JESSIE FINALLY WONNNNNNNNNNNNNN
33 Votes in Poll
33 Votes in Poll
JESSIE FINALLY WONNNNNNNNNNNNNN
So I was playing gem grab with Carl and my teammates were max and Poco. Poco had da capo and enemy team was Jessie, Gene and Tick. We were winning casually by 10-0 having 9 gems on Poco. But the thing is Poco spinned in middle and by 2 seconds of countdown, Gene pulled him and killed that afk Poco. I almost threw my iPad.
Supercell has to fix this like how they fixed Brock's
Emz: Fanbase Protection
Emz gets 15680 health, but loses all attack damage
Colette: Supportive Taxes
Whenever colette gets a kill, she increases nearby teammates's (9 tiles) damage by 15% for 10 seconds (AHAHHA THIS IS SOOO TRASH)
Jessie: Lunchbox Friends
When jessie has less tha 30% health left, she pulls teammates within 20 tiles to her location! (I think this can be usefup at gem grab tho ;-;)
Bibi: Im a Cool Cat!
Instead of dying, bibi turns into a cat for 15 seconds or after dying as catto
(Cat's health: 4000, main attack: scratch: deals 200 damage to all nearby enemies, range: 3.75, reload: 0.5 sec) (LMAO)
Carl: Rounding Pickaxe (CPM:3)
Carl's next attack goes around him, dealing 500 damage to nearby enemies (radius: 3 tiles, does not go around carl 2 times)
Piper: Tea Time! (CPM:3)
Piper stuns everyone for 10 seconds, and forces them to drink her tea (deals 200 damage to enemies, and heals teammates by 200)
Gene: Power of Lamps! (CPM:3)
Gene summons 10 lamps form his lamporium to attack the enemy! (Health: 200, damage: 300, reload speed: 1 sec)
Sandy: Sleep Paralysis (CPM:3)
If activated, the next time sandy dies, he will respawn, but stunned until death (is not affected by gale's jumppad or knockbacks
Hope you guys liked this post :]
Penny: Greedy Walls
Upon hitting an wall, penny's attack bursts
Max: Energy Overdose
Deals 1500 damage and poisons enemies caught in max's super radius (kinda useful in close range 1v1s actually)
Pam: Corrupted Medkit
Instead of healing, pam's super now poisons enemies, dealing 300 damage per poison tick for 5 seconds (still gets damaged if leave the turret's radius) ( kinda similar to mama's hug tho)
Bea: Angry Hive
Bea's super now poisons enemies (like it was going to on dev testing)
Jessie: Turret Time! (CPM:3)
Jessie spwans a Scrappy v0.5 at her location, with 1000 health
Bea: Pollen Searching (CPM:3)
Bea spwans a beehive with 1000 health, that fires 1 bee every 10 seconds, dealing 1120 damage,
Sprout: Re-florestation/Reflorestation (pls tell me which one is right in the replies) (CPM:3)
Sprout consumes 2000 of his health to regrow a patch of bushes
Tick: BOOM! (CPM:3)
Tick instantly detonates his head (the spawnable one)
If you liked these upvote, so that i do a part2 :] . If you didnt like it, then dont upvote 🤷🏻♂️. Its as simple as that
Dark times for Jessie mains everywhere
I think she is no older than 16...
(🔼=buff / 🔽=nerf / ↔️=rework) (all stats are power 9/10)
🔽Decreased projectile split range by 25%
🔽Decreased health by 200 (from 3920 to 3720)
🔽Surge's projectiles no longer split if he is lvl1 (no upgrades)
🔼Surge's main projectile area damage increase by 15% (instead of split)
↔️Surge's super now upgrades him (his speed and range) by 33,2% in the first upgrade and 33,4% in the second and third. (Note: his projectile split amount will be: lvl1- no split / lvl2- 2 split projectiles / lvl3- 4 split projeclitles / lvl4 - 6 split projectiles)
Decreased range by 1 tile (from 3 to 2 tiles)
🔼Increased damage by 64 (from 1316 to 1400)
🔼Increased radius increase by 30% (from 40 to 70% radius increase)
🔽Increased bar reload speed by 2.5 (from 5 to 7.5 seconds
🔼Increased damage reduction by 10% (from 30 to 40%)
🔽Decreased damage per tick by 150 (From 750 to 600)
🔼Increased damage by 500 (from 500 to 1000)
🔼Increased health by 400 (from 5040 to 5440)
🔼Increased movement speed by 50 (from 720 to 770)
🔼Increased heal by 200 (from 1800 to 2000)
🔼Decreased bar reload time by 2.5 seconds (from 20 to 17.5 seconds)
🔽Band-aid now only activates when shelly is below 30% health
🔼Increased slow duration by 0.5 seconds (from 3 to 3.5 seconds)
🔼Increased speed boost duration by 1.5 seconds (from 4 to 5.5 seconds)
🔼Increased speed boost by 5% (from 25 to 30%)
🔼Increased damage by 400 (from 1200 to 1600)
🔼Increased health by 200 (from 4480 to 4680)
🔼Increased damage by 24 (from 1176 to 1200)
🔼Increased projectile speed by 10%
🔼Increased range by 1 tile (from 9 to 10 tiles)
🔼Increased Scrappy's health by 200 (from 4200 to 4400)
🔼Increased Scrappy's range by 3 tiles (from 9 to 12 tiles)
🔼Scrappy's heal increase by 400 (from 800 to 1200 heal per shot)
🔼Increased health by 200 (from 5320 to 5520)
🔼Damage increase by 200 (from 1260 to 1460)
🔼Super damage increase by 200 (from 1260 to 1460)
If anything is unbalanced, pls tell me
Above: Jessie next to the bottle of herbal tonic (photo from Brawl Stars)
Below: Jessie commanding Scrappy to attack (photo from Brawl Stars Up via Google)
Guys jessies new gadget is so op in heist... i basically got the recoil spring gadget and so basically how you do this cheese is that when you start a heist game, charge up your super. then, make sure that ur teammates arent killing the enemy AT ALL. camp in a bush or something (rosa helps A LOT!) and when the enemy cant see you head for the safe. put ur super right on the safe so none of the shots miss, activate ur gadget, and bam, youve pretty much won (unless ur team is really bad and they let the enemy destroy the safe.)
