate content that has been removed from the game. |