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"Amber has always been a firebug. She loves to light up the world and any opponents that come at her!"
Amber Portrait.png

Amber is a Legendary Brawler that has moderate health and a high damage output. She attacks by shooting a continuous, long-ranged stream of fire. Amber’s Super is a flask of fire fluid that creates a flammable puddle on the ground which can be ignited by her attack, and when ignited, sets enemies in it on fire to burn over time. Her Gadget, Fire Starters, momentarily increases her movement speed while she spills a trail of fire fluid behind her that behaves identically to her Super's puddle. Amber's first Star Power, Wild Flames, allows for two Super fire puddles to be placed down simultaneously and to passively charge her Super when standing near her fire fluid. Her second Star Power, Scorchin' Siphon, increases her reload speed when she’s near her fire fluid.

Attack: Dragon's Breath

"Amber blows a flaming inferno at her opponents. It looks awesome, but watch out or you'll get seared!"

Amber continuously shoots long-ranged, piercing flames at a slight spread from a large ammo bar. If the player taps on the attack joystick, Amber only shoots one flame, and if the player aims the attack joystick, Amber continuously shoots flames in the direction aimed. Amber stops attacking when the player lets go of the joystick or her ammo bar is depleted. Her ammo drains when she attacks and she automatically reloads the bar when not attacking. Each flame is shot at a tenth of a second, and if the attack isn’t stopped, the attack takes 4 seconds to complete.

Super: Torch 'Em!

"Amber throws a flask of her fire fluid that she can then light up with her firebreathing. Bushes and opposing Brawlers will be toast! (One flask at a time!)"

Amber lobs a flask of fire fluid over obstacles, and when it lands, it creates a flammable puddle in a 2.67 tile radius. The fluid can be interrupted by lakes, but not walls. The puddle stays indefinitely until it’s ignited by her attack or when another Super is used, and doesn’t affect the enemies normally. However, if Amber's attack flames touch the puddle, it ignites and disappears, setting targets inside it on fire to burn them over 4 seconds and destroying bushes inside it. If an enemy is burned by another one of Amber's puddles before the burn disappears, the burns don't stack, but the duration resets.

Gadget: Fire Starters

Fire Starters

"Amber runs fast for 3.0 seconds while spilling her fire fluid, which she can then ignite."

Amber moves 14% faster and leaves a trail of her fire fluid behind her for three seconds. The fire fluid she spills behaves identically to that of her Super. Unlike her Super, using her Fire Starters Gadget again doesn’t remove her previous Gadget’s fluid.

Dancing Flames

"Amber creates 3 orbiting flames around her for 5 seconds, dealing 500 damage on hit."

Amber spawns 3 fireballs that revolve around her in a radius of 3.33 tiles, dealing 500 damage if they hit an enemy. Upon using the gadgets, all enemies within the area of effect instantly receive 500 damage and enemies who are on the same spot as Amber will take 1500 damage.

Star Powers

Wild Flames

"Amber can have two fuel puddles on the ground simultaneously and she will recharge her Super automatically when standing near one."

Amber can have two fire fluid puddles from her Super, and the first puddle only disappears if a third Super is used. Additionally, when she’s standing near a puddle of fluid from either her Super or her Fire Starters Gadget, her Super passively charges by 5% per second.

Scorchin' Siphon

"While being near a puddle of fire fluid, Amber uses it to reload her firebreathing 50% faster."

When Amber is near a puddle of fire fluid from either her Super or Fire Starters Gadget, she reloads 50% faster and gains a reddish appearance to indicate the Star Power is active. A minimum of 0.67 tiles into the puddle is required to activate the Star Power.


