Mr.P- Spike Socks
Mr.P's spike socks in his suitcase that get dropped when Mr.P's suitcase bounces, will stay on the floor for 3 seconds. It helps "keep your feet warm", a friendly teammate of Mr.P or Mr.P himself gets healed for 250 per second (total of 750 health if stayed on sock for 3 secs). There are 3 socks. But enemies stepping on these socks get 'burned', depending on how long they stay there (first sec 50 damage, 2nd 100 damage, 3rd 200 damage). The spike socks drop every 3rd successful attack that Mr.P does (who wants socks all over the map lol). There are going to be 4 spike socks that drop when it does happen.
Gene- Disturbing Hand
When Gene pulls someone towards him with his super, that brawler gets 1000 damage once the magic hand grabs on to them, so Gene can finish the brawler off easier!
Max- Even faster!
Instead of just using her super to help allies speed up, allies around Max would have their normal speed plus 10% of that speed! (sort of like Magic Puffs for Gene but with speed)
Every 6th time Sandy does his attack, he stuns for 2 secs. Stunning the opponent doesn't do any damage, though, it just stuns them, and they are unable to move for those 2 secs.
Nita- Last Move
When Nita's bear gets defeated, the bear lets out a deafening roar, which stuns opponents around the bear, and is guaranteed to hit the opponent who killed the bear (let's say a Rico killed the bear at far range; no matter what he will get hit). The enemy will take poison damage from the noise and get stunned for 3 secs (poison lasts for 5 secs, 100 damage per sec).
Carl- Rollin' Cart
In addition to spinning his pickaxe while activating his super, Carl also 'rolls his cart', adding an additional 100 damage every time to his pickaxe damage when spinning. Also, Carl rolls one last time when his super ends, dealing 500 damage (only on his super).
Darryl- Deadly Barrel
Darryl's super has an added range of 5 tiles, and when he activates his super, he no longer stops at a wall or stops at a person! He does his reg barrel damage and just keeps moving, destroying environment until his range ends.
8-bit- Slow No More
8-bit's super has an added area of effect, and also speeds up 8-bit (to the speed of Max when she activates her super) only when he is in the area of effect. If he gets out, 8-bit's speed returns to normal.
Bo- Rip n' Tear
When Bo, places his mines and someone activates them, even if they don't take damage, a little spiritual eagle would appear and follow that brawler to attack him/her 3 times; each time with 1000 damage. The eagle is unbelievably fast, but has only 1000 health. Every mine has 1 eagle, and if someone activates the mine and takes damage but doesn't die, the eagle appears to attack. The eagle is 'attached' to someone, if that someone dies on, let's say, the first pounce of damage, the eagle dies even if the eagle has 2 pounces of damage left. If someone dies already from the mine, the eagle would find another opponent to hassle.
Leon- REALLY invisible
Leon never gets revealed when he is invisible until he attacks, he doesn't get revealed when he takes damage. He doesn't get revealed if he is, let's say, 2 tiles away from you, he only gets revealed when he attacks.
Colt- Wounding Bullets
Colt's bullets have a certain 'wounding' effect. When colt hits someone with his reg attack, that brawler gets 20 damage for 2 seconds, 2 times (total of 40), plus the regular damage. But, that's just 1 bullet. The number can be multiplied to the amount of bullets hit (for a total of 120 damage if all 6 bullets are hit). His Super, however, has every bullet have 50 damage for 5 seconds (total 1500 damage if all are hit) plus the initial damage.
Spike- Don't try Spiking Me
If someone gets within 2 tile radius of spike, that brawler suffers 50 damage for every second that brawler is there.
Jessie- Turret's Revenge
If the TURRET of Jessie, not Jessie herself, kills someone, than the turret gains their attack for 3 turns and doubles the attack power, and heals itself for 100.
Brock- Intergalactic Rocket
Every 12th rocket that Brock fires is an "Intergalactic Rocket", a rocket that is triple Brock's actual rocket damage, and is bigger for easier targeting. It does not matter whether you hit the 1st, 2nd, 3rd,----, 11th rocket successfully, it will happen every 12th time whether past attempts were successful or not. If you miss, then it will be every 24th time, so make sure to use it wisely!
