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"Bo has survived in the Rumble Jungle for a long time. It's all the more impressive considering he's been using toys he got on sale from the Gift Shop."
Bo Portrait

Bo is an Epic Brawler who has moderate health, immense utility with his Super, and a potentially high but inconsistent damage output. He attacks by firing three long-ranged arrows that explode in a small radius at the end of their range. His Super places three traps that can be triggered to explode a moment later by being walked on by an enemy, damaging and knocking enemies back upon exploding. His first Gadget, Super Totem, places a totem that increases Bo's and his allies' Super charging rate while inside its area-of-effect. His second Gadget, Tripwire, manually detonates his traps. His first Star Power, Circling Eagle, increases his field of view into bushes. His second Star Power, Snare a Bear, causes his traps to stun enemies momentarily instead of knocking them back.

Attack: Eagle-Eyed

"Bo releases a trio of exploding arrows, tearing up enemies like an eagle's talons."

Bo shoots three explosive arrows at a long range that can deal moderately high damage to enemies within a 1-tile splash radius. They are fired with a small sweeping spread from left to right (clockwise). The attack takes 0.9 seconds to complete.

Super: Catch a Fox

"Bo hides explosive traps in the ground. When triggered by an enemy, the traps explode after a short delay, knocking back and damaging enemies."

Bo lobs an arrow over obstacles that lays three mines on the ground upon landing. The mines are momentarily shown, before becoming invisible to enemies until they are triggered, and the traps are still visible to teammates. They trigger when enemies travel on their radius and explode 1.15 seconds later, dealing damage, destroying nearby obstacles, and knocking back any enemies inside its 2 tile blast radius. When triggered, they will beep and flash before exploding.

Gadgets

Super Totem

"Bo places a totem that increases allies' Super charging rate by 50%. The totem slowly loses its health over time."
GD-Bo1

Bo drops a small totem pole that charge his and any allies' Supers 50% faster within its area-of-affect. The totem has 1000 health and a radius of 5.33 tiles, and it decays for 50 health per second until it is destroyed. The previous totem is immediately destroyed if Bo places another totem.

Tripwire

"Bo triggers all of his mines after 1.5 seconds. During the delay the mines are completely undetectable to opponents."
GD-Bo2

Bo's traps will automatically explode 1.5 seconds after this Gadget's activation. This detonation has the same effect as when triggered by enemies, and activates Bo's Snare a Bear Star Power; however, enemies can't see the mines before detonation and an enemy walking over the mines in the 1.5-second delay will not trigger them.

Star Powers

Circling Eagle

"Bo spots enemies hidden in bushes from 150% longer distance than normally."
SP-Bo1

This Star Power allows Bo and his team to see 5 tiles into bushes, instead of 2 tiles Brawlers normally get. This allows Bo and his allies to detect enemies in bushes before they can see him/them.

Snare a Bear

"Instead of a knockback, Bo's traps now stun the enemy for 2.0 seconds!"
SP-Bo2

Bo's traps now stun enemies for 2 seconds instead of knocking them back, rendering them vulnerable. The stun does not stack; instead, it starts over when another mine hits an enemy.