  • Amber is an excellent cover destroyer that can burn down a large amount of bushes from her fire puddles and her attack combined while also being able to inflict burn damage, restricting an enemy's ability to heal and retreat.
  • Her Super and Fire Starters Gadget can provide area control, making Amber niche in events like Gem Grab and Hot Zone. She can place her puddles over the Gem mine or a zone and prohibit enemies from achieving the respective event objective. If an enemy attempts to cross the puddle, she can ignite it to deal significant damage to the enemy. In addition, the puddles from her Super and Fire Starters Gadget can connect to create an extremely large puddle to control massive areas. The area control provided from the puddles is amplified with her Wild Flames Star Power. You can either connect the puddles to clear bushes or separate them to allow for select area denial.
  • Amber's Wild Flames Star Power and Fire Starters Gadget are extremely useful in helping Amber quickly regain her Super, especially when Supers are most necessary. With her Fire Starters Gadget, she can create a large puddle area in which her Super recharges, allowing for an insane pace of Supers while fighting.
  • Trails from her Fire Starters Gadget can also be used as firewalls to protect you and allies. Make sure to keep puddles connected so enemies, especially heavyweights and assassins, are damaged when crossing the puddles.
  • Be careful about positioning Amber’s Super because if it’s thrown in an undesirable position, you might accidentally ignite the puddle when attacking an enemy near it, so try to place the fluid outside your attacking spot but still in your range so you can ignite the puddle at the right time. This also enables you to control two lanes at once.
  • Try to predict the enemy's movement in order to land more shots, because there’s a tiny yet noticeable delay between aiming and firing. You’ll deal maximum damage by aiming where the enemy is likely to move as aiming at the enemy’s current position won’t damage the moving enemy since Amber’s flames travel slowly.
  • Amber is an excellent counter to high-health Brawlers because her continuous attack deals enough damage to eliminate them. She can also use her Super to prevent them from healing and finish them off. However, maintain your distance from these Brawlers because Amber, with her moderate health, can be two-shotted or three-shotted by those Brawlers if they get close enough, and she’s helpless at close range due to her inability to deal immediate damage and her lack of stuns, slows, or knockbacks to distance herself from such Brawlers.
  • Try not to waste ammo with Amber. If Amber is out of ammo, she needs to wait a while to fully reload despite what seems to be an incredibly fast reload speed. With her Scorchin' Siphon Star Power, you can partially mitigate this issue by using her Super or her Fire Starters Gadget to reload quicker. You can also place her Fire Starters Gadget at your spawn point and reload quicker if you die. If you do this you will enter battle with a full ammo bar.

Voice Lines

Spawning In The Lead Receiving Damage Defeating An Enemy Defeated Attacking Activating A Super
"Hah! Apply cold water to that burn! No seriously, get it checked."
"I'm on fire! Hoo! Hoo! I'm-I'm actually on fire!"


  • 22/10/20:
  • 23/10/20:
    • Amber became available to play in matches. Neutral
  • 29/10/20:
    • Amber's health was decreased to 3000 (from 3300). Nerf
    • Her Super damage was decreased to 1800 (from 2000). Nerf
    • The number of hits necessary to charge her Super was increased to 22 (from 17). Nerf
    • Her Super recharge rate was decreased by 16%. Nerf
    • Fixed an issue which caused Amber to gain increased Super charge rate with increased Power Levels. Neutral
    • Fixed an issue where Amber's Super only dealt 1 damage if she was defeated right before igniting her Super. Neutral
  • 11/11/20:
    • Amber's movement speed was decreased to 720 (from 820). Nerf
    • Her main attack damage per second was decreased to 2000 (from 2400). Nerf
  • 13/11/20:
    • Amber's Scorchin' Siphon Star Power was added. Neutral
  • 27/01/21:
    • Amber's health was increased to 3200 (from 3000). Buff
    • Her main attack damage per second was increased to 2200 (from 2000). Buff
  • 15/03/21:
    • Amber's main attack damage per second was decreased to 2000 (from 2200). Nerf
    • Her Super damage was increased to 1920 (from 1800). Buff
  • 07/04/21:
    • Amber's reload time was increased to 8.8 seconds (from 8 seconds). Nerf
  • 28/05/21:
    • The Amber de la Vega skin was added. Neutral
  • 27/10/21:
    • Amber's True Silver and True Gold skins were added. Neutral
    • Amber's class was changed to Damage Dealer (from Firebreather). Neutral
  • 01/03/22:
    • Amber de la Vega's attack and Super visual effects were reworked. Neutral
  • 27/04/22:
    • Amber's Dancing Flames Gadget was added. Neutral