59 Votes in Poll
Crow-Infection-If an enemy is stayng within 2 tiles of his allys they will also get poisoned. (can occur once per poison)
Leon-InvisiDeath! - Whenever Leon kills an enemy, Leon will have his super charged.
Spike-SpikeS-Spikes spikes goes through people now.
Sandy-Sand in the eyes-Whenever sandy attacks an enemy, the enemy or enemies will get stunned for 0.5 seconds.
Dashing Reload (Mortis) - Every hit that charges his super grants him 7% faster reload speed. That means having your super charge can be up to 35% faster reload speed!
Epidemic Burst (Crow) - Crow's poison now stacks, but loses 1 tick of poison. (for balancing)
Monstrous Rage (Frank) - Every kill that Frank gets, he will unload his attack 40% faster and will last for 7 seconds.
Choked Pellets (Gene) - Gene's 6 projectile's becomes 33% more tightly packed together allowing for more consistent dps!
Short-Fuse (Dynamike) - The closer the projectile it is to Dynamike, the faster it will explode (35% faster, or 40%)
Let me know what you guys think of these star powers!
Mr.P- Spike Socks
Mr.P's spike socks in his suitcase that get dropped when Mr.P's suitcase bounces, will stay on the floor for 3 seconds. It helps "keep your feet warm", a friendly teammate of Mr.P or Mr.P himself gets healed for 250 per second (total of 750 health if stayed on sock for 3 secs). There are 3 socks. But enemies stepping on these socks get 'burned', depending on how long they stay there (first sec 50 damage, 2nd 100 damage, 3rd 200 damage). The spike socks drop every 3rd successful attack that Mr.P does (who wants socks all over the map lol). There are going to be 4 spike socks that drop when it does happen.
Gene- Disturbing Hand
When Gene pulls someone towards him with his super, that brawler gets 1000 damage once the magic hand grabs on to them, so Gene can finish the brawler off easier!
Max- Even faster!
Instead of just using her super to help allies speed up, allies around Max would have their normal speed plus 10% of that speed! (sort of like Magic Puffs for Gene but with speed)
Every 6th time Sandy does his attack, he stuns for 2 secs. Stunning the opponent doesn't do any damage, though, it just stuns them, and they are unable to move for those 2 secs.
Nita- Last Move
When Nita's bear gets defeated, the bear lets out a deafening roar, which stuns opponents around the bear, and is guaranteed to hit the opponent who killed the bear (let's say a Rico killed the bear at far range; no matter what he will get hit). The enemy will take poison damage from the noise and get stunned for 3 secs (poison lasts for 5 secs, 100 damage per sec).
Carl- Rollin' Cart
In addition to spinning his pickaxe while activating his super, Carl also 'rolls his cart', adding an additional 100 damage every time to his pickaxe damage when spinning. Also, Carl rolls one last time when his super ends, dealing 500 damage (only on his super).
Darryl- Deadly Barrel
Darryl's super has an added range of 5 tiles, and when he activates his super, he no longer stops at a wall or stops at a person! He does his reg barrel damage and just keeps moving, destroying environment until his range ends.
8-bit- Slow No More
8-bit's super has an added area of effect, and also speeds up 8-bit (to the speed of Max when she activates her super) only when he is in the area of effect. If he gets out, 8-bit's speed returns to normal.
Bo- Rip n' Tear
When Bo, places his mines and someone activates them, even if they don't take damage, a little spiritual eagle would appear and follow that brawler to attack him/her 3 times; each time with 1000 damage. The eagle is unbelievably fast, but has only 1000 health. Every mine has 1 eagle, and if someone activates the mine and takes damage but doesn't die, the eagle appears to attack. The eagle is 'attached' to someone, if that someone dies on, let's say, the first pounce of damage, the eagle dies even if the eagle has 2 pounces of damage left. If someone dies already from the mine, the eagle would find another opponent to hassle.
Leon- REALLY invisible
Leon never gets revealed when he is invisible until he attacks, he doesn't get revealed when he takes damage. He doesn't get revealed if he is, let's say, 2 tiles away from you, he only gets revealed when he attacks.
Colt- Wounding Bullets
Colt's bullets have a certain 'wounding' effect. When colt hits someone with his reg attack, that brawler gets 20 damage for 2 seconds, 2 times (total of 40), plus the regular damage. But, that's just 1 bullet. The number can be multiplied to the amount of bullets hit (for a total of 120 damage if all 6 bullets are hit). His Super, however, has every bullet have 50 damage for 5 seconds (total 1500 damage if all are hit) plus the initial damage.
Spike- Don't try Spiking Me
If someone gets within 2 tile radius of spike, that brawler suffers 50 damage for every second that brawler is there.
Jessie- Turret's Revenge
If the TURRET of Jessie, not Jessie herself, kills someone, than the turret gains their attack for 3 turns and doubles the attack power, and heals itself for 100.
Brock- Intergalactic Rocket
Every 12th rocket that Brock fires is an "Intergalactic Rocket", a rocket that is triple Brock's actual rocket damage, and is bigger for easier targeting. It does not matter whether you hit the 1st, 2nd, 3rd,----, 11th rocket successfully, it will happen every 12th time whether past attempts were successful or not. If you miss, then it will be every 24th time, so make sure to use it wisely!
Shelly- Hyped Up & Ready
Every time Shelly almost dies and is on 100 or less health, her attacks get triple her normal attack, and she is faster.
El Primo- Last Resort
When El Primo's Super doesn't hit someone, El Primo gains super spicy punches, which makes the damage for each punch double and triples the amount of punches for 1 attack.
Crow- Crow's Cry
When Crow uses his Super, Crow's arrows make people get poisoned for triple the normal poison, and Crow is immune to 30% of the damage output. Both of these effects last for 3 seconds.
That's it for now... I'm thinking of new ideas. Please comment and tell me what you think! They would really help, and it helps me make improvements!
Crow - Morrigan's Touch: Crow's poison damage continually stacks, even on Boxes, Safes, and IKEs. Stacks up to 27 times, only 3 times on Brawlers.
Spike - Cactus Sap: On death, Spike creates a field that damages enemies and heals allies for 8 sec. (800 damage/tick, 500 healing/tick)
Leon - Chameleon Tongue: Leon gains a charge bar. After 3 sec, it may be fired without consuming ammo to pull in an enemy within line of sight or grapple to the location where it lands. (8 range, takes 0.25 sec to extend). Double tap the FIre button to cancel Chameleon's Tongue and instead attack.
Sandy - Psephological Clone: Defeating enemies generates a sand clone of them with half the victim's health and damage. Clone is unable to use supers and there may only be 3 clones on the map at a time.
What do you think?
Opened the end of season star points mega box (ik it's a waste of star points but it's the end of the decade so i did it) and a Wild Crow appeared. I'm really happy. Good luck getting your own legendaries in the new year!
If you like this post you will have good luck in 2020 and get a legendary as well, except you wont... Unless? It can't hurt right?
Shelly = The bullets of shotguns are called shells
Nita = In native american language, nita means bear
Colt = Refers to the revolvers he uses, which is called colt
Bull = His super and is appearance is based on a bull
Jessie = her name meaning means gift, maybe scrappy the turret is a gift by someone else
Brock = The ROCK in his name is the short for rocket
Dynamike = Portmanteau of Dynamite and Mike
Bo = he uses a bow
Tick = bomb ticks before they explode
8 Bit = The graphic on old arcade machines are 8 bit styled
EMZ = Electro Magnetic Zombie
El Primo = means cousin in mexican, maybe one of the brawlers is his cousin?
Barley = some of the alcoholic beverages are made of barley
Poco = a term in music, Poco allegro
Rosa = her appearance wearing a pair of boxing gloves with thorns is based on the plant rose
Rico/Ricochet = ricochet means bounce, his bullet bounces when they hit walls
Darryl = Double barrel, the shotguns he uses
Penny = a kind of money
Carl = Rhymes with cart, which is the mining cart he rides
Piper = Rhymes with sniper
Pam = means all sweetness in greek
Frank = short for Frankenstein
Bibi = means lady of the house in French, but I don't know how it fits
Bea = Rhymes with bee, which is what she shoots
Mortis = The name brings the meaning of the third stage of death, rigor mortis, it also fits his occupation as a grave digger
Tara = Rhymes with tarot cards
Gene = genie, it's his motif
Max = Refers to MAXimum speed
Spike = cactis are spiky, just like his appearance
Crow = he is based on a crow
Leon = chameLEON
Sandy = he shoots sand pebbles when attacking
Okay. Let's see if you're good at using your brawler.
Pick your brawler.
Divide the rank by your power.
For example if I have
Leon: Rank 10, Power 5--->10/5=2 So the answer is 2
If you get:
1=You just picked this brawler, or you're so-so.
0-1= Without star power: This is not the brawler for your style. Don't use it (You can if you want)
With star power: You wasted a lot of coins in the brawler.
P.S. Can you leave a heart on this? Like
@TeleTrickster 's page: let's make this the most upvoted page!!!
If I missed any important details, please tell me.Also this is a repost from the original so it is a little different.
Clinton is a fox, and uses his gun to shoot out potions that arc. His Super is an exo skeleton.
Normal Attack:Potion grenade
Description of Attack when clicked:He shoots a potion that arcs and either slows down, poison or rebuffs enemy brawler damage. It also splits into 8 glass pieces when it lands.
Any brawler 1.5 tile from the impact area of the potion will either slow down(85% of brawler original speed)take damage over time (50 damage per second (lvl 1))or deal 5% less damage. The chance of each effect happening is 33%.The effect last for 4 Sec. 8 Glass pieces will then fly in a fixed pattern, each dealing 100 damage(lvl 1)The glass pieces travel at 4 tiles per second, and the glass pieces travel 4.5 tiles.
Reload speed: 2 seconds
Projectile speed: 3 tiles per second
Projectile range: 7 tiles
Description of Super when clicked: He spawns his exoskeleton and goes inside the exoskeleton and while equipping a machine gun.
He spawns his exoskeleton and goes inside it to control it.The exoskeleton has 3000 health(lvl 1) The exoskeleton holds a machine gun, with a fire rate of 5 rounds per second, each bullet dealing 100 damage. After firing for 2 seconds, the gun needs to cool down but can fire for up to 5 seconds. The range of the gun’s bullet is 6 tiles. To regenerate health of his exoskeleton, he must stay still for 5 seconds,then the exoskeleton will start regenerating health.
Number of glass pieces needed to charge Super: 19
Movement speed:2.65 tiles per second or 770
1st star power: Triple shot
Now all effects for his first Attack apply if enemy brawlers get hit.(so enemy brawlers will slow down, take damage over time and deal 5 percent less damage.)
2nd star power:Exo upgrade
Using B-2( his exoskeleton) he will get 25% of increased movement speed and the machine gun can fire for 3 seconds before needing to cool down and in total can fire for 6 seconds.
Stats: Hp(Clinton has the same hp as his exoskeleton)
Stats: Dmg(per second if poisoned)
Stats: Dmg(exoskeleton machine gun bullet)
Stats: Dmg(per glass piece)