"Collect Stars for your team by defeating players on the enemy team. Every time you defeat an enemy, the bounty on your head increases by one Star. The team that has more Stars when the clock runs out wins. In case of a tie, the team holding the blue star wins."

In the Bounty Event, there are two teams consisting of three players each. The objective of Bounty is to gain the most stars at the end of the 2 minutes. Every player starts with a 2-star bounty which is displayed above the Brawler's head. When a Brawler is defeated, their bounty gets added to the score of the team of the Brawler that defeated them and that Brawler's bounty increases by 1 star (up to 7). When a Brawler is defeated, their bounty is reset to 2 stars. Unlike other 3v3 events, there’s a 3-second respawn timer, unlike the usual 5-second respawn timer.

There is a blue star in the middle of every Bounty map to serve as a tiebreaker. Whichever team collects it first gets 1 star. The person who collected the star will not have their Bounty increased. A blue star icon will show next to the count of the team's stars, signaling that they have the blue star. Defeating a Brawler with the blue star will give the blue star to the other team. If each team has the same amount of stars when the timer stops, whichever team has the blue star wins the match. Still, if the blue star has not been picked up for the duration of the game, it ends in a draw.

Useful Brawlers

Brock: Brock's powerful long-range attack allows him to quickly defeat many other Brawlers without coming under fire often as long as he stays behind allied Brawlers and utilizes walls well due to his relatively low health. His Super is useful for breaking bushes on maps like Snake Prairie to prevent enemies from crossing without detection. He can also use his Super to break walls that enemy Brawlers are hiding behind. Rocket Fuel can lead to some devastating results.
Piper: Piper can deal significant damage at a long range, her bullets move much faster than Brock's, and she can use her Super to get out of range of close enemy Brawlers, staying safe while dealing melee damage to them. In most maps with bushes, she can use her Ambush Star Power to force enemies to retreat.
Byron: Byron has one of the longest-ranged attacks in the game, with the same range as Piper and Brock. His ability to heal his teammates and damage enemies, paired with his long range, fast projectile speed, and wide projectile width, makes him perfect for this mode. With these mechanics, he is able to keep his teammates alive while chipping down the opponent team, not to mention that his main attack is easier to hit than Piper's, deals slightly less damage than Gene, and has a relatively fast reload speed than most other long range brawlers. In addition, his Super, which is easy to charge (9 hits on an enemy), can be thrown over walls to not only tremendously heal teammates and damage enemies that are behind cover, but also counter throwers. His Gadget can help keep himself alive while his first Star Power, Malaise, can be used to reduce enemy healing to keep them back for a longer time. His second Star Power, Injection, can be used to hit multiple targets with his attack, saving ammo.
Lou: Lou is extremely effective in Bounty, as his main attack can stun foes, leaving them vulnerable to getting killed by or protecting Lou and his allies. His Super is also useful, as it slows enemies so they can’t reach Lou and his team, and they will struggle to escape or launch an attack, and this has more value with the Supercool Star Power. Lou may also use his Ice Block Gadget at the right time to block a potentially deadly long-range projectile.
Stu: Stu's quick unload speed attacks coupled with his decent reload and his insanely fast one-hit Super charge rate make him a deadly and hard to hit asset in Bounty. His Speed Zone Gadget boosts his and his allies' speed permanently as long as the turret is alive and can also be used at the team’s spawn point to help defeated allies get back into action, and his Star Powers boost his survivability and damage potential. His first Star Power, Zero Drag, increases his Super range by 71%, making him extremely difficult to hit when dashing around. His Gaso-Heal Star Power allows him to stay alive as he dashes around and attacks the enemy. The best way to use Stu in Bounty is by separating a single enemy from their team so Stu can thrive in the 1v1 situation by poking at the enemy.
Bo: Bo has a lot of utility with his attack, being able to strafe left/right to make his arrows fly straight or spread out. His Circling Eagle Star Power also increases vision in bushes, which is useful in maps like Snake Prairie. Bo's Super can be used to control a huge area, detect enemy Brawlers in bushes, break walls, deal damage, or force back enemy Brawlers. His Snare a Bear Star Power can immobilize enemies, giving your team a chance to attack and defeat.
Rico: Rico can bounce his shots, which allows him to check bushes and deal damage to enemies behind obstacles. His Super deals high burst damage, allowing quick defeats. His Star Power, Robot Retreat, can help him escape or flank better. In maps where walls are common, Rico can use his Super Bouncy Star Power to quickly eliminate opponents.
Penny: Penny can use her mortar to force enemies to move, leaving them vulnerable. In addition, if enemies bunch up, she can easily defeat enemy them.
Poco: Poco can act as a support to heal teammates as they push in towards the enemy. Having among one of the highest amounts of health of the Bounty Brawlers, he can sponge quite a lot of damage, becoming a tank once his heal is ready. His attacks are suddenly a lot scarier in Bounty because players are not as tanky, and he can be used as an aggressive front-line attacker when his Screeching Solo Star Power is equipped. Since it is almost impossible to miss a Poco shot, more focus can be applied on strafing and getting closer to the enemies. He is also a great option on Snake Prairie, able to check bushes better than any other Brawler, and to give the campers a boost. His Da Capo! Star Power can also help melee Brawlers like Rosa and Shelly to stay in the fight.
Tick: Tick's attack covers a lot of ground and like Barley's. Tick can defend himself from incoming assassins with his Last Hurrah Gadget and even defeat them. His Super creates an immediate threat for Brawlers that would usually counter Tick such as Mortis and is also capable of destroying walls. Tick's Well Oiled Star Power allows him to continue being on the front line without worrying about needing to fall back constantly, while his other Star Power, Automa-tick Reload, helps Tick obtain space as he doesn't need to retreat to reload.
Bea: Bea's long range and supercharge helps her to easily deal high damage and defeat enemies. She can also trap them with her Super to secure more stars.
Gene: Since many commonly used Brawlers in Bounty do not have much health, Gene’s Super is especially useful to take out enemies. Defeats are even more guaranteed when Gene is paired with teammates that can handle close-range combat such as Brock and Mortis, while they are healed with his Magic Puffs Star Power.
Mr. P: Mr. P can provide a lot of value once he gets his Super, since it will spawn infinite amount of porters until the home base is destroyed, which will force enemies to use their attacks on them, especially when he has his Revolving Door Star Power where the porters respawn at a much faster rate, thus wasting enemy brawler's ammo. He also has good range, which allows him to attack enemies safely at a distance. His range will become very lethal to enemy Brawlers when he has the Handle With Care Star Power, as this increases the range of the suitcase.
Sprout: Sprout's long range allows him to cover a lot of ground behind a wall much like Tick. Sprout's Super can be used to defend itself and its other teammates by blocking enemies path, giving time for them to heal up while Sprout can still attack them safely.
Belle: Belle has the longest range in the game so she can consistently hit targets from across the map. Her attack is extremely effective in chokepoints and discourages clumping. Her Super can be used to target valuable enemies, making them more vulnerable. Her Nest Egg Gadget can block viable entrances for the enemy and make them easy to defeat, and Her Positive Feedback Star Power allows her to survive longer by hitting shots consistently and conserving ammo.
Nani: Nani has a very long range, and her orbs converge towards aimed targets. Her orbs can deal massive damage if all 3 of them hit the opponent. Her Super can be used to eliminate enemies from such a range that other long-ranged Brawlers’ attacks can’t reach you, and coupled with her Autofocus Star Power, it can deal extreme damage, if not immediately defeating enemies. Her Return To Sender Gadget can also allow her to tank a high-damaging projectile that will deflect back to the enemy, possibly eliminating them.


