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"Junker Jessie is a hillbilly girl genius who fashions dangerous gun turrets from scrap."
Jessie Portrait

Jessie is a Brawler who is unlocked as a Trophy League reward upon reaching 500 Trophies. Her Super builds a turret that has medium health and damage output. It's an excellent support, whether it's attacking, distracting, or defending. Jessie herself has medium health and Her medium-range Attack is capable of doing high damage. Her Attacks bounce when they hit an enemy and may hit other nearby enemies.

Attack: Shock Rifle[]

"Jessie's own invention, the Shock Rifle, fires an energy orb that seeks out up to 3 targets before fizzling out."

Jessie's main Attack is a medium range energy orb with moderate damage and a small radius. When the orb hits an enemy, it bounces toward the next nearest enemy. It can bounce 2 times and hit 3 enemies before disappearing.

Super: Scrappy![]

"Jessie cobbles together a gun turret out of random scrap. She's a genius!"

When her Super is used, Jessie builds a turret with moderate damage and health. This turret can be thrown anywhere within a short distance from Jessie. The turret is stationary and fires rapidly at enemy Brawlers.

Star Power: Energize[]

"Jessie modifies her Shock Rifle to recharge her turrets! Hitting a turret restores 800 of its missing health."

Jessie's Star Power allows her to hit her turret with her normal Attack to heal it. The Attack will still bounce towards the closest enemy like normal, meaning that your Attacks will still give hints to enemy whereabouts and may even hit them.


  • After hitting an enemy or friendly turret, Jessie's Attack will always bounce towards the nearest enemy which hasn't already been hit. This can be used to determine enemy positions, even if they are out of range and in a bush.
  • The bounce mechanic of Jessie's Attack can quickly cripple entire teams. Lock down choke-points to punish enemies who group up by dealing considerable damage to them and by rapidly charging your Super.
  • Jessie's turret can do considerable damage if ignored, making it an excellent way to distract enemy Brawlers as they attempt to destroy it.
  • Jessie's turret deals small but noticeable damage that racks up quickly. Unfortunately, it can easily be avoided by running perpendicular to its Attack direction. You can prevent enemies from dodging as effectively by building the turret in a place where it can cover a coke-point.
  • Jessie's turret will be invisible to enemies unless they are also in the bush and right next to it. However, just like a player, the turret will become visible upon taking or dealing damage.
  • In Heist, Jessie's turret can be placed in front of the safe to not only ward off enemies, but also to act as a shield.


  • On 20/6/17, the health decay mechanic was removed from the turret spawned by Jessie's Super.
  • On 27/6/17, Jessie's base Attack damage was decreased from 160 to 140.
  • On 11/8/17, Jessie's super charges 12.5% slower.
  • On 16/8/17, Jessie's main Attack damage was increased to 160 (from 140). Super rate of fire improved. Scrappy (her turret) now shoots faster, time between shots to 0.25s (from 0.35s) and bullet speed increased by 33%.
  • On 4/9/17, Jessie's rarity was changed from Common to Rare and Scrappy’s rate of fire was decreased (from 0.25s to 0.30s per shot).
  • On 7/12/17, the health and damage statistics of all Brawlers were multiplied by 4. Also, Jessie's main Attack's damage was increased to 720 (from 640).
  • On 16/1/18, Jessie’s health was increased by 3200 (from 2800) and her Star Power healing was increased to 800 (from 600).
  • On 21/3/18, Jessie’s main Attack projectile size was increase.
  • On 9/4/18, Jessie’s main Attack damage was increased to 780 (from 720).
  • On 5/21/18, Jessie’s and Scrappy’s models were changed.
  • On 31/8/18, Jessie's main Attack damage was increased to 820 (from 780).
  • On 5/12/18, Jessie's reload speed was increased to 1.8s (from 2s).