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"Amber has always been a firebug. She loves to light up the world and any opponents that come at her!"
Amber Portrait.png

Amber is a Legendary Brawler that has moderate health and a high damage output. She attacks by shooting a continuous long-ranged stream of fire. For her Super, Amber lobs a flask of fire fluid that creates a flammable puddle on the ground which can be ignited by her attack, and when it’s ignited, it sets enemies in the puddle on fire to burn them over time. Her Gadget, Fire Starters, momentarily increases her movement speed and spills a trail of fire fluid behind her that behaves identically to that of her Super. Amber's first Star Power, Wild Flames, allows for two Super fire puddles to be in effect simultaneously and to passively charge her Super when standing near her fire fluid. Her second Star Power, Scorchin' Siphon, increases her reload speed when she’s near her fire fluid.

Attack: Dragon's Breath

"Amber blows a flaming inferno at her opponents. It looks awesome, but watch out or you'll get seared!"

Amber continuously shoots long-ranged, piercing flames from a large ammo bar. Each flame is shot at a tenth of a second. If the player taps on the attack joystick, Amber only shoots one flame, and if the player presses and holds on the attack joystick, Amber shoots flames continuously, and the flames are shot in the direction the player aims to or at the nearest enemy if the player doesn’t aim. Amber stops attacking when the player lets go of the joystick or her ammo bar runs out of flames. Her ammo drains when she attacks and she automatically reloads the bar when not attacking.

Super: Torch 'Em!

"Amber throws a flask of her fire fluid that she can then light up with her firebreathing. Bushes and opposing Brawlers will be toast! (One flask at a time!)"

Amber lobs a flask of fire fluid which can be thrown over walls. When it lands, it creates a flammable puddle in a 2.67 tile radius. The fluid can be interrupted by lakes, but not walls. The puddle stays indefinitely until it’s ignited by her attack or when another Super is used, and doesn’t affect the enemies regularly. If Amber's attack ignites the fluid, the fluid disappears and burns any enemies and bushes that are in the puddle, causing them to take a high amount of damage over 4 seconds.

Gadget: Fire Starters

"Amber runs fast for 3.0 seconds while spilling her fire fluid, which she can then ignite."

Amber moves 14% faster and leaves a trail of her fire fluid behind her for three seconds. The fire fluid she spills behaves identically to that of her Super. Unlike her Super, using her Fire Starters Gadget again doesn’t remove her previous Gadget’s fluid.

Star Powers

Wild Flames

"Amber can have two fuel puddles on the ground simultaneously and she will recharge her Super automatically when standing near one."

Amber can have two fire fluid puddles from her Super, and the first puddle only disappears if a third Super is used. Additionally, whenever she’s standing near a puddle of fluid from either her Super or her Fire Starters Gadget, her Super passively charges 5% per second.

Scorchin' Siphon

"While being near a puddle of fire fluid, Amber uses it to reload her firebreathing 50% faster."

When Amber is standing near a puddle of fire fluid from either her Super or Fire Starters Gadget, she reloads 50% faster and gains a reddish appearance to indicate the Star Power is active. A minimum of 0.67 tiles into the puddle is required to activate the Star Power.