Shelly- Hyped Up & Ready
Every time Shelly almost dies and is on 100 or less health, her attacks get triple her normal attack, and she is faster.
El Primo- Last Resort
When El Primo's Super doesn't hit someone, El Primo gains super spicy punches, which makes the damage for each punch double and triples the amount of punches for 1 attack.
Crow- Crow's Cry
When Crow uses his Super, Crow's arrows make people get poisoned for triple the normal poison, and Crow is immune to 30% of the damage output. Both of these effects last for 3 seconds.
That's it for now... I'm thinking of new ideas. Please comment and tell me what you think! They would really help, and it helps me make improvements!
I was really lucky today... I spend 1500 star points for Megabox and look at that!
7 ITEMS! OH MY GOODNESS! That never happened to me!
And this is what I got:
Brock's star power "Rocket No.4"
And thing that totally shocked me......
LEON!!!! OMG! MY SECOND LEGENDARY!!!!! I WAS SO HAPPY!!!!
I wish you same luck for you guys and if you don't have any legendaries... this day will finaly come! And you will be proud of yourself
Never give up! :)
Crow - Morrigan's Touch: Crow's poison damage continually stacks, even on Boxes, Safes, and IKEs. Stacks up to 27 times, only 3 times on Brawlers.
Spike - Cactus Sap: On death, Spike creates a field that damages enemies and heals allies for 8 sec. (800 damage/tick, 500 healing/tick)
Leon - Chameleon Tongue: Leon gains a charge bar. After 3 sec, it may be fired without consuming ammo to pull in an enemy within line of sight or grapple to the location where it lands. (8 range, takes 0.25 sec to extend). Double tap the FIre button to cancel Chameleon's Tongue and instead attack.
Sandy - Psephological Clone: Defeating enemies generates a sand clone of them with half the victim's health and damage. Clone is unable to use supers and there may only be 3 clones on the map at a time.
What do you think?
57 Votes in Poll
66 Votes in Poll
58 Votes in Poll
Shelly = The bullets of shotguns are called shells
Nita = In native american language, nita means bear
Colt = Refers to the revolvers he uses, which is called colt
Bull = His super and is appearance is based on a bull
Jessie = her name meaning means gift, maybe scrappy the turret is a gift by someone else
Brock = The ROCK in his name is the short for rocket
Dynamike = Portmanteau of Dynamite and Mike
Bo = he uses a bow
Tick = bomb ticks before they explode
8 Bit = The graphic on old arcade machines are 8 bit styled
EMZ = Electro Magnetic Zombie
El Primo = means cousin in mexican, maybe one of the brawlers is his cousin?
Barley = some of the alcoholic beverages are made of barley
Poco = a term in music, Poco allegro
Rosa = her appearance wearing a pair of boxing gloves with thorns is based on the plant rose
Rico/Ricochet = ricochet means bounce, his bullet bounces when they hit walls
Darryl = Double barrel, the shotguns he uses
Penny = a kind of money
Carl = Rhymes with cart, which is the mining cart he rides
Piper = Rhymes with sniper
Pam = means all sweetness in greek
Frank = short for Frankenstein
Bibi = means lady of the house in French, but I don't know how it fits
Bea = Rhymes with bee, which is what she shoots
Mortis = The name brings the meaning of the third stage of death, rigor mortis, it also fits his occupation as a grave digger
Tara = Rhymes with tarot cards
Gene = genie, it's his motif
Max = Refers to MAXimum speed
Spike = cactis are spiky, just like his appearance
Crow = he is based on a crow
Leon = chameLEON
Sandy = he shoots sand pebbles when attacking
Is that a good skin?
65 Votes in Poll
Okay. Let's see if you're good at using your brawler.
Pick your brawler.
Divide the rank by your power.
For example if I have
Leon: Rank 10, Power 5--->10/5=2 So the answer is 2
If you get:
1=You just picked this brawler, or you're so-so.
0-1= Without star power: This is not the brawler for your style. Don't use it (You can if you want)
With star power: You wasted a lot of coins in the brawler.
P.S. Can you leave a heart on this? Like
@TeleTrickster 's page: let's make this the most upvoted page!!!