Hermit
Part of swamp trio
Hp: 5600
Damage: 1200
Range: 8 1/2 tiles ( around same as stu)
Super charge: 4 hits
Polar at start of match: blue
Attack: electric shock
Hermit shoots a small electric current which had a slight curve moving towards an enemy (not as much as like pipers gadget just a lil) his attack also makes enemies color become red. Attacking them twice makes it blue. If Hermit attacks someone with an opposite polarity they take 200 extra damage and hitting someone with the same polarity deals 200 less damage
Reloud: normal
Width: 3/4 tile (very small)
Super: connections
Hermit can either connect the enemies life or his allies life together. Connecting the enemies life will split damage by 33% or he can chose to split between less people like 2 making it 50% if he connects his allies, they will all take the same amount of damage split (like If bea hits u for 3k all allies take 1k or 1.5k if 2) in solo modes idk he can't be played. You must have at least 2 people to connect
Gadget: shock
At the end of hermits attack, his attack will explode shocking people in the area for 1 second dealing 1000 damage
Gadget: reverse polarities
Hermit switched colors to either blue to red or red to blue
Star power 1: controlled polarity
Hitting someone with the same polarity no longer deals less damage
Star power 2: magnetic sense
Allies at/under 15% health will stay connected but no longer take damage from enemies attacking other connected people. So if frank was at 1k hp he stays connected but then if someone he's connected to gets 3k damage he won't take anything (lasts for 5 seconds. Once per life) enemies can still damage him directly
Sorry it's very complicated haha I hope someone reads this at least if u play identity v u might understand some of it!! Idk if I missed any stats sorry if I did. Questions and critics or comments welcome!! I might make some more characters maybe based on other hunters