  • Amber is an excellent cover destroyer that can both burn down a large amount of bushes from her fuel puddles and her attack combined while also being able to inflict burn damage and block off essential areas, restricting an enemy's ability to heal and retreat, making her viable in any event. Her techniques are useful in Heist, because she can deal high damage to the safe with her Super, her Fire Starters Gadget, and her attack alike. Along with a Siege Bot to aid her, she can also use these techniques in Siege and deal high or last-minute damage to the IKE.
  • Her Super and Fire Starters Gadget can maintain area control and block off choke points, which is vital in Gem Grab and Hot Zone. In these events, she can place her puddle over the Gem mine or zones, therefore scaring enemies out of the Gem mine or zones, and prohibiting the enemies from entering the zones or collecting Gems. She can ignite the puddle if any enemy tries to cross it, dealing significant damage and weakening the enemy. In addition, the puddles from her Super and Fire Starters Gadget can connect to create an extremely large puddle to control massive areas. The puddle’s area control and size are better justified with her Wild Flames Star Power.
  • Amber's Wild Flames Star Power and Fire Starters Gadget are extremely useful in helping Amber regain her Super back quickly, mostly when you require a quick Super charge, such as at the beginning of a match. With her Fire Starters Gadget, she can create a large puddle area in which her Super recharges, allowing for an insane pace of Supers while fighting.
  • Trails from her Fire Starters Gadget can also be used as firewalls to protect yourself or allies when low on health and retreating from enemy fire. Make sure to keep puddles contained and connected so enemies, especially heavyweights and assassins, are damaged when crossing the puddles.
  • Be careful about the positioning of Amber’s Super, because if it’s thrown in an undesirable position, you might accidentally ignite it when attacking an enemy near the puddle, so make sure to place the fluid somewhere outside your attacking spot but still in your range so you can ignite the puddle at the right time. This also enables you to control two lanes at once.
  • Try and predict the enemy's movement to land more shots, because there’s a minimal yet noticeable delay between aiming and firing. You’ll deal maximum damage by aiming where the enemy is likely to move. Aiming at the enemy’s current position won’t damage the moving enemy, because Amber’s flames travel rather slowly. This is similar to how throwers and sharpshooters with slow unload speeds should predict their attacks.
  • Amber is an excellent counter to high-health Brawlers because her continuous attack deals enough damage to eliminate them. She can also use her Super to prevent them from healing and finish them off. However, maintain your distance from these Brawlers because Amber, with her moderate health, can be two or three-shotted by most tanks if they get close enough, and she’s helpless at close range due to her inability to deal immediate damage and her lack of stuns, slows, or knockbacks to distance herself from such Brawlers.
  • Try not to waste ammo with Amber. If Amber is out of ammo, she needs to wait a while to fully reload, despite what seems to be an incredibly fast reload speed. With her Scorchin' Siphon Star Power, you can mildly overcome this issue by using her Super or her Fire Starters Gadget to reload quicker. That way, you can continue providing fire.

Voice Lines

Spawning In The Lead Receiving Damage Defeating An Enemy Defeated Attacking Activating A Super
"Ha ha! Wow, so much heat!"
"Woah! Guess I'm flamous now!"
"You're playing with fire."
"Ha ha! Sick burn!"
"Time to hibernate."
Amber scoffs
"Fire fuel!"
"Does anyone have a fire extinguisher?"
"Who's flamous now?"
"Hah! Apply cold water to that burn! No seriously, get it checked."
"I'm burnt out."
Amber laughs
"Fire starter!"
"And the burning continues."
"Ah! I'm a-blazing!"
"You wanna play the flame game?"
"Ha ha! You got roasted. Yikes!"
"Found the fire exit?"
"Feel the heat!"
"Ignite this!"
"Hot hot hot hot hot! Hoo, ha, hot!"
"I'm on fire! Hoo! Hoo! I'm-I'm actually on fire!"
"I'm flaming furious!"
"Burn voyage!"
"I will re-amber you!"
"This is lit!"
"Hoo hoo, I flame to please!"
"I'm still on fire over here!"
"Finally! My fifteen minutes of flame!"
"This is fine."
"Ya burnt!"
"¡Woah, muy caliente!"


  • 22/10/20:
  • 23/10/20:
    • Amber became available to play in matches. Neutral
  • 29/10/20:
    • Amber's health was decreased to 3000 (from 3300). Nerf
    • Her Super damage was decreased to 1800 (from 2000). Nerf
    • The number of hits necessary to charge her Super was increased to 22 (from 17). Nerf
    • Her Super recharge rate from Super Attack decreased by 16%. Nerf
    • Fixed an issue which caused Amber to gain increased Super charge rate from Super Attack with increased Power Levels. Neutral
    • Fixed an issue where Amber's Super only dealt 1 damage if she was defeated right before igniting her Super. Neutral
  • 11/11/20:
    • Amber's movement speed was decreased to 720 (from 820). Nerf
    • Her main attack damage per second was decreased to 2000 (from 2400). Nerf
  • 13/11/20:
    • Amber's Scorchin' Siphon Star Power was added. Neutral
  • 27/1/21:
    • Amber's health was increased to 3200 (from 3000). Buff
    • Her main attack damage per second was increased to 2200 (from 2000). Buff
  • 15/3/21:
    • Amber's main attack damage per second was decreased to 2000 (from 2200). Nerf
    • Her Super damage was increased to 1920 (from 1800). Buff
  • 7/4/21:
    • Amber's reload time was increased to 8.8 seconds (from 8 seconds). Nerf
  • 28/5/21:
    • The Amber de la Vega skin was added. Neutral