42 Votes in Poll
42 Votes in Poll
(🔼=buff / 🔽=nerf / ↔️=rework) (all stats are power 9/10)
🔽Decreased projectile split range by 25%
🔽Decreased health by 200 (from 3920 to 3720)
🔽Surge's projectiles no longer split if he is lvl1 (no upgrades)
🔼Surge's main projectile area damage increase by 15% (instead of split)
↔️Surge's super now upgrades him (his speed and range) by 33,2% in the first upgrade and 33,4% in the second and third. (Note: his projectile split amount will be: lvl1- no split / lvl2- 2 split projectiles / lvl3- 4 split projeclitles / lvl4 - 6 split projectiles)
Decreased range by 1 tile (from 3 to 2 tiles)
🔼Increased damage by 64 (from 1316 to 1400)
🔼Increased radius increase by 30% (from 40 to 70% radius increase)
🔽Increased bar reload speed by 2.5 (from 5 to 7.5 seconds
🔼Increased damage reduction by 10% (from 30 to 40%)
🔽Decreased damage per tick by 150 (From 750 to 600)
🔼Increased damage by 500 (from 500 to 1000)
🔼Increased health by 400 (from 5040 to 5440)
🔼Increased movement speed by 50 (from 720 to 770)
🔼Increased heal by 200 (from 1800 to 2000)
🔼Decreased bar reload time by 2.5 seconds (from 20 to 17.5 seconds)
🔽Band-aid now only activates when shelly is below 30% health
🔼Increased slow duration by 0.5 seconds (from 3 to 3.5 seconds)
🔼Increased speed boost duration by 1.5 seconds (from 4 to 5.5 seconds)
🔼Increased speed boost by 5% (from 25 to 30%)
🔼Increased damage by 400 (from 1200 to 1600)
🔼Increased health by 200 (from 4480 to 4680)
🔼Increased damage by 24 (from 1176 to 1200)
🔼Increased projectile speed by 10%
🔼Increased range by 1 tile (from 9 to 10 tiles)
🔼Increased Scrappy's health by 200 (from 4200 to 4400)
🔼Increased Scrappy's range by 3 tiles (from 9 to 12 tiles)
🔼Scrappy's heal increase by 400 (from 800 to 1200 heal per shot)
🔼Increased health by 200 (from 5320 to 5520)
🔼Damage increase by 200 (from 1260 to 1460)
🔼Super damage increase by 200 (from 1260 to 1460)
If anything is unbalanced, pls tell me
I have power level 10 with EL Fuego, 2nd gadget Asteroid Belt. That's it, i only play 30 minutes per week (ME NOT MY BROTHER OK?___) and by the way I get 400 discussion posts (200 in 5 hours lmao)
I got it XD
Do you have any tips & tricks?
Best mode and map?
Btw I play brawl stars only 10 minutes per week so i cant push
My mom says more than 10 minutes than i cant play for 1 years :(
I know sometimes that sucks tho
I recently got a quest. It's about to kill 30 enemies with El Primo.
And i can only kill 2 to 3 enemies per match. Now, i have to kill 15 more enemies to finish that quest.
So anyone can tell me what is the best mode for El Primo?
Info of my El Primo :
492 trophies, lvl 7, with gadget :Suplex Supplement(El Primo grabs the closest enemy within his reach and flips them like a pancake over his broad shoulders) , no star power
So, I heard it from my friend at school, and he said that Primo had a new gadget. He said that he summons a meteor, that targets highest hp enemy brawler with the same radius with a 4 second load time. I'm not sure what he said was true.
Hey! I had some ideas for some much-needed balance changes. Now, these are on top of the balance changes from the update that's gonna come soon. If you have any ideas of your own, or you think something here is especially good or bad, please tell me!
Increase health from 3600 to 3800 (5040 to 5320)
Increase damage from 1500 to 1650 (2100 to 2310)
Increase Band-Aid healing from 1800 to 2100
Shelly is currently one of the (if not the) worst brawlers in the game, due to both outclasses status as a tank-counter and her lack of viability elsewhere. Hopefully this buff would make her more well-rounded Brawler.
