"Barley attacks by lobbing bottles at enemies, doing splash damage. His Super is a huge barrage of burning bottles!"
Barley Portrait

Barley is a Rare Brawler with low health. He has a unique type of Attack in which he throws bottles of harmful liquid that covers the ground and deals damage to enemies standing on it over time. His Super is very similar, but it can cover a much larger area. His first Star Power, Medical Use, heals himself for 400 health when he throws his bottle, but not with his Super and his second Star Power, Extra Noxious, adds 140 damage per second to his main attack. You can unlock Barley and his wizard skin for free by linking your game to your Supercell ID.

Attack: Undiluted

"Barley lobs a bottle, breaking it on the ground. Enemies take damage from the splash, and more damage over time if they stay in the puddle."
Barley throws a bottle of liquid that shatters and deals damage to enemy Brawlers who are standing in the area that the liquid covers. The damage can hit twice if the enemy remains standing on the liquid. After a short time, the liquid disappears.

Super: Last Call

"Barley hurls a flurry of fiery bottles, covering a huge area in flames. This one’s on the house!"
He throws several bottles of flaming liquid that covers a very large area and deals damage over time. It is mechanically very similar to Barley's main attack; the damage can hit multiple times if the enemy remains standing on the liquid, and after a short time, the liquid disappears.

Star Powers

Medical Use

"Barley regains 400 health from each main attack."
Whenever Barley throws a bottle from his main attack, he regains 400 health. This effect does not apply to his Super.

Extra Noxious

"Adds +140 damage per second to Barley's attack."
His main attack's damage is increased by 15%, for a total of 1092 damage per second. This effect does not apply to his Super.


  • Like Dynamike, his attacks are thrown, giving him the ability to attack over walls. A good strategy is to attack from behind walls.
  • Barley's Attack makes it possible to discourage enemy movement through certain paths. Take advantage of this to keep enemies out of critical areas of the map, such as the mine in Gem Grab.
  • Barley's Super can deal more damage if an enemy Brawler is unable to get out of the liquid quickly. Try to aim the Super to have it land with the enemy Brawler standing in the middle or trapped against a wall.
  • Combining Barley's Super with Spike's can deal huge damage to enemy Brawlers trapped by both. Spike's Super slows the enemy's movement speed, hindering escape, while Barley's does damage.
  • Barley is a menace in Duo Showdown if he is paired with a good tank, such as El Primo. Just follow your partner around and use Barley’s attack to damage opponents while the tank finishes them off. The same applies to Power Cubes; if there are multiple boxes near your spawn you can use up your attack to break them by stacking their damage.
  • When you autofire with Barley you don't always get the shot off. A good way to get shots of is to aim the bottle or the fireball in the area the enemy is moving towards. Also, Barley's attacks last for two ticks, if you aim the shot towards enemy movement then they will take the damage twice.
  • Barley is a great Siege Brawler mainly because he is a control Brawler, excellent at area denial. He forces the enemy team's Brawlers back so that his team can get the bolts.
  • Barley can be effective in Heist, if used correctly. You can normally deal damage to opponents, and when you've charged up your Super, crawl to the enemy's safe with the bushes, and target your Super on it. It will deal decent damage to the safe.
  • Extra Noxious allows Barley’s attacks to deal more damage. This means that Barley because even more of a good thrower and becomes very strong behind walls. Since this also affects the puddle of poison, Area Denial becomes even stronger with Barley. I suggest you don’t go into fights as you don’t have the heal you would have from Medical Use.

Voice Lines

Start Of Battles When In The Lead Once Hurt Getting A Kill When Dying When Attacking When Using A Super
Barley start 01
"I'm ready to serve."
Barley lead 01
"Happy to serve!"
Barley hurt 01
"What was that?"
Barley kill 01
"Awfully sorry."
Barley die 01
"It's been a pleasure"
Barley throw 01
"Oops, my bad."
Barley ulti 01
"Bottoms up!"
Barley start 02
"Another round?"
Barley hurt 02
Barley kill 02
"A little... strong?"
Barley die 02
"It's been lovely."
Barley throw 02
Barley ulti 02
"This one's on the house!"
Barley start 03
"Ready for another?"
Barley hurt 03
"That hurt."
Barley kill 03
Barley laughs
Barley start 04
"New customers."
Barley hurt 04
"Ah! Another customer!"
Barley kill 04
"You've been served."


  • 3/7/17:
    • Barley's main attack now destroys vases/bones. Neutral Image
  • 16/8/17:
    • Barley's main attack and Super damage were increased to 140 (from 120) per tick. Buff Image
    • Main attack bottles fly 16% faster. Buff Image
    • Super bottles fly 8% faster. Buff Image
  • 4/9/17:
    • Barley's rarity was changed to Rare (from Super Rare). Neutral Image
  • 5/10/17:
    • Barley's Super damage was decreased to 120 (from 140). Nerf Image
  • 7/12/17:
    • The health and damage statistics of all Brawlers were multiplied by 4. Neutral Image
    • Barley's Super now generates 33% less charge towards the next Super (120 → 80). Nerf Image
    • He was given voice lines. Neutral Image
  • 16/1/18:
    • Barley's main attack projectile speed was decreased by 15%. Nerf Image
    • His Star Power healing was increased to 200 (from 100). Buff Image
  • 21/3/18:
    • Barley's projectile speed boost was increased to 14% (from 9%). Buff Image
  • 23/3/18:
    • Barley's main attack projectile speed was increased by 6%. Buff Image
  • 9/4/18:
    • Barley's main attack projectile speed was increased by 20%. Buff Image
  • 21/5/18:
    • Barley's main attack damage was increased to 600 (from 560) per tick. Buff Image
  • 5/12/18:
    • Barley and Golden Barley were remodeled, and the Wizard Barley skin was released. Neutral Image
  • 29/1/19:
    • Barley's Star Power healing was increased to 300 (from 200). Buff Image
    • His main attack damage was increased to 640 (from 600). Buff Image
    • His Super damage per second was increased to 640 (from 480). Buff Image
    • When throwing the Super close to Barley the spread of the bottles is now much larger. Buff Image
      • The damage from the Super's different bottles does not stack anymore. Nerf Image
  • 27/2/19:
    • Barley's main attack and Super damage per second was increased to 680 (from 640). Buff Image
  • 15/4/19:
    • Golden Barley's projectile was changed that he now throws molotov instead bottles. Neutral Image
  • 1/6/19:
    • The Bakesale Barley skin was added. Neutral Image
  • 14/6/19:
    • The Maple Barley skin was added. Neutral Image
  • 17/7/19:
    • Barley's Star Power Extra Noxious was added. Neutral Image
  • 18/9/19:
    • Barley's Medical Use healing was increased to 400 (from 300). Buff Image
    • The Red Wizard Barley skin was added. Neutral Image


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