Brawl Stars Wiki

"Amber brings the heat, literally! She's overconfident about her fire abilities despite being a bit of a klutz. With her, it's spectacle first, and safety last."

Amber is a Legendary Brawler that has moderate health and a high damage output. She attacks by shooting a continuous, long-ranged stream of fire. Amber's Super is a flask of fire fluid that creates a flammable puddle on the ground which can be ignited by her attack, and when ignited, it sets enemies that are in it on fire to burn over time. Amber's first Gadget, Fire Starters, momentarily increases her movement speed while she spills a trail of fire fluid behind her that behaves identically to her Super's puddle. Her second Gadget, Dancing Flames, she creates three fireballs that revolve around herself and each deal damage. Her Mythic Gear, Sticky Oil, slows the enemies down that are in the fire fluid puddles. Her first Star Power, Wild Flames, allows for two Super fire puddles to be placed down simultaneously and to passively charge her Super when standing near her fire fluid. Her second Star Power, Scorchin' Siphon, increases her reload speed when she's near her fire fluid. Her Hypercharge, Oil Spill, increases the radius for her flammable puddle from her Super which can be ignited by her attack, and when ignited, it sets enemies that are in it on fire to burn over time.

Attack: Dragon's Breath

"Amber blows a flaming inferno at her opponents. It looks awesome, but watch out or you'll get seared!"

Amber continuously shoots long-ranged, piercing flames at a slight spread from a large ammo bar. If the player taps on the attack joystick, Amber only shoots one flame, and if the player aims the attack joystick, Amber continuously shoots flames in the direction aimed. Amber stops attacking when the player lets go of the joystick or her ammo bar is depleted. Her ammo drains when she attacks and she automatically reloads the bar when not attacking. Each flame is shot at a tenth of a second, and if the attack isn't stopped, the attack takes 4 seconds to complete.

Super: Torch 'Em!

"Amber throws a flask of her fire fluid that she can then light up with her firebreathing. Bushes and opposing Brawlers will be toast! (One flask at a time!)"

Amber lobs a flask of fire fluid over obstacles that creates a 2-tile wide trail of fire fluid as it travels and in a 5.33-tile wide area where it lands. The fluid can be interrupted by lakes, but not walls. The puddle stays indefinitely until it's ignited by her attack or when another Super is used, and doesn't affect the enemies normally. However, if Amber's attack flames touch the puddle, it ignites for 0.5 seconds and disappears, spreading fire throughout the puddle that burns enemies that touch it for 4 seconds and destroying bushes inside it. If an enemy is burned by another one of Amber's puddles before the burn disappears, the burns don't stack, but the duration resets. If there are multiple Ambers in the same team, they can ignite each other's puddles.

Gadgets

Fire Starters

"Amber runs fast for 3.0 seconds while spilling her fire fluid, which she can then ignite."

Amber moves 100 points faster and leaves a trail of her fire fluid behind her for three seconds. The fire fluid she spills behaves identically to that of her Super. Unlike her Super, using her Fire Starters Gadget again doesn't remove her previous Gadget's fluid.

Dancing Flames

"Amber creates 3 orbiting flames around her for 5 seconds, dealing 1890 damage on hit."

Amber spawns 3 fireballs that revolve around her in at a range of 2.67 tiles, dealing 450% the damage of one of Amber's main projectiles if they hit an enemy. Upon using the Gadget, all enemies within the area of effect instantly receive 1890 damage.

Mythic Gear: Sticky Oil

"Amber's oil spills now also slow down enemies by 10%."

Amber Gear

With this Gear equipped, enemies inside Amber's fire fluid from either her Super or Fire Starters Gadget will be slowed down by 10%.

Star Powers

Wild Flames

"Amber can have two fuel puddles on the ground simultaneously and she will recharge her Super automatically when standing near one."

Amber can have two fire fluid puddles from her Super, and the first puddle only disappears if a third Super is used. Additionally, when she's standing near a puddle of fluid from either her Super or her Fire Starters Gadget, her Super passively charges by 5% per second.

Scorchin' Siphon

"While being near a puddle of fire fluid, Amber uses it to reload her firebreathing 50% faster."

When Amber is near a puddle of fire fluid from either her Super or Fire Starters Gadget, she reloads 50% faster and gains a reddish appearance to indicate the Star Power is active. A minimum of 0.67 tiles into the puddle is required to activate the Star Power.