Increase health from 3200 to 3400 (4480 to 4760)
Decrease reload speed from 1.9 seconds to 1.6 seconds
Decrease super visibility range from four tiles to three
Leon is currently horrible at dealing with multiple enemies, and as such, he is hardly ever played outside of Showdown. This will make him much better at dealing with group targets, while not removing his Assassin status.
Increase speed from Fast to Very Fast (770 to 820)
Yes, I know he's getting a new gadget. But neither of his gadgets solve his inability to get close to opponents without his Super. Meteor Rush does solve this issue a little, but the fact that it requires you to have a Super at hand makes it less practical. This would hopefully make El Primo more viable outside of Brawl Ball (and, to an extent, Hot Zone).
Decrease hits needed to charge Super from 11 to 10
Increase movement speed during Super from 1800 to 2000 (still slower than Darryl)
Bull can now choose where to stop his Super (similar to Piper, but he still runs on the ground like Darryl)
Outside of Heist and some situations in Brawl Ball, Bull's Super is among the worst, as he has no way to decide when to stop, making it extremely predictable. This will hopefully make Bull's Super more viable. (I've also heard of an idea where his next gadget would allow him to stop his Super; this also sounds like a good idea).
Increase damage from 840 to 900 (1176 to 1260)
Decrease reload time from 1.8 seconds to 1.5 seconds
Jessie's projectiles no longer slow after hitting an enemy
(Unsure) Scrappy's projectiles no longer spread, projectile size increased by 25% to compensate
Jessie has always been kind of... average in every aspect. Combined, this makes her pretty bad. This buff wouldn't make her especially polarized, but it would make her a more proper group-counter (though still not great at Showdown).
Increase damage from 800 to 900 (1120 to 1260)
Increase projectile speed by 15%
(Too much?) Increase Bruce's health from 4000 to 4500 (5600 to 6300)
Increase Bear With Me healing from 500 to 800
Without Star Powers, Nita's a pretty below-average Brawler. This allows her more damage potential (and will probably make her more annoying...).
Increase throw range from 7.33 tiles to 8 tiles (still less than Tick, more than Barley)
Increase max explosion radius from 1.67 to 2 tiles
(Unsure) Explosion radius no longer shrinks if attack is thrown closer to Dynamike
Dynamike is currently one of the worst Throwers, due to both inconsistency and small range. Hopefully, this would fix those problems.
Increase hits needed for Super from 6 to 8
Decrease damage from 660 to 630 (924 to 884)
Due to multiple damage buffs, Carl has become a top-tier Brawler, especially with the incoming nerfs to the three Brawlers ahead of him. This should tone him down somewhat.
Increase porter spawn delay from 4 seconds to 5 seconds (Revolving Door Star Power stays the same)
Porters now charge Mr. P's super 50% less (6.5% per hit to 3.25% per hit)
I know the update hasn't come out yet, but I don't think it'll really affect Mr. P that much. You see, although his porter's home base now has as much health as Tick, the home base was never the problem. The porters are what made Mr. P such a menace. The home base was always in the back of the map, where no one can hit it. I was also considering making Mr. P's attacks charge his super less, or increase his porter spawn delay from 5 to 6 seconds, but would that make him too bad?
Alright, that was a lot! Anyway, thanks for reading all of that! Do you think these are good balance changes? Do you have any suggestions? If so, feel free to tell me; I'm open to suggestions.
EDIT: I've tried my best to listen to the advice given. Here are some removed ideas:
Leon - Attack now goes through enemies (similar to Tara's)
Jessie - Scrappy's projectiles no longer slow after hitting an enemy with Shocky Star Power
Dynamkie - Dynamike can now attack while using Fidget Spinner
My legendary brawler chance is at 0.5 and I still got another gadget! (I'm happy I'm getting more gadgets tho from the extra big boxes I've gotten el primo and Jessie's spark plug gadget. ESPECIALLY with the fact that all i got last brawl pass was Mortis, combo spinner, and defense booster.)