Main attack: Logic-board
A random chess piece, a pawn, a knight, a bishop, a rook or a queen will fly around Chester. The currently flying chess piece will be your attack. The chess piece is visible to everyone, including allies and enemies. All of them have a medium range and they are not really wide. When you attack, the chess piece will start flying. The damage of the chess piece is as follows:
Pawn: Chance: 1/8 To enemies: 500 dmg non piercing. To allies + 500 hlth non piercing.
Knight: Chance: 2/8 To enemies: 900 dmg non-piercing. To allies: + 700 hlth piercing.
Bishop: Chance: 2/8 To enemies: 700dmg non-piercing. To allies: + 900 hlth piercing.
Rook: Chance: 2/8 To enemies: 1,050dmg non piercing. To allies: + 250 hlth piercing.
Queen: Chance: 1/8 To enemies: 1,300dmg piercing. To allies: + 800 hlth non-piercing.
Each attack charges 1/9 of super.
Super: King of the hill
Chester shoots out a small long-range chessboard. If the chessboard hits an enemy, then the chessboard stops and falls, dealing 1,500 dmg. But the king inside of the chessboard set keeps going for a short amount of time, during which can heal allies for 2,500hlth.
First Gadget: Checkmate
The next attack Chester does will be a queen no matter what. But the chess piece turns into a queen only on the player who is playing as Chesters's screen. Allies and enemies don't see that he activated his gadget, making this a sudden attack.
Second Gadget: Fork
Chester automatically shoots 8 rooks in all directions 3 times, which will heal allies 30% more than usual.
First Starpower: Promote
Chester gains a bar that charges up after 20 seconds. If the bar is full, the next time Chesters piece to attack with is a pawn, it changes into a queen.
Second Starpower: En Passant
Chester gains a big radius. If an enemy is seen (including the invisibility from bushes) then Chesters's speed increases by 15% and his attacks deal 20% more damage. If a visible enemy stays in his radius for over 15 seconds, his speed increases 15% MORE and his reload decreases by 10%.