Tips

  • Bo's Super can be used to defend critical areas and choke points on the battlefield. Enemies heading in the area will take high damage when they step on the traps. It can be utilized to cover the Gem mine in Gem Grab to damage enemy Brawlers who are gathering Gems from it. It can also be used to cover key choke points in Showdown, zone(s) in Hot Zone and Bolt spawning areas in Siege, making Bo an ideal control Brawler.
  • Bo's fairly high health can be used to walk the Ball into the enemy goal in Brawl Ball. In addition, Bo's traps can be used to destroy enemy cover and goalposts. Clearing up certain maps could be beneficial due to Bo's relatively long range, especially if he has teammates with long-ranged abilities. Hence, Bo is a viable Brawler in Brawl Ball.
  • Bo always shoots three arrows from left to right, so you can take advantage of this to control the spread of your arrows. If you want to concentrate fire in a small area, move left while firing, allowing more arrows to hit a single target. For an attack with more spread, move right. The space between each arrow will be increased, giving the attack a wider spread. However, the former strategy only works on stationary targets as Brawlers will most likely be moving and can thus dodge all three arrows.
  • Bo's Circling Eagle is really useful on maps filled with bushes, with his doubled radius of vision in bushes. Some maps include Cavern Churn, Feast or Famine, Island Invasion, Snake Prairie, and Sapphire Plains. Since you have a sight advantage, avoid getting close to tanks or other high-damaging Brawlers. Place his traps to cover the lane with only one passageway while you can cover the other side with your increased sight. When played properly, Bo can quite easily dominate bushy maps. This is really useful in 3v3, for his increased sight in bushes is shared with teammates too.
  • Bo's traps can knockback enemies, so if placed correctly, it can knock enemies into the poison gas in Showdown. With Bo's Snare a Bear, Bo's traps will instead stun, giving you ample time to quickly defeat opponents without any risk of dying, making this effective in Knockout, Lone Star, and Bounty. In Duo Showdown, Bo can be used with a high-damaging Brawler, such as Darryl or Shelly to finish off a stunned enemy.
  • Bo's traps can be lobbed over walls. This is great when you know there's a Brawler hiding in a bush opposite to you behind a wall. Throw it ahead of them, so they're forced to walk into it, as they cannot go through the wall unless they are airborne or have a destructive Super charged up. With the Tripwire Gadget, you can deal immediate damage to them.
  • Bo's Super Totem Gadget can be used near your team's spawn points to allow them to gain their Super before a team match. This also decreases the chance of the enemy team destroying your totem.
  • Bo's Snare a Bear Star Power can come into great effect in several Special Events. If one is stunned, you and your teammates can deal massive damage to them temporarily without being targeted. This includes the Bosses in Super City Rampage, Robo Rumble and Boss Fight.
  • When an enemy tries to disarm your traps, use Bo's Tripwire Gadget to catch them off guard and deal instant damage. Coupled with Bo's second Star Power, Bo can passively force enemies to not disarm his mines. This allows him to control open areas simply by selecting this Gadget.
  • When Bo's Super is used, the third trap is set slightly after the other two. Thus, activating Bo's Tripwire Gadget immediately after using his Super only explodes two traps. In Brawl Ball, this can be used to explode walls or obstacles in front of the enemies' goal effectively, which makes it much easier to score. This also leaves one trap hidden until an enemy steps on it, so you can use the last trap for other strategies such as bait for the Ball.
  • Try to use Bo's Tripwire Gadget before the enemy steps onto it, since the 1.5 second delay allows the enemy to escape. Also, note that the 1.5 second delay takes longer than its normal 1.15 seconds.
  • If Bo manages to place his mines on the IKE turret in Siege or on the Heist safe, he can activate Tripwire as soon as he can to deal immediate high damage to the safe/IKE turret.
  • Only use Super Totem in rather passive events like Bounty and Showdown where you can get the objective by simply by camping (in this case, near the totem to charge your Supers). Use Tripwire in other events that require you to achieve an active objective like Gem Grab and Siege because you can't afford to stay near the totem for a long time when you should be working towards the objective of the game (in which, in the above examples, is collecting Gems and Siege Bolts), and you should make use of the control abilities Tripwire offers.

Voice Lines

Spawning In The Lead Receiving Damage Defeating An Enemy Defeated Attacking Activating A Super
Normal: Mecha: Normal: Mecha: Normal: Mecha: Normal: Mecha: Normal: Mecha: Normal: Mecha: Normal: Mecha:
Normal: Mecha: Normal:
"The weakness of the enemy makes our strength."
Mecha:
"The weakness of the enemy makes our strength."
Normal: Mecha: Normal: Mecha: Normal: Mecha: Normal: Mecha: Normal: Mecha:
Normal: Mecha: Normal: Mecha: Normal: Mecha: Normal:
"There is no death, only a change of worlds."
Mecha:
"There is no death, only a change of worlds."
Normal:
"There is no end, only new beginnings."
Mecha:
"There is no end, only new beginnings."
Normal: Mecha: Normal: Mecha:
Normal: Mecha: Normal: Mecha: Normal: Mecha: Normal:
"Day and night cannot dwell together."
Mecha:
Normal: Mecha: Normal: Mecha: Normal: Mecha:
Normal: Mecha:

History

  • 22/06/17:
    • Buff Bo's reload speed was decreased by 13%.
  • 27/06/17:
    • Buff Bo's health was increased to 900 (from 800).
  • 16/08/17:
    • Buff Bo's reload time was decreased to 1.7 seconds (from 2).
  • 04/09/17:
    • Buff Bo's Super now deploys 4 mines (from 3).
    • Neutral Bo's rarity was changed to Super Rare (from Epic).
    • Neutral The radius of the mines was made to look visually larger.
  • 12/09/17:
    • Buff Bo's main attack damage was increased to 100 (from 80) per arrow.
    • Nerf His health was decreased to 800 (from 900).
    • Nerf His Super now deploys 3 mines (from 4) and its mines no longer has a pushback effect.
  • 07/12/17:
    • Buff Bo's Super damage was increased to 1440 (from 1200) per mine.
    • Buff His mines once again have a pushback effect.
    • Neutral The health and damage statistics of all Brawlers were multiplied by 4.
    • Neutral Bo's Circling Eagle Star Power was added.
  • 18/12/17:
    • Buff Bo's Circling Eagle Star Power visibility range was increased to 6 tiles (from 5).
  • 16/01/18:
    • Buff Bo's health was increased to 3600 (from 3200).
  • 21/03/18:
    • Buff Bo's Super mines explosion delay was decreased to 1.15 seconds (from 1.3).
    • Neutral Every Brawler's movement speed was increased by 70 points, increasing Bo's base movement speed to 720 (from 650).
    • Neutral All Brawlers' projectile speeds are increased by 9%.
  • 23/03/18:
    • Buff Bo's main attack projectile size was increased by 40%.
  • 21/05/18:
    • Neutral Bo's rarity was changed to Common (from Super Rare).
  • 18/06/18:
    • Buff Bo's main attack damage was increased to 420 (from 400) per arrow.
  • 29/01/19:
    • Buff Bo's main attack damage was increased to 480 (from 420) per arrow.
    • Nerf His Circling Eagle Star Power visibility range was decreased to 4 tiles (from 6).
    • Neutral He now has voice lines.
  • 27/02/19:
    • Buff Bo's main attack damage was increased to 500 (from 480) per arrow.
  • 15/04/19:
    • Neutral Bo was remodeled.
  • 11/06/19:
    • Buff Bo's main attack damage was increased to 520 (from 500).
    • Buff The number of hits necessary to charge his Super was decreased to 10 hits (from 11).
  • 26/06/19:
    • Neutral The Gold Mecha and Light Mecha Bo skins were added.
  • 19/07/19:
    • Neutral The Mecha Bo skin was added.
  • 21/08/19:
    • Neutral Bo's Snare a Bear Star Power was added.
  • 29/08/19:
    • Buff Bo's Circling Eagle Star Power visibility range was increased to 5 tiles (from 4).
  • 23/10/19:
    • Neutral Bo's Super now deploys his mines in a fixed pattern.
  • 17/03/20:
    • Neutral Bo's Super Totem Gadget was added.
  • 17/04/20:
    • Neutral The Horus Bo skin was added. It was featured as a Supercell Make skin.
  • 13/05/20:
    • Neutral Bo's Super deployment pattern is now correctly mirrored for both teams.
  • 29/07/20:
    • Neutral Bo's Tripwire Gadget was added.
  • 10/09/20:
    • Buff The number of hits necessary to charge Bo's Super was decreased to 9 hits (from 10).
    • Nerf His Super recharge rate was decreased slightly.
  • 22/10/20:
    • Nerf Bo's Tripwire Gadget now has a 1.5 second delay after activation before the mines explode.
  • 23/10/20:
    • Neutral The Underworld Bo skin was added. It was featured as a Supercell Make skin.
  • 29/10/20:
    • Neutral Fixed an issue where Bo's Tripwire Gadget didn't work when he was defeated while using Tripwire.
  • 16/01/21:
    • Neutral The Warrior Bo Skin was unlockable by winning the Duo Showdown in-game challenge.
  • 08/02/21:
    • Nerf Bo's Super Totem Gadget effectiveness gets weaker the more it charges a player's Super. The first Super charge is charged at full speed. Supers afterward charge 1% less per second until the Totem reaches a 50% reduced charging rate. The effect is tracked individually per player.
  • 15/03/21:
    • Buff Bo's main attack damage was increased to 560 (from 520) per arrow.
    • Neutral Bo, Warrior Bo, Horus Bo, Underworld Bo, Mecha Bo, Light Mecha Bo, and Gold Mecha Bo received facial animations.
  • 16/06/21:
    • Buff Bo's Super Totem Gadget no longer loses Super charging effectiveness over time.
    • Nerf His Super Totem Gadget now gradually loses health overtime after being deployed until it's destroyed.
  • 25/08/21:
    • Buff Bo's main attack damage was increased to 600 (from 560) per arrow.
    • Neutral Bo's True Silver and True Gold skins were added.
  • 06/10/21:
    • Neutral Fixed an issue that made Horus and Underworld Bo have a larger attack explosion radius compared with Bo's other skins.
  • 27/10/21:
    • Neutral Bo's class was changed to Damage Dealer (from Fighter).
    • Neutral Fixed an issue with Bo's mines to stay after a Brawl Ball goal.
  • 20/12/21:
    • Neutral The Ho Ho Ho Bo skin was added. It was featured as a Brawlidays 2021 skin.
  • 07/03/22:
    • Neutral The Wasp Bo skin was added. It was featured as a Power League exclusive skin for Brawl Pass Season 11.
  • 27/04/22:
    • Buff Bo's main attack projectile speed was increased by 7%.
  • 12/12/22:
    • Neutral Bo's rarity was changed to Epic (from Common).
  • 28/02/23:
    • Buff Bo's Super Totem Gadget radius was increased to 5.33 tiles (from 2.67).
    • Neutral Bo's Super Totem Gadget was reworked from dropping a totem that charged the Super of him and his allies over time to dropping a totem that increases the Super charging rate by 50% for him and his allies.
    • Neutral Bo's class was changed to Controller (from Damage Dealer).
  • 25/04/23:
    • Neutral Light Mecha Bo now costs 49 Gems (from 10000 Star Points).
    • Neutral Gold Mecha Bo now costs 49 Gems (from 50000 Star Points).
    • Neutral Wasp Bo now costs 149 Gems (from 25000 Star Points).
  • 28/06/23:
    • Neutral Fixed an issue with Bo having unlimited Supers on the ground.
  • 05/09/23:
    • Neutral All Brawlers' health and damage were increased from 5% to 10% with each Power Level.
  • 24/10/23:
    • Neutral Bo's flavor text was changed from "Bo fires three explosive arrows toward his targets. His Super ability places a trio of hidden, explosive mines on the ground!" to "Bo has survived in the Rumble Jungle for a long time. It's all the more impressive considering he's been using toys he got on sale from the Gift Shop."
  • 09/11/23:
    • Neutral The Brother and Supreme Bo skins were added. They were featured as Warrior's Journey skins.
  • 12/12/23:
    • Buff Bo's main attack damage was increased to 700 (from 600) per arrow.
    • Buff The number of hits necessary to charge his Super was decreased to 8 hits (from 9).
  • 11/01/24:
    • Nerf Bo's main attack damage was decreased to 640 (from 700) per arrow.
    • Nerf The number of hits necessary to charge his Super was increased to 9 hits (from 8).