Its even BETTER if youre teammates come with you, but usually you want to have at least a little defense.
Also, the shocky star power helps a lot.
Also, im almost at 15K and just got carrion crow (even though extra toxic is mostly better) yay!
Hey! I had some ideas for some much-needed balance changes. Now, these are on top of the balance changes from the update that's gonna come soon. If you have any ideas of your own, or you think something here is especially good or bad, please tell me!
Increase health from 3600 to 3800 (5040 to 5320)
Increase damage from 1500 to 1650 (2100 to 2310)
Increase Band-Aid healing from 1800 to 2100
Shelly is currently one of the (if not the) worst brawlers in the game, due to both outclasses status as a tank-counter and her lack of viability elsewhere. Hopefully this buff would make her more well-rounded Brawler.
Increase health from 3200 to 3400 (4480 to 4760)
Decrease reload speed from 1.9 seconds to 1.6 seconds
Decrease super visibility range from four tiles to three
Leon is currently horrible at dealing with multiple enemies, and as such, he is hardly ever played outside of Showdown. This will make him much better at dealing with group targets, while not removing his Assassin status.
Increase speed from Fast to Very Fast (770 to 820)
Yes, I know he's getting a new gadget. But neither of his gadgets solve his inability to get close to opponents without his Super. Meteor Rush does solve this issue a little, but the fact that it requires you to have a Super at hand makes it less practical. This would hopefully make El Primo more viable outside of Brawl Ball (and, to an extent, Hot Zone).
Decrease hits needed to charge Super from 11 to 10
Increase movement speed during Super from 1800 to 2000 (still slower than Darryl)
Bull can now choose where to stop his Super (similar to Piper, but he still runs on the ground like Darryl)
Outside of Heist and some situations in Brawl Ball, Bull's Super is among the worst, as he has no way to decide when to stop, making it extremely predictable. This will hopefully make Bull's Super more viable. (I've also heard of an idea where his next gadget would allow him to stop his Super; this also sounds like a good idea).
Increase damage from 840 to 900 (1176 to 1260)
Decrease reload time from 1.8 seconds to 1.5 seconds
Jessie's projectiles no longer slow after hitting an enemy
(Unsure) Scrappy's projectiles no longer spread, projectile size increased by 25% to compensate
Jessie has always been kind of... average in every aspect. Combined, this makes her pretty bad. This buff wouldn't make her especially polarized, but it would make her a more proper group-counter (though still not great at Showdown).
Increase damage from 800 to 900 (1120 to 1260)
Increase projectile speed by 15%
(Too much?) Increase Bruce's health from 4000 to 4500 (5600 to 6300)
Increase Bear With Me healing from 500 to 800
Without Star Powers, Nita's a pretty below-average Brawler. This allows her more damage potential (and will probably make her more annoying...).
Increase throw range from 7.33 tiles to 8 tiles (still less than Tick, more than Barley)
Increase max explosion radius from 1.67 to 2 tiles
(Unsure) Explosion radius no longer shrinks if attack is thrown closer to Dynamike
Dynamike is currently one of the worst Throwers, due to both inconsistency and small range. Hopefully, this would fix those problems.
Increase hits needed for Super from 6 to 8
Decrease damage from 660 to 630 (924 to 884)
Due to multiple damage buffs, Carl has become a top-tier Brawler, especially with the incoming nerfs to the three Brawlers ahead of him. This should tone him down somewhat.
Increase porter spawn delay from 4 seconds to 5 seconds (Revolving Door Star Power stays the same)
Porters now charge Mr. P's super 50% less (6.5% per hit to 3.25% per hit)
I know the update hasn't come out yet, but I don't think it'll really affect Mr. P that much. You see, although his porter's home base now has as much health as Tick, the home base was never the problem. The porters are what made Mr. P such a menace. The home base was always in the back of the map, where no one can hit it. I was also considering making Mr. P's attacks charge his super less, or increase his porter spawn delay from 5 to 6 seconds, but would that make him too bad?
Alright, that was a lot! Anyway, thanks for reading all of that! Do you think these are good balance changes? Do you have any suggestions? If so, feel free to tell me; I'm open to suggestions.
EDIT: I've tried my best to listen to the advice given. Here are some removed ideas:
Leon - Attack now goes through enemies (similar to Tara's)
Jessie - Scrappy's projectiles no longer slow after hitting an enemy with Shocky Star Power
Dynamkie - Dynamike can now attack while using Fidget Spinner
So when playing w/ Jessie, I added a few memes in it.
I am going to be making a series called .exe, and I know I copied the idea but @Iamnotowowo also copied the idea of ParashockX (I'm not hating)
It's really funny, so check it out.
I don't know what I do but I just got so many new things in this week and I feel so good now😆
Lucky Day 1 : Bull's gadget ( although i don't use it)
Lucky Day 2 : Nani and Jacky
Lucky Day 3 : Darryl
Lucky Day 4 : Jessie Second gadget
Lucky Day 5 : Nita's gadget and Bo's star power(snare a bear)
Lucky Day 6 : Sprout(from brawl box)
Am I lucky now? XD
Finally got my fav jessie skin!! :)