STAR POWER IDEAS
8-Bit: Player 2. 8-Bit now has an extra gun, and if there is a teammate, they can walk right next to them to fully recharge their attack, as well as 15% of their super. This inflicts 8-Bit with an “overheating” affect for 10 seconds, doing 72 damage every tick. Use at your own Risk! Only available in team modes.
Cheat Code- once in a match, if 8-Bit kills 3 opponents with 2 minutes, His next attacks will deal 1.75x damage, until he kills another opponent.
Gene: Lunar New Year. If Gene hits 3 direct hits in a row to his opponents, he will call upon a dragon that will surround him, causing 30% less damage, and will also grant his teammates the same damage reduction. He also deals 10% extra damage while the dragon is around. Applies to teammates as well. If there is a brawler that is next to him, the dragon will coil around the enemy, it will slow both you and the enemy, as well as inflict 5% damage if you’ve coiled them. Lasts for 5 seconds at a time. 75 second cooldown.
Jessie: An Explosive Animal: When Jessie’s turret gets destroyed, 14 shrapnel bits explode in a circle, inflicting 230 damage. Let’s make those animal-machine haters pay!
Frank: Party Monster: Everyone knows Frank is a party monster! Every time frank does an attack and does damage, the music is turned up and his damage is boosted by 3%, just like the bass! Does not reset nor cap. Does not work in team modes.
It’s A Hard Rock Life: Frank now gains a booster bar! When it reaches full, His attack range is doubled for that attack, as well as his walk speed is increased by 10.5%!
Sandy: Naptime! Sandy’s super now inflicts slowness, and if the opponent(s) can’t get out of the sandstorm within ⅓ of the sandstorm duration, they will “fall asleep”, and will not be able to move until ⅔ of the sandstorm is over!
Darryl: Do A Darryl Roll! Darryl’s super can now be drawn out! Customize the path of your super, and the more health you have when you draw out the path, the further you can do a roll! It doesn’t matter if it breaks the laws of gravity, you can fly over walls! When aiming super, put shooting finger on your side where your super button is, and drag across the board! Also expands view while doing this by 10%
Piper: I Ain’t a Fighter Plane. Piper’s super now lays a row of bombs, in the pattern of her flying, so it creates a line of bombs instead of 4 square bomb patterns.
Carl: I’m An Attack Helicopter!: Carl’s super now acts as a helicopter, where his super is now aimed throw. It will let him fly for a short duration, until he reaches his destination. Don’t worry though, the gusts of wind under him still do 50% damage of his regular super.
Bo: Call Of The Ancestors: After Bo drops below 40% health, and he hits all 3arrows on a single target, a large eagle will swoop down, he will climb on his back, and he will be able to fly for 3 seconds. This is unlike any other flying ability, as you can guide it with your movement thumbstick.
Emz: Social Media Influence: Every time Emz uses her super, there is a 25% chance of not slowing the enemy inside of the circle, but freeze them because they become starstruck! The positives of being famous.
OMG! THAT’S HER!: When Emz uses her super, and there are 2 or more people inside her area, there is a 50% for all the brawlers inside her radius to be dragged close to her. The reload and attack times for all other brawlers are doubled.
Bull: CHARGE!!!: Bull’s super now will increase throughout the match, similar to Dayrll’s, and now Bull takes 34% less damage while using his super, and it will also go 7% longer.
El Primo: La Filtriar: When El Primo deals damage with his regular attack, every punch will give him back 1% health for each punch he landed. If his super hits someone, he gains back 15% health.
Dynamike: BoK bOk: Dynamike’s bird now gives him courage, making his blood circle 11% larger, as well as making his movement speed 11% faster as well.
Tara: Carbon Copy: When Tara uses her super, a shadow minion pops out, but this time, it looks like Tara and it acts like her too! Enemies will not be able to tell who is the real Tara!
Pam: Come To Mama!: Pam gains a charge bar! Every 10 seconds, she can drag an enemy or teammate by double tapping who she wants to pull in her radius. If she pulls her teammate, the teammate gets healed for 850 health. If she pulls an enemy, it does 500 damage.
Mortis: Crawler Of The Night!: Mortis now can crawl under walls! When he dashes, and if there is a wall in the way, you can crawl under it by holding your movement thumbstick up.
Rico: Bounciest Balls: Rico’s bullets will now always ricochet if there are walls for it to bounce! Otherwise, the balls will dissipate. Rico’s range of attack without bouncing is reduced by 10%.
Penny: Yo Ho Ho, Pirates We Are And Go. Yo Ho Ho!: Penny can now go on water! When she enters the water, a boat will appear, and it she has an additional 1600 health. The downside to this is that you are stationary when on the boat. When the boat is destroyed, she returns to land. 20 sec cooldown.
Crow: Golden Daggers: Crow’s Switchblade now have a 10% chance of stunning the enemy for .9 seconds because the dagger is super shiny! The more daggers hit, the higher the possibility! Is not compatible with Swoop (his super).
Nita: Scary Bear: Even though Nita’s bear is a cuddly thicco bear, now it can grab enemies for up to 2 seconds at a time, and swipes will be 13.5% faster! No cooldown.
Bibi: Chew On This!: Bibi’s bubble gum super path now leaves a sticky situation behind! Wherever the chewy gum travels, a trail of loose gum pieces are left behind, causing slowness and extra damage
Bea: For The Hive!: When Bea drops below 40% health, her attack speed is increased by 28.6%.