IDK lol i had some time see my first ideas at https://brawlstars.fandom.com/f/p/3100000000000000716
3rd star powers:
Shelly - Piercing Power - Shelly’s main attack and super now have piercing bullets, hitting 1 additional enemy after the first hit.
Nita - Mama Bear - Baby Bear grows into Mama Bear with changing stats to 7000 health from 4900 and a 50% speed boost at the cost of a 25% damage reduction (Harder for opponents to dodge the bear)
Colt - Extra Round - Colt adds 2 extra bullets at the end of his main attack and super that do 30 extra damage (450). These bullets have a 0.1-second delay between firing.
Bull - Knockdown - Bull’s super now stuns enemies for 2.0 seconds
Jessie - Command Center - Jessie is able to spawn 2 turrets within 4 tiles of each other. If 2 turrets are active, each turret and Jessie gain an extra 50 damage. If another turret is placed outside of the 4 tile radius, the other turret is destroyed as well and the damage boost ceases.
Brock - Oil SLick - Brock’s rockets now leave a path of oil splatter in their path slightly wider that the attack itself. This splatter allows all friendly brawlers and Brock to move 11% faster on the rocket path. The oil slick disappears after 5.0 seconds.Dynamike - Birdie Blast - Dynamike’s super now causes the Canary under Mike’s hat to scream, slowing all enemy brawlers.
Bo - Spirit Guide - Bo’s ancestors guide Bo’s missiles to home in on enemies after impact. The missiles do less damage but are able to travel through walls for up to 3 extra tiles after impact and home in on enemies.
Tick - Ticked Off - Every time Tick kills someone with his super, he instantly regains 3.0 ammo and ½ of his super charge
8-BIT - Virus Scan - Friendly Brawlers within the range of 8-BIT’s damage booster are able to see up to 7 tiles away in bushes!
Poco - Chaos Chorus - Poco’s super now hits friendly brawlers and himself to heal and gain a 15% damage boost for 4.0 seconds OR heal and slow down enemies brawlers for 3.5 Seconds
Rosa - Weed Whacker - Rosa extends her attack range by 2 tiles
El Primo - Smackdown - Every time El Primo kills an enemy brawler, he instantly recharges his super and gains 100 extra damage for 3.0 seconds
Barley - Bigger Bottles - Barley’s AOE is now larger and does 50 extra damage
Darryl - Barrel Bash - Hitting enemies with Darryl’s super now stuns them for 1.5 seconds
Rico - Ball Bonanza - When using Rico’s super, Rico explodes with excitment, causing bullets to fre randomly around him within a 3 tile radius. These bullets do normal damage and can still bounce. After using his super, Rico is unable to attack for 1.5 seconds.
Carl - Smoldering Spin - Carl’s pickaxe has been infused with meteor order, making it so that enemies hit by his super burn with fire (Same as crow poison lvl 9) for 4.0 seconds
Penny - Tidal Wave - Penny’s cannon is now able to knockback enemies and do 20 extra damage.
Pam - Final Aid- When destroyed or respawned, Pam’s turret sends an aura around the enitre map, healing Pam and teammates for 1000 health
Bibi - Sticky Substance - Enemies hit with Bibi’s super slow down for 3.0 seconds
Piper - Sugar - Piper’s mines are filled with sugar, allowing each mine to heal her and teammates, as well as turrets, for 400 health.
Frank - Cracked - Enemies within 2 tiles of Frank’s attack take 500 additional damage from Frank’s hammer within a 2 tile radius around him
Mortis - Dark Swings - Mortis gians 1 extra attack! His reload speed is still the same, but it is easier to move with the attacks and kill enemies more reliabily.
Tara - Stars From Beyond - Tara’s super summons a starry version of Tara to fire star blasts at enemies. This version of Tara has 1000 health and has a range of 5 tiles. Each Blast does 200 damage.
Gene - The Full Genie - Gene’s super now spawns the full genie, causing his super to: (vote in comments) deal 1500 damage or grab multiple enemies or grab 2 emeies (Wider radius)
Sandy - Sluggish Storm - Sandy’s super now slows down enemies within the radius by 14%.
Leon - Hide-And-Seek - If Leon attacks anyone during his super, another smoke bomb automatically triggers and you become invisible again for the duration left.
Spike - Never Needles - Spike adds 2 additional needles to his attack, making a total of 8 for each cardinal direction.
Crow - Cutting Edge - Enemies poisoned by Crow’s attack move sluggishly, slowing down by 10% (Does not affect 8-BIT because of slow speed)
Daisho, Fighter - Daisho is a samurai warrior. His name refers to his 2 blades, which he fight with during battles of honor. His super allows him to use his longer blade, increasing range and damage! He also has a new mechanic called armor.
Armor Health/Regen: 1000, 7.0 sec Regen (Excess damage is ignored when shield breaks
Damage: 360 per swipe
Max Damage per Attack: 490 (without Star Power)
Range: 4.0 Tiles
Super: The Other Blade - Daisho uses his longer blade, increasing his range to 5.0 tiles and damage by 50 damage. This effect lasts for 10.0 seconds
Star Power 1: The Final Honor - When Daisho's shield health falls under 40%, he gains a 5% speed boost.
Star Power 2: Toughen Up - Daisho's armor health increases to 1500
Star Power 3: Extra Strike - Daisho adds 1 extra strike to his main attack.
2nd and 3rd Star powers for brawlers from other post (https://brawlstars.fandom.com/f/p/3100000000000000716)
Saw Blades - Zadok's projectiles increase in size (from 0.7 tiles to 1.2 tiles)
Blastoff Blades - Zadok's attack now propels him 2 tiles in the direction that he is moving if he uses his attack while moving.
Movabale Vase - Sanjay spawns a moveable vase, following Sanjay around the map.
Extra Hot - Sanjay's attack does 250 extra damage
Extra Supplies - Carmen's catapult aura now allows her to do 100 extra damage
Icy Escape - Carmen's main attack has increased AOE (Now same size as Barley.). The area of her attack now causes her to be faster for 3.0 seconds after leaving to AOE by 5%.
Fast Pitch - A ball whizzes past Ruth faster, causing his to spin in a circle twice!
Wide Motions - Ruth's attack now has increased range (+2.0 tiles)