  • The middle star that appears at the beginning of the game does not add to your bounty, but it gives your team one star and gives you an upper edge if tied, so it is a useful pickup when the game starts. Be cautious as the other team often rushes the middle as well and can easily defeat you if you aren't careful.
  • In this Event, you are trying to defeat enemies as much as possible but being knocked out often can really hurt your team's chance at victory, so focus on outputting as much damage as possible while staying alive. Retreat when your health becomes low to regenerate and stay alive.
  • If your Brawler can do area-of-effect damage, take advantage of this when the enemy Brawlers group up.
  • If you end up with a high bounty, do not be reckless. Putting yourself at risk could allow the other team to defeat you and quickly gain the upper hand. If your team is losing, going after the opponent with the highest bounty can possibly lead to victory, but if you are winning, falling back and playing defense will be the better option.


  • On 4/9/17, the Brawlers now spawn with 2 stars instead of 1 star, and center star doesn't raise Bounty.
  • On 18/12/17, Star Player is now less likely to be awarded to players who lost many stars.
  • On 5/12/18, the Bounty maps are now 4 tiles wider.
  • On 29/1/19, the timer length was reduced to 2 minutes (from 2 minutes and 30 seconds).
  • On 23/10/19, fixed a bug where the player did not get their bounty increased in Bounty if the turret exploded while the projectile was mid-air (such as Penny's mortar).
  • On 15/12/20, a blue star replaced the old yellow star to determine a tie-breaker.
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