Cosmetics

Skins

Pins

Bo
Skin Pins
Bo Skin-Default
Bo Pin-Neutral

Neutral

Free
Bo Pin-Happy

Happy

Common
Bo Pin-Sad

Sad

Common
Bo Pin-Angry

Angry

Common
Bo Pin-GG

GG

Rare
Bo Pin-Clap

Clap

Rare
Bo Pin-Thanks

Thanks

Epic
Bo Pin-Phew

Phew

Epic
Bo Pin-Special

Special

Epic
Bo Pin-Facepalm

Facepalm

Exclusive
Bo Skin-Ho Ho Ho
Bo Ho Ho Ho Pin-Neutral

Neutral

Exclusive
Bo Skin-Wasp
Bo Wasp Pin-Neutral

Neutral

Exclusive
Bo Skin-Mecha
Bo Mecha Pin-Neutral

Neutral

Exclusive
Bo Skin-Gold Mecha
Bo Gold Mecha Pin-Neutral

Neutral

Exclusive
Bo Skin-Light Mecha
Bo Light Mecha Pin-Neutral

Neutral

Exclusive
Bo Skin-Horus
Bo Horus Pin-Neutral

Neutral

Exclusive
Bo Skin-Underworld
Bo Underworld Pin-Neutral

Neutral

Exclusive
Bo Skin-Brother
Bo Brother Pin-Special

Special

Exclusive
Bo Skin-Supreme
Bo Supreme Pin-Special

Special

Exclusive

Sprays

Bo-Spray

Bo

Common
Brother Bo-Spray

Brother Bo

Common

Profile Icons

Bo1-pfp

Bo

Bo2-pfp

Bo

Brother Bo-pfp

Brother Bo

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