Hypercharge: Oil Spill

"Super's oil spill area is increased. Oil keeps burning for 3 seconds after being lit on fire."

When activated, the radius of the puddle created upon Amber's fire flask landing is doubled. However, despite the description, when the puddle is ignited, it burns for 2 seconds before disappearing, setting enemies that touch it for long enough on fire to burn for 5 ticks of damage. However, if the enemy is hit early enough with the trail of oil, and is hit again late enough with the splash puddle of oil, they will be hit with 6 ticks of damage. The damage is also slightly increased from the base Super. Amber also gains a 20% speed boost, as well as a 5% damage and shield boost.

Wasabi Power

This section describes content that has been replaced or removed from the game. This information is kept here for historical purposes.
"Main attack fires two streams and Amber spills oil while moving."

Amber continuously and additionally shot two long-ranged, piercing flames that traveled angled to the left and right of the original attack. In addition, she left a trail of her fire fluid behind her while moving.

Tips

Game Modes and Maps

  • Amber's Super and Fire Starters Gadget can provide area control, making her niche in events like Gem Grab and Hot Zone. She can place her puddles over the Gem mine or a zone and prohibit enemies from achieving the respective event objective. If an enemy attempts to cross the puddle, she can ignite it to deal significant damage to the enemy. In addition, the puddles from her Super and Fire Starters Gadget can connect to create an extremely large puddle to control massive areas. The area control provided from the puddles is amplified with her Wild Flames Star Power. You can either connect the puddles to clear bushes or separate them to allow for select area denial.

Recommended Build

  • Amber's Dancing Flames Gadget can deal incredible damage if all fireballs hit the target, so it gives her sturdy protection against assassin Brawlers or Brawlers with Supers that could fly over obstacles that would normally defeat Amber (e.g. El Primo, Surge, Mico, Bonnie, Crow, Kit, and Edgar). She can also use this Gadget effectively in modes like Heist, where there is a stationary target. This allows her to deal massive damage with this Gadget, and combined with her piercing attack, Super, and Gadget Gear, she is a menace in such modes.
  • Amber's Wild Flames Star Power and Fire Starters Gadget are extremely useful in helping Amber quickly regain her Super, especially when Supers are most necessary. With her Fire Starters Gadget, she can create a large puddle area in which her Super recharges, allowing for an insane pace of Supers while fighting.
  • Trails from Amber's Fire Starters Gadget can also be used as firewalls to protect you and allies. Make sure to keep puddles connected so enemies, especially heavyweights and assassins, are damaged when crossing the puddles.

Strategies

  • Amber is an excellent cover destroyer that can burn down a large amount of bushes from her fire puddles and her attack combined while also being able to inflict burn damage, restricting an enemy's ability to heal and retreat.
  • Be careful about positioning Amber's Super because if it's thrown in an undesirable position, you might accidentally ignite the puddle when attacking an enemy near it, so try to place the fluid outside your attacking spot but still in your range so you can ignite the puddle at the right time. This also enables you to control two lanes at once.
  • Try to predict the enemy's movement in order to land more shots, because there's a tiny yet noticeable delay between aiming and firing. You'll deal maximum damage by aiming where the enemy is likely to move as aiming at the enemy's current position won't damage the moving enemy since Amber's flames travel slowly.
  • Amber is an excellent counter to high-health Brawlers because her continuous attack deals enough damage to eliminate them. She can also use her Super to prevent them from healing and finish them off. However, maintain your distance from these Brawlers because Amber, with her moderate health, can be two-shotted or three-shotted by those Brawlers if they get close enough, and she's helpless at close range due to her inability to deal immediate damage and her lack of stuns, slows, or knockbacks to distance herself from such Brawlers.
  • Try not to waste ammo with Amber. If Amber is out of ammo, she needs to wait a while to fully reload despite what seems to be an incredibly fast reload speed. With her Scorchin' Siphon Star Power, you can partially mitigate this issue by using her Super or her Fire Starters Gadget to reload quicker. You can also place her Fire Starters Gadget at your spawn point and reload quicker if you die. If you do this you will enter battle with a full ammo bar.
  • If you have the Wild Flames Star Power, when you get your Super and throw it, sometimes it is a better idea to wait and keep the Super on the ground so that you charge up more of your Super. This is a good strategy in passive maps and also good if you aren't going to hit an enemy with it, as you can charge another Super.
  • Amber's fire fluid can be ignited before it fully spills on the ground which can be used to give enemies no time to escape the fire fluid's radius.
  • Especially if you have her Mythic Gear, don't immediately waste your Hypercharge Super. The simple threat of the size of the puddle is more than enough to scare off lower ranks or slow down higher ones.

Voice Lines

Toggle Translation
(Spanish-English)
Spawning In The Lead Receiving Damage Defeating An Enemy Defeated Attacking Activating A Super
Normal: Frost Queen: Normal: Frost Queen:
"Brr, it's cold in here. There must be some ice queen in the atmosphere."
Normal: Frost Queen: Normal: Frost Queen: Normal: Frost Queen: Normal: Frost Queen: Normal:Frost Queen:
Normal: Frost Queen: Normal: Frost Queen: Normal: Frost Queen: Normal:
"Hah! Apply cold water to that burn! No seriously, get it checked."
Frost Queen:
Normal: Frost Queen: Normal: Frost Queen: Normal: Frost Queen:
Normal: Frost Queen: Normal: Frost Queen: Normal: Frost Queen: Normal: Frost Queen: Normal: Frost Queen: Normal: Frost Queen: Normal: Frost Queen:
Normal: Frost Queen: Normal:
"I'm on fire! Hoo! Hoo! I'm-I'm actually on fire!"
Frost Queen:
"I'm so hot, ay ay ay! Oh wait, I'm so cold. Hoo, ha ha ha."
Normal: Frost Queen: Normal: Frost Queen: Normal: Frost Queen: Normal: Frost Queen: Normal: Frost Queen:
Normal: Frost Queen: Normal: Frost Queen: Normal:Frost Queen: Normal: Frost Queen: Normal: Frost Queen: Frost Queen:
Normal: Frost Queen: Frost Queen: Frost Queen: Normal: Frost Queen: Frost Queen:
Frost Queen: Frost Queen: Frost Queen: Frost Queen:
Frost Queen: Frost Queen: Frost Queen:
Frost Queen: Frost Queen:
Frost Queen:

History

  • 22/10/20:
  • 23/10/20:
    • Neutral Amber became available to play in matches.
  • 29/10/20:
    • Nerf Amber's health was decreased to 3000 (from 3300).
    • Nerf The number of hits necessary to charge her Super was increased to 22 hits (from 17).
    • Nerf Her Super damage was decreased to 1800 (from 2000).
    • Nerf Her Super recharge rate was decreased by 16%.
    • Neutral Fixed an issue which caused Amber to gain increased Super charge rate with increased Power Levels.
    • Neutral Fixed an issue where Amber's Super only dealt 1 damage if she was defeated right before igniting her Super.
  • 11/11/20:
    • Nerf Amber's movement speed was decreased to 720 (from 820).
    • Nerf Her main attack damage per second was decreased to 2000 (from 2400).
  • 13/11/20:
    • Neutral Amber's Scorchin' Siphon Star Power was added.
  • 27/01/21:
    • Buff Amber's health was increased to 3200 (from 3000).
    • Buff Her main attack damage per second was increased to 2200 (from 2000).
  • 15/03/21:
    • Buff Amber's Super damage was increased to 1920 (from 1800).
    • Nerf Amber's main attack damage per second was decreased to 2000 (from 2200).
  • 07/04/21:
    • Nerf Amber's reload time was increased to 8.8 seconds (from 8).
  • 28/05/21:
    • Neutral The Amber de la Vega skin was added.
  • 27/10/21:
    • Neutral Amber's True Silver and True Gold skins were added.
    • Neutral Amber's class was changed to Damage Dealer (from Firebreather).
  • 01/03/22:
    • Neutral Amber de la Vega's attack and Super visual effects were reworked.
  • 27/04/22:
    • Neutral Amber's Dancing Flames Gadget was added.
  • 17/12/22:
    • Neutral The Frost Queen Amber skin was added. It was featured as a Dark Brawlidays skin.
  • 28/02/23:
    • Neutral Amber's class was changed to Controller (from Damage Dealer).
  • 25/04/23:
    • Neutral Amber's Sticky Oil Mythic Gear was added.
  • 15/05/23:
    • Nerf Amber's Sticky Oil Mythic Gear slow was decreased to 10% (from 20%).
  • 27/06/23:
    • Buff Amber's Dancing Flames Gadget damage was increased to 1000 (from 500) per fireball.
  • 05/09/23:
    • Neutral All Brawlers' health and damage were increased from 5% to 10% with each Power Level.
  • 24/10/23:
    • Buff Amber's Dancing Flames Gadget damage was increased to 1600 (from 1000) per fireball and now scales with Power Levels.
    • Neutral Amber's flavor text was changed from "Amber has always been a firebug. She loves to light up the world and any opponents that come at her!" to "Amber brings the heat, literally! She's overconfident about her fire abilities despite being a bit of a klutz. With her, it's spectacle first, and safety last."
    • Neutral Fixed an issue with the Amber De La Vega and Frost Queen Amber skins doing extra damage with their Super.
  • 12/12/23:
    • Buff Amber's main attack damage per second was increased to 2200 (from 2000).
    • Buff Amber's Dancing Flames Gadget damage was increased to 1760 (from 1600) per fireball.
    • Nerf The number of hits necessary to charge her Super was increased to 23 hits (from 22).
  • 27/02/24:
    • Nerf Amber's main attack damage per second was decreased to 2100 (from 2200).
    • Nerf Amber's Dancing Flames Gadget damage was decreased to 1680 (from 1760) per fireball.
    • Nerf The number of hits necessary to charge her Super was increased to 24 hits (from 23).
    • Neutral Frost Queen Amber's takedown visual effects were reworked.
  • 23/04/24:
    • Neutral Frost Queen Amber now costs 299 Gems (from 149).
    • Neutral Frost Queen Amber was given voice lines.
  • 01/07/24:
    • Buff Amber's Super recharge rate was increased by approximately 89%.
  • 24/07/24:
    • Neutral The Bubble Trouble Amber skin was added. It was featured as a Supercell Make and a Summer of Brawl skin.
  • 27/08/24:
    • Nerf Amber's Dancing Flames Gadget damage was decreased to 1512 (from 1680) per fireball.
  • 29/10/24:
    • Nerf Amber no longer deals 3 times the damage with her Dancing Flames Gadget if she is standing right over an enemy.
  • 25/02/25:
    • Neutral All Gadgets no longer have 3 charges and now have cooldowns.
    • Neutral All True Gold skins were slightly remodeled.
  • 21/03/25:
    • Neutral The Fiendish Amber skin was added. It was featured as an Angels vs. Demons skin.
  • 01/05/25:
    • Neutral Amber's Wasabi Power was added for a limited time.
  • 12/05/25:
    • Neutral Amber's Oil Spill Hypercharge was added.
  • 20/05/25:
    • Buff Amber's Wasabi Power main attack number of projectiles was increased to 3 (from 2).
    • Nerf Amber's Wasabi Power main attack spread was increased.
  • 30/05/25:
    • Neutral Amber's Wasabi Power was removed from the game.
  • 14/08/25:
    • Neutral The Knight Amber skin was unlockable by winning the Knight Amber Skin in-game Challenge. It was featured as a Knights! skin.
  • 28/10/25:
    • Buff All Hypercharges now give a 20% speed boost, increasing Amber's Oil Spill Hypercharge speed boost from 15%.
    • Nerf All Hypercharges now give a 5% damage boost, decreasing Amber's Oil Spill Hypercharge damage boost from 25%.

Cosmetics

Skins (7)

Pins

Amber
Skin Pins

Neutral

Free

Happy

Common

Sad

Common

Angry

Common

GG

Rare

Clap

Rare

Thanks

Epic

Phew

Epic

Special

Epic

Facepalm

Collector's

Hypercharge

Collector's


Neutral

Collector's


Neutral

Collector's

Happy

Collector's

Sad

Collector's

Angry

Collector's

GG

Collector's

Clap

Collector's

Thanks

Collector's

Phew

Collector's

Special

Collector's


Neutral

Collector's


Special

Collector's

Sprays

Amber

Common

Amber Hypercharge

Collector's

Frost Queen Amber

Common

Profile Icons

Amber

Record

Hypercharge

Frost Queen Amber

Amber de la Vega

Bubble Trouble Amber

Knight Amber

Brawlers
Starting
Rare
Super Rare
Epic
Mythic
Legendary

Amber

Ultra Legendary
Time Limited
Events
3v3
Showdown
Solo
Special
Competitive
Others
Items
Gameplay
Abilities
Season Events
Cosmetics
Crossovers
Brawlers
Starting
Rare
Super Rare
Epic
Mythic
Legendary

Amber

Ultra Legendary
Time Limited
Events
3v3
Showdown
Solo
Special
Competitive
Others
Items
Gameplay
Abilities
Season Events
Cosmetics
Crossovers