ROUND 1: Common Brawlers
Shelly - Rise and Shine: After respawning and losing immunity, Shelly begins health regeneration after any damage taken for 7.5 sec
Nita - Bear Hug: Nita gains a shield, its strength depending on distance from the bear.
1.25> tiles, 40% reduction; 2> tiles, 20% reduction; 4 tiles, 10% reduction
Colt - Deadeye Precision: Rapid hits with Colt's attack (Normal and Super) deal 10% more damage than the last bullet landed. Boost lasts only for one burst.
Bull - Seeing Red: Bull gets faster as his health decreases. 90% HP, 5% speed boost; 75% HP, 10% speed boost; 50% HP, 20% speed boost. 25% or less HP, 30% speed boost.
Jessie - Gatling Turret: Jessie's turret fires 100% faster, but loses 10% of its health.
Brock - Volatile Payload: Brock's missiles have a 50% larger blast radius.
Dynamike - Vertical Boom: Dynamike uses more TNT in his Super attack, which destroys floor tiles in the Big Barrel o' Boom's blast radius, obstructing pathways. May also hit flying targets.
Bo - Nesting Eagle: Bo can place Catch a Fox twice. (Any more placed after six mines are on the map will destroy the earliest deployed set.)
Tick - Hyperactivity: Tick gains +20 movement speed.
8-BIT - Translocator: 8-BIT can teleport to his Booster. Autoaim the Super button to teleport. (If Super is full, double-tap the Super button to place booster at 8-BIT's feet). Cooldown of 10 sec.
Emz - No Safe Space: Enemies that escape Caustic Charisma still take tick damage for 3 more seconds and take increased poison damage if close together. 10% more damage per grouped enemies within 2 tiles of each other.