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"Belle inspires adoration in her gang, while her Electo-Rifle brings shock and awe to any opponent!"
Belle Portrait.png

Belle is a Chromatic Brawler who could be unlocked as a Brawl Pass reward at Tier 30 in Season 6: The Goldarm Gang, or can be obtained from boxes after reaching Tier 30 in the Season 6 Brawl Pass. She has low health and a moderate damage output. Her attacks are very long-ranged bolts that bounce between nearby enemies that reload rather quickly. Her Super fires a low-damaging marker onto an enemy that increases any damage dealt to that enemy until they’re defeated or when she uses her Super on another target. Her first Gadget, Nest Egg, deploys an invisible trap that deals low damage and briefly slows enemies that trigger it. Her second Gadget, Reverse Polarity, allows her next attack to bounce off of walls. Her first Star Power, Positive Feedback, grants her a brief shield whenever she hits an enemy Brawler with her attack. Her second Star Power, Grounded, temporarily disables enemies from reloading when hit by Belle’s Super.

Attack: Shocker

"Belle shoots a long range Electro-Bolt, dealing damage to any target hit. After a short delay, the bolt will jump to any nearby target, deal damage and jump to the next one."

Belle fires a very long-ranged bolt that bounces from multiple enemies who are within 3 tiles of each other, until the targets are too far from each other or until one is defeated. The bolt can bounce up to 3 times. Enemies only bounce one attack to each other at a time regardless if hit multiple times from separate attacks or not. The bolts have a one-second delay of sticking to the target before they bounce, with subsequent shots dealing half the damage of the initial shot and halved Super charge. There is an attack cooldown of 0.5 seconds.

Super: Spotter

"Belle fires a spotting shot that marks any opponent it hits. The marked opponent takes extra damage from any source. Only one target can be marked at a time."

Belle's Super is a long-ranged attack that deals low damage to the target and marks it, making the damage the enemy thereafter takes increased by 35% from any source until they are defeated or Belle uses her Super on another target. Only one enemy can have this status effect from each Belle. The Super's effect won’t work on immobile targets like Heist safes or Siege IKEs, but can still work on the Siege Bots. It stacks on top of other damage boosting effects, acting as a reverse shield that applies multiplicatively to other multipliers, but doesn’t stack with Supers from other Belles. The marker isn't visible when the target is in bushes.

If Belle already has a target marked, and she misses another Super, the old target is still marked.


Nest Egg

"Belle places a trap on the ground that will explode when triggered by an opponent. The trap deals 500 damage, and slows down anyone within its blast radius for 3 seconds."

Belle deploys a trap at her current location that is visible for a second after it’s placed before becoming invisible, similar to Bo’s mines. The traps remain on the map until triggered by enemies walking over it. Multiple traps can be placed on the map without one of them disappearing. When triggered, it immediately deals 500 damage to the victim and other enemies within its 3 tile radius and slows them down for 3 seconds.

Reverse Polarity

" Belle's next Electro-Bolt bounces from walls."

Activating this Gadget allows Belle's next attack to bounce off of walls. Similar to Rico's attack, Belle's attack will gain additional range for each bounce. A Gadget symbol will glow above Belle's head signaling this Gadget's usage, as well as a glowing attack joystick. This Gadget's cooldown starts after this attack is shot.

Star Powers

Positive Feedback

"Belle gains a 20% shield whenever her Electro-Bolts hit a target."

Every time Belle hits an enemy Brawler with her main attack, she receives a shield that reduces all damage she takes by 20% for 3 seconds. This applies to the subsequent bounce shots and if Belle hits another enemy, the duration and effect don’t stack, but the duration resets.


"Getting marked by Belle's Super prevents the target from reloading for 3 seconds."

When Belle uses her Super to mark an enemy Brawler, the marked enemy’s attacks stop reloading for 3 seconds. They can still attack if they have remaining ammo; Carl can still attack if he had ammo before getting marked. Even if Belle fires another Super onto another enemy Brawler before the 3 seconds are up, the initial target is still unable to reload. This Star Power doesn’t affect non-Brawler entities, such as spawnables or the Boss in Boss Fight. It does not prevent enemy Brawlers from reloading their ammo with a Star Power or Gadget, such as Colt's Speedloader Gadget.


  • Belle's Super can be incredibly powerful on Special Events such as Boss Fight, Super City Rampage, or Big Game as it highly increase your whole party's damage against the Boss. Always take advantage of grouped-up enemies, boxes, or spawns. Belle can also use her Nest Egg Gadget to keep enemies close enough for her attack to bounce more.
  • The boosted damage on enemies hit by Belle's Super makes her an ideal counter to tanks. The damage boost allows her teammates and her to deal enough damage to eliminate tanks. This also works to get rid of Brawlers with a very high amount of Power Cubes in Showdown, who can prove challenging to defeat in the later stages of the game where she is limited by poison clouds to maintain her distance from enemies. However, you must maintain your distance from tanks as much as you can die to their superior health and close-ranged damage.
  • Her Positive Feedback Star Power's duration doesn’t stack, so conserving shots is better to prolong the shield. The 20% shield gives her health equivalent to Colette, and since she doesn't have a guaranteed way to push away rushing Brawlers, conserving shots to prolong the shield gives you a better chance of surviving.
  • The shield Belle gets from her Positive Feedback Star Power and the extra damage she can deal with her Super makes her very good for 1v1 interactions as her survivability is increased while the enemy's is decreased.
  • Belle's low health means that getting close to enemies is not a viable option, similar to Piper. However, unlike Piper, who has her Super to escape from close-ranged Brawlers if it’s charged up, Belle doesn't have much to defend herself at close range, so she’s vulnerable to heavyweights or assassins. If you're running away from such a Brawler, you can lay your Nest Egg Gadget behind you to deter them from reaching you as disarming the Gadget is not possible without getting slowed. Additionally, if you have her Super charged, you can fire her Super onto the enemy so they receive more damage, and with her Grounded Star Power, momentarily disarms them. If you don’t have her Nest Egg Gadget or your Super charged up, try to predict where the heavyweight or assassin will go, and stay mobile to ensure they can’t reach you.
  • Her Nest Egg Gadget is great to trap choke-points on maps such as Cavern Churn, Ice Fort, or Acid Lakes as it can force Brawlers to walk over her traps, giving the opportunity for a good ambush. Belle's Nest Egg Gadget can also be used for maximum effect in Hot Zone, where it can be used to maintain zone control by trapping it and make enemies vulnerable to being slowed and being eliminated by allies. Enemies that aren’t tanks or assassins or don’t have moving abilities can’t travel around it and will have to step on them, guaranteeing ambushes.
  • Belle has one of the longest consistent ranges in the game. You can use this to your advantage to keep your distance and poke at Brawlers. Because of the bouncing, enemies are forced to separate and you and/or your team can trap and defeat them individually, leading the enemies into an uncomfortable situation and position. Her passive chaining bolts and their bounces force enemies to distance themselves, making them vulnerable to assassins who can pick them off individually. This allows her to combo well with assassin Brawlers like Edgar.
  • Belle's Super and Nest Egg Gadget is very useful in Siege by utilizing them on the enemy Siege Robot, making your IKE turret and teammates deal more damage to it, and preventing it from reaching the team IKE.
  • Belle is a good Brawler on the Showdown maps with the Angry Robo Modifier. She can attack the robot if its following a Brawler and the attack will keep bouncing between the robot and the Brawler for a sufficient amount of time, thus causing the Brawler to have less health or even get defeated. It’s less effective against Brawlers with moving abilities like Carl, Edgar, or Darryl who can escape.

Voice Lines

Spawning In the Lead Receiving Damage Defeating An Enemy Defeated Attacking Activating A Super
"Aw c'mon. Let me show you how it's done."
"This is for you, son. Ha! Just kiddin'!"
"Nothing beats a well-welding welder's weld!"
"That's why they call me the Goldenarm."


  • 12/04/21:
    • Belle and her Goldhand skin were added to the game. Neutral
  • 12/05/21:
    • Belle's Grounded Star Power was added. Neutral
  • 19/05/21:
    • Belle's range was decreased to 10 tiles (from 10.67 tiles). Nerf
  • 16/06/21:
    • Belle's main attack bounces are now limited to up to 3 bounces. Nerf
    • Each bounce from her main attack now charges her Super. Buff
    • Belle's Super range was increased to 10.67 tiles (from 10 tiles). Buff
  • 25/08/21:
    • Belle's Positive Feedback Star Power damage reduction was decreased to 20% (from 25%). Nerf
  • 28/09/21:
    • Belle’s main attack damage was decreased to 1040 (from 1100). Nerf
    • Her main attack bounce damage was decreased to 520 (from 550). Nerf
  • 27/10/21:
    • Belle's class was changed to Damage Dealer (from Sharpshooter). Neutral
  • 01/03/22:
    • Belle's Reverse Polarity Gadget was added. Neutral
  • 14/04/22:
    • The Ivy Belle skin was added. It was featured as a Biodome skin. Neutral
  • 27/04/22:
    • Belle's True Silver and True Gold skins were added. Neutral
    • Fixed an issue where Ivy Belle would not have impact her visual effects with her Default skin basic attacks